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tehpwnzer gui by tehpwnzerlolz aka me

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local skyboxlel = Instance.new("TextButton")
local knifelel = Instance.new("TextButton")
local c00lguilel = Instance.new("TextButton")
local thomaslel = Instance.new("TextButton")
local decalspam = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.688995242, 0, 0.261811018, 0)
Frame.Size = UDim2.new(0, 185, 0, 188)

skyboxlel.Name = "skybox lel"
skyboxlel.Parent = ScreenGui
skyboxlel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxlel.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxlel.BorderSizePixel = 0
skyboxlel.Position = UDim2.new(0.783094108, 0, 0.407480329, 0)
skyboxlel.Size = UDim2.new(0, 119, 0, 40)
skyboxlel.Font = Enum.Font.SourceSans
skyboxlel.Text = "skybox"
skyboxlel.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxlel.TextSize = 14.000
skyboxlel.MouseButton1Down:connect(function()
	sky = Instance.new("Sky",game:GetService("Lighting"))
	sky.SkyboxBk = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxFt = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxLf = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxRt = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxUp = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxDn = "http://www.roblox.com/asset/?id=16427960218"

end)

knifelel.Name = "knife lel"
knifelel.Parent = ScreenGui
knifelel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knifelel.BorderColor3 = Color3.fromRGB(0, 0, 0)
knifelel.BorderSizePixel = 0
knifelel.Position = UDim2.new(0.744816601, 0, 0.498031497, 0)
knifelel.Size = UDim2.new(0, 114, 0, 26)
knifelel.Font = Enum.Font.SourceSans
knifelel.Text = "grab knife lel"
knifelel.TextColor3 = Color3.fromRGB(0, 0, 0)
knifelel.TextSize = 14.000
knifelel.MouseButton1Down:connect(function()
	--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
	local player = game:GetService('Players').LocalPlayer
	local rightclone = Instance.new('Motor6D')
	rightclone.Name = "Right Shoulder"
	rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
	rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
	local leftclone = Instance.new('Motor6D')
	leftclone.Name = "Left Shoulder"
	leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
	leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
	local leftlegclone = Instance.new('Motor6D')
	leftlegclone.Name = "Left Hip"
	leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
	leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
	local rightlegclone = Instance.new('Motor6D')
	rightlegclone.Name = "Right Hip"
	rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
	rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
	local torsoclone = Instance.new('Motor6D')
	torsoclone.Name = "RootJoint"
	torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
	torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
	local mouse = player:GetMouse()
	local rag1 = false
	local rag2 = false
	local firsttime = true
	local firsttime2 = true
	local firsttime3 = true
	local firsttime4 = true
	local firsttime5 = true
	local childlock = false
	local math1 = math.random(1,5)
	math1 = math1+(math.random(0,9)/10)
	local math2 = math.random(1,15)
	math2 = math2+(math.random(0,9)/10)
	local math3 = math.random(1,10)
	math3 = math3+(math.random(0,9)/10)
	local math4 = math.random(5,100)
	math4 = math4+(math.random(0,9)/10)
	local answer = (math4+(math1*math3))/(math1*math2)
	answer = math.floor((answer*10)+0.5)
	answer = answer/10
	print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
The fans understand this stuff;
they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
As a consequence people who dislike Rick and Morty truly ARE idiots-
of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
What fools... how I pity them.
And yes by the way, I DO have a Rick and Morty tattoo.
And no, you cannot see it.
It's for the ladies' eyes only-
And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
	local rekt = {}

	-- Objects

	local MainGUI = Instance.new("ScreenGui")
	local Customize = Instance.new("TextButton")
	local Frame = Instance.new("Frame")
	local TextLabel = Instance.new("TextLabel")
	local Frame_2 = Instance.new("Frame")
	local Frame_3 = Instance.new("Frame")
	local ImageLabel = Instance.new("ImageLabel")
	local R = Instance.new("TextBox")
	local G = Instance.new("TextBox")
	local B = Instance.new("TextBox")
	local TextLabel_2 = Instance.new("TextLabel")
	local TextLabel_3 = Instance.new("TextLabel")
	local TextLabel_4 = Instance.new("TextLabel")
	local Slider = Instance.new("Frame")
	local Slidee = Instance.new("ImageButton")
	local ChildLock = Instance.new("Frame")
	local TextLabel_5 = Instance.new("TextLabel")
	local mathz = Instance.new("TextLabel")
	local TextBox = Instance.new("TextBox")
	local Black = Instance.new('Frame')
	local fps = Instance.new('TextLabel')

	-- Properties

	MainGUI.Name = "MainGUI"
	MainGUI.ResetOnSpawn = false
	pcall(function()
		MainGUI.Parent = player.PlayerGui
	end)
	pcall(function()
		MainGUI.Parent = game.CoreGui
		game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
		game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
	end)


	Customize.Name = "Customize"
	Customize.Parent = MainGUI
	Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
	Customize.BorderSizePixel = 0
	Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
	Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
	Customize.Font = Enum.Font.SourceSans
	Customize.FontSize = Enum.FontSize.Size14
	Customize.Text = "Customize V4"
	Customize.TextColor3 = Color3.new(1, 1, 1)
	Customize.TextScaled = true
	Customize.TextSize = 14
	Customize.TextWrapped = true

	Frame.Parent = Customize
	Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
	Frame.BorderSizePixel = 0
	Frame.Position = UDim2.new(0, 0, 1, 0)
	Frame.Size = UDim2.new(1, 0, 6.5, 0)

	TextLabel.Parent = Frame
	TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
	TextLabel.BackgroundTransparency = 1
	TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
	TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
	TextLabel.Font = Enum.Font.SourceSansLight
	TextLabel.FontSize = Enum.FontSize.Size14
	TextLabel.Text = "Blood Color: [255, 255, 255]"
	TextLabel.TextColor3 = Color3.new(1, 1, 1)
	TextLabel.TextScaled = true
	TextLabel.TextSize = 14
	TextLabel.TextWrapped = true
	TextLabel.TextXAlignment = Enum.TextXAlignment.Right

	Frame_2.Parent = TextLabel
	Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
	Frame_2.BorderSizePixel = 0
	Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
	Frame_2.Size = UDim2.new(1, 0, 1, 0)
	Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY

	Frame_3.Parent = Frame
	Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
	Frame_3.BackgroundTransparency = 1
	Frame_3.BorderSizePixel = 0
	Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
	Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
	Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY

	ImageLabel.Parent = Frame_3
	ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
	ImageLabel.BackgroundTransparency = 1
	ImageLabel.Size = UDim2.new(1, 0, 1, 0)
	ImageLabel.Image = "rbxassetid://328298876"

	R.Name = "R"
	R.Parent = Frame_3
	R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
	R.BorderSizePixel = 0
	R.Position = UDim2.new(1.39999998, 0, 0, 0)
	R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
	R.Font = Enum.Font.SourceSans
	R.FontSize = Enum.FontSize.Size14
	R.Text = "Input"
	R.TextColor3 = Color3.new(1, 1, 1)
	R.TextScaled = true
	R.TextSize = 14
	R.TextWrapped = true
	R.TextXAlignment = Enum.TextXAlignment.Left

	G.Name = "G"
	G.Parent = Frame_3
	G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
	G.BorderSizePixel = 0
	G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
	G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
	G.Font = Enum.Font.SourceSans
	G.FontSize = Enum.FontSize.Size14
	G.Text = "Input"
	G.TextColor3 = Color3.new(1, 1, 1)
	G.TextScaled = true
	G.TextSize = 14
	G.TextWrapped = true
	G.TextXAlignment = Enum.TextXAlignment.Left

	B.Name = "B"
	B.Parent = Frame_3
	B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
	B.BorderSizePixel = 0
	B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
	B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
	B.Font = Enum.Font.SourceSans
	B.FontSize = Enum.FontSize.Size14
	B.Text = "Input"
	B.TextColor3 = Color3.new(1, 1, 1)
	B.TextScaled = true
	B.TextSize = 14
	B.TextWrapped = true
	B.TextXAlignment = Enum.TextXAlignment.Left

	TextLabel_2.Parent = Frame_3
	TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
	TextLabel_2.BackgroundTransparency = 1
	TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
	TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
	TextLabel_2.Font = Enum.Font.SourceSansLight
	TextLabel_2.FontSize = Enum.FontSize.Size14
	TextLabel_2.Text = "R"
	TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
	TextLabel_2.TextScaled = true
	TextLabel_2.TextSize = 14
	TextLabel_2.TextWrapped = true

	TextLabel_3.Parent = Frame_3
	TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
	TextLabel_3.BackgroundTransparency = 1
	TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
	TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
	TextLabel_3.Font = Enum.Font.SourceSansLight
	TextLabel_3.FontSize = Enum.FontSize.Size14
	TextLabel_3.Text = "G"
	TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
	TextLabel_3.TextScaled = true
	TextLabel_3.TextSize = 14
	TextLabel_3.TextWrapped = true

	TextLabel_4.Parent = Frame_3
	TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
	TextLabel_4.BackgroundTransparency = 1
	TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
	TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
	TextLabel_4.Font = Enum.Font.SourceSansLight
	TextLabel_4.FontSize = Enum.FontSize.Size14
	TextLabel_4.Text = "B"
	TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
	TextLabel_4.TextScaled = true
	TextLabel_4.TextSize = 14
	TextLabel_4.TextWrapped = true

	Slider.Name = "Slider"
	Slider.Parent = Frame
	Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
	Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
	Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)

	Slidee.Name = "Slidee"
	Slidee.Parent = Slider
	Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
	Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
	Slidee.BorderSizePixel = 0
	Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
	Slidee.ImageTransparency = 1

	ChildLock.Name = "ChildLock"
	ChildLock.Parent = Frame
	ChildLock.Active = true
	ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
	ChildLock.BackgroundTransparency = 0.60000002384186
	ChildLock.BorderSizePixel = 0
	ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
	ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
	ChildLock.ZIndex = 2

	TextLabel_5.Parent = ChildLock
	TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
	TextLabel_5.BackgroundTransparency = 1
	TextLabel_5.BorderSizePixel = 0
	TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
	TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
	TextLabel_5.ZIndex = 3
	TextLabel_5.Font = Enum.Font.SourceSans
	TextLabel_5.FontSize = Enum.FontSize.Size14
	TextLabel_5.Text = "do this math to disable child lock"
	TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
	TextLabel_5.TextScaled = true
	TextLabel_5.TextSize = 14
	TextLabel_5.TextWrapped = true

	mathz.Name = "mathz"
	mathz.Parent = ChildLock
	mathz.BackgroundColor3 = Color3.new(1, 1, 1)
	mathz.BackgroundTransparency = 1
	mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
	mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
	mathz.ZIndex = 3
	mathz.Font = Enum.Font.SourceSans
	mathz.FontSize = Enum.FontSize.Size14
	mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
	mathz.TextColor3 = Color3.new(1, 1, 1)
	mathz.TextScaled = true
	mathz.TextSize = 14
	mathz.TextWrapped = true

	fps.Name = "fps"
	fps.Parent = Frame
	fps.BackgroundColor3 = Color3.new(1, 1, 1)
	fps.BackgroundTransparency = 1
	fps.Size = UDim2.new(0.75, 0, 0.05, 0)
	fps.ZIndex = 3
	fps.Font = Enum.Font.SourceSansLight
	fps.FontSize = Enum.FontSize.Size14
	fps.Text = "FPS: N/A"
	fps.TextColor3 = Color3.new(1, 1, 1)
	fps.TextScaled = true
	fps.TextSize = 14
	fps.TextWrapped = true
	fps.TextXAlignment = Enum.TextXAlignment.Left

	TextBox.Parent = ChildLock
	TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
	TextBox.BorderSizePixel = 0
	TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
	TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
	TextBox.ZIndex = 3
	TextBox.Font = Enum.Font.SourceSans
	TextBox.FontSize = Enum.FontSize.Size14
	TextBox.Text = "Answer (rounded to nearest tenth)"
	TextBox.TextColor3 = Color3.new(1, 1, 1)
	TextBox.TextScaled = true
	TextBox.TextSize = 14
	TextBox.TextWrapped = true
	TextBox.TextXAlignment = Enum.TextXAlignment.Left

	Black.Size = UDim2.new(1,0,1,0)
	Black.BackgroundTransparency = 1
	Black.BorderSizePixel = 0
	Black.BackgroundColor3 = Color3.new(0,0,0)
	Black.Parent = Frame_3

	TextBox.FocusLost:connect(function()
		if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
			ChildLock:Destroy()
			childlock = false
			notify("Child lock disabled, press B to enable dildo mode.",true)
		end
	end)

	local mousedown = false
	mouse.Button1Down:connect(function()
		mousedown = true
	end)
	mouse.Button1Up:connect(function()
		mousedown = false
		slidee = false
	end)

	Slidee.MouseButton1Down:connect(function()
		slidee = true
	end)
	Slidee.MouseButton1Up:connect(function()
		slidee = false
	end)

	mouse.Move:connect(function()
		if mousedown then
			if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
				local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
				local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
				local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
				Frame_2.BackgroundColor3 = newcolor
				TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
			end
		end
		if slidee then
			local ree = mouse.X
			if ree < Slider.AbsolutePosition.X then ree = Slider.AbsolutePosition.X elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
				ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
			end
			Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
			Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
		end
	end)

	R.FocusLost:connect(function()
		if R.Text ~= "Input" then
			if tonumber(R.Text) then
				if tonumber(R.Text) > 255 then
					R.Text = "255"
				end
				local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
				Frame_2.BackgroundColor3 = newcolor
				TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
				R.Text = "Input"
			end
		end
	end)
	G.FocusLost:connect(function()
		if G.Text ~= "Input" then
			if tonumber(G.Text) then
				if tonumber(G.Text) > 255 then
					G.Text = "255"
				end
				local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
				Frame_2.BackgroundColor3 = newcolor
				TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
				G.Text = "Input"
			end
		end
	end)
	B.FocusLost:connect(function()
		if B.Text ~= "Input" then
			if tonumber(B.Text) then
				if tonumber(B.Text) > 255 then
					B.Text = "255"
				end
				local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
				Frame_2.BackgroundColor3 = newcolor
				TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
				B.Text = "Input"
			end
		end
	end)

	local open = false
	local opening = false
	Customize.MouseButton1Click:connect(function()
		if opening == false then
			if open == false then
				open = true
				opening = true
				Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
				wait(1)
				opening = false
			else
				open = false
				opening = true
				Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
				wait(1)
				opening = false
			end
		end
	end)

	Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)

	function removewelds(part)
		for i,v in pairs(part:GetChildren()) do
			if v:IsA('Weld') then v:Destroy() end
		end
	end

	function notify(msg,remove)
		local coru= coroutine.wrap(function()
			for i,v in pairs(MainGUI:GetChildren()) do
				if v:IsA('TextLabel') then v:Destroy() end
			end
			if msg then
				local TextLabel = Instance.new("TextLabel")
				local Frame = Instance.new("Frame")

				-- Properties

				TextLabel.Parent = MainGUI
				TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
				TextLabel.BorderSizePixel = 0
				TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
				TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
				TextLabel.Font = Enum.Font.SourceSans
				TextLabel.FontSize = Enum.FontSize.Size60
				TextLabel.TextColor3 = Color3.new(1, 1, 1)
				TextLabel.TextSize = 50
				TextLabel.Transparency = 1
				TextLabel.TextScaled = true
				TextLabel.TextYAlignment = Enum.TextYAlignment.Top
				TextLabel.Text = ""
				TextLabel.TextXAlignment = Enum.TextXAlignment.Left

