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Team Who F3x Gui

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

 

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[=[
 d888b  db    db d888888b      .d888b.      db      db    db  .d8b.  
88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88 
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER
]=]

-- Instances: 60 | Scripts: 20 | Modules: 0
local G2L = {};

-- StarterGui.F3XHUB
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["Name"] = [[F3XHUB]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;

-- StarterGui.F3XHUB.Bar
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 0);
G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
G2L["2"]["Name"] = [[Bar]];

-- StarterGui.F3XHUB.Bar.Main
G2L["3"] = Instance.new("Frame", G2L["2"]);
G2L["3"]["BorderSizePixel"] = 0;
G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 170, 255);
G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
G2L["3"]["Name"] = [[Main]];

-- StarterGui.F3XHUB.Bar.Main.BigHead
G2L["4"] = Instance.new("TextButton", G2L["3"]);
G2L["4"]["TextWrapped"] = true;
G2L["4"]["BorderSizePixel"] = 0;
G2L["4"]["TextScaled"] = true;
G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["TextSize"] = 14;
G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["4"]["Name"] = [[BigHead]];
G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["4"]["Text"] = [[Big Head]];
G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);

-- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
G2L["5"] = Instance.new("UICorner", G2L["4"]);
G2L["5"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
G2L["6"] = Instance.new("LocalScript", G2L["4"]);


-- StarterGui.F3XHUB.Bar.Main.BumAll
G2L["7"] = Instance.new("TextButton", G2L["3"]);
G2L["7"]["TextWrapped"] = true;
G2L["7"]["BorderSizePixel"] = 0;
G2L["7"]["TextScaled"] = true;
G2L["7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["TextSize"] = 14;
G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["7"]["Name"] = [[BumAll]];
G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["7"]["Text"] = [[Bum All]];
G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);

-- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
G2L["8"] = Instance.new("UICorner", G2L["7"]);
G2L["8"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
G2L["9"] = Instance.new("LocalScript", G2L["7"]);


-- StarterGui.F3XHUB.Bar.Main.ColorAll
G2L["a"] = Instance.new("TextButton", G2L["3"]);
G2L["a"]["TextWrapped"] = true;
G2L["a"]["BorderSizePixel"] = 0;
G2L["a"]["TextScaled"] = true;
G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["TextSize"] = 14;
G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["a"]["Name"] = [[ColorAll]];
G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["a"]["Text"] = [[Color All]];
G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);

-- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
G2L["b"] = Instance.new("UICorner", G2L["a"]);
G2L["b"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
G2L["c"] = Instance.new("LocalScript", G2L["a"]);


-- StarterGui.F3XHUB.Bar.Main.DecalSpam
G2L["d"] = Instance.new("TextButton", G2L["3"]);
G2L["d"]["TextWrapped"] = true;
G2L["d"]["BorderSizePixel"] = 0;
G2L["d"]["TextScaled"] = true;
G2L["d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["TextSize"] = 14;
G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["d"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["d"]["Name"] = [[DecalSpam]];
G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["d"]["Text"] = [[Decal Spam]];
G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);

-- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
G2L["e"] = Instance.new("UICorner", G2L["d"]);
G2L["e"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
G2L["f"] = Instance.new("LocalScript", G2L["d"]);


-- StarterGui.F3XHUB.Bar.Main.FireAll
G2L["10"] = Instance.new("TextButton", G2L["3"]);
G2L["10"]["TextWrapped"] = true;
G2L["10"]["BorderSizePixel"] = 0;
G2L["10"]["TextScaled"] = true;
G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["TextSize"] = 14;
G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["10"]["Name"] = [[FireAll]];
G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["10"]["Text"] = [[Fire All]];
G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);

-- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
G2L["11"] = Instance.new("UICorner", G2L["10"]);
G2L["11"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
G2L["12"] = Instance.new("LocalScript", G2L["10"]);


-- StarterGui.F3XHUB.Bar.Main.Rain Toad
G2L["13"] = Instance.new("TextButton", G2L["3"]);
G2L["13"]["TextWrapped"] = true;
G2L["13"]["BorderSizePixel"] = 0;
G2L["13"]["TextScaled"] = true;
G2L["13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["TextSize"] = 14;
G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["13"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["13"]["Name"] = [[Rain Toad]];
G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["13"]["Text"] = [[Rain Toad]];
G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);

-- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
G2L["14"] = Instance.new("UICorner", G2L["13"]);
G2L["14"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
G2L["15"] = Instance.new("LocalScript", G2L["13"]);


-- StarterGui.F3XHUB.Bar.Main.ThomasEngine
G2L["16"] = Instance.new("TextButton", G2L["3"]);
G2L["16"]["TextWrapped"] = true;
G2L["16"]["BorderSizePixel"] = 0;
G2L["16"]["TextScaled"] = true;
G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["TextSize"] = 14;
G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["16"]["Name"] = [[ThomasEngine]];
G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["16"]["Text"] = [[Become Thomas]];
G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);

-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
G2L["17"] = Instance.new("UICorner", G2L["16"]);
G2L["17"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
G2L["18"] = Instance.new("LocalScript", G2L["16"]);


-- StarterGui.F3XHUB.Bar.Main.Unanchor
G2L["19"] = Instance.new("TextButton", G2L["3"]);
G2L["19"]["TextWrapped"] = true;
G2L["19"]["BorderSizePixel"] = 0;
G2L["19"]["TextScaled"] = true;
G2L["19"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["TextSize"] = 14;
G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["19"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["19"]["Name"] = [[Unanchor]];
G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["19"]["Text"] = [[Unanchor]];
G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);

-- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
G2L["1a"] = Instance.new("UICorner", G2L["19"]);
G2L["1a"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
G2L["1b"] = Instance.new("LocalScript", G2L["19"]);


-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
G2L["1c"] = Instance.new("TextButton", G2L["3"]);
G2L["1c"]["TextWrapped"] = true;
G2L["1c"]["BorderSizePixel"] = 0;
G2L["1c"]["TextScaled"] = true;
G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["TextSize"] = 14;
G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["1c"]["Name"] = [[CreateBasePlate]];
G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1c"]["Text"] = [[Create Baseplate]];
G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);

-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
G2L["1d"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);


-- StarterGui.F3XHUB.Bar.Main.KillAll
G2L["1f"] = Instance.new("TextButton", G2L["3"]);
G2L["1f"]["TextWrapped"] = true;
G2L["1f"]["BorderSizePixel"] = 0;
G2L["1f"]["TextScaled"] = true;
G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["TextSize"] = 14;
G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["1f"]["Name"] = [[KillAll]];
G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["1f"]["Text"] = [[Kill All]];
G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);

-- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
G2L["20"] = Instance.new("UICorner", G2L["1f"]);
G2L["20"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
G2L["21"] = Instance.new("LocalScript", G2L["1f"]);


-- StarterGui.F3XHUB.Bar.Main.PersonalityAll
G2L["22"] = Instance.new("TextButton", G2L["3"]);
G2L["22"]["TextWrapped"] = true;
G2L["22"]["BorderSizePixel"] = 0;
G2L["22"]["TextScaled"] = true;
G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["TextSize"] = 14;
G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
G2L["22"]["Name"] = [[PersonalityAll]];
G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["22"]["Text"] = [[Personality All]];
G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);

-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
G2L["23"] = Instance.new("UICorner", G2L["22"]);
G2L["23"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
G2L["24"] = Instance.new("LocalScript", G2L["22"]);


-- StarterGui.F3XHUB.Bar.Main.Skybox
G2L["25"] = Instance.new("TextButton", G2L["3"]);
G2L["25"]["TextWrapped"] = true;
G2L["25"]["BorderSizePixel"] = 0;
G2L["25"]["TextScaled"] = true;
G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["TextSize"] = 14;
G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["25"]["Name"] = [[Skybox]];
G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["25"]["Text"] = [[Skybox]];
G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);

-- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
G2L["26"] = Instance.new("UICorner", G2L["25"]);
G2L["26"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
G2L["27"] = Instance.new("LocalScript", G2L["25"]);


-- StarterGui.F3XHUB.Bar.Main.Peircer
G2L["28"] = Instance.new("TextButton", G2L["3"]);
G2L["28"]["TextWrapped"] = true;
G2L["28"]["BorderSizePixel"] = 0;
G2L["28"]["TextScaled"] = true;
G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["TextSize"] = 14;
G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["28"]["Name"] = [[Peircer]];
G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["28"]["Text"] = [[Peircer]];
G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);

-- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
G2L["29"] = Instance.new("UICorner", G2L["28"]);
G2L["29"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
G2L["2a"] = Instance.new("LocalScript", G2L["28"]);


-- StarterGui.F3XHUB.Bar.Main.StickAll
G2L["2b"] = Instance.new("TextButton", G2L["3"]);
G2L["2b"]["TextWrapped"] = true;
G2L["2b"]["BorderSizePixel"] = 0;
G2L["2b"]["TextScaled"] = true;
G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["TextSize"] = 14;
G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
G2L["2b"]["Name"] = [[StickAll]];
G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2b"]["Text"] = [[StickAll]];
G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);

-- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
G2L["2c"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);


-- StarterGui.F3XHUB.Bar.Main.TwigAll
G2L["2e"] = Instance.new("TextButton", G2L["3"]);
G2L["2e"]["TextWrapped"] = true;
G2L["2e"]["BorderSizePixel"] = 0;
G2L["2e"]["TextScaled"] = true;
G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["TextSize"] = 14;
G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
G2L["2e"]["Name"] = [[TwigAll]];
G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["2e"]["Text"] = [[TwigAll]];
G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);

-- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
G2L["2f"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
G2L["30"] = Instance.new("LocalScript", G2L["2e"]);


-- StarterGui.F3XHUB.Bar.Main.FireParts
G2L["31"] = Instance.new("TextButton", G2L["3"]);
G2L["31"]["TextWrapped"] = true;
G2L["31"]["BorderSizePixel"] = 0;
G2L["31"]["TextScaled"] = true;
G2L["31"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["TextSize"] = 14;
G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["31"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
G2L["31"]["Name"] = [[FireParts]];
G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["31"]["Text"] = [[Fire Parts]];
G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);

-- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
G2L["32"] = Instance.new("UICorner", G2L["31"]);
G2L["32"]["CornerRadius"] = UDim.new(0, 4);

-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
G2L["33"] = Instance.new("LocalScript", G2L["31"]);


-- StarterGui.F3XHUB.Bar.Title
G2L["34"] = Instance.new("TextLabel", G2L["2"]);
G2L["34"]["TextWrapped"] = true;
G2L["34"]["BorderSizePixel"] = 0;
G2L["34"]["TextScaled"] = true;
G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["34"]["TextSize"] = 14;
G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["34"]["Text"] = [[Team Who F3x Gui]];
G2L["34"]["Name"] = [[Title]];
G2L["34"]["BackgroundTransparency"] = 1;
G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);

-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
G2L["35"] = Instance.new("LocalScript", G2L["2"]);
G2L["35"]["Name"] = [[OpenCloseKeybind]];

-- StarterGui.F3XHUB.Bar.MinimizeButton
G2L["36"] = Instance.new("TextButton", G2L["2"]);
G2L["36"]["BorderSizePixel"] = 0;
G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["TextSize"] = 14;
G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
G2L["36"]["Name"] = [[MinimizeButton]];
G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["36"]["Text"] = [[]];
G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);

-- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
G2L["37"] = Instance.new("UICorner", G2L["36"]);
G2L["37"]["CornerRadius"] = UDim.new(1, 9);

-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
G2L["38"] = Instance.new("LocalScript", G2L["36"]);


-- StarterGui.F3XHUB.Bar.CloseButton
G2L["39"] = Instance.new("TextButton", G2L["2"]);
G2L["39"]["BorderSizePixel"] = 0;
G2L["39"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["TextSize"] = 14;
G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
G2L["39"]["Name"] = [[CloseButton]];
G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
G2L["39"]["Text"] = [[]];
G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);

-- StarterGui.F3XHUB.Bar.CloseButton.UICorner
G2L["3a"] = Instance.new("UICorner", G2L["39"]);
G2L["3a"]["CornerRadius"] = UDim.new(1, 9);

-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
G2L["3b"] = Instance.new("LocalScript", G2L["39"]);


-- StarterGui.F3XHUB.Bar.DraggableScript
G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
G2L["3c"]["Name"] = [[DraggableScript]];

-- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
local function C_6()
	local script = G2L["6"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function BigHead(player)
			local chara = player.Character
			spawn(function()
				SetLocked(chara.Head,false)
				MeshResize(chara.Head,Vector3.new(10,10,10))
			end)
		end
		for i,players in game.Players:GetPlayers() do
			BigHead(players)
		end
	end)

end;
task.spawn(C_6);
-- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
local function C_9()
	local script = G2L["9"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Bum(player)
			char = player.Character
			for i,v in char:GetChildren() do
				pcall(function()
					SetLocked(v,false)
				end)
			end
			if player.Character:FindFirstChild("Part1") then
				return
			else

