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ROZXINO GUI V120 INDEV DO NOT SEE OR VIEW

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local ScrollingFrame2 = Instance.new("ScrollingFrame")
local TextLabel2 = Instance.new("TextLabel")
local Buttons = {}
local ScrollButtons = {}

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

Frame.Parent = ScreenGui
Frame.Size = UDim2.new(0.8, 0, 0.8, 0)
Frame.Position = UDim2.new(0.1, 0, 0.1, 0)
Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Frame.Draggable = true
Frame.Active = true

TextLabel.Parent = Frame
TextLabel.Size = UDim2.new(1, 0, 0.1, 0)
TextLabel.Position = UDim2.new(0, 0, 0, 0)
TextLabel.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
TextLabel.TextColor3 = Color3.fromRGB(0, 255, 255)
TextLabel.Text = "RozxinoGui v120 Private/Backdoor/Op Edition (InDev)"

ScrollingFrame.Parent = Frame
ScrollingFrame.Size = UDim2.new(1, 0, 0.8, 0)
ScrollingFrame.Position = UDim2.new(0, 0, 0.1, 0)
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 2, 0)
ScrollingFrame.ScrollBarThickness = 10

local scrollButtonTexts = {
    "ScrollBtn A", "ScrollBtn B", "ScrollBtn C", "ScrollBtn D", "ScrollBtn E",
    "ScrollBtn F", "ScrollBtn G", "ScrollBtn H", "ScrollBtn I", "ScrollBtn J",
    "ScrollBtn K", "ScrollBtn L", "ScrollBtn M", "ScrollBtn N", "ScrollBtn O",
    "ScrollBtn P", "ScrollBtn Q", "ScrollBtn R", "ScrollBtn S", "ScrollBtn T"
}

local scrollButtonFunctions = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
       
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 20 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) % 5 * 0.2, 0, math.floor((i-1) / 5) * 0.1, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = scrollButtonTexts[i]
    Button.MouseButton1Click:Connect(scrollButtonFunctions[i])
    table.insert(ScrollButtons, Button)
end

TextLabel2.Parent = ScrollingFrame
TextLabel2.Size = UDim2.new(1, 0, 0.1, 0)
TextLabel2.Position = UDim2.new(0, 0, 0.4, 0)
TextLabel2.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
TextLabel2.TextColor3 = Color3.fromRGB(0, 255, 255)
TextLabel2.Text = "TextLabel2"

local buttonTexts = {
    "EXPLOITS", "Script-Hub", "Others", "Empty"
}

local buttonFunctions = {
    function() 
        ScrollingFrame.Visible = true
        ScrollingFrame2.Visible = false
        ScrollingFrame3.Visible = false
    end,
    function() 
        ScrollingFrame.Visible = false
        ScrollingFrame2.Visible = true
        ScrollingFrame3.Visible = false
    end,
    function() 
       ScrollingFrame.Visible = false
        ScrollingFrame2.Visible = false
        ScrollingFrame3.Visible = true
    end,
    function() 
       notif("read the friking text,it littirily said it's fricking empty bruh.")
    end,
}

for i = 1, 4 do
    local Button = Instance.new("TextButton")
    Button.Parent = Frame
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) * 0.2, 0, 0.9, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = buttonTexts[i]
    Button.MouseButton1Click:Connect(buttonFunctions[i])
    table.insert(Buttons, Button)
end

local button2Texts = {
    "Script1", "script2", "script3", "script4", "script5"
}

local button2Functions = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 5 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame 
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) * 0.2, 0, 0.5, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = button2Texts[i]
    Button.MouseButton1Click:Connect(button2Functions[i])
    table.insert(Buttons, Button)
end

ScrollingFrame2.Parent = Frame
ScrollingFrame2.Size = UDim2.new(1, 0, 0.8, 0)
ScrollingFrame2.Position = UDim2.new(0, 0, 0.1, 0)
ScrollingFrame2.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
ScrollingFrame2.CanvasSize = UDim2.new(0, 0, 2, 0)
ScrollingFrame2.ScrollBarThickness = 10
ScrollingFrame2.Visible = false

local scrollButtonTexts2 = {
    "ScrollBtn A", "ScrollBtn B", "ScrollBtn C", "ScrollBtn D", "ScrollBtn E",
    "ScrollBtn F", "ScrollBtn G", "ScrollBtn H", "ScrollBtn I", "ScrollBtn J",
    "ScrollBtn K", "ScrollBtn L", "ScrollBtn M", "ScrollBtn N", "ScrollBtn O",
    "ScrollBtn P", "ScrollBtn Q", "ScrollBtn R", "ScrollBtn S", "ScrollBtn T"
}

local scrollButtonFunctions2 = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
       
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 20 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame2
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) % 5 * 0.2, 0, math.floor((i-1) / 5) * 0.1, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = scrollButtonTexts[i]
    Button.MouseButton1Click:Connect(scrollButtonFunctions[i])
    table.insert(ScrollButtons, Button)
end

local button3Texts = {
    "Script1", "script2", "script3", "script4", "script5"
}

local button3Functions = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 5 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame 
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) * 0.2, 0, 0.5, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = button2Texts[i]
    Button.MouseButton1Click:Connect(button2Functions[i])
    table.insert(Buttons, Button)
end

local ScrollingFrame3 = Instance.new("ScrollingFrame")
ScrollingFrame3.Parent = Frame
ScrollingFrame3.Size = UDim2.new(1, 0, 0.8, 0)
ScrollingFrame3.Position = UDim2.new(0, 0, 0.1, 0)
ScrollingFrame3.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
ScrollingFrame3.CanvasSize = UDim2.new(0, 0, 2, 0)
ScrollingFrame3.ScrollBarThickness = 10
ScrollingFrame3.Visible = false

local scrollButtonTexts3 = {
    "ScrollBtn A", "ScrollBtn B", "ScrollBtn C", "ScrollBtn D", "ScrollBtn E",
    "ScrollBtn F", "ScrollBtn G", "ScrollBtn H", "ScrollBtn I", "ScrollBtn J",
    "ScrollBtn K", "ScrollBtn L", "ScrollBtn M", "ScrollBtn N", "ScrollBtn O",
    "ScrollBtn P", "ScrollBtn Q", "ScrollBtn R", "ScrollBtn S", "ScrollBtn T"
}

local scrollButtonFunctions3 = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
       
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 20 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame2
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) % 5 * 0.2, 0, math.floor((i-1) / 5) * 0.1, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = scrollButtonTexts[i]
    Button.MouseButton1Click:Connect(scrollButtonFunctions[i])
    table.insert(ScrollButtons, Button)
end

local button4Texts = {
    "Script1", "script2", "script3", "script4", "script5"
}

local button4Functions = {
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
    function() 
        
    end,
}

for i = 1, 5 do
    local Button = Instance.new("TextButton")
    Button.Parent = ScrollingFrame 
    Button.Size = UDim2.new(0.2, 0, 0.1, 0)
    Button.Position = UDim2.new((i-1) * 0.2, 0, 0.5, 0)
    Button.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
    Button.Text = button2Texts[i]
    Button.MouseButton1Click:Connect(button2Functions[i])
    table.insert(Buttons, Button)
end
Has Esp, Infinite Yield and The hitbox expander(expands the head now) Now it also has an actual UI and dosen’t have a shit one

Description

Vs ufssf

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