				Frame.Parent = TextLabel
				Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
				Frame.BorderSizePixel = 0
				Frame.Transparency = 1
				Frame.Position = UDim2.new(0, 0, 1,0)
				Frame.Size = UDim2.new(1, 0, 0, 5)
				for i=1,10 do
					TextLabel.Transparency = TextLabel.Transparency-0.1
					TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
					Frame.Transparency = Frame.Transparency-0.1
					wait()
				end
				for i=1,#msg do
					TextLabel.Text = string.sub(msg,1,i)
					wait()
				end
				wait(1)
				if remove ~= true then
					for i=1,10 do
						TextLabel.Transparency = TextLabel.Transparency+0.1
						TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
						Frame.Transparency = Frame.Transparency+0.1
						wait()
					end
					TextLabel:Destroy()
				end
			end
		end)
		coru()
	end
	if workspace.FilteringEnabled == false then
		if workspace:PGSIsEnabled() then
			notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
		else
			notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
		end
	else
		notify('LOL this game has filtering enabled so it literally wont work here')
	end

	local handProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle",0};
		{"LowerAngle",0};
	}
	local shinProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle", 0};
		{"LowerAngle", -75};
	}
	local footProperties = {
		{"LimitsEnabled", true};
		{"UpperAngle", 15};
		{"LowerAngle", -45};
	}

	function bleed(frick,OwO)
		while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
			local reeee = coroutine.wrap(function()
				local thing = Instance.new('Part',workspace)
				thing.Size = Vector3.new(0.2,0.2,0.2)
				thing.CFrame = frick.CFrame
				thing.Transparency = 1
				thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
				thing.Material = Enum.Material.SmoothPlastic
				thing.Name = "Blood"
				thing.CanCollide =false
				thing:BreakJoints()
				local rawrxd = Instance.new('BodyForce',thing)
				rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
				local coru = coroutine.wrap(function()
					wait(0.01)
					rawrxd:Destroy()
				end)
				coru()
				local ree = Instance.new('ParticleEmitter',thing)
				if OwO ~= true then
					ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
				else
					ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
				end
				ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
				ree.Texture = 'rbxassetid://867743272'
				ree.Lifetime = NumberRange.new(0.4)
				ree.Rate = 50
				ree.LockedToPart = true
				ree.Speed = NumberRange.new(0, 2)  

				thing.Touched:connect(function(tou)
					if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
						local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
						local Point1 = pos-Vector3.new(0.01,0.01,0.01)
						local Point2 = pos+Vector3.new(0.01,0.01,0.01)
						local Region = Region3.new(Point1,Point2)
						for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
							if Part.Name == "BloodPuddle" then
								tou = Part
							end
						end
						thing:Destroy()
						if tou.Name == "BloodPuddle" then
							if tou.Size.X < 1 then pcall(function() tou.Sound:Play() end) end local reee = tou.CFrame if tou.Transparency > -0.2 then
								tou.Transparency = tou.Transparency -0.1
							end
							if tou.Size.X < 5 then
								tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
								tou.CFrame = reee
							end
						elseif tou.CanCollide == true then
							local bloodlol = Instance.new('Part',workspace)
							local sound = Instance.new('Sound',bloodlol)
							sound.SoundId = 'rbxassetid://685857471'
							sound.Volume = 0.025
							sound:Play()
							bloodlol.Size=Vector3.new(1,0.2,1)
							bloodlol.Name = "BloodPuddle"
							bloodlol.Anchored = true
							bloodlol.CanCollide = false
							bloodlol.Material = Enum.Material.SmoothPlastic
							if OwO ~= true then
								bloodlol.Color = Frame_2.BackgroundColor3
							else
								bloodlol.Color = Color3.new(1,1,1)
							end
							local cyl = Instance.new('CylinderMesh',bloodlol)
							cyl.Scale = Vector3.new(1,0.1,1)
							bloodlol.CFrame = CFrame.new(pos)
							local coru=coroutine.wrap(function()
								while bloodlol.Parent ~= nil do
									if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function stun(char) local found = false pcall(function() char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics) end) for i,v in pairs(rekt) do if v == char then found = true end end if found == false then table.insert(rekt,char) end end function unstun(char) for i,v in pairs(rekt) do if v == char then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
					v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
					v:FindFirstChildOfClass('Humanoid').PlatformStand = false
					v:FindFirstChildOfClass('Humanoid').Sit = false
					v:FindFirstChildOfClass('Humanoid').Jump = true
					v:FindFirstChildOfClass('Humanoid').JumpPower = 50
					v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
					v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
				end
				table.remove(rekt,i)
			end
		end
	end

	function recurse(root,callback,i)
		i= i or 0
		for _,v in pairs(root:GetChildren()) do
			i = i + 1
			callback(i,v)

			if #v:GetChildren() > 0 then
				i = recurse(v,callback,i)
			end
		end

		return i
	end

	function ragdollJoint(character, part0, part1, attachmentName, className, properties)
		if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
			if character:FindFirstChild('HumanoidRootPart')then
				character.HumanoidRootPart.CanCollide = false
			end
			for i,v in pairs(character:GetChildren()) do
				if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
					v.Size = Vector3.new(1,1,1)
				end
			end
			recurse(character, function(_,v)
				if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
					v.Axis = Vector3.new(0, 1, 0)
					v.SecondaryAxis = Vector3.new(0, 0, 1)
					v.Rotation = Vector3.new(0, 0, 0)
				end
			end)
			if part1:FindFirstChildOfClass('Motor6D') then
				part1:FindFirstChildOfClass('Motor6D'):Destroy()
			end
			if attachmentName ~= "NeckAttachment" then
				attachmentName = attachmentName.."RigAttachment"
			end
			local constraint = Instance.new(className.."Constraint")
			constraint.Attachment0 = part0:FindFirstChild(attachmentName)
			constraint.Attachment1 = part1:FindFirstChild(attachmentName)
			constraint.Name = "RagdollConstraint"..part1.Name
			if character:FindFirstChildOfClass('Humanoid').Health > 0 then
				local collidepart = Instance.new('Part',part1)
				collidepart.Size = part1.Size/2
				if string.find(string.lower(part1.Name),"upper") then
					if string.find(string.lower(part1.Name),"leg") then
						collidepart.Size = part1.Size/3
					else
						collidepart.Size = part1.Size/2.5
					end
				end
				collidepart.CanCollide = true
				collidepart.Name = "Collision"
				collidepart.Anchored = false
				collidepart.Transparency = 1
				collidepart.CFrame = part1.CFrame
				collidepart:BreakJoints()
				local attachment0 = Instance.new('Attachment',part1)
				local attachment1 = Instance.new('Attachment',collidepart)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				if string.find(string.lower(part1.Name),"upper") then
					if string.find(string.lower(part1.Name),"leg") then
						attachment0.Position = Vector3.new(0,0.01,0)
					else
						attachment0.Position = Vector3.new(0,0.25,0)
					end
				else
					attachment0.Position = Vector3.new(0,-0.1,0)
				end
			end
			for _,propertyData in next,properties or {} do
				constraint[propertyData[1]] = propertyData[2]
			end

			constraint.Parent = character
		end
	end

	function R6ragdollJoint(character,limbname,attached,heded)
		pcall(function()
			if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
				local torsoatt = Instance.new('Attachment',character.Torso)
				torsoatt.Name = limbname.."RagdollConstraint"
				torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
				torsoatt.Axis = Vector3.new(1,0,0)
				torsoatt.SecondaryAxis = Vector3.new(0,1,0)
				local limbatt = Instance.new("Attachment",character[limbname])
				limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
				limbatt.Name = limbname.."RagdollConstraint"
				limbatt.Axis = Vector3.new(1,0,0)
				limbatt.SecondaryAxis = Vector3.new(0,1,0)
				local ballc = Instance.new('BallSocketConstraint',character)
				ballc.Name = "RightArmRagdollRig"
				ballc.Attachment0 = torsoatt
				ballc.Attachment1 = limbatt
				local part1 = character[limbname]
				if character:FindFirstChildOfClass('Humanoid').Health > 0 then
					local collidepart = Instance.new('Part',part1)
					collidepart.Size = part1.Size/1.5
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = part1.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',part1)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
				if character.Torso:FindFirstChild('Right Shoulder') then
					character.Torso:FindFirstChild('Right Shoulder'):Destroy()
				end
			elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
				local torsoatt = Instance.new('Attachment',character.Torso)
				torsoatt.Name = limbname.."RagdollConstraint"
				torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
				torsoatt.Axis = Vector3.new(1,0,0)
				torsoatt.SecondaryAxis = Vector3.new(0,1,0)
				local limbatt = Instance.new("Attachment",character[limbname])
				limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
				limbatt.Name = limbname.."RagdollConstraint"
				limbatt.Axis = Vector3.new(1,0,0)
				limbatt.SecondaryAxis = Vector3.new(0,1,0)
				local ballc = Instance.new('BallSocketConstraint',character)
				ballc.Name = "LeftArmRagdollRig"
				ballc.Attachment0 = torsoatt
				ballc.Attachment1 = limbatt
				local part1 = character[limbname]
				if character:FindFirstChildOfClass('Humanoid').Health > 0 then
					local collidepart = Instance.new('Part',part1)
					collidepart.Size = part1.Size/1.5
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = part1.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',part1)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
				if character.Torso:FindFirstChild('Left Shoulder') then
					character.Torso:FindFirstChild('Left Shoulder'):Destroy()
				end
			elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
				stun(character)
				local torsoatt = Instance.new('Attachment',character.Torso)
				torsoatt.Name = limbname.."RagdollConstraint"
				torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
				torsoatt.Axis = Vector3.new(1,0,0)
				torsoatt.SecondaryAxis = Vector3.new(0,1,0)
				local limbatt = Instance.new("Attachment",character[limbname])
				limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
				limbatt.Name = limbname.."RagdollConstraint"
				limbatt.Axis = Vector3.new(1,0,0)
				limbatt.SecondaryAxis = Vector3.new(0,1,0)
				local ballc = Instance.new('BallSocketConstraint',character)
				ballc.Name = "RightLegRagdollRig"
				ballc.Attachment0 = torsoatt
				ballc.Attachment1 = limbatt
				local part1 = character[limbname]
				if character:FindFirstChildOfClass('Humanoid').Health > 0 then
					local collidepart = Instance.new('Part',part1)
					collidepart.Size = part1.Size/1.5
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = part1.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',part1)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
				if character.Torso:FindFirstChild('Right Hip') then
					character.Torso:FindFirstChild('Right Hip'):Destroy()
				end
			elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
				stun(character)
				local torsoatt = Instance.new('Attachment',character.Torso)
				torsoatt.Name = limbname.."RagdollConstraint"
				torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
				torsoatt.Axis = Vector3.new(1,0,0)
				torsoatt.SecondaryAxis = Vector3.new(0,1,0)
				local limbatt = Instance.new("Attachment",character[limbname])
				limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
				limbatt.Name = limbname.."RagdollConstraint"
				limbatt.Axis = Vector3.new(1,0,0)
				limbatt.SecondaryAxis = Vector3.new(0,1,0)
				local ballc = Instance.new('BallSocketConstraint',character)
				ballc.Name = "LeftLegRagdollRig"
				ballc.Attachment0 = torsoatt
				ballc.Attachment1 = limbatt
				local part1 = character[limbname]
				if character:FindFirstChildOfClass('Humanoid').Health > 0 then
					local collidepart = Instance.new('Part',part1)
					collidepart.Size = part1.Size/1.5
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = part1.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',part1)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
				if character.Torso:FindFirstChild('Left Hip') then
					character.Torso:FindFirstChild('Left Hip'):Destroy()
				end
			elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
				if character:FindFirstChildOfClass('Humanoid') then
					character:FindFirstChildOfClass('Humanoid').Health = 0
				end
				while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
				if character:FindFirstChild('HumanoidRootPart') then
					character.HumanoidRootPart:Destroy()
				end
				game:GetService('Debris'):AddItem(character,10)
				for _,child in next,character:GetChildren() do
					if child:IsA("Accoutrement") then
						for _,part in next,child:GetChildren() do
							if part:IsA("BasePart") then
								for _,c in pairs(part:GetChildren()) do
									if c:IsA('Weld') then c:Destroy() end
								end
								local attachment1 = part:FindFirstChildOfClass("Attachment")
								local attachment0 = getAttachment0(character,attachment1.Name)
								if attachment0 and attachment1 then
									local constraint = Instance.new("HingeConstraint")
									constraint.Attachment0 = attachment0
									constraint.Attachment1 = attachment1
									constraint.LimitsEnabled = true
									constraint.UpperAngle = 0
									constraint.LowerAngle = 0
									constraint.Parent = character
								end
							end
						end
					end
				end
				for i,v in pairs(character:GetChildren()) do
					if v:IsA('MeshPart') or v:IsA('BasePart') then
						for _,c in pairs(v:GetChildren()) do
							if c.Name == "Collision" then c:Destroy() end
						end
					end
				end
				if character.Torso:FindFirstChild('Neck') then
					character.Torso.Neck:Destroy()
				end
				if character:FindFirstChild('Torso') then
					local collidepart = Instance.new('Part',character.Torso)
					collidepart.Size = character.Torso.Size/1.5
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = character.Torso.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',character.Torso)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end
				if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
					if character.Torso:FindFirstChild('NeckAttachment') == nil then
						local neck = Instance.new('Attachment',character.Torso)
						neck.Name = "NeckAttachment"
						neck.Position = Vector3.new(0, 1, 0)
					end
					ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
						{"LimitsEnabled",true};
						{"UpperAngle",50};
						{"LowerAngle",-50};
					})
				end
				if attached ~= false then
					ragdollpart(character, "Right Leg")
					ragdollpart(character, "Left Leg")
				else
					pcall(function()
						local ayybleed = Instance.new('Part',character)
						ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
						ayybleed.Transparency = 1
						ayybleed.CanCollide = false
						ayybleed.CFrame = character.Torso.CFrame
						ayybleed:BreakJoints()
						local attachment1 = Instance.new('Attachment',ayybleed)
						attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
						attachment1.Orientation = Vector3.new(0, 0, -180)
						local attachment0 = Instance.new('Attachment',character.Torso)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
						local bleedBLEED= coroutine.wrap(function()
							bleed(ayybleed)
						end)
						bleedBLEED()
					end)
				end
				ragdollpart(character, "Right Arm")
				ragdollpart(character, "Left Arm")
			end
		end)
	end

	function getAttachment0(character,attachmentName)
		for _,child in next,character:GetChildren() do
			local attachment = child:FindFirstChild(attachmentName)
			if attachment then
				return attachment
			end
		end
	end

	function ragdollpart(character,partname,attached,heded)
		if heded ~= false then
			local neck = Instance.new('Attachment',character.Head)
			neck.Name = "NeckAttachment"
			neck.Position = Vector3.new(0,-0.5,0)
		else
			local force = Instance.new('BodyForce',character.Head)
			force.Force = Vector3.new(0,500,0)
			game:GetService('Debris'):AddItem(force,0.25)
			pcall(function()
				local asdf = Instance.new('Attachment',character.Head)
				asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
				local last = asdf
				for i=1,14 do
					local bONE = Instance.new('Part',character)
					bONE.BrickColor = BrickColor.new('Institutional white')
					bONE.Size = Vector3.new(0.1,0.1,0.1)
					bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
					local lole = Instance.new('Attachment',bONE)
					local hangurself = Instance.new('RopeConstraint',bONE)
					hangurself.Attachment0 = lole
					hangurself.Attachment1 = last
					hangurself.Visible = true
					hangurself.Thickness = 0.05
					hangurself.Color = BrickColor.new('Bright red')
					hangurself.Length = 0.2
					last = lole
				end
				local bleedee = Instance.new('Part',character.Head)
				bleedee.Size = Vector3.new(0.75,0.25,0.75)
				bleedee.CanCollide = false
				bleedee.Color = Frame_2.BackgroundColor3
				bleedee.CFrame = character.Head.CFrame
				local mehs = Instance.new('CylinderMesh',bleedee)
				bleedee:BreakJoints()
				local attachment1 = Instance.new('Attachment',bleedee)
				attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,180)
				local attachment0 = Instance.new('Attachment',character.Head)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				spawn(function()
					bleed(bleedee)
				end)
			end)
			local thing = "Torso"
			if character:FindFirstChild(thing) == nil then
				thing = "UpperTorso"
			end
			pcall(function()
				local bleedee = Instance.new('Part',character[thing])
				bleedee.Size = Vector3.new(0.75,0,0.75)
				bleedee.CanCollide = false
				bleedee.Color = Frame_2.BackgroundColor3
				bleedee.CFrame = character[thing].CFrame
				local mehs = Instance.new('CylinderMesh',bleedee)
				bleedee:BreakJoints()
				local attachment1 = Instance.new('Attachment',bleedee)
				attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
				attachment1.Orientation = Vector3.new(0,0,180)
				local attachment0 = Instance.new('Attachment',character[thing])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
				spawn(function()
					bleed(bleedee)
				end)
			end)
		end
		pcall(function()
			if workspace.PGSPhysicsSolverEnabled == false then
				workspace.PGSPhysicsSolverEnabled = true
			end
		end)
		if partname == "HumanoidRootPart" then
			if character:FindFirstChild('Torso') then
				partname = "Torso"
			else
				partname = "UpperTorso"
			end
		end
		if attached == false then
			if character:FindFirstChild('UpperTorso') then
				pcall(function()
					character.UpperTorso.WaistRigAttachment:Destroy()
				end)
				pcall(function()
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
					ayybleed.Transparency = 1
					ayybleed.CanCollide = false
					ayybleed.CFrame = character.UpperTorso.CFrame
					ayybleed:BreakJoints()
					ayybleed.Name = "ayybleed"
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
					attachment1.Orientation = Vector3.new(0,0,180)
					local attachment0 = Instance.new('Attachment',character.UpperTorso)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
					local bleedBLEED= coroutine.wrap(function()
						bleed(ayybleed)
					end)
					bleedBLEED()
				end)
				pcall(function()
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
					ayybleed.Transparency = 1
					ayybleed.CanCollide = false
					ayybleed.CFrame = character.LowerTorso.CFrame
					ayybleed:BreakJoints()
					ayybleed.Name = "ayybleed"
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
					attachment1.Orientation = Vector3.new(0,0,0)
					local attachment0 = Instance.new('Attachment',character.LowerTorso)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
					local bleedBLEED= coroutine.wrap(function()
						bleed(ayybleed)
					end)
					bleedBLEED()
				end)
			end
			pcall(function()
				local thang = "Torso"
				if character:FindFirstChild('UpperTorso') then
					thang = "UpperTorso"
				end
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
				ayybleed.Color = Frame_2.BackgroundColor3
				ayybleed.Material = Enum.Material.SmoothPlastic
				ayybleed.Name = "ayybleed"
				ayybleed.CanCollide = false
				ayybleed.Transparency = 0
				ayybleed.CFrame = character[thang].CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
				attachment1.Orientation = Vector3.new(0,0,0)
				local attachment0 = Instance.new('Attachment',character[thang])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
			end)
			pcall(function()
				local ree = character.LowerTorso
				local thang = "LowerTorso"
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
				ayybleed.Color = Frame_2.BackgroundColor3
				ayybleed.Material = Enum.Material.SmoothPlastic
				ayybleed.Name = "ayybleed"
				ayybleed.CanCollide = false
				ayybleed.Transparency = 0
				ayybleed.CFrame = character[thang].CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
				attachment1.Orientation = Vector3.new(0,0,0)
				local attachment0 = Instance.new('Attachment',character[thang])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
			end)
			pcall(function()
				local ree = character["Right Leg"]
				local thang = "Right Leg"
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
				ayybleed.Color = Frame_2.BackgroundColor3
				ayybleed.Material = Enum.Material.SmoothPlastic
				ayybleed.Name = "ayybleed"
				ayybleed.CanCollide = false
				ayybleed.Transparency = 0
				ayybleed.CFrame = character[thang].CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
				attachment1.Orientation = Vector3.new(0,0,0)
				local attachment0 = Instance.new('Attachment',character[thang])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
			end)
			pcall(function()
				local ree = character["Left Leg"]
				local thang = "Left Leg"
				local ayybleed = Instance.new('Part',character)
				ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
				ayybleed.Color = Frame_2.BackgroundColor3
				ayybleed.Material = Enum.Material.SmoothPlastic
				ayybleed.Name = "ayybleed"
				ayybleed.CanCollide = false
				ayybleed.Transparency = 0
				ayybleed.CFrame = character[thang].CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
				attachment1.Orientation = Vector3.new(0,0,0)
				local attachment0 = Instance.new('Attachment',character[thang])
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					constraint.Parent = character
				end
			end)
			partname="Head"
		end
		if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
			if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
				ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
			end
			if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
				ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
			end
			if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
				ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
			end
		elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
			if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
				ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
			end
			if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
				ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
			end
			if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
				ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
			end
		elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
			stun(character)
			if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
				ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
			end
			if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
				ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
			end
			if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
				ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
			end
		elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
			stun(character)
			if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
				ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
			end
			if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
				ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
			end
			if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
				ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
			end
		elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
			if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
				if character:FindFirstChildOfClass('Humanoid') then
					character:FindFirstChildOfClass('Humanoid').Health = 0
				end
				if character:FindFirstChild('HumanoidRootPart') then
					character.HumanoidRootPart:Destroy()
				end
				while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
				game:GetService('Debris'):AddItem(character,10)
				for _,child in next,character:GetChildren() do
					if child:IsA("Accoutrement") then
						for _,part in next,child:GetChildren() do
							if part:IsA("BasePart") then
								for _,c in pairs(part:GetChildren()) do
									if c:IsA('Weld') then c:Destroy() end
								end
								local attachment1 = part:FindFirstChildOfClass("Attachment")
								local attachment0 = getAttachment0(character,attachment1.Name)
								if attachment0 and attachment1 then
									local constraint = Instance.new("HingeConstraint")
									constraint.Attachment0 = attachment0
									constraint.Attachment1 = attachment1
									constraint.LimitsEnabled = true
									constraint.UpperAngle = 0
									constraint.LowerAngle = 0
									constraint.Parent = character
								end
							end
						end
					end
				end
				for i,v in pairs(character:GetChildren()) do
					if v:IsA('MeshPart') or v:IsA('BasePart') then
						for _,c in pairs(v:GetChildren()) do
							if c.Name == "Collision" then c:Destroy() end
						end
					end
				end
				if heded == false then
					pcall(function()
						local asdf = Instance.new('Attachment',character.Head)
						asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
						local last = asdf
						character.Head.Neck:Destroy()
						character.Head.NeckRigAttachment:Destroy()
						character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
					end)
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
					ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
						{"LimitsEnabled",true};
						{"UpperAngle",5};
						{"Radius",5};
					})
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
					ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
						{"LimitsEnabled",true};
						{"UpperAngle",50};
						{"LowerAngle",-50};
					})
				end