				SetAnchor(true,player.Character.HumanoidRootPart)
				spawn(function()
					CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
					SetName(player.Character.Part,"Part1")
					CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
					SetName(player.Character.Part,"Part2")
				end)
				wait(0.2)
				repeat wait() until char:FindFirstChild("Part2")
				spawn(function()
					AddMesh(char.Part1)
					AddMesh(char.Part2)
					SetMesh(char.Part1,"5697933202")
					SetMesh(char.Part2,"5697933202")
				end)
				wait(0.2)
				repeat wait() until char.Part2:FindFirstChild("Mesh")
				spawn(function()
					MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5))
					MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5))
				end)
				wait(0.2)
				pcall(function()
					Color(char.Part1,char:WaitForChild("Right Leg").Color)
					Color(char.Part2,char:WaitForChild("Left Leg").Color)
				end)
				wait(0.2)
				spawn(function()
					SetCollision(player.Character.Part1,false)
					SetCollision(player.Character.Part2,false)
					Weld(char.Part1,char.HumanoidRootPart,char.Part1)
					Weld(char.Part2,char.Part1,char.Part2)
				end)
				repeat wait() until char.Part2:FindFirstChild("BTWeld")
				spawn(function()
					SetAnchor(false,char.HumanoidRootPart)
					SetAnchor(false,char.Part1)
					SetAnchor(false,char.Part2)
				end)
				repeat wait()
					SetAnchor(false,char.HumanoidRootPart)
					SetAnchor(false,char.Part1)
					SetAnchor(false,char.Part2)
				until char.Part2.Anchored == false
			end
		end
		for i,v in game.Players:GetPlayers() do
			--zzspawn(function()
			pcall(function()
				Bum(v)
			end)
			--end)
		end
	end)

end;
task.spawn(C_9);
-- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
local function C_c()
	local script = G2L["c"];
	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function randomise()
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
					end)
				end
			end
		end
		while wait() do
			spawn(function()
				randomise()
			end)
		end
	end)


end;
task.spawn(C_c);
-- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
local function C_f()
	local script = G2L["f"];
	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}

			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end

		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)

						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)

						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)

						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)

						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)

						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("16629898629")
	end)

	coroutine.wrap(ZYJPOKE_fake_script)()
	local function IGAFG_fake_script() -- Duckify.LocalScript 
		local script = Instance.new('LocalScript', Duckify)

		script.Parent.MouseButton1Click:Connect(function()
			--rgrg
			local player = game.Players.LocalPlayer
			local chara = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = workspace.Part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end

			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part,
					},
					[3] = stringg
				}

				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)

			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = workspace.Part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Duckify(player)
				for i,v in player.Character:GetDescendants() do
					if v:IsA("BasePart") then
						pcall(function()
							SetLocked(v,false)
							SetTrans(v,1)
						end)
					end
				end
				char = player.Character
				--spawn(function()
				spawn(function()
					SetAnchor(true,char.HumanoidRootPart)
					CreatePart(char.HumanoidRootPart.CFrame,char)
					SetCollision(char.Part,false)
					SetName(char.Part, "Duck")
				end)
				repeat wait() until char:FindFirstChild("Duck")
				spawn(function()
					SetLocked(char.Duck,false)
					SetLocked(char.HumanoidRootPart,false)
					Weld(char.Duck,char.HumanoidRootPart,char.Duck)
					SetAnchor(false,char.Duck)
					AddMesh(char.Duck)
				end)
				repeat wait() until char.Duck:FindFirstChild("Mesh")
				MeshResize(char.Duck,Vector3.new(8,8,8))
				SetMesh(char.Duck,"10749878672")
				SetTexture(char.Duck,"10749878886")
				SetAnchor(false,char.HumanoidRootPart)
				--end)
			end
			for i,v in game.Players:GetPlayers() do
				--spawn(function()
				Duckify(v)
				--end)
			end
		end)
	end
end;
task.spawn(C_f);
-- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
local function C_12()
	local script = G2L["12"];
	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = workspace.Part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
		end

		function Fire(player)
			for i,v in player.Character:GetDescendants() do
				if v:IsA("BasePart") then
					AddFire(v)
				end
			end
			DestroyPart(player.Character.Head)
		end

		for i,v in game.Players:GetPlayers() do
			spawn(function()
				pcall(function()
					Fire(v)
				end)
			end)
		end
	end)

	coroutine.wrap(YTBL_fake_script)()
	local function YNEKD_fake_script() -- Luigirain.LocalScript 
		local script = Instance.new('LocalScript', Luigirain)

		script.Parent.MouseButton1Click:Connect(function()
			--rgrg
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = workspace
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = workspace.Part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end

