Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] "local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local SoundService = game:GetService("SoundService") local StarterGui = game:GetService("StarterGui") local TextChatService = game:GetService("TextChatService") local LocalPlayer = Players.LocalPlayer -- Sound Effects local function playSound(soundId) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://" .. soundId sound.Parent = SoundService sound:Play() sound.Ended:Connect(function() sound:Destroy() end) end -- Play initial sound playSound("2865227271") -- GUI Creation local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "SuperRingPartsGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 220, 0, 190) MainFrame.Position = UDim2.new(0.5, -110, 0.5, -95) MainFrame.BackgroundColor3 = Color3.fromRGB(205, 170, 125) -- Light brown MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui -- Make the GUI round local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 20) UICorner.Parent = MainFrame local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 0, 40) Title.Position = UDim2.new(0, 0, 0, 0) Title.Text = "小欣环绕v3" Title.TextColor3 = Color3.fromRGB(101, 67, 33) -- Dark brown Title.BackgroundColor3 = Color3.fromRGB(222, 184, 135) -- Lighter brown Title.Font = Enum.Font.Fondamento -- More elegant font Title.TextSize = 22 Title.Parent = MainFrame -- Round the title local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 20) TitleCorner.Parent = Title local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(0.8, 0, 0, 35) ToggleButton.Position = UDim2.new(0.1, 0, 0.3, 0) ToggleButton.Text = "关闭黑洞" ToggleButton.BackgroundColor3 = Color3.fromRGB(160, 82, 45) -- Sienna ToggleButton.TextColor3 = Color3.fromRGB(255, 248, 220) -- Cornsilk ToggleButton.Font = Enum.Font.Fondamento ToggleButton.TextSize = 18 ToggleButton.Parent = MainFrame -- Round the toggle button local ToggleCorner = Instance.new("UICorner") ToggleCorner.CornerRadius = UDim.new(0, 10) ToggleCorner.Parent = ToggleButton local DecreaseRadius = Instance.new("TextButton") DecreaseRadius.Size = UDim2.new(0.2, 0, 0, 35) DecreaseRadius.Position = UDim2.new(0.1, 0, 0.6, 0) DecreaseRadius.Text = "减" DecreaseRadius.BackgroundColor3 = Color3.fromRGB(139, 69, 19) -- Saddle brown DecreaseRadius.TextColor3 = Color3.fromRGB(255, 248, 220) -- Cornsilk DecreaseRadius.Font = Enum.Font.Fondamento DecreaseRadius.TextSize = 18 DecreaseRadius.Parent = MainFrame -- Round the decrease button local DecreaseCorner = Instance.new("UICorner") DecreaseCorner.CornerRadius = UDim.new(0, 10) DecreaseCorner.Parent = DecreaseRadius local IncreaseRadius = Instance.new("TextButton") IncreaseRadius.Size = UDim2.new(0.2, 0, 0, 35) IncreaseRadius.Position = UDim2.new(0.7, 0, 0.6, 0) IncreaseRadius.Text = "加" IncreaseRadius.BackgroundColor3 = Color3.fromRGB(139, 69, 19) -- Saddle brown IncreaseRadius.TextColor3 = Color3.fromRGB(255, 248, 220) -- Cornsilk IncreaseRadius.Font = Enum.Font.Fondamento IncreaseRadius.TextSize = 18 IncreaseRadius.Parent = MainFrame -- Round the increase button local IncreaseCorner = Instance.new("UICorner") IncreaseCorner.CornerRadius = UDim.new(0, 10) IncreaseCorner.Parent = IncreaseRadius local RadiusDisplay = Instance.new("TextLabel") RadiusDisplay.Size = UDim2.new(0.4, 0, 0, 35) RadiusDisplay.Position = UDim2.new(0.3, 0, 0.6, 0) RadiusDisplay.Text = "半径: 50" RadiusDisplay.BackgroundColor3 = Color3.fromRGB(210, 180, 140) -- Tan RadiusDisplay.TextColor3 = Color3.fromRGB(101, 67, 33) -- Dark brown RadiusDisplay.Font = Enum.Font.Fondamento RadiusDisplay.TextSize = 18 RadiusDisplay.Parent = MainFrame -- Round the radius display local RadiusCorner = Instance.new("UICorner") RadiusCorner.CornerRadius = UDim.new(0, 10) RadiusCorner.Parent = RadiusDisplay local Watermark = Instance.new("TextLabel") Watermark.Size = UDim2.new(1, 0, 0, 20) Watermark.Position = UDim2.new(0, 0, 1, -20) Watermark.Text = "环绕 [V3] - 原作者 yumm" Watermark.TextColor3 = Color3.fromRGB(101, 67, 33) -- Dark brown Watermark.BackgroundTransparency = 1 Watermark.Font = Enum.Font.Fondamento Watermark.TextSize = 14 Watermark.Parent = MainFrame -- Add minimize button local MinimizeButton = Instance.new("TextButton") MinimizeButton.Size = UDim2.new(0, 30, 0, 30) MinimizeButton.Position = UDim2.new(1, -35, 0, 5) MinimizeButton.Text = "-" MinimizeButton.BackgroundColor3 = Color3.fromRGB(139, 69, 19) -- Saddle brown MinimizeButton.TextColor3 = Color3.fromRGB(255, 248, 220) -- Cornsilk MinimizeButton.Font = Enum.Font.Fondamento MinimizeButton.TextSize = 18 MinimizeButton.Parent = MainFrame -- Round the minimize button local MinimizeCorner = Instance.new("UICorner") MinimizeCorner.CornerRadius = UDim.new(0, 15) MinimizeCorner.Parent = MinimizeButton -- Minimize functionality local minimized = false MinimizeButton.MouseButton1Click:Connect(function() minimized = not minimized if minimized then MainFrame:TweenSize(UDim2.new(0, 220, 0, 40), "Out", "Quad", 0.3, true) MinimizeButton.Text = "开" ToggleButton.Visible = false DecreaseRadius.Visible = false IncreaseRadius.Visible = false RadiusDisplay.Visible = false Watermark.Visible = false else MainFrame:TweenSize(UDim2.new(0, 220, 0, 190), "Out", "Quad", 0.3, true) MinimizeButton.Text = "关" ToggleButton.Visible = true DecreaseRadius.Visible = true IncreaseRadius.Visible = true RadiusDisplay.Visible = true Watermark.Visible = true end playSound("12221967") end) -- Make GUI draggable local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end MainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) MainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) -- Ring Parts Logic if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local radius = 50 local height = 100 local rotationSpeed = 10 local attractionStrength = 1000 local ringPartsEnabled = false local function RetainPart(Part) if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(workspace) then if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then return false end Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false return true end return false end local parts = {} local function addPart(part) if RetainPart(part) then if not table.find(parts, part) then table.insert(parts, part) end end end local function removePart(part) local index = table.find(parts, part) if index then table.remove(parts, index) end end for _, part in pairs(workspace:GetDescendants()) do addPart(part) end workspace.DescendantAdded:Connect(addPart) workspace.DescendantRemoving:Connect(removePart) RunService.Heartbeat:Connect(function() if not ringPartsEnabled then return end local humanoidRootPart = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local tornadoCenter = humanoidRootPart.Position for _, part in pairs(parts) do if part.Parent and not part.Anchored then local pos = part.Position local distance = (Vector3.new(pos.X, tornadoCenter.Y, pos.Z) - tornadoCenter).Magnitude local angle = math.atan2(pos.Z - tornadoCenter.Z, pos.X - tornadoCenter.X) local newAngle = angle + math.rad(rotationSpeed) local targetPos = Vector3.new( tornadoCenter.X + math.cos(newAngle) * math.min(radius, distance), tornadoCenter.Y + (height * (math.abs(math.sin((pos.Y - tornadoCenter.Y) / height)))), tornadoCenter.Z + math.sin(newAngle) * math.min(radius, distance) ) local directionToTarget = (targetPos - part.Position).unit part.Velocity = directionToTarget * attractionStrength end end end end) -- Button functionality ToggleButton.MouseButton1Click:Connect(function() ringPartsEnabled = not ringPartsEnabled ToggleButton.Text = ringPartsEnabled and "环绕开" or "环绕关" ToggleButton.BackgroundColor3 = ringPartsEnabled and Color3.fromRGB(50, 205, 50) or Color3.fromRGB(160, 82, 45) playSound("12221967") end) DecreaseRadius.MouseButton1Click:Connect(function() radius = math.max(10, radius - 5) RadiusDisplay.Text = "Radius: " .. radius playSound("12221967") end) IncreaseRadius.MouseButton1Click:Connect(function() radius = math.min(100, radius + 5) RadiusDisplay.Text = "Radius: " .. radius playSound("12221967") end) -- Notifications StarterGui:SetCore("SendNotification", { Title = "Join me Discord !", Text = "For More Op Scripts !", Duration = 5 }) -- Get player thumbnail local userId = Players:GetUserIdFromNameAsync("NannaDev") local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize) StarterGui:SetCore("SendNotification", { Title = "Enjoy Super Ring [V3]", Text = "Cracked By .gg/3kZ7dKbJPe", Icon = content, Duration = 5 }) -- Chat message (Updated for new chat system) local function SendChatMessage(message) if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels.RBXGeneral textChannel:SendAsync(message) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All") end end -- Send the chat message SendChatMessage("环绕V3重置版") SendChatMessage("由 yumm 制作的环绕V3")"
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.
Description
Yes, you can.