				local handProperties = {
					{"LimitsEnabled", true};
					{"UpperAngle",0};
					{"LowerAngle",0};
				}
				if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
					ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
				end
				if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
					ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
				end

				local shinProperties = {
					{"LimitsEnabled", true};
					{"UpperAngle", 0};
					{"LowerAngle", -75};
				}
				if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
					ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
				end
				if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
					ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
				end

				local footProperties = {
					{"LimitsEnabled", true};
					{"UpperAngle", 15};
					{"LowerAngle", -45};
				}
				if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
					ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
				end
				if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
					ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
					ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
				end
				if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
					ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
					ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
				end
				if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
					ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
				end
				if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
					ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
				end
				if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
					ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
				end
				if character:FindFirstChild('HumanoidRootPart') then
					character.HumanoidRootPart:Destroy()
				end
			else
				R6ragdollJoint(character,partname,attached,heded)
			end
		else
			R6ragdollJoint(character,partname,attached,heded)
		end
	end

	function grow(weld,part,endsize,endpos,amntime)
		local start = weld.C1
		local parent = weld.Parent
		local startsize = part.Size
		local particl = Instance.new("ParticleEmitter")
		particl.LightEmission = 3
		particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
		particl.LightInfluence = 0.75
		particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
		particl.Lifetime = NumberRange.new(0.1, 1)
		particl.Rate = 50
		particl.RotSpeed = NumberRange.new(300, 300)
		particl.Speed = NumberRange.new(0, 1)
		particl.SpreadAngle = Vector2.new(90, 90)
		particl.Parent = part
		for i=1,amntime*100 do
			weld.C1 = start:lerp(endpos,i/(amntime*100))
			part.Size = startsize:lerp(endsize,i/(amntime*100))
			weld.Parent = parent
			wait(0.01)
		end
		particl.Enabled = false
	end
	function lerp(weld,startpos,endpos,amntime,longatend)
		local waited = 0
		for i=1,amntime*100 do
			if longatend == true then
				startpos = weld.C0
			end
			weld.C0 = startpos:lerp(endpos,i/(amntime*100))
			wait(0.01)
			waited=waited+0.01
		end
	end

	function spawned()
		local usable = true
		local working = false
		local mode = "kill"
		local equipped = false
		local char = player.Character
		local blademode = "handle"
		local swinging = false
		local gettingeem = false
		local MOAN = false
		local sounding = false
		local SLESH = false
		local goteem = nil
		local grabbing = false
		local grabbed = nil
		local grabweld = nil
		local aidsificating = nil
		player.CharacterAdded:connect(function()
			if usable then
				usable = false
			end
		end)
		if char == nil then return end
		while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
		local badass = Instance.new('Sound',char.Head)
		badass.Name = 'Badass'
		badass.EmitterSize = player.CameraMaxZoomDistance+1
		badass.MaxDistance = player.CameraMaxZoomDistance+1
		badass.Volume = 10
		badass.Looped=true
		badass.SoundId = 'rbxassetid://428902535'
		local handle = Instance.new("Part", char)
		handle.BrickColor = BrickColor.new("Really black")
		handle.Material = "Metal"
		handle.CanCollide = false
		handle.Anchored = false
		handle.Shape = "Cylinder"
		handle.Size = Vector3.new(1.1, 0.3, 0.3)
		handle.BackSurface = "SmoothNoOutlines"
		handle.BottomSurface = "SmoothNoOutlines"
		handle.FrontSurface = "SmoothNoOutlines"
		handle.LeftSurface = "SmoothNoOutlines"
		handle.RightSurface = "SmoothNoOutlines"
		handle.TopSurface = "SmoothNoOutlines"
		handle.Name = "handle"

		local hweld = Instance.new("Weld", char.Torso)
		hweld.Part0 = char.Torso
		hweld.Part1 = handle
		hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)

		local rdd = false
		function oogabooga()
			if rdd == false then
				rdd = true
				pcall(function()
					ragdollpart(char,"Right Arm")
					ragdollpart(char,"Right Leg")
					ragdollpart(char,"Left Arm")
					ragdollpart(char,"Left Leg")
				end)
				pcall(function()
					ragdollpart(char,"RightUpperArm")
					ragdollpart(char,"RightUpperLeg")
					ragdollpart(char,"LeftUpperArm")
					ragdollpart(char,"LeftUpperLeg")
				end)
				unstun(char)
				for i,v in pairs(char:GetChildren()) do
					v.ChildAdded:connect(function(child)
						if rdd == true then
							if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then 
								if child ~= grabweld then
									spawn(function()
										wait()
										child:Destroy()
									end)
								end
							end
						end
					end)
					if string.find(string.lower(v.Name),'leg') then
						if v:FindFirstChild('Collision') then
							v:FindFirstChild('Collision'):Destroy()
						end
					end
				end
			else
				rdd = false
				for i,v in pairs(char:GetChildren()) do
					if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
						v:Destroy()
					elseif v:IsA('BasePart') then
						if v:FindFirstChild('Collision') then
							v.Collision:Destroy()
						end
						for a,c in pairs(v:GetChildren()) do
							if string.find(string.lower(c.Name),"ragdoll") then
								c:Destroy()
							end
						end
					end
				end
				pcall(function()
					local ra = rightclone:Clone()
					ra.Parent = char.Torso
					ra.Part0 = char.Torso
					ra.Part1 = char["Right Arm"]
				end)
				pcall(function()
					local la = leftclone:Clone()
					la.Parent = char.Torso
					la.Part0 = char.Torso
					la.Part1 = char["Left Arm"]
				end)
				pcall(function()
					local ll = leftlegclone:Clone()
					ll.Parent = char.Torso
					ll.Part0 = char.Torso
					ll.Part1 = char["Left Leg"]
				end)
				pcall(function()
					local rl = rightlegclone:Clone()
					rl.Parent = char.Torso
					rl.Part0 = char.Torso
					rl.Part1 = char["Right Leg"]
				end)
			end
		end
		function getrid()
			if grabbed then
				release()
			end
			blademode = "handle"
			for _,ree in pairs(handle:GetChildren()) do
				if ree:IsA('BasePart') then
					local part = Instance.new('Part',workspace)
					part.CFrame = ree.CFrame
					part.Anchored = true
					part.CanCollide = false
					part.Size = ree.Size
					part.Transparency = 1
					ree:Destroy()
					local pe2 = Instance.new("ParticleEmitter")
					pe2.Acceleration = Vector3.new(0, 1, 0)
					pe2.Lifetime = NumberRange.new(0.1, 0.2)
					pe2.Speed = NumberRange.new(0.5)
					pe2.Rate = 20000
					pe2.RotSpeed = NumberRange.new(-30, 30)
					pe2.Rotation = NumberRange.new(0, 360)
					pe2.Size = NumberSequence.new({
						NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
						NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
					})
					pe2.Texture = "rbxassetid://244221440"
					pe2.Transparency = NumberSequence.new({
						NumberSequenceKeypoint.new(0, 0.9, 0),
						NumberSequenceKeypoint.new(1, 0.9, 0)
					})
					pe2.ZOffset = 5
					pe2.VelocitySpread = 360
					pe2.Parent = part
					pe2.Enabled = true
					local coru=coroutine.wrap(function()
						wait(0.2)
						pe2.Enabled = false
						game:GetService('Debris'):AddItem(part,0.5)
					end)
					coru()
				else
					ree:Remove()
				end
			end
		end

		function equip()
			equipped = true
			working = true
			if char.Torso:FindFirstChild("Right Shoulder") then
				char.Torso:FindFirstChild("Right Shoulder"):Destroy()
			end
			local weld = Instance.new('Weld', char.Torso)
			weld.Name = "Lerping"
			weld.Part0 = char["Right Arm"]
			weld.Part1 = char.Torso
			weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)

			lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)

			wait(0.1)

			hweld.Part0 = char["Right Arm"]
			hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)

			lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)  

			weld:Destroy()
			if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
				local clone = rightclone:Clone()
				clone.Part0 = char.Torso
				clone.Part1 = char["Right Arm"]
				clone.Parent = char.Torso
			end
			working = false
		end

		function unequip()
			getrid(handle)
			equipped = false
			working = true

			if char.Torso:FindFirstChild("Right Shoulder") then
				char.Torso:FindFirstChild("Right Shoulder"):Destroy()
			end

			local weld = Instance.new('Weld', char.Torso)
			weld.Name = "Lerping"
			weld.Part0 = char["Right Arm"]
			weld.Part1 = char.Torso
			weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)


			lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)

			hweld.Part0 = char["Torso"]
			hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
			lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
			weld:Destroy()
			if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
				local clone = rightclone:Clone()
				clone.Part0 = char.Torso
				clone.Part1 = char["Right Arm"]
				clone.Parent = char.Torso
			end
			working = false
		end

		function dildo()
			blademode = "dildo"
			working = true
			-- 1 - pink toy
			local obj1 = Instance.new("Model")
			obj1.Name = "pink toy"
			obj1.Parent = handle

			-- 2 - Model
			local obj2 = Instance.new("Model")
			obj2.Parent = obj1

			-- 3 - Part
			local obj3 = Instance.new("Part")
			obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj3.CanCollide = false
			obj3.TopSurface = Enum.SurfaceType.Smooth
			obj3.BottomSurface = Enum.SurfaceType.Smooth
			obj3.Material = Enum.Material.SmoothPlastic
			obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
			obj3.BrickColor = BrickColor.new("Hot pink")
			obj3.Friction = 0.30000001192093
			obj3.Shape = Enum.PartType.Ball
			obj3.Parent = obj2
			obj3.Name = "tip"

			-- 4 - Part
			local obj4 = Instance.new("Part")
			obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
			obj4.CanCollide = false
			obj4.TopSurface = Enum.SurfaceType.Smooth
			obj4.BottomSurface = Enum.SurfaceType.Smooth
			obj4.Material = Enum.Material.SmoothPlastic
			obj4.Size = Vector3.new(4.09999943, 1, 1)
			obj4.BrickColor = BrickColor.new("Hot pink")
			obj4.Friction = 0.30000001192093
			obj4.Shape = Enum.PartType.Cylinder
			obj4.Parent = obj2

			-- 5 - Part
			local obj5 = Instance.new("Part")
			obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj5.CanCollide = false
			obj5.TopSurface = Enum.SurfaceType.Smooth
			obj5.BottomSurface = Enum.SurfaceType.Smooth
			obj5.Material = Enum.Material.SmoothPlastic
			obj5.Size = Vector3.new(0.25, 0.25, 0.25)
			obj5.BrickColor = BrickColor.new("Hot pink")
			obj5.Friction = 0.30000001192093
			obj5.Shape = Enum.PartType.Ball
			obj5.Parent = obj2

			-- 6 - Part
			local obj6 = Instance.new("Part")
			obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
			obj6.CanCollide = false
			obj6.TopSurface = Enum.SurfaceType.Smooth
			obj6.BottomSurface = Enum.SurfaceType.Smooth
			obj6.Material = Enum.Material.SmoothPlastic
			obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
			obj6.BrickColor = BrickColor.new("Hot pink")
			obj6.Friction = 0.30000001192093
			obj6.Shape = Enum.PartType.Ball
			obj6.Parent = obj2

			-- 7 - Part
			local obj7 = Instance.new("Part")
			obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj7.CanCollide = false
			obj7.TopSurface = Enum.SurfaceType.Smooth
			obj7.BottomSurface = Enum.SurfaceType.Smooth
			obj7.Material = Enum.Material.SmoothPlastic
			obj7.Size = Vector3.new(0.25, 0.25, 0.25)
			obj7.BrickColor = BrickColor.new("Hot pink")
			obj7.Friction = 0.30000001192093
			obj7.Shape = Enum.PartType.Ball
			obj7.Parent = obj2

			-- 8 - Part
			local obj8 = Instance.new("Part")
			obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
			obj8.CanCollide = false
			obj8.TopSurface = Enum.SurfaceType.Smooth
			obj8.BottomSurface = Enum.SurfaceType.Smooth
			obj8.Material = Enum.Material.SmoothPlastic
			obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
			obj8.BrickColor = BrickColor.new("Hot pink")
			obj8.Friction = 0.30000001192093
			obj8.Shape = Enum.PartType.Ball
			obj8.Parent = obj2
			local fiREPART = obj8

			-- 9 - Part
			local obj9 = Instance.new("Part")
			obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
			obj9.CanCollide = false
			obj9.TopSurface = Enum.SurfaceType.Smooth
			obj9.BottomSurface = Enum.SurfaceType.Smooth
			obj9.Material = Enum.Material.SmoothPlastic
			obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
			obj9.BrickColor = BrickColor.new("Hot pink")
			obj9.Friction = 0.30000001192093
			obj9.Shape = Enum.PartType.Cylinder
			obj9.Parent = obj2

			-- 10 - Part
			local obj10 = Instance.new("Part")
			obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj10.CanCollide = false
			obj10.TopSurface = Enum.SurfaceType.Smooth
			obj10.BottomSurface = Enum.SurfaceType.Smooth
			obj10.Material = Enum.Material.SmoothPlastic
			obj10.Size = Vector3.new(0.25, 0.25, 0.25)
			obj10.BrickColor = BrickColor.new("Hot pink")
			obj10.Friction = 0.30000001192093
			obj10.Shape = Enum.PartType.Ball
			obj10.Parent = obj2

			-- 11 - Part
			local obj11 = Instance.new("Part")
			obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj11.CanCollide = false
			obj11.TopSurface = Enum.SurfaceType.Smooth
			obj11.BottomSurface = Enum.SurfaceType.Smooth
			obj11.Material = Enum.Material.SmoothPlastic
			obj11.Size = Vector3.new(0.25, 0.25, 0.25)
			obj11.BrickColor = BrickColor.new("Hot pink")
			obj11.Friction = 0.30000001192093
			obj11.Shape = Enum.PartType.Ball
			obj11.Parent = obj2

			-- 12 - Part
			local obj12 = Instance.new("Part")
			obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj12.CanCollide = false
			obj12.TopSurface = Enum.SurfaceType.Smooth
			obj12.BottomSurface = Enum.SurfaceType.Smooth
			obj12.Material = Enum.Material.SmoothPlastic
			obj12.Size = Vector3.new(0.25, 0.25, 0.25)
			obj12.BrickColor = BrickColor.new("Hot pink")
			obj12.Friction = 0.30000001192093
			obj12.Shape = Enum.PartType.Ball
			obj12.Parent = obj2