			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = workspace.Part
					},
					[3] = stringg
				}

				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			hrpcf = player.Character.HumanoidRootPart.CFrame
			while wait(0.5) do
				x = hrpcf.x
				z = hrpcf.z
				randint = math.random(-600,600)
				randint2 = math.random(-600,600)
				xloc = randint + x
				zloc = randint2 + z
				cf = player.Character.HumanoidRootPart.CFrame.y + 400
				spawn(function()
					CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
					for i,v in game.Workspace:GetDescendants() do
						if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
							SetName(v,"b_1337")
							SetAnchor(false,v)
							AddMesh(v)
							Resize(v, Vector3.new(100,100,100),v.CFrame)
							MeshResize(v,Vector3.new(20,20,20))
							SetMesh(v,"1618237875")
							SetTexture(v, "1618237897")
							SetCollision(v,false)
						else
						end
					end
				end)
			end
		end)
	end

end;
task.spawn(C_12);
-- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
local function C_15()
	local script = G2L["15"];
	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = workspace.Part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		hrpcf = player.Character.HumanoidRootPart.CFrame
		while wait(0.5) do
			x = hrpcf.x
			z = hrpcf.z
			randint = math.random(-600,600)
			randint2 = math.random(-600,600)
			xloc = randint + x
			zloc = randint2 + z
			cf = player.Character.HumanoidRootPart.CFrame.y + 400
			spawn(function()
				CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
				for i,v in game.Workspace:GetDescendants() do
					if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
						SetName(v,"b_1337")
						SetAnchor(false,v)
						AddMesh(v)
						Resize(v, Vector3.new(100,100,100),v.CFrame)
						MeshResize(v,Vector3.new(3,3,3))
						SetMesh(v,"614605299")
						SetTexture(v, "614605300")
						SetCollision(v,false)
					else
					end
				end	
			end)
		end
	end)
end;
task.spawn(C_15);
-- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
local function C_18()
	local script = G2L["18"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Thomas(player)
			SetAnchor(true,char.HumanoidRootPart)
			CreatePart(char.HumanoidRootPart.CFrame,char)
			SetCollision(char.Part,false)
			SetLocked(char.Part,false)
			CreateSpotlight(char.Part)
			SyncLighting(char.Part,100)
			SetLocked(char.HumanoidRootPart,false)
			Weld(char.Part,char.HumanoidRootPart,char.Part)
			SetAnchor(false,char.Part)
			AddMesh(char.Part)
			MeshResize(char.Part,Vector3.new(3,3,3))
			SetMesh(char.Part,"4340968808")
			SetTexture(char.Part,"4340968918")
			SetAnchor(false,char.HumanoidRootPart)
			char.Humanoid.WalkSpeed = 100
			char.HumanoidRootPart.Touched:connect(function(obj)
				if obj.Parent:FindFirstChild("Humanoid") then
					SetLocked(obj.Parent.Head,false)
					DestroyPart(obj.Parent.Head)
				end
			end)
			game:GetService("RunService").RenderStepped:Connect(function()
				for i,v in char:GetDescendants() do
					if v:IsA("BasePart") then
						char.Humanoid.WalkSpeed = 100
						v.CanCollide = false
					end
				end
			end)
		end
		Thomas(player)

	end)
end;
task.spawn(C_18);
-- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
local function C_1b()
	local script = G2L["1b"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function Unanchor()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					SetAnchor(false,v)
				end)
			end
		end
		Unanchor()

	end)
end;
task.spawn(C_1b);
-- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
local function C_1e()
	local script = G2L["1e"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent,types)
			local args = {
				[1] = "CreatePart",
				[2] = types,
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function Material(part,mate)