			-- 13 - Part
			local obj13 = Instance.new("Part")
			obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj13.CanCollide = false
			obj13.TopSurface = Enum.SurfaceType.Smooth
			obj13.BottomSurface = Enum.SurfaceType.Smooth
			obj13.Material = Enum.Material.SmoothPlastic
			obj13.Size = Vector3.new(0.25, 0.25, 0.25)
			obj13.BrickColor = BrickColor.new("Hot pink")
			obj13.Friction = 0.30000001192093
			obj13.Shape = Enum.PartType.Ball
			obj13.Parent = obj2

			-- 14 - Part
			local obj14 = Instance.new("Part")
			obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj14.CanCollide = false
			obj14.TopSurface = Enum.SurfaceType.Smooth
			obj14.BottomSurface = Enum.SurfaceType.Smooth
			obj14.Material = Enum.Material.SmoothPlastic
			obj14.Size = Vector3.new(0.25, 0.25, 0.25)
			obj14.BrickColor = BrickColor.new("Hot pink")
			obj14.Friction = 0.30000001192093
			obj14.Shape = Enum.PartType.Ball
			obj14.Parent = obj2

			-- 15 - Part
			local obj15 = Instance.new("Part")
			obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj15.CanCollide = false
			obj15.TopSurface = Enum.SurfaceType.Smooth
			obj15.BottomSurface = Enum.SurfaceType.Smooth
			obj15.Material = Enum.Material.SmoothPlastic
			obj15.Size = Vector3.new(0.25, 0.25, 0.25)
			obj15.BrickColor = BrickColor.new("Hot pink")
			obj15.Friction = 0.30000001192093
			obj15.Shape = Enum.PartType.Ball
			obj15.Parent = obj2

			-- 16 - Part
			local obj16 = Instance.new("Part")
			obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj16.CanCollide = false
			obj16.TopSurface = Enum.SurfaceType.Smooth
			obj16.BottomSurface = Enum.SurfaceType.Smooth
			obj16.Material = Enum.Material.SmoothPlastic
			obj16.Size = Vector3.new(0.25, 0.25, 0.25)
			obj16.BrickColor = BrickColor.new("Hot pink")
			obj16.Friction = 0.30000001192093
			obj16.Shape = Enum.PartType.Ball
			obj16.Parent = obj2

			-- 17 - Part
			local obj17 = Instance.new("Part")
			obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj17.CanCollide = false
			obj17.TopSurface = Enum.SurfaceType.Smooth
			obj17.BottomSurface = Enum.SurfaceType.Smooth
			obj17.Material = Enum.Material.SmoothPlastic
			obj17.Size = Vector3.new(0.25, 0.25, 0.25)
			obj17.BrickColor = BrickColor.new("Hot pink")
			obj17.Friction = 0.30000001192093
			obj17.Shape = Enum.PartType.Ball
			obj17.Parent = obj2

			-- 18 - Part
			local obj18 = Instance.new("Part")
			obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj18.CanCollide = false
			obj18.TopSurface = Enum.SurfaceType.Smooth
			obj18.BottomSurface = Enum.SurfaceType.Smooth
			obj18.Material = Enum.Material.SmoothPlastic
			obj18.Size = Vector3.new(0.25, 0.25, 0.25)
			obj18.BrickColor = BrickColor.new("Hot pink")
			obj18.Friction = 0.30000001192093
			obj18.Shape = Enum.PartType.Ball
			obj18.Parent = obj2

			-- 19 - Part
			local obj19 = Instance.new("Part")
			obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj19.CanCollide = false
			obj19.TopSurface = Enum.SurfaceType.Smooth
			obj19.BottomSurface = Enum.SurfaceType.Smooth
			obj19.Material = Enum.Material.SmoothPlastic
			obj19.Size = Vector3.new(0.25, 0.25, 0.25)
			obj19.BrickColor = BrickColor.new("Hot pink")
			obj19.Friction = 0.30000001192093
			obj19.Shape = Enum.PartType.Ball
			obj19.Parent = obj2

			-- 20 - Part
			local obj20 = Instance.new("Part")
			obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj20.CanCollide = false
			obj20.TopSurface = Enum.SurfaceType.Smooth
			obj20.BottomSurface = Enum.SurfaceType.Smooth
			obj20.Material = Enum.Material.SmoothPlastic
			obj20.Size = Vector3.new(0.25, 0.25, 0.25)
			obj20.BrickColor = BrickColor.new("Hot pink")
			obj20.Friction = 0.30000001192093
			obj20.Shape = Enum.PartType.Ball
			obj20.Parent = obj2

			-- 21 - Part
			local obj21 = Instance.new("Part")
			obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj21.CanCollide = false
			obj21.TopSurface = Enum.SurfaceType.Smooth
			obj21.BottomSurface = Enum.SurfaceType.Smooth
			obj21.Material = Enum.Material.SmoothPlastic
			obj21.Size = Vector3.new(0.25, 0.25, 0.25)
			obj21.BrickColor = BrickColor.new("Hot pink")
			obj21.Friction = 0.30000001192093
			obj21.Shape = Enum.PartType.Ball
			obj21.Parent = obj2

			-- 22 - Part
			local obj22 = Instance.new("Part")
			obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj22.CanCollide = false
			obj22.TopSurface = Enum.SurfaceType.Smooth
			obj22.BottomSurface = Enum.SurfaceType.Smooth
			obj22.Material = Enum.Material.SmoothPlastic
			obj22.Size = Vector3.new(0.25, 0.25, 0.25)
			obj22.BrickColor = BrickColor.new("Hot pink")
			obj22.Friction = 0.30000001192093
			obj22.Shape = Enum.PartType.Ball
			obj22.Parent = obj2

			-- 23 - Part
			local obj23 = Instance.new("Part")
			obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj23.CanCollide = false
			obj23.TopSurface = Enum.SurfaceType.Smooth
			obj23.BottomSurface = Enum.SurfaceType.Smooth
			obj23.Material = Enum.Material.SmoothPlastic
			obj23.Size = Vector3.new(0.25, 0.25, 0.25)
			obj23.BrickColor = BrickColor.new("Hot pink")
			obj23.Friction = 0.30000001192093
			obj23.Shape = Enum.PartType.Ball
			obj23.Parent = obj2

			-- 24 - Part
			local obj24 = Instance.new("Part")
			obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj24.CanCollide = false
			obj24.TopSurface = Enum.SurfaceType.Smooth
			obj24.BottomSurface = Enum.SurfaceType.Smooth
			obj24.Material = Enum.Material.SmoothPlastic
			obj24.Size = Vector3.new(0.25, 0.25, 0.25)
			obj24.BrickColor = BrickColor.new("Hot pink")
			obj24.Friction = 0.30000001192093
			obj24.Shape = Enum.PartType.Ball
			obj24.Parent = obj2

			-- 25 - Part
			local obj25 = Instance.new("Part")
			obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj25.CanCollide = false
			obj25.TopSurface = Enum.SurfaceType.Smooth
			obj25.BottomSurface = Enum.SurfaceType.Smooth
			obj25.Material = Enum.Material.SmoothPlastic
			obj25.Size = Vector3.new(0.25, 0.25, 0.25)
			obj25.BrickColor = BrickColor.new("Hot pink")
			obj25.Friction = 0.30000001192093
			obj25.Shape = Enum.PartType.Ball
			obj25.Parent = obj2

			-- 26 - Part
			local obj26 = Instance.new("Part")
			obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj26.CanCollide = false
			obj26.TopSurface = Enum.SurfaceType.Smooth
			obj26.BottomSurface = Enum.SurfaceType.Smooth
			obj26.Material = Enum.Material.SmoothPlastic
			obj26.Size = Vector3.new(0.25, 0.25, 0.25)
			obj26.BrickColor = BrickColor.new("Hot pink")
			obj26.Friction = 0.30000001192093
			obj26.Shape = Enum.PartType.Ball
			obj26.Parent = obj2

			-- 27 - Part
			local obj27 = Instance.new("Part")
			obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj27.CanCollide = false
			obj27.TopSurface = Enum.SurfaceType.Smooth
			obj27.BottomSurface = Enum.SurfaceType.Smooth
			obj27.Material = Enum.Material.SmoothPlastic
			obj27.Size = Vector3.new(0.25, 0.25, 0.25)
			obj27.BrickColor = BrickColor.new("Hot pink")
			obj27.Friction = 0.30000001192093
			obj27.Shape = Enum.PartType.Ball
			obj27.Parent = obj2

			-- 28 - Part
			local obj28 = Instance.new("Part")
			obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj28.CanCollide = false
			obj28.TopSurface = Enum.SurfaceType.Smooth
			obj28.BottomSurface = Enum.SurfaceType.Smooth
			obj28.Material = Enum.Material.SmoothPlastic
			obj28.Size = Vector3.new(0.25, 0.25, 0.25)
			obj28.BrickColor = BrickColor.new("Hot pink")
			obj28.Friction = 0.30000001192093
			obj28.Shape = Enum.PartType.Ball
			obj28.Parent = obj2

			-- 29 - Part
			local obj29 = Instance.new("Part")
			obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj29.CanCollide = false
			obj29.TopSurface = Enum.SurfaceType.Smooth
			obj29.BottomSurface = Enum.SurfaceType.Smooth
			obj29.Material = Enum.Material.SmoothPlastic
			obj29.Size = Vector3.new(0.25, 0.25, 0.25)
			obj29.BrickColor = BrickColor.new("Hot pink")
			obj29.Friction = 0.30000001192093
			obj29.Shape = Enum.PartType.Ball
			obj29.Parent = obj2

			-- 30 - Part
			local obj30 = Instance.new("Part")
			obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj30.CanCollide = false
			obj30.TopSurface = Enum.SurfaceType.Smooth
			obj30.BottomSurface = Enum.SurfaceType.Smooth
			obj30.Material = Enum.Material.SmoothPlastic
			obj30.Size = Vector3.new(0.25, 0.25, 0.25)
			obj30.BrickColor = BrickColor.new("Hot pink")
			obj30.Friction = 0.30000001192093
			obj30.Shape = Enum.PartType.Ball
			obj30.Parent = obj2

			-- 31 - Part
			local obj31 = Instance.new("Part")
			obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj31.CanCollide = false
			obj31.TopSurface = Enum.SurfaceType.Smooth
			obj31.BottomSurface = Enum.SurfaceType.Smooth
			obj31.Material = Enum.Material.SmoothPlastic
			obj31.Size = Vector3.new(0.25, 0.25, 0.25)
			obj31.BrickColor = BrickColor.new("Hot pink")
			obj31.Friction = 0.30000001192093
			obj31.Shape = Enum.PartType.Ball
			obj31.Parent = obj2

			-- 32 - Part
			local obj32 = Instance.new("Part")
			obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj32.CanCollide = false
			obj32.TopSurface = Enum.SurfaceType.Smooth
			obj32.BottomSurface = Enum.SurfaceType.Smooth
			obj32.Material = Enum.Material.SmoothPlastic
			obj32.Size = Vector3.new(0.25, 0.25, 0.25)
			obj32.BrickColor = BrickColor.new("Hot pink")
			obj32.Friction = 0.30000001192093
			obj32.Shape = Enum.PartType.Ball
			obj32.Parent = obj2

			-- 33 - Part
			local obj33 = Instance.new("Part")
			obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj33.CanCollide = false
			obj33.TopSurface = Enum.SurfaceType.Smooth
			obj33.BottomSurface = Enum.SurfaceType.Smooth
			obj33.Material = Enum.Material.SmoothPlastic
			obj33.Size = Vector3.new(0.25, 0.25, 0.25)
			obj33.BrickColor = BrickColor.new("Hot pink")
			obj33.Friction = 0.30000001192093
			obj33.Shape = Enum.PartType.Ball
			obj33.Parent = obj2

			-- 34 - Part
			local obj34 = Instance.new("Part")
			obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj34.CanCollide = false
			obj34.TopSurface = Enum.SurfaceType.Smooth
			obj34.BottomSurface = Enum.SurfaceType.Smooth
			obj34.Material = Enum.Material.SmoothPlastic
			obj34.Size = Vector3.new(0.25, 0.25, 0.25)
			obj34.BrickColor = BrickColor.new("Hot pink")
			obj34.Friction = 0.30000001192093
			obj34.Shape = Enum.PartType.Ball
			obj34.Parent = obj2

			-- 35 - Part
			local obj35 = Instance.new("Part")
			obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj35.CanCollide = false
			obj35.TopSurface = Enum.SurfaceType.Smooth
			obj35.BottomSurface = Enum.SurfaceType.Smooth
			obj35.Material = Enum.Material.SmoothPlastic
			obj35.Size = Vector3.new(0.25, 0.25, 0.25)
			obj35.BrickColor = BrickColor.new("Hot pink")
			obj35.Friction = 0.30000001192093
			obj35.Shape = Enum.PartType.Ball
			obj35.Parent = obj2

			-- 36 - Part
			local obj36 = Instance.new("Part")
			obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj36.CanCollide = false
			obj36.TopSurface = Enum.SurfaceType.Smooth
			obj36.BottomSurface = Enum.SurfaceType.Smooth
			obj36.Material = Enum.Material.SmoothPlastic
			obj36.Size = Vector3.new(0.25, 0.25, 0.25)
			obj36.BrickColor = BrickColor.new("Hot pink")
			obj36.Friction = 0.30000001192093
			obj36.Shape = Enum.PartType.Ball
			obj36.Parent = obj2

			-- 37 - Part
			local obj37 = Instance.new("Part")
			obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj37.CanCollide = false
			obj37.TopSurface = Enum.SurfaceType.Smooth
			obj37.BottomSurface = Enum.SurfaceType.Smooth
			obj37.Material = Enum.Material.SmoothPlastic
			obj37.Size = Vector3.new(0.25, 0.25, 0.25)
			obj37.BrickColor = BrickColor.new("Hot pink")
			obj37.Friction = 0.30000001192093
			obj37.Shape = Enum.PartType.Ball
			obj37.Parent = obj2

			-- 38 - Part
			local obj38 = Instance.new("Part")
			obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj38.CanCollide = false
			obj38.TopSurface = Enum.SurfaceType.Smooth
			obj38.BottomSurface = Enum.SurfaceType.Smooth
			obj38.Material = Enum.Material.SmoothPlastic
			obj38.Size = Vector3.new(0.25, 0.25, 0.25)
			obj38.BrickColor = BrickColor.new("Hot pink")
			obj38.Friction = 0.30000001192093
			obj38.Shape = Enum.PartType.Ball
			obj38.Parent = obj2

			-- 39 - Part
			local obj39 = Instance.new("Part")
			obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj39.CanCollide = false
			obj39.TopSurface = Enum.SurfaceType.Smooth
			obj39.BottomSurface = Enum.SurfaceType.Smooth
			obj39.Material = Enum.Material.SmoothPlastic
			obj39.Size = Vector3.new(0.25, 0.25, 0.25)
			obj39.BrickColor = BrickColor.new("Hot pink")
			obj39.Friction = 0.30000001192093
			obj39.Shape = Enum.PartType.Ball
			obj39.Parent = obj2

			-- 40 - Part
			local obj40 = Instance.new("Part")
			obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj40.CanCollide = false
			obj40.TopSurface = Enum.SurfaceType.Smooth
			obj40.BottomSurface = Enum.SurfaceType.Smooth
			obj40.Material = Enum.Material.SmoothPlastic
			obj40.Size = Vector3.new(0.25, 0.25, 0.25)
			obj40.BrickColor = BrickColor.new("Hot pink")
			obj40.Friction = 0.30000001192093
			obj40.Shape = Enum.PartType.Ball
			obj40.Parent = obj2

			-- 41 - stretches
			local obj41 = Instance.new("Model")
			obj41.Name = "stretches"
			obj41.Parent = obj1

			-- 42 - stretchlol
			local obj42 = Instance.new("Part")
			obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj42.CanCollide = false
			obj42.Transparency = 1
			obj42.TopSurface = Enum.SurfaceType.Smooth
			obj42.BottomSurface = Enum.SurfaceType.Smooth
			obj42.Material = Enum.Material.SmoothPlastic
			obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj42.BrickColor = BrickColor.new("Pastel brown")
			obj42.Friction = 0.30000001192093
			obj42.Shape = Enum.PartType.Ball
			obj42.Name = "stretchlol"
			obj42.Parent = obj41

			-- 43 - stretchlol
			local obj43 = Instance.new("Part")
			obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj43.CanCollide = false
			obj43.Transparency = 1
			obj43.TopSurface = Enum.SurfaceType.Smooth
			obj43.BottomSurface = Enum.SurfaceType.Smooth
			obj43.Material = Enum.Material.SmoothPlastic
			obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj43.BrickColor = BrickColor.new("Pastel brown")
			obj43.Friction = 0.30000001192093
			obj43.Shape = Enum.PartType.Ball
			obj43.Name = "stretchlol"
			obj43.Parent = obj41

			-- 44 - stretchlol
			local obj44 = Instance.new("Part")
			obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj44.CanCollide = false
			obj44.Transparency = 1
			obj44.TopSurface = Enum.SurfaceType.Smooth
			obj44.BottomSurface = Enum.SurfaceType.Smooth
			obj44.Material = Enum.Material.SmoothPlastic
			obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj44.BrickColor = BrickColor.new("Pastel brown")
			obj44.Friction = 0.30000001192093
			obj44.Shape = Enum.PartType.Ball
			obj44.Name = "stretchlol"
			obj44.Parent = obj41

			-- 45 - stretchlol
			local obj45 = Instance.new("Part")
			obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj45.CanCollide = false
			obj45.Transparency = 1
			obj45.TopSurface = Enum.SurfaceType.Smooth
			obj45.BottomSurface = Enum.SurfaceType.Smooth
			obj45.Material = Enum.Material.SmoothPlastic
			obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj45.BrickColor = BrickColor.new("Pastel brown")
			obj45.Friction = 0.30000001192093
			obj45.Shape = Enum.PartType.Ball
			obj45.Name = "stretchlol"
			obj45.Parent = obj41

			-- 46 - stretchlol
			local obj46 = Instance.new("Part")
			obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj46.CanCollide = false
			obj46.Transparency = 1
			obj46.TopSurface = Enum.SurfaceType.Smooth
			obj46.BottomSurface = Enum.SurfaceType.Smooth
			obj46.Material = Enum.Material.SmoothPlastic
			obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj46.BrickColor = BrickColor.new("Pastel brown")
			obj46.Friction = 0.30000001192093
			obj46.Shape = Enum.PartType.Ball
			obj46.Name = "stretchlol"
			obj46.Parent = obj41

			-- 47 - stretchlol
			local obj47 = Instance.new("Part")
			obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj47.CanCollide = false
			obj47.Transparency = 1
			obj47.TopSurface = Enum.SurfaceType.Smooth
			obj47.BottomSurface = Enum.SurfaceType.Smooth
			obj47.Material = Enum.Material.SmoothPlastic
			obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj47.BrickColor = BrickColor.new("Pastel brown")
			obj47.Friction = 0.30000001192093
			obj47.Shape = Enum.PartType.Ball
			obj47.Name = "stretchlol"
			obj47.Parent = obj41

			-- 48 - stretchlol
			local obj48 = Instance.new("Part")
			obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj48.CanCollide = false
			obj48.Transparency = 1
			obj48.TopSurface = Enum.SurfaceType.Smooth
			obj48.BottomSurface = Enum.SurfaceType.Smooth
			obj48.Material = Enum.Material.SmoothPlastic
			obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj48.BrickColor = BrickColor.new("Pastel brown")
			obj48.Friction = 0.30000001192093
			obj48.Shape = Enum.PartType.Ball
			obj48.Name = "stretchlol"
			obj48.Parent = obj41

			-- 49 - stretchlol
			local obj49 = Instance.new("Part")
			obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj49.CanCollide = false
			obj49.Transparency = 1
			obj49.TopSurface = Enum.SurfaceType.Smooth
			obj49.BottomSurface = Enum.SurfaceType.Smooth
			obj49.Material = Enum.Material.SmoothPlastic
			obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj49.BrickColor = BrickColor.new("Pastel brown")
			obj49.Friction = 0.30000001192093
			obj49.Shape = Enum.PartType.Ball
			obj49.Name = "stretchlol"
			obj49.Parent = obj41

			-- 50 - stretchlol
			local obj50 = Instance.new("Part")
			obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj50.CanCollide = false
			obj50.Transparency = 1
			obj50.TopSurface = Enum.SurfaceType.Smooth
			obj50.BottomSurface = Enum.SurfaceType.Smooth
			obj50.Material = Enum.Material.SmoothPlastic
			obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj50.BrickColor = BrickColor.new("Pastel brown")
			obj50.Friction = 0.30000001192093
			obj50.Shape = Enum.PartType.Ball
			obj50.Name = "stretchlol"
			obj50.Parent = obj41

			-- 51 - stretchlol
			local obj51 = Instance.new("Part")
			obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj51.CanCollide = false
			obj51.Transparency = 1
			obj51.TopSurface = Enum.SurfaceType.Smooth
			obj51.BottomSurface = Enum.SurfaceType.Smooth
			obj51.Material = Enum.Material.SmoothPlastic
			obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj51.BrickColor = BrickColor.new("Pastel brown")
			obj51.Friction = 0.30000001192093
			obj51.Shape = Enum.PartType.Ball
			obj51.Name = "stretchlol"
			obj51.Parent = obj41

			-- 52 - stretchlol
			local obj52 = Instance.new("Part")
			obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj52.CanCollide = false
			obj52.Transparency = 1
			obj52.TopSurface = Enum.SurfaceType.Smooth
			obj52.BottomSurface = Enum.SurfaceType.Smooth
			obj52.Material = Enum.Material.SmoothPlastic
			obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj52.BrickColor = BrickColor.new("Pastel brown")
			obj52.Friction = 0.30000001192093
			obj52.Shape = Enum.PartType.Ball
			obj52.Name = "stretchlol"
			obj52.Parent = obj41

			-- 53 - stretchlol
			local obj53 = Instance.new("Part")
			obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
			obj53.CanCollide = false
			obj53.Transparency = 1
			obj53.TopSurface = Enum.SurfaceType.Smooth
			obj53.BottomSurface = Enum.SurfaceType.Smooth
			obj53.Material = Enum.Material.SmoothPlastic
			obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
			obj53.BrickColor = BrickColor.new("Pastel brown")
			obj53.Friction = 0.30000001192093
			obj53.Shape = Enum.PartType.Cylinder
			obj53.Name = "stretchlol"
			obj53.Parent = obj41

			-- 54 - stretchlol
			local obj54 = Instance.new("Part")
			obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj54.CanCollide = false
			obj54.Transparency = 1
			obj54.TopSurface = Enum.SurfaceType.Smooth
			obj54.BottomSurface = Enum.SurfaceType.Smooth
			obj54.Material = Enum.Material.SmoothPlastic
			obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj54.BrickColor = BrickColor.new("Pastel brown")
			obj54.Friction = 0.30000001192093
			obj54.Shape = Enum.PartType.Ball
			obj54.Name = "stretchlol"
			obj54.Parent = obj41

			-- 55 - stretchlol
			local obj55 = Instance.new("Part")
			obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj55.CanCollide = false
			obj55.Transparency = 1
			obj55.TopSurface = Enum.SurfaceType.Smooth
			obj55.BottomSurface = Enum.SurfaceType.Smooth
			obj55.Material = Enum.Material.SmoothPlastic
			obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj55.BrickColor = BrickColor.new("Pastel brown")
			obj55.Friction = 0.30000001192093
			obj55.Shape = Enum.PartType.Ball
			obj55.Name = "stretchlol"
			obj55.Parent = obj41

			-- 56 - stretchlol
			local obj56 = Instance.new("Part")
			obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj56.CanCollide = false
			obj56.Transparency = 1
			obj56.TopSurface = Enum.SurfaceType.Smooth
			obj56.BottomSurface = Enum.SurfaceType.Smooth
			obj56.Material = Enum.Material.SmoothPlastic
			obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj56.BrickColor = BrickColor.new("Pastel brown")
			obj56.Friction = 0.30000001192093
			obj56.Shape = Enum.PartType.Ball
			obj56.Name = "stretchlol"
			obj56.Parent = obj41

			-- 57 - stretchlol
			local obj57 = Instance.new("Part")
			obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj57.CanCollide = false
			obj57.Transparency = 1
			obj57.TopSurface = Enum.SurfaceType.Smooth
			obj57.BottomSurface = Enum.SurfaceType.Smooth
			obj57.Material = Enum.Material.SmoothPlastic
			obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj57.BrickColor = BrickColor.new("Pastel brown")
			obj57.Friction = 0.30000001192093
			obj57.Shape = Enum.PartType.Ball
			obj57.Name = "stretchlol"
			obj57.Parent = obj41

			-- 58 - stretchlol
			local obj58 = Instance.new("Part")
			obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj58.CanCollide = false
			obj58.Transparency = 1
			obj58.TopSurface = Enum.SurfaceType.Smooth
			obj58.BottomSurface = Enum.SurfaceType.Smooth
			obj58.Material = Enum.Material.SmoothPlastic
			obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj58.BrickColor = BrickColor.new("Pastel brown")
			obj58.Friction = 0.30000001192093
			obj58.Shape = Enum.PartType.Ball
			obj58.Name = "stretchlol"
			obj58.Parent = obj41

			-- 59 - stretchlol
			local obj59 = Instance.new("Part")
			obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj59.CanCollide = false
			obj59.Transparency = 1
			obj59.TopSurface = Enum.SurfaceType.Smooth
			obj59.BottomSurface = Enum.SurfaceType.Smooth
			obj59.Material = Enum.Material.SmoothPlastic
			obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj59.BrickColor = BrickColor.new("Pastel brown")
			obj59.Friction = 0.30000001192093
			obj59.Shape = Enum.PartType.Ball
			obj59.Name = "stretchlol"
			obj59.Parent = obj41

			-- 60 - stretchlol
			local obj60 = Instance.new("Part")
			obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
			obj60.CanCollide = false
			obj60.Transparency = 1
			obj60.TopSurface = Enum.SurfaceType.Smooth
			obj60.BottomSurface = Enum.SurfaceType.Smooth
			obj60.Material = Enum.Material.SmoothPlastic
			obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj60.BrickColor = BrickColor.new("Pastel brown")
			obj60.Friction = 0.30000001192093
			obj60.Shape = Enum.PartType.Ball
			obj60.Name = "stretchlol"
			obj60.Parent = obj41

			-- 61 - stretchlol
			local obj61 = Instance.new("Part")
			obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj61.CanCollide = false
			obj61.Transparency = 1
			obj61.TopSurface = Enum.SurfaceType.Smooth
			obj61.BottomSurface = Enum.SurfaceType.Smooth
			obj61.Material = Enum.Material.SmoothPlastic
			obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj61.BrickColor = BrickColor.new("Pastel brown")
			obj61.Friction = 0.30000001192093
			obj61.Shape = Enum.PartType.Ball
			obj61.Name = "stretchlol"
			obj61.Parent = obj41

			-- 62 - stretchlol
			local obj62 = Instance.new("Part")
			obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj62.CanCollide = false
			obj62.Transparency = 1
			obj62.TopSurface = Enum.SurfaceType.Smooth
			obj62.BottomSurface = Enum.SurfaceType.Smooth
			obj62.Material = Enum.Material.SmoothPlastic
			obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj62.BrickColor = BrickColor.new("Pastel brown")
			obj62.Friction = 0.30000001192093
			obj62.Shape = Enum.PartType.Ball
			obj62.Name = "stretchlol"
			obj62.Parent = obj41

			-- 63 - stretchlol
			local obj63 = Instance.new("Part")
			obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj63.CanCollide = false
			obj63.Transparency = 1
			obj63.TopSurface = Enum.SurfaceType.Smooth
			obj63.BottomSurface = Enum.SurfaceType.Smooth
			obj63.Material = Enum.Material.SmoothPlastic
			obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj63.BrickColor = BrickColor.new("Pastel brown")
			obj63.Friction = 0.30000001192093
			obj63.Shape = Enum.PartType.Ball
			obj63.Name = "stretchlol"
			obj63.Parent = obj41

			-- 64 - stretchlol
			local obj64 = Instance.new("Part")
			obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj64.CanCollide = false
			obj64.Transparency = 1
			obj64.TopSurface = Enum.SurfaceType.Smooth
			obj64.BottomSurface = Enum.SurfaceType.Smooth
			obj64.Material = Enum.Material.SmoothPlastic
			obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj64.BrickColor = BrickColor.new("Pastel brown")
			obj64.Friction = 0.30000001192093
			obj64.Shape = Enum.PartType.Ball
			obj64.Name = "stretchlol"
			obj64.Parent = obj41

			-- 65 - stretchlol
			local obj65 = Instance.new("Part")
			obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj65.CanCollide = false
			obj65.Transparency = 1
			obj65.TopSurface = Enum.SurfaceType.Smooth
			obj65.BottomSurface = Enum.SurfaceType.Smooth
			obj65.Material = Enum.Material.SmoothPlastic
			obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj65.BrickColor = BrickColor.new("Pastel brown")
			obj65.Friction = 0.30000001192093
			obj65.Shape = Enum.PartType.Ball
			obj65.Name = "stretchlol"
			obj65.Parent = obj41

			-- 66 - stretchlol
			local obj66 = Instance.new("Part")
			obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj66.CanCollide = false
			obj66.Transparency = 1
			obj66.TopSurface = Enum.SurfaceType.Smooth
			obj66.BottomSurface = Enum.SurfaceType.Smooth
			obj66.Material = Enum.Material.SmoothPlastic
			obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj66.BrickColor = BrickColor.new("Pastel brown")
			obj66.Friction = 0.30000001192093
			obj66.Shape = Enum.PartType.Ball
			obj66.Name = "stretchlol"
			obj66.Parent = obj41

			-- 67 - stretchlol
			local obj67 = Instance.new("Part")
			obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj67.CanCollide = false
			obj67.Transparency = 1
			obj67.TopSurface = Enum.SurfaceType.Smooth
			obj67.BottomSurface = Enum.SurfaceType.Smooth
			obj67.Material = Enum.Material.SmoothPlastic
			obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj67.BrickColor = BrickColor.new("Pastel brown")
			obj67.Friction = 0.30000001192093
			obj67.Shape = Enum.PartType.Ball
			obj67.Name = "stretchlol"
			obj67.Parent = obj41

			-- 68 - stretchlol
			local obj68 = Instance.new("Part")
			obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj68.CanCollide = false
			obj68.Transparency = 1
			obj68.TopSurface = Enum.SurfaceType.Smooth
			obj68.BottomSurface = Enum.SurfaceType.Smooth
			obj68.Material = Enum.Material.SmoothPlastic
			obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj68.BrickColor = BrickColor.new("Pastel brown")
			obj68.Friction = 0.30000001192093
			obj68.Shape = Enum.PartType.Ball
			obj68.Name = "stretchlol"
			obj68.Parent = obj41

			-- 69 - stretchlol
			local obj69 = Instance.new("Part")
			obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj69.CanCollide = false
			obj69.Transparency = 1
			obj69.TopSurface = Enum.SurfaceType.Smooth
			obj69.BottomSurface = Enum.SurfaceType.Smooth
			obj69.Material = Enum.Material.SmoothPlastic
			obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
			obj69.BrickColor = BrickColor.new("Pastel brown")
			obj69.Friction = 0.30000001192093
			obj69.Shape = Enum.PartType.Ball
			obj69.Name = "stretchlol"
			obj69.Parent = obj41

			-- 70 - stretchlol
			local obj70 = Instance.new("Part")
			obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj70.CanCollide = false
			obj70.Transparency = 1
			obj70.TopSurface = Enum.SurfaceType.Smooth
			obj70.BottomSurface = Enum.SurfaceType.Smooth
			obj70.Material = Enum.Material.SmoothPlastic
			obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj70.BrickColor = BrickColor.new("Pastel brown")
			obj70.Friction = 0.30000001192093
			obj70.Shape = Enum.PartType.Ball
			obj70.Name = "stretchlol"
			obj70.Parent = obj41

			-- 71 - stretchlol
			local obj71 = Instance.new("Part")
			obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj71.CanCollide = false
			obj71.Transparency = 1
			obj71.TopSurface = Enum.SurfaceType.Smooth
			obj71.BottomSurface = Enum.SurfaceType.Smooth
			obj71.Material = Enum.Material.SmoothPlastic
			obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj71.BrickColor = BrickColor.new("Pastel brown")
			obj71.Friction = 0.30000001192093
			obj71.Shape = Enum.PartType.Ball
			obj71.Name = "stretchlol"
			obj71.Parent = obj41

			-- 72 - stretchlol
			local obj72 = Instance.new("Part")
			obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj72.CanCollide = false
			obj72.Transparency = 1
			obj72.TopSurface = Enum.SurfaceType.Smooth
			obj72.BottomSurface = Enum.SurfaceType.Smooth
			obj72.Material = Enum.Material.SmoothPlastic
			obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj72.BrickColor = BrickColor.new("Pastel brown")
			obj72.Friction = 0.30000001192093
			obj72.Shape = Enum.PartType.Ball
			obj72.Name = "stretchlol"
			obj72.Parent = obj41

			-- 73 - stretchlol
			local obj73 = Instance.new("Part")
			obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
			obj73.CanCollide = false
			obj73.Transparency = 1
			obj73.TopSurface = Enum.SurfaceType.Smooth
			obj73.BottomSurface = Enum.SurfaceType.Smooth
			obj73.Material = Enum.Material.SmoothPlastic
			obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj73.BrickColor = BrickColor.new("Pastel brown")
			obj73.Friction = 0.30000001192093
			obj73.Shape = Enum.PartType.Ball
			obj73.Name = "stretchlol"
			obj73.Parent = obj41

			-- 74 - stretchlol
			local obj74 = Instance.new("Part")
			obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
			obj74.CanCollide = false
			obj74.Transparency = 1
			obj74.TopSurface = Enum.SurfaceType.Smooth
			obj74.BottomSurface = Enum.SurfaceType.Smooth
			obj74.Material = Enum.Material.SmoothPlastic
			obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj74.BrickColor = BrickColor.new("Pastel brown")
			obj74.Friction = 0.30000001192093
			obj74.Shape = Enum.PartType.Ball
			obj74.Name = "stretchlol"
			obj74.Parent = obj41

			-- 75 - stretchlol
			local obj75 = Instance.new("Part")
			obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj75.CanCollide = false
			obj75.Transparency = 1
			obj75.TopSurface = Enum.SurfaceType.Smooth
			obj75.BottomSurface = Enum.SurfaceType.Smooth
			obj75.Material = Enum.Material.SmoothPlastic
			obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj75.BrickColor = BrickColor.new("Pastel brown")
			obj75.Friction = 0.30000001192093
			obj75.Shape = Enum.PartType.Ball
			obj75.Name = "stretchlol"
			obj75.Parent = obj41