			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Material"] = mate
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
		hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
		hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
		function SpawnBasePlate()
			CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
			for i,v in game.Workspace:GetChildren() do
				if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
					spawn(function()
						Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
						Material(v,Enum.Material.Grass)
						Color(v,Color3.fromRGB(25,100,25))
						while wait(1) do
							pcall(function()SetLocked(v,true)end)
						end
					end)
				end
			end
		end
		SpawnBasePlate()
	end)
end;
task.spawn(C_1e);
-- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
local function C_21()
	local script = G2L["21"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end

		function KillAll()
			for i,v in game.Players:GetPlayers() do
				spawn(function()
					SetLocked(v.Character.Head,false)
					DestroyPart(v.Character.Head)
				end)
			end
		end
		KillAll()
	end)
end;
task.spawn(C_21);
-- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
local function C_24()
	local script = G2L["24"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Boob(player)
			char = player.Character
			for i,v in char:GetChildren() do
				pcall(function()
					SetLocked(v,false)
				end)
			end
			if player.Character:FindFirstChild("Boob2") then
				return
			else

				SetAnchor(true,player.Character.HumanoidRootPart)
				spawn(function()
					CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
					SetName(player.Character.Part,"Boob1")
					CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
					SetName(player.Character.Part,"Boob2")
				end)
				wait(0.2)
				repeat wait() until char:FindFirstChild("Boob2")
				spawn(function()
					AddMesh(char.Boob1)
					AddMesh(char.Boob2)
					SetMesh(char.Boob1,"5697933202")
					SetMesh(char.Boob2,"5697933202")
				end)
				wait(0.2)
				repeat wait() until char.Boob2:FindFirstChild("Mesh")
				MeshResize(char.Boob1,Vector3.new(0.4,0.4,0.4))
				MeshResize(char.Boob2,Vector3.new(0.4,0.4,0.4))
				pcall(function()
					Color(char.Boob1,char:WaitForChild("Torso").Color)
					Color(char.Boob2,char:WaitForChild("Torso").Color)
				end)
				wait(0.2)
				spawn(function()
					SetCollision(player.Character.Boob1,false)
					SetCollision(player.Character.Boob2,false)
					Weld(char.Boob1,char.HumanoidRootPart,char.Boob1)
					Weld(char.Boob2,char.Boob1,char.Boob2)
				end)
				repeat wait() until char.Boob2:FindFirstChild("BTWeld")
				for i,v in char:GetChildren() do
					pcall(function()
						SetLocked(v,false)
					end)
				end
				for i,v in char:GetChildren() do
					pcall(function()
						SetAnchor(false,v)
					end)
				end
				spawn(function()
					SetAnchor(false,char.HumanoidRootPart)
					SetAnchor(false,char.Boob1)
					SetAnchor(false,char.Boob2)
				end)
			end
		end
		for i,v in game.Players:GetPlayers() do
			--spawn(function()
			pcall(function()
				Boob(v)
			end)
			--end)
		end

	end)
end;
task.spawn(C_24);
-- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
local function C_27()
	local script = G2L["27"];
	script.Parent.MouseButton1Down:Connect(function()
		--rgrg
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}

			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end

		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"Sky")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"8006679977")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(50,50,50))
					SetLocked(v,true)
				end
			end
		end
		Sky("16629898629")

	end)
end;
task.spawn(C_27);
-- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
local function C_2a()
	local script = G2L["2a"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Penis(player)
			char = player.Character
			for i,v in char:GetChildren() do
				pcall(function()
					SetLocked(v,false)
				end)
			end
			if player.Character:FindFirstChild("Penis") then
				return
			else