			-- 76 - stretchlol
			local obj76 = Instance.new("Part")
			obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
			obj76.CanCollide = false
			obj76.Transparency = 1
			obj76.TopSurface = Enum.SurfaceType.Smooth
			obj76.BottomSurface = Enum.SurfaceType.Smooth
			obj76.Material = Enum.Material.SmoothPlastic
			obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
			obj76.BrickColor = BrickColor.new("Pastel brown")
			obj76.Friction = 0.30000001192093
			obj76.Shape = Enum.PartType.Ball
			obj76.Name = "stretchlol"
			obj76.Parent = obj41
			obj1.PrimaryPart = obj4

			local stretches = obj41:GetChildren()
			for i,v in pairs(stretches) do
				v.Anchored = true
				v.Parent = obj1
			end
			for i,v in pairs(obj2:GetChildren()) do
				v.Anchored = true
				v.Parent = obj1
			end
			obj2:Destroy()
			obj41:Destroy()

			local previous = nil
			for i,v in pairs(obj1:GetChildren()) do
				if v:IsA('BasePart') then
					if previous then
						local weld = Instance.new('Weld',v)
						weld.Part0 = v
						weld.Part1 = previous
						weld.C0 = v.CFrame:inverse() * previous.CFrame
						previous.Anchored = false
						previous.CanCollide = false
						local vee = v
						weld.AncestryChanged:connect(function(mez,par)
							wait()
							weld.Parent = vee
						end)
					end
					previous = v
				end
			end
			previous.Anchored = false
			previous.CanCollide = false
			obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
			-- 2 - Part
			local ree = Instance.new("Part")
			ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
			ree.Transparency = 0.80000001192093
			ree.Material = Enum.Material.Neon
			ree.CFrame = CFrame.new(obj4.Position)
			ree.Size = Vector3.new(5, math.huge, 5)
			ree.BrickColor = BrickColor.new("New Yeller")
			ree.Friction = 0.30000001192093
			ree.Shape = Enum.PartType.Block
			ree.Parent = handle

			-- 3 - Mesh
			local ree2 = Instance.new("CylinderMesh")
			ree2.Parent = ree
			local thing = Instance.new('BodyPosition',obj9)
			local thing2 = Instance.new('BodyPosition',ree)
			thing2.P = 100000
			thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
			thing.MaxForce = Vector3.new(10000,10000,10000)
			for i=1,100 do
				thing2.Position = obj4.Position
				obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
				thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
				wait()
			end
			thing:Destroy()
			local lmfao = Instance.new('Weld',obj4)
			lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
			lmfao.Part0 = obj4
			lmfao.Part1 = handle
			ree:Destroy()
			working = false
		end

		function katanamode()
			blademode = "katana"
			-- 1 - weeb shit
			local weebshit1 = handle

			-- 16 - top cap
			local weebshit16 = Instance.new("Part")
			weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
			weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
			weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit16.Anchored = false
			weebshit16.BrickColor = BrickColor.new("Really black")
			weebshit16.Friction = 0.30000001192093
			weebshit16.Shape = Enum.PartType.Cylinder
			weebshit16.Name = "top cap"
			weebshit16.Parent = weebshit1
			local weld = Instance.new('Weld',weebshit16)
			weld.Part0 = weebshit16
			weld.Part1 = handle
			weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
			--weld,part,endsize,endpos,amntime
			grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)

			-- 8 - blade
			local weebshit8 = Instance.new("Part")
			weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.Material = Enum.Material.Metal
			weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
			weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit8.Anchored = false
			weebshit8.BrickColor = BrickColor.new("Dark stone grey")
			weebshit8.Friction = 0.30000001192093
			weebshit8.Shape = Enum.PartType.Block
			weebshit8.Name = "blade"
			weebshit8.Parent = weebshit1
			weebshit8:BreakJoints()
			local bld1 = weebshit8
			local weld2 = Instance.new('Weld',weebshit8)
			weld2.Part0 = weebshit8
			weld2.Part1 = handle
			weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
			local coru=coroutine.wrap(function()
				grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
			end)
			coru()

			-- 9 - blade
			local weebshit9 = Instance.new("Part")
			weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
			weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.Material = Enum.Material.Metal
			weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
			weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit9.Anchored = false
			weebshit9.BrickColor = BrickColor.new("Pearl")
			weebshit9.Friction = 0.30000001192093
			weebshit9.Shape = Enum.PartType.Block
			weebshit9.Name = "blade"
			weebshit9.Parent = weebshit8
			local bld2 = weebshit9
			local weld3 = Instance.new('Weld',weebshit9)
			weld3.Part0 = weebshit9
			weld3.Part1 = weebshit8
			weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
			grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
			-- 10 - blade
			local weebshit10 = Instance.new("Part")
			weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
			weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.Material = Enum.Material.Metal
			weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
			weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit10.Anchored = false
			weebshit10.BrickColor = BrickColor.new("Dark stone grey")
			weebshit10.Friction = 0.30000001192093
			weebshit10.Shape = Enum.PartType.Block
			weebshit10.Name = "blade"
			weebshit10.Parent = weebshit1
			local weld4 = Instance.new('Weld',weebshit10)
			weld4.Part0 = weebshit10
			weld4.Part1 = weebshit8
			weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
			local coru=coroutine.wrap(function()
				grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
			end)
			coru()
			-- 11 - blade
			local weebshit11 = Instance.new("Part")
			weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
			weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.Material = Enum.Material.Metal
			weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
			weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit11.Anchored = false
			weebshit11.BrickColor = BrickColor.new("Pearl")
			weebshit11.Friction = 0.30000001192093
			weebshit11.Shape = Enum.PartType.Block
			weebshit11.Name = "blade"
			weebshit11.Parent = weebshit1
			local weld5 = Instance.new('Weld',weebshit10)
			weld5.Part0 = weebshit10
			weld5.Part1 = weebshit11
			weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
			grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

			-- 15 - blade
			local weebshit15 = Instance.new("Part")
			weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
			weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.Material = Enum.Material.Metal
			weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
			weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit15.Anchored = false
			weebshit15.BrickColor = BrickColor.new("Dark stone grey")
			weebshit15.Friction = 0.30000001192093
			weebshit15.Shape = Enum.PartType.Block
			weebshit15.Name = "blade"
			weebshit15.Parent = weebshit1
			local weld6 = Instance.new('Weld',weebshit15)
			weld6.Part0 = weebshit15
			weld6.Part1 = weebshit10
			weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
			local coru=coroutine.wrap(function()
				grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
			end)
			coru()

			-- 12 - blade
			local weebshit12 = Instance.new("Part")
			weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
			weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.Material = Enum.Material.Metal
			weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
			weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit12.Anchored = false
			weebshit12.BrickColor = BrickColor.new("Pearl")
			weebshit12.Friction = 0.30000001192093
			weebshit12.Shape = Enum.PartType.Block
			weebshit12.Name = "blade"
			weebshit12.Parent = weebshit1
			local weld7 = Instance.new('Weld',weebshit12)
			weld7.Part0 = weebshit12
			weld7.Part1 = weebshit15
			weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
			grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

			-- 14 - blade
			local weebshit14 = Instance.new("Part")
			weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
			weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.Material = Enum.Material.Metal
			weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
			weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit14.Anchored = false
			weebshit14.BrickColor = BrickColor.new("Dark stone grey")
			weebshit14.Friction = 0.30000001192093
			weebshit14.Shape = Enum.PartType.Block
			weebshit14.Name = "blade"
			weebshit14.Parent = weebshit1
			local weld8 = Instance.new('Weld',weebshit14)
			weld8.Part0 = weebshit14
			weld8.Part1 = weebshit15
			weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
			local coru=coroutine.wrap(function()
				grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
			end)
			coru()

			-- 13 - blade
			local weebshit13 = Instance.new("Part")
			weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
			weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.Material = Enum.Material.Metal
			weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
			weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit13.Anchored = false
			weebshit13.BrickColor = BrickColor.new("Pearl")
			weebshit13.Friction = 0.30000001192093
			weebshit13.Shape = Enum.PartType.Block
			weebshit13.Name = "blade"
			weebshit13.Parent = weebshit1
			local weld9 = Instance.new('Weld',weebshit13)
			weld9.Part0 = weebshit13
			weld9.Part1 = weebshit14
			weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
			grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

			-- 18 - blade
			local weebshit18 = Instance.new("WedgePart")
			weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
			weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.Material = Enum.Material.Metal
			weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
			weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit18.Anchored = false
			weebshit18.BrickColor = BrickColor.new("Dark stone grey")
			weebshit18.Friction = 0.30000001192093
			weebshit18.Name = "blade"
			weebshit18.Parent = weebshit1
			local weld10 = Instance.new('Weld',weebshit18)
			weld10.Part0 = weebshit18
			weld10.Part1 = weebshit14
			weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
			local coru=coroutine.wrap(function()
				grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
			end)
			coru()

			-- 19 - blade
			local weebshit19 = Instance.new("WedgePart")
			weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
			weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.Material = Enum.Material.Metal
			weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
			weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			weebshit19.Anchored = false
			weebshit19.BrickColor = BrickColor.new("Pearl")
			weebshit19.Friction = 0.30000001192093
			weebshit19.Name = "blade"
			weebshit19.Parent = weebshit1
			local weld11 = Instance.new('Weld',weebshit19)
			weld11.Part0 = weebshit19
			weld11.Part1 = weebshit18
			weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
			local coru=coroutine.wrap(function()
				grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
			end)
			coru()
		end

		function gunmode()
			working = true

			working = false
		end

		function knifemode()
			blademode = "knife"
			-- 6 - thicc cap
			local obj6 = Instance.new("Part")
			obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
			obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.Size = Vector3.new(0.3, 0.3, 0.3)
			obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj6.Anchored = false
			obj6.BrickColor = BrickColor.new("Really black")
			obj6.Friction = 0.30000001192093
			obj6.Shape = Enum.PartType.Ball
			obj6.Name = "thicc cap"
			obj6.Parent = handle
			local weld2 = Instance.new('Weld',obj6)
			weld2.Part0 = obj6
			weld2.Part1 = handle
			weld2.C0 = CFrame.new(0.4, 0, 0)
			grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)

			-- 8 - thicc top cap
			local obj8 = Instance.new("Part")
			obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
			obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.Size = Vector3.new(0.3, 0.3, 0.3)
			obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj8.Anchored = false
			obj8.BrickColor = BrickColor.new("Really black")
			obj8.Friction = 0.30000001192093
			obj8.Shape = Enum.PartType.Ball
			obj8.Name = "thicc top cap"
			obj8.Parent = handle
			local weld1 = Instance.new('Weld',obj8)
			weld1.Part0 = obj8
			weld1.Part1 = handle
			weld1.C0 = CFrame.new(-0.4, 0, 0)
			grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
			-- 4 - thicc blade
			local obj4 = Instance.new("Part")
			obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
			obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.Material = Enum.Material.Metal
			obj4.Size = Vector3.new(0.23, 0.1, 0.1)
			obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj4.Anchored = false 
			obj4.BrickColor = BrickColor.new("Dark stone grey")
			obj4.Friction = 0.30000001192093
			obj4.Shape = Enum.PartType.Block
			obj4.Name = "blade"
			obj4.Parent = handle
			local weld4 = Instance.new('Weld',obj4)
			weld4.Part0 = obj4
			weld4.Part1 = handle
			weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
			local coru=coroutine.wrap(function()
				grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
			end)
			coru()

			-- 5 - thicc blade
			local obj5 = Instance.new("Part")
			obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
			obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.Material = Enum.Material.Metal
			obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
			obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj5.Anchored = false
			obj5.BrickColor = BrickColor.new("Pearl")
			obj5.Friction = 0.30000001192093
			obj5.Shape = Enum.PartType.Block
			obj5.Name = "blade"
			obj5.Parent = handle
			local weld5 = Instance.new('Weld',obj5)
			weld5.Part0 = obj5
			weld5.Part1 = obj4
			weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
			grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)

			-- 3 - thicc blade
			local obj3 = Instance.new("WedgePart")
			obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
			obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.Material = Enum.Material.Metal
			obj3.Size = Vector3.new(0.1, 0, 0.23)
			obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj3.Anchored = false
			obj3.BrickColor = BrickColor.new("Dark stone grey")
			obj3.Friction = 0.30000001192093
			obj3.Name = "blade"
			obj3.Parent = handle
			local weld6 = Instance.new('Weld',obj3)
			weld6.Part0 = obj3
			weld6.Part1 = obj4
			weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
			local coru=coroutine.wrap(function()
				grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
			end)
			coru()

			-- 2 - thicc blade
			local obj2 = Instance.new("WedgePart")
			obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
			obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.Material = Enum.Material.Metal
			obj2.Size = Vector3.new(0.05, 0, 0.26)
			obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
			obj2.Anchored = false
			obj2.BrickColor = BrickColor.new("Lily white")
			obj2.Friction = 0.30000001192093
			obj2.Name = "blade"
			obj2.Parent = handle
			local weld7 = Instance.new('Weld',obj2)
			weld7.Part0 = obj2
			weld7.Part1 = obj4
			weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
			grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
		end

		function raep()
			working = true
			pcall(function()
				local holyshit = Instance.new("Sound", handle)
				holyshit.SoundId = "rbxassetid://345287845"
				holyshit.Volume = 5
				holyshit:Play()
				holyshit.TimePosition = 0.6
		--[[local waitwhatthefuck = Instance.new("Sound", handle)
		waitwhatthefuck.SoundId = "rbxassetid://864314263"
		waitwhatthefuck:Play()]]--
				local coru=coroutine.wrap(function()
					wait(1.95)
					holyshit.TimePosition = 2.8
				end)
				coru()
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso
				local rweld = Instance.new("Weld", char["Right Arm"])
				rweld.Part0 = char["Torso"]
				rweld.Part1 = char["Right Arm"]
				rweld.C0 = CFrame.new(1.5, 0, 0)
				local lweld = Instance.new("Weld", char["Left Arm"])
				lweld.Part0 = char.Torso
				lweld.Part1 = char["Left Arm"]
				lweld.C0 = CFrame.new(-1.5, 0, 0)

				char.Humanoid.WalkSpeed = 16

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
				end)
				cor()
				cor2()
				lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)

				local particl = Instance.new("ParticleEmitter")
				particl.LightEmission = 3
				particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
				particl.LightInfluence = 0.75
				particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
				particl.Lifetime = NumberRange.new(0.1, 0.5)
				particl.Rate = 50
				particl.RotSpeed = NumberRange.new(300, 300)
				particl.Speed = NumberRange.new(0, 1)
				particl.SpreadAngle = Vector2.new(90, 90)
				particl.Parent = handle

				for i, v in pairs(handle["pink toy"]:GetChildren()) do
					if v:IsA("Part") then
						cooldildo = particl:Clone()
						cooldildo.Parent = v
					end
				end

				particl:Remove()

				wait(1)
				MOAN = true

				char.Humanoid.WalkSpeed = 75


				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
				end)
				local cor3 = coroutine.wrap(function()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
				end)
				cor()
				cor2()
				cor3()
				lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
				local omgg = 0
				repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
				holyshit:Destroy()
				char.Humanoid.WalkSpeed = 16
				MOAN = false
				if aidsificating == nil then
					for i, v in pairs(handle["pink toy"]:GetChildren()) do
						if v:IsA("Part") then
							v:FindFirstChild("ParticleEmitter"):Destroy()
						end
					end
					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
					end)
					local cor3 = coroutine.wrap(function()
						lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
					end)
					cor()
					cor2()
					cor3()
					lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)

					lweld:Remove()
					rweld:Remove()
					tweld:Remove()

					if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
				else
					pcall(function()
						aidsificating.HumanoidRootPart:Destroy()
					end)
					pcall(function()
						ragdollpart(aidsificating,"Right Arm")
						ragdollpart(aidsificating,"Right Leg")
						ragdollpart(aidsificating,"Left Arm")
						ragdollpart(aidsificating,"Left Leg")
					end)
					pcall(function()
						ragdollpart(aidsificating,"RightUpperArm")
						ragdollpart(aidsificating,"RightUpperLeg")
						ragdollpart(aidsificating,"LeftUpperArm")
						ragdollpart(aidsificating,"LeftUpperLeg")
					end)
					pcall(function()
						local weld = Instance.new('Weld',aidsificating.Torso)
						weld.Part0 = aidsificating.Torso
						weld.Part1 = handle
						weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
						for i,v in pairs(handle["pink toy"]:GetChildren()) do
							if v:IsA('BasePart') and v.Name == "stretchlol" then
								v.BrickColor = aidsificating.Torso.BrickColor
								v.Transparency = 0
							end
						end
					end)
					pcall(function()
						local weld = Instance.new('Weld',aidsificating.UpperTorso)
						weld.Part0 = aidsificating.UpperTorso
						weld.Part1 = handle
						weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
						for i,v in pairs(handle["pink toy"]:GetChildren()) do
							if v:IsA('BasePart') and v.Name == "stretchlol" then
								v.BrickColor = aidsificating.UpperTorso.BrickColor
								v.Transparency = 0
							end
						end
					end)
					lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
					wait(2)
					for i,v in pairs(aidsificating:GetDescendants()) do
						if v:IsA('Weld') then v:Destroy() end
					end
					pcall(function()
						ragdollpart(aidsificating,"Head")
					end)
					pcall(function()
						local thang = "Torso"
						if aidsificating:FindFirstChild('UpperTorso') then
							thang = "UpperTorso"
						end
						local ayybleed = Instance.new('Part',aidsificating)
						ayybleed.Size = Vector3.new(0.2,0.2,0.2)
						ayybleed.BrickColor = BrickColor.new('Maroon')
						ayybleed.Material = Enum.Material.SmoothPlastic
						ayybleed.Name = "ayybleed"
						ayybleed.CanCollide = false
						ayybleed.Transparency = 1
						ayybleed.CFrame = aidsificating[thang].CFrame
						ayybleed:BreakJoints()
						local attachment1 = Instance.new('Attachment',ayybleed)
						attachment1.Position = Vector3.new(0,-1,0)
						attachment1.Orientation = Vector3.new(180, 0, 0)
						local attachment0 = Instance.new('Attachment',aidsificating[thang])
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = aidsificating
						end
						local bleedBLEED= coroutine.wrap(function()
							bleed(ayybleed,true)
						end)
						bleedBLEED()
					end)
					aidsificating = nil
					pcall(function()
						for i,v in pairs(handle["pink toy"]:GetChildren()) do
							if v:IsA('BasePart') and v.Name == "stretchlol" then
								v.Transparency = 1
							end
						end
					end)
					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
					end)
					cor()
					cor2()
					lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
					wait(0.1)
					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
					end)
					local cor3 = coroutine.wrap(function()
						lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
					end)
					cor()
					cor2()
					cor3()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)

					lweld:Remove()
					rweld:Remove()
					tweld:Remove()

					if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
				end
			end)
			working = false
		end

		function katanaQ()
			working = true
			swinging = true
			gettingeem = true
			pcall(function()
				local rweld = Instance.new("Weld", char["Right Arm"])
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				pcall(function()
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso
				end)

				char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100

				local at1 = Instance.new("Attachment", handle)
				local at2 = Instance.new("Attachment", handle)
				at1.Visible = false
				at1.Position = Vector3.new(5, 0, 0)
				at2.Visible = false
				at2.Position = Vector3.new(1, 0, 0)

				local trail = Instance.new("Trail", handle)
				trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
				trail.LightEmission = 0.25
				trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
				trail.Lifetime = 0.10
				trail.MinLength = 0.05
				trail.Attachment0 = at1
				trail.Attachment1 = at2
				local coru=coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
				end)
				coru()
				lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
				local ree=0
				while goteem == nil and ree < 1 do
					wait(0.05)
					ree=ree+0.05
				end
				char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
				gettingeem = false
				swinging = false
				if goteem then
					wait(2)
					pcall(function()
						local sounn = Instance.new("Sound", goteem.Torso)
						local lipp = math.random(1, 3)
						if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
						if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
						if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
						sounn:Play()
					end)
					ragdollpart(goteem,"Head")
					for i,v in pairs(goteem:GetDescendants()) do
						if v:IsA('Weld') then v:Destroy() end
					end
					goteem = nil
				end
				trail:Destroy()
				at1:Destroy()
				at2:Destroy()
				lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				cor()
				lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
				rweld:Destroy()
				tweld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
			end)
			swinging = false
			gettingeem = false
			working = false
		end
		local function katanaE()
			working = true
			swinging = true
			SLESH = true
			pcall(function()
				local rweld = Instance.new("Weld", char["Right Arm"])
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				rweld.Part0 = char["Torso"]
				rweld.Part1 = char["Right Arm"]
				rweld.C0 = CFrame.new(1.5, 0, 0)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso

				char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100

				local at1 = Instance.new("Attachment", handle)
				local at2 = Instance.new("Attachment", handle)
				at1.Visible = false
				at1.Position = Vector3.new(5, 0, 0)
				at2.Visible = false
				at2.Position = Vector3.new(1, 0, 0)

				local trail = Instance.new("Trail", handle)
				trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
				trail.LightEmission = 0.25
				trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
				trail.Lifetime = 0.10
				trail.MinLength = 0.05
				trail.Attachment0 = at1
				trail.Attachment1 = at2
				local coru=coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
				end)
				coru()
				lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)

				wait(1)
				char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
				trail:Destroy()
				at1:Destroy()
				at2:Destroy()
				lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				cor()
				lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
				rweld:Destroy()
				tweld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
			end)
			swinging = false
			SLESH = false
			working = false
		end

		function begoneTHOUGHT()
			working = true
			pcall(function()
				local thott = Instance.new("Sound", char)
				thott.SoundId = "rbxassetid://949916584"
				thott.Volume = 1
				thott.TimePosition = 0.5
				thott.PlaybackSpeed = 1
				thott.EmitterSize = player.CameraMaxZoomDistance+1
				thott.MaxDistance = player.CameraMaxZoomDistance+1
				thott:Play()

				local rweld = Instance.new("Weld", char["Right Arm"])
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				rweld.Part0 = char["Torso"]
				rweld.Part1 = char["Right Arm"]
				rweld.C0 = CFrame.new(1.5, 0, 0)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso

				local coru=coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
				end)
				coru()
				lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)

				wait(0.5)
				local thote = Instance.new("Sound", char.Head)
				thote.SoundId = "rbxassetid://358498516"
				thote.Volume = 1
				thote:Play()



				local coru=coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
				end)
				coru()
				lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
				wait(0.04)
				local ree = Instance.new('Part',workspace)
				ree.Shape = Enum.PartType.Cylinder
				ree.CanCollide = false
				ree.Anchored = false
				ree.Size = Vector3.new(0.5,2,2)
				ree.TopSurface = Enum.SurfaceType.Smooth
				ree.BottomSurface = Enum.SurfaceType.Smooth
				ree.Transparency = 0.8
				ree.Material =Enum.Material.Neon
				ree.BrickColor = BrickColor.new('Toothpaste')
				ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
				ree:BreakJoints()
				local reee = Instance.new("Sound", ree)
				reee.SoundId = "rbxassetid://138677306"
				reee:Play()
				local heck = Instance.new('BodyVelocity',ree)
				heck.Velocity = ree.CFrame.rightVector*50
				heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
				local coru=coroutine.wrap(function()
					for i=1,21 do
						local cf = ree.CFrame
						ree.Size = ree.Size+Vector3.new(0,2,2)
						ree.CFrame = cf
						wait()
					end
					for i=1,4 do
						local cf = ree.CFrame
						ree.Size = ree.Size+Vector3.new(0,2,2)
						ree.CFrame = cf
						ree.Transparency = ree.Transparency + 0.05
						wait()
					end
					ree:Destroy()
				end)
				coru()
				ree.Touched:connect(function(hit)
					if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
						hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
						ragdollpart(hit.Parent,"Head")
					end
				end)
				wait(0.5)
				local coru=coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
				end)
				coru()
				lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)

				rweld:Destroy()
				tweld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
			end)
			working = false
		end

		function katanaswing()
			working = true
			pcall(function()
				local rweld = Instance.new("Weld", char["Right Arm"])
				local lweld = Instance.new("Weld", char["Left Arm"])
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				rweld.Part0 = char["Torso"]
				rweld.Part1 = char["Right Arm"]
				rweld.C0 = CFrame.new(1.5, 0, 0)
				lweld.Part0 = char.Torso
				lweld.Part1 = char["Left Arm"]
				lweld.C0 = CFrame.new(-1.5, 0, 0)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso

				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
				end)
				cor()
				lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
				wait(0.2)
				local at1 = Instance.new("Attachment", handle)
				local at2 = Instance.new("Attachment", handle)
				at1.Visible = false
				at1.Position = Vector3.new(5, 0, 0)
				at2.Visible = false
				at2.Position = Vector3.new(1, 0, 0)

				local trail = Instance.new("Trail", handle)
				trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
				trail.LightEmission = 0.25
				trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
				trail.Lifetime = 0.10
				trail.MinLength = 0.05
				trail.Attachment0 = at1
				trail.Attachment1 = at2

				swinging = true

				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
				end)
				cor()
				lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
				wait(0.2)
				swinging = false
				trail:Destroy()
				at1:Destroy()
				at2:Destroy()
				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				cor()
				lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
				rweld:Destroy()
				lweld:Destroy()
				tweld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
					local clone = leftclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Left Arm"]
					clone.Parent = char.Torso
				end
				if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
			end)
			working = false
		end

		function throw()
			working = true
			pcall(function()
				local rweld = char["Right Arm"]:FindFirstChild("Weld")
				local lweld = char["Left Arm"]:FindFirstChild("Weld")
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso
				local throwsound = Instance.new("Sound", char.Head)
				throwsound.SoundId = "rbxassetid://711753382"
				throwsound.PlaybackSpeed = 0.75

				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
				end)
				cor()
				cor2()
				grabweld:Remove()
				throwsound:Play()

				local throwvel = Instance.new("BodyThrust")
				throwvel.Force = Vector3.new(0, 3000, -2000)
				pcall(function()
					throwvel.Parent = grabbed.Torso
				end)
				pcall(function()
					throwvel.Parent = grabbed.UpperTorso
				end)

				lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
				wait(0.15)
				throwvel:Remove()
				local cor = coroutine.wrap(function()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				cor()
				cor2()
				lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				lweld:Remove()
				rweld:Remove()
				tweld:Remove()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
					local clone = leftclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Left Arm"]
					clone.Parent = char.Torso
				end
				if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
				local lolgrabbed = grabbed
				spawn(function()
					wait(2)
					unstun(lolgrabbed)
				end)
			end)
			grabbed = nil
			working = false
		end

		function whoosh(vroom)
			vroom.Parent = workspace
			vroom.Name = "Projectile"
			vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
			vroom.Anchored = true
			vroom.Velocity = Vector3.new(0,0,0)
			vroom.RotVelocity = Vector3.new(0,0,0)
			vroom.Anchored = false
			game:GetService('Debris'):AddItem(vroom,10)
			local flyy = Instance.new('BodyVelocity',vroom)
			flyy.Velocity = vroom.CFrame.rightVector*200
			local touched = false
			for i,v in pairs(vroom:GetChildren()) do
				if v:IsA('BasePart') then
					v.Touched:connect(function(hit)
						local pos = vroom.CFrame
						if touched == false then
							if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
								touched = true
								local before = hit.Anchored
								vroom.Anchored = true
								vroom.Velocity = Vector3.new(0,0,0)
								vroom.RotVelocity = Vector3.new(0,0,0)
								vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
								hit.Anchored = true
								flyy:Destroy()
								pcall(function()
									local weld = Instance.new('Weld',hit)
									weld.Part0 = hit
									weld.Part1 = vroom
									weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
									local ayybleed = Instance.new('Part',hit)
									ayybleed.Size = Vector3.new(0.2,0.2,0.2)
									ayybleed.BrickColor = BrickColor.new('Maroon')
									ayybleed.Material = Enum.Material.SmoothPlastic
									ayybleed.Name = "ayybleed"
									ayybleed.CanCollide = false
									ayybleed.Transparency = 1
									ayybleed.CFrame = hit.CFrame
									ayybleed:BreakJoints()
									local attachment1 = Instance.new('Attachment',ayybleed)
									local attachment0 = Instance.new('Attachment',hit)
									for i,v in pairs(vroom:GetChildren()) do
										if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
											v.Name = "REEEE"
										end
									end
									attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
									attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
									if attachment0 and attachment1 then
										local constraint = Instance.new("HingeConstraint")
										constraint.Attachment0 = attachment0
										constraint.Attachment1 = attachment1
										constraint.LimitsEnabled = true
										constraint.UpperAngle = 0
										constraint.LowerAngle = 0
										constraint.Parent = attachment0
									end
									local bleedBLEED= coroutine.wrap(function()
										bleed(ayybleed)
									end)
									bleedBLEED()
									if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
										game:GetService('Debris'):AddItem(ayybleed,7.5)
									end
								end)
								hit.Anchored = before
								vroom.Anchored = false
								vroom.CanCollide = true
								pcall(function()
									vroom:FindFirstChildOfClass('Trail'):Destroy()
								end)
								for i,v in pairs(vroom:GetChildren()) do
									if v:IsA('BasePart') then
										v.CanCollide = true
									end
								end
								if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
									pcall(function()
										hit.Parent.HumanoidRootPart:Destroy()
									end)
									pcall(function()
										ragdollpart(hit.Parent,"Left Arm")
										ragdollpart(hit.Parent,"Left Leg")
										ragdollpart(hit.Parent,"Right Arm")
										ragdollpart(hit.Parent,"Right Leg")
									end)
									pcall(function()
										ragdollpart(hit.Parent,"LeftUpperLeg")
										ragdollpart(hit.Parent,"RightUpperLeg")
										ragdollpart(hit.Parent,"LeftUpperArm")
										ragdollpart(hit.Parent,"RightUpperArm")
									end)
									spawn(function()
										wait(5)
										ragdollpart(hit.Parent,"Head")
									end)
								else
									pcall(function()
										ragdollpart(hit.Parent,hit.Name)
									end)
								end
							elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
								touched = true
								local before = hit.Anchored
								vroom.Anchored = true
								vroom.Velocity = Vector3.new(0,0,0)
								vroom.RotVelocity = Vector3.new(0,0,0)
								hit.Anchored = true
								flyy:Destroy()
								vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
								pcall(function()
									local weld = Instance.new('Weld',hit)
									weld.Part0 = hit
									weld.Part1 = vroom
									weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
								end)
								pcall(function()
									vroom:FindFirstChildOfClass('Trail'):Destroy()
								end)
								hit.Anchored = before
								vroom.Anchored = false
							end
						end
					end)
				end
			end
		end

		function fling()
			working = true
			pcall(function()
				local rweld = Instance.new("Weld", char["Right Arm"])
				local lweld = Instance.new("Weld", char["Left Arm"])
				rweld.Part0 = char["Torso"]
				rweld.Part1 = char["Right Arm"]
				rweld.C0 = CFrame.new(1.5, 0, 0)
				lweld.Part0 = char.Torso
				lweld.Part1 = char["Left Arm"]
				lweld.C0 = CFrame.new(-1.5, 0, 0)
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso

				local at1 = Instance.new("Attachment", handle)
				local at2 = Instance.new("Attachment", handle)
				at1.Visible = false
				at1.Position = Vector3.new(2, 0, 0)
				at2.Visible = false
				at2.Position = Vector3.new(-0.3, 0, 0)

				local trail = Instance.new("Trail", handle)
				trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
				trail.LightEmission = 0.25
				trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
				trail.Lifetime = 0.10
				trail.MinLength = 0.05
				trail.Attachment0 = at1
				trail.Attachment1 = at2

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
				end)
				cor()
				lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
				end)
				local cor3 = coroutine.wrap(function()
					lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
				end)
				cor()
				cor2()
				cor3()
				lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
				wait(0.2)

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
				end)
				cor()
				cor2()
				lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
				end)
				cor()
				cor2()
				whoosh(handle:Clone())
				for i, v in pairs(handle:GetChildren()) do
					if v:IsA("Part") then
						v.Transparency = 1
					end
				end
				handle.Transparency = 1
				trail:Remove()
				at1:Remove()
				at2:Remove()
				lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
				end)
				cor()
				cor2()
				lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
				wait(0.2)

				local cor = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
				end)
				cor()
				cor2()
				lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)

				for i, v in pairs(handle:GetChildren()) do
					if v:IsA("Part") then
						v.Transparency = 0
					end
				end
				handle.Transparency = 0
				hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)

				lweld:Remove()
				rweld:Remove()
				tweld:Remove()

				if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
				if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
					local clone = leftclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Left Arm"]
					clone.Parent = char.Torso
				end
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
			end)
			working = false
		end

		function kill()
			working = true
			pcall(function()
				local rweld = char["Right Arm"]:FindFirstChild("Weld")
				local lweld = char["Left Arm"]:FindFirstChild("Weld")
				local tweld = Instance.new("Weld", char.HumanoidRootPart)
				tweld.Part0 = char.HumanoidRootPart
				tweld.Part1 = char.Torso
				local killsound = Instance.new("Sound", grabbed.Head)
				killsound.SoundId = "rbxassetid://150315649"
				killsound.PlaybackSpeed = 1.2
				local killsoundac = Instance.new("Sound", grabbed.Head)
				killsoundac.SoundId = "rbxassetid://162194585"
				killsoundac.PlaybackSpeed = 1
				killsoundac.Volume = 1
				local throwsound = Instance.new("Sound", char.Head)
				throwsound.SoundId = "rbxassetid://711753382"
				throwsound.PlaybackSpeed = 0.75
				local chokesound = Instance.new("Sound", grabbed.Head)
				chokesound.SoundId = "rbxassetid://418658161"
				chokesound.TimePosition = 3
				chokesound.PlaybackSpeed = 1
				local bleedsound = Instance.new("Sound", grabbed.Head)
				bleedsound.SoundId = "rbxassetid://244502094"
				bleedsound.PlaybackSpeed = 1.5
				bleedsound.Volume = 1

				pitchun = math.random(9, 12)/10
				pitchdos = math.random(9, 13)/10

				killsound.PlaybackSpeed = pitchun
				killsoundac.PlaybackSpeed = pitchdos
				chokesound.PlaybackSpeed = pitchun

				pcall(function()
					grabbed.HumanoidRootPart:Destroy()
				end)

				lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
				wait(0.2)
				lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)

				killsound:Play()
				killsoundac:Play()
				chokesound:Play()
				bleedsound:Play()