				SetAnchor(true,player.Character.HumanoidRootPart)
				spawn(function()
					CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
					SetName(player.Character.Part,"Balls1")
					CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
					SetName(player.Character.Part,"Balls2")
				end)
				wait(0.2)
				repeat wait() until char:FindFirstChild("Balls2")
				print("done")
				spawn(function()
					CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
					SetName(player.Character.Part,"Penis")
					CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
					SetName(player.Character.Part,"Head1")
				end)
				repeat wait() until char:FindFirstChild("Head1")
				spawn(function()
					AddMesh(char.Balls1)
					AddMesh(char.Balls2)
					AddMesh(char.Head1)
					AddMesh(char.Penis)
				end)
				repeat wait() until char.Penis:FindFirstChild("Mesh")
				spawn(function()
					SetMesh(char.Penis,"4743972117")
					SetMesh(char.Head1,"4743972117")
					MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
					MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
				end)
				spawn(function()
					Weld(char.Penis,char.HumanoidRootPart,char.Penis)
					SetMesh(char.Balls1,"5697933202")
					SetMesh(char.Balls2,"5697933202")
					MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
					MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
				end)
				wait(0.2)
				pcall(function()
					Color(char.Balls1,char:WaitForChild("Torso").Color)
					Color(char.Balls2,char:WaitForChild("Torso").Color)
					Color(char.Penis,char:WaitForChild("Torso").Color)
					Color(char.Head1, Color3.fromRGB(255,100,100))
				end)
				wait(0.2)
				spawn(function()
					SetCollision(player.Character.Balls1,false)
					SetCollision(player.Character.Balls2,false)
					SetCollision(player.Character.Penis,false)
					SetCollision(player.Character.Head1,false)
				end)
				wait(0.2)
				spawn(function()
					Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
					Weld(char.Balls2,char.Balls1,char.Balls2)
					Weld(char.Head1,char.Penis,char.Head1)
				end)
				wait(0.2)
				spawn(function()
					SetAnchor(false,char.Balls1)
					SetAnchor(false,char.Balls2)
					SetAnchor(false,char.Penis)
					SetAnchor(false,char.Head1)
					SetAnchor(false,char.HumanoidRootPart)
				end)
				repeat wait()
					SetAnchor(false,char.HumanoidRootPart)
					SetAnchor(false,char.Balls1)
					SetAnchor(false,char.Balls2)
					SetAnchor(false,char.Penis)
					SetAnchor(false,char.Head1)
				until char.Head1.Anchored == false
			end
		end
		for i,v in game.Players:GetPlayers() do
			--spawn(function()
			--pcall(function()
			Penis(player)
			--end)
			--end)
		end

	end)
end;
task.spawn(C_2a);
-- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
local function C_2d()
	local script = G2L["2d"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Stickify()
			for i,v in game.Players:GetPlayers() do
				for i,x in v.Character:GetDescendants() do
					if x:IsA("BasePart") then
						SetLocked(x,false)
					end
				end
				Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
			end
		end
		Stickify()
	end)
end;
task.spawn(C_2d);
-- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
local function C_30()
	local script = G2L["30"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function Twig()
			for i,v in game.Players:GetPlayers() do
				for i,x in v.Character:GetDescendants() do
					if x:IsA("BasePart") then
						pcall(function()
							SetLocked(x,false)
							AddMesh(x)
							MeshResize(x,Vector3.new(1,2,0.1))
						end)
					end
				end
			end
		end
		Twig()

	end)
end;
task.spawn(C_30);
-- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
local function C_33()
	local script = G2L["33"];
	script.Parent.MouseButton1Down:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end

		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}

			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)

		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
		end
		function FireParts()
			for i,v in game.Workspace:GetDescendants() do
				spawn(function()
					SetLocked(v,false)
					AddFire(v)
				end)
			end
		end
		FireParts()

	end)
end;
task.spawn(C_33);
-- StarterGui.F3XHUB.Bar.OpenCloseKeybind
local function C_35()
	local script = G2L["35"];
	local mouse = game.Players.LocalPlayer:GetMouse()


	mouse.KeyDown:Connect(function(k)
		if k == "v" then
			script.Parent.Visible = not script.Parent.Visible
		end
	end)
end;
task.spawn(C_35);
-- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
local function C_38()
	local script = G2L["38"];
	script.Parent.MouseButton1Down:Connect(function()
		script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
	end)
end;
task.spawn(C_38);
-- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
local function C_3b()
	local script = G2L["3b"];
	script.Parent.MouseButton1Down:Connect(function()
		script.Parent.Parent.Parent.Bar:Destroy()
	end)
end;
task.spawn(C_3b);
-- StarterGui.F3XHUB.Bar.DraggableScript
local function C_3c()
	local script = G2L["3c"];
	script.Parent.Active = true
	script.Parent.Selectable = true
	script.Parent.Draggable = true
end;
task.spawn(C_3c);

return G2L["1"], require;
     

loadstring(game:HttpGet(“https://raw.githubusercontent.com/PerdHub/Blosfruitscript/main/PerdLoader”))()