				local ayybleed = Instance.new('Part',grabbed)
				ayybleed.Size = Vector3.new(0.2,0.2,0.2)
				ayybleed.BrickColor = BrickColor.new('Maroon')
				ayybleed.Material = Enum.Material.SmoothPlastic
				ayybleed.Name = "ayybleed"
				ayybleed.CanCollide = false
				ayybleed.Transparency = 0.5
				ayybleed.CFrame = grabbed.Head.CFrame
				ayybleed:BreakJoints()
				local attachment1 = Instance.new('Attachment',ayybleed)
				attachment1.Position = Vector3.new(-0.55,0,0)
				attachment1.Orientation = Vector3.new(90, 0, -90)
				local attachment0 = Instance.new('Attachment')
				pcall(function()
					attachment0.Parent = grabbed.Torso
				end)
				pcall(function()
					attachment0.Parent = grabbed.UpperTorso
				end)
				if attachment0 and attachment1 then
					local constraint = Instance.new("HingeConstraint")
					constraint.Attachment0 = attachment0
					constraint.Attachment1 = attachment1
					constraint.LimitsEnabled = true
					constraint.UpperAngle = 0
					constraint.LowerAngle = 0
					pcall(function()
						constraint.Parent = grabbed.Torso
					end)
					pcall(function()
						constraint.Parent = grabbed.UpperTorso
					end)
				end
				local bleedBLEED= coroutine.wrap(function()
					bleed(ayybleed)
				end)
				bleedBLEED()

				wait(0.2)

				local at1 = Instance.new("Attachment", handle)
				local at2 = Instance.new("Attachment", handle)
				at1.Visible = false
				at1.Position = Vector3.new(2, 0, 0)
				at2.Visible = false
				at2.Position = Vector3.new(-0.3, 0, 0)

				local trail = Instance.new("Trail", handle)
				trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
				trail.LightEmission = 0.25
				trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
				trail.Lifetime = 0.10
				trail.MinLength = 0.05
				trail.Attachment0 = at1
				trail.Attachment1 = at2

				lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
				lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
				local coru=coroutine.wrap(function()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
				end)
				coru()
				local cor = coroutine.wrap(function()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
				end)
				cor()
				grabweld:Remove()
				throwsound:Play()

				local throwvel = Instance.new("BodyThrust")
				throwvel.Force = Vector3.new(0, 3000, -1000)
				pcall(function()
					throwvel.Parent = grabbed.Torso
				end)
				pcall(function()
					throwvel.Parent = grabbed.UpperTorso
				end)

				trail:Remove()
				at1:Remove()
				at2:Remove()
				lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
				pcall(function()
					ragdollpart(grabbed,"Left Arm")
					ragdollpart(grabbed,"Left Leg")
					ragdollpart(grabbed,"Right Arm")
					ragdollpart(grabbed,"Right Leg")
				end)
				pcall(function()
					ragdollpart(grabbed,"LeftUpperLeg")
					ragdollpart(grabbed,"RightUpperLeg")
					ragdollpart(grabbed,"LeftUpperArm")
					ragdollpart(grabbed,"RightUpperArm")
				end)
				wait(0.15)
				throwvel:Remove()
				local cor = coroutine.wrap(function()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				local cor2 = coroutine.wrap(function()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
				end)
				cor()
				cor2()
				lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)

				lweld:Remove()
				rweld:Remove()
				tweld:Remove()

				if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
					local clone = torsoclone:Clone()
					clone.Part0 = char.HumanoidRootPart
					clone.Part1 = char.Torso
					clone.Parent = char.HumanoidRootPart
				end
				if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
					local clone = leftclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Left Arm"]
					clone.Parent = char.Torso
				end
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				local coru2=coroutine.wrap(function()
					local whyy = grabbed
					local continue = true
					local repeats = 0
					while continue == true do
						local ree = pcall(function()
							if repeats < 20 then
								whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
								repeats = repeats+1
								if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then continue = false end else continue = false end end) if ree == false then continue = false end if continue == true then wait(0.2) end end ragdollpart(whyy,"Head") end) coru2() throwsound:Remove() killsound:Remove() end) grabbed = nil working = false end function release() working = true pcall(function() unstun(grabbed) grabbed = nil grabweld:Destroy() removewelds(char["Right Arm"]) removewelds(char["Left Arm"]) local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function grab() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local spinnyshit = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07) end) spinnyshit() local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08) wait(0.15) grabbing = true local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08) at1:Remove() at2:Remove() trail:Remove() wait(0.3) grabbing = false if grabbed == nil then local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end mouse.KeyDown:connect(function(kkk) local key = kkk:lower() if usable and working == false then if key == "z" then if equipped == false then if firsttime then firsttime = false notify("Equipped || Press X or C to equip one of two weapons",true) else notify("Equipped") end equip() else notify("Unequipped") unequip() end elseif key == "x" then if blademode ~= "katana" and equipped == true then getrid(handle) if firsttime2 then firsttime2 = false notify("Katana mode enabled || Press Q, E, or click to perform an action",true) else notify("Katana mode enabled") end katanamode() elseif blademode == "katana" then getrid(handle) notify("Katana mode disabled") end elseif key == "v" then if blademode ~= "gun" and equipped == true then getrid(handle) if firsttime5 then firsttime5 = false notify("Gun mode enabled || Click to perform an action",true) else notify("Gun mode enabled") end gunmode() elseif blademode == "gun" then getrid(handle) notify("Gun mode disabled") end elseif key == "b" then if childlock == false then if blademode ~= "dildo" and equipped == true then getrid(handle) if firsttime4 then firsttime4 = false notify("Dildo mode enabled || Click to perform an action",true) else notify("Dildo mode enabled") end dildo() elseif blademode == "dildo" then notify("Dildo mode disabled") getrid(handle) end end elseif key == "c" then if blademode ~= "knife" and equipped == true then getrid(handle) if firsttime3 then firsttime3 = false notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true) else notify("Knife mode enabled") end knifemode() elseif blademode == "knife" then notify("Knife mode disabled") getrid(handle) end elseif key == "q" then if blademode == "katana" then notify() katanaQ() elseif blademode == "knife" then mode = "release" notify("Mode changed to "..mode) end elseif key == "e" then if blademode == "katana" then notify() katanaE() elseif blademode == "knife" then mode = "throw" notify("Mode changed to "..mode) end elseif key == "f" then if blademode == "handle" then notify([[BEGONE THOT]]) begoneTHOUGHT() elseif blademode == "knife" then mode = "kill" notify("Mode changed to "..mode) end elseif key == "t" then if blademode == "knife" then mode = "fling" notify("Mode changed to "..mode) end end end if key == "m" and sounding == false then --badass mode pcall(function() if badass.Playing == false then sounding = true for i,v in pairs(workspace:GetDescendants()) do if v:IsA('Sound') and v~=player.Character.Head.Badass then v:Stop() end end badass:Play() badass.Volume = 10 sounding = false else sounding = true for i=1,100 do badass.Volume = badass.Volume-0.1 wait() end badass.Volume = 0 badass:Stop() sounding = false end end) end if key == "r" then rag1 = true if rag1 == true and rag2 == true then oogabooga() end end if key == "g" then rag2 = true if rag1 == true and rag2 == true then oogabooga() end end end) mouse.KeyUp:connect(function(key) if key == "r" then rag1 = false end if key == "g" then rag2 = false end end) handle.ChildAdded:connect(function(child) if child:IsA('BasePart') then child.CanCollide = false if child.Name == "blade" then child.Touched:connect(function(hit) if blademode == "katana" and swinging then if gettingeem then if goteem == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
										local sounn = Instance.new("Sound", char.Torso)
										local lipp = math.random(1, 3)
										if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
										if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
										if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
										sounn:Play()
										goteem = hit.Parent
										pcall(function()
											goteem.HumanoidRootPart:Destroy()
										end)
										pcall(function()
											ragdollpart(goteem,"Right Arm")
											ragdollpart(goteem,"Right Leg")
											ragdollpart(goteem,"Left Arm")
											ragdollpart(goteem,"Left Leg")
										end)
										pcall(function()
											ragdollpart(goteem,"RightUpperArm")
											ragdollpart(goteem,"RightUpperLeg")
											ragdollpart(goteem,"LeftUpperArm")
											ragdollpart(goteem,"LeftUpperLeg")
										end)
										pcall(function()
											local weld = Instance.new('Weld',goteem.Torso)
											weld.Part0 = goteem.Torso
											weld.Part1 = handle
											weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
										end)
										pcall(function()
											local weld = Instance.new('Weld',goteem.UpperTorso)
											weld.Part0 = goteem.UpperTorso
											weld.Part1 = handle
											weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
										end)
										pcall(function()
											local thang = "Torso"
											if goteem:FindFirstChild('UpperTorso') then
												thang = "UpperTorso"
											end
											local ayybleed = Instance.new('Part',goteem)
											ayybleed.Size = Vector3.new(0.2,0.2,0.2)
											ayybleed.BrickColor = BrickColor.new('Maroon')
											ayybleed.Material = Enum.Material.SmoothPlastic
											ayybleed.Name = "ayybleed"
											ayybleed.CanCollide = false
											ayybleed.Transparency = 1
											ayybleed.CFrame = goteem[thang].CFrame
											ayybleed:BreakJoints()
											local attachment1 = Instance.new('Attachment',ayybleed)
											attachment1.Position = Vector3.new(0,0,0)
											attachment1.Orientation = Vector3.new(-90, 0, -90)
											local attachment0 = Instance.new('Attachment',goteem[thang])
											if attachment0 and attachment1 then
												local constraint = Instance.new("HingeConstraint")
												constraint.Attachment0 = attachment0
												constraint.Attachment1 = attachment1
												constraint.LimitsEnabled = true
												constraint.UpperAngle = 0
												constraint.LowerAngle = 0
												constraint.Parent = goteem
											end
											local bleedBLEED= coroutine.wrap(function()
												bleed(ayybleed)
											end)
											bleedBLEED()
										end)
									end
								end
							elseif SLESH then

								if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
									local sounn = Instance.new("Sound", char.Torso)
									local lipp = math.random(1, 3)
									if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
									if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
									if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
									sounn:Play()
									ragdollpart(hit.Parent,hit.Name,false)
								end
							else
								if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
									local sounn = Instance.new("Sound", char.Torso)
									local lipp = math.random(1, 3)
									if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
									if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
									if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
									sounn:Play()
									swinging = false
									ragdollpart(hit.Parent,"Head",true,false)
								end
							end
						elseif blademode == "knife" then
							if grabbing == true and grabbed == nil then
								if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
									grabbed = hit.Parent

									stun(grabbed)

									local grabwelds = Instance.new("Weld", char.Torso)
									grabwelds.Part0 = char.Torso
									pcall(function()
										grabwelds.Part1 = grabbed.Torso
									end)
									pcall(function()
										grabwelds.Part1 = grabbed.UpperTorso
									end)
									grabwelds.C0 = CFrame.new(-0.45, 0, -1)
									grabweld = grabwelds
								end
							end
						end
					end)
				end
			elseif child:IsA("Model") then
				child.ChildAdded:connect(function(dildotip)
					if dildotip:IsA('BasePart') then
						dildotip.Touched:connect(function(hit)
							if MOAN == true then
								if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
									local sound = Instance.new('Sound',hit.Parent.Head)
									sound.SoundId = 'rbxassetid://959679286'
									sound.Volume = 5
									sound:Play()
									local sound3 = Instance.new("Sound",hit.Parent.Head)
									sound3.Volume = 5.5
									sound3.SoundId = "rbxassetid://702631545"
									sound3:Play()
									pcall(function()
										for i,v in pairs(hit.Parent.Head:GetChildren()) do
											if v:IsA('Decal') then v:Destroy() end
										end
									end)
									pcall(function()
										local ree=Instance.new('Decal',hit.Parent.Head)		
										ree.Name = "face"
										ree.Texture = "rbxassetid://996521543"
									end)
									MOAN = false
									aidsificating = hit.Parent
									for i, v in pairs(handle["pink toy"]:GetChildren()) do
										if v:IsA("Part") then
											v:FindFirstChild("ParticleEmitter"):Destroy()
										end
									end
								end
							end
						end)
					end
				end)
			end
		end)

		mouse.Button1Down:connect(function(jew)
			if usable and working == false and equipped then
				if blademode == "katana" then
					notify()
					katanaswing()
				elseif blademode == "knife" then
					notify()
					if grabbed == nil then
						if mode == "fling" then
							fling()
						else
							grab()
						end
					elseif grabbed ~= nil then
						if mode == "kill" then
							kill()
						elseif mode == "throw" then
							throw()
						elseif mode == "release" then
							release()
						end
					end
				elseif blademode == "dildo" then
					raep()
				end
			end
		end)

	end
	spawned()

	player.CharacterAdded:connect(function()
		spawned()
	end)
	local avgs = {}

	game:GetService('RunService').Heartbeat:connect(function(step)
		local ofps = math.floor((60/(step*60))*10)/10
		if #avgs > 100 then
			table.remove(avgs,1)
		end
		table.insert(avgs,#avgs+1,ofps)
		local fpsa = 0
		for i,v in pairs(avgs) do
			fpsa = fpsa+v
		end
		fpsa = math.floor(fpsa/#avgs)
		fps.Text = 'FPS: '..tostring(fpsa)
	end)

	while true do
		for i,v in pairs(rekt) do
			if v.Parent ~= nil then
				if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
					for a,c in pairs(v:GetChildren()) do
						if c:IsA('Tool') then
							c.ManualActivationOnly = true
							wait()
							if game:GetService('Players'):GetPlayerFromCharacter(v) then
								c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
								c.ManualActivationOnly = false
							end
						end
					end
					v:FindFirstChildOfClass('Humanoid').PlatformStand = true
					v:FindFirstChildOfClass('Humanoid').Sit = false
					v:FindFirstChildOfClass('Humanoid').JumpPower = 0
					v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
					v:FindFirstChildOfClass('Humanoid').Name = "hecc"
				else
					table.remove(rekt,i)
				end
			else
				table.remove(rekt,i)
			end
		end
		wait()
	end
end)

c00lguilel.Name = "c00l gui lel"
c00lguilel.Parent = ScreenGui
c00lguilel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
c00lguilel.BorderColor3 = Color3.fromRGB(0, 0, 0)
c00lguilel.BorderSizePixel = 0
c00lguilel.Position = UDim2.new(0.688995242, 0, 0.279527545, 0)
c00lguilel.Size = UDim2.new(0, 132, 0, 33)
c00lguilel.Font = Enum.Font.SourceSans
c00lguilel.Text = "c00lgui lel"
c00lguilel.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lguilel.TextSize = 14.000
c00lguilel.MouseButton1Down:connect(function()
	loadstring(game:GetObjects("rbxassetid://11801763945")[1].Source)()
end)
thomaslel.Name = "thomas lel"
thomaslel.Parent = ScreenGui
thomaslel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
thomaslel.BorderColor3 = Color3.fromRGB(0, 0, 0)
thomaslel.BorderSizePixel = 0
thomaslel.Position = UDim2.new(0.720893145, 0, 0.562992156, 0)
thomaslel.Size = UDim2.new(0, 158, 0, 28)
thomaslel.Font = Enum.Font.SourceSans
thomaslel.Text = "thomas the dank engine"
thomaslel.TextColor3 = Color3.fromRGB(0, 0, 0)
thomaslel.TextSize = 14.000
thomaslel.MouseButton1Down:connect(function()
	-- ty krystalburger
--[[
    Thomas The Dank Engine:
                            By: KrystalTeam
                            Features: Being a dank engine that kill people
                            Version: 1.0.0.2
--]]

	local p = game.Players.LocalPlayer.Character

	local weld = Instance.new("Weld",p.Humanoid.Torso)
	weld.Part0 = p.Humanoid.Torso

	local train = Instance.new("Part",p.Humanoid.Torso)
	train.Anchored = true
	train.CanCollide = false
	train.Size = Vector3.new(3,2,6)
	train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
	weld.Part1 = train
	weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
	train.Anchored = false
	local TrainMesh = Instance.new("SpecialMesh",train)
	TrainMesh.MeshType = Enum.MeshType.FileMesh
	TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
	TrainMesh.MeshId = "rbxassetid://431017802"
	TrainMesh.TextureId = "rbxassetid://431017809"


	local weld2 = Instance.new("Weld",p.Humanoid.Torso)
	weld2.Part0 = p.Humanoid.Torso
	local Smoke = Instance.new("Part",p.Humanoid.Torso)
	Smoke.Anchored = true
	Smoke.CanCollide = false
	Smoke.Size = Vector3.new(1,1,1)
	Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
	weld2.Part1 = Smoke
	weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
	Smoke.Anchored = false
	Smoke.Transparency = 1;

	local Particle = Instance.new("ParticleEmitter",Smoke)
	Particle.Rate = 50;
	Particle.Speed = NumberRange.new(30,60);
	Particle.VelocitySpread = 4;
	Particle.Texture = "rbxassetid://133619974"

	local Light = Instance.new("SpotLight",train)
	Light.Angle = 45;
	Light.Brightness = 100;
	Light.Face = Enum.NormalId.Back;
	Light.Range = 30;

	p.Humanoid.WalkSpeed = 20;


	for i,v in pairs(p:GetChildren()) do
		if v:IsA("Part") then
			v.Transparency = 1;
		elseif v:IsA("Hat") then
			v:Destroy()
		elseif v:IsA("Model") then
			v:Destroy()
		end
	end

	local function SFX(id) local s=Instance.new("Sound",p.Humanoid.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
	train.Touched:connect(function(p)
		if p.Parent then
			if p.Parent:IsA("Model") then
				if game.Players:FindFirstChild(p.Parent.Name) then
					if p.Parent.Name ~= game.Players.LocalPlayer.Name then
						game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
						local Whistle = SFX(604650009)
						Whistle:Play()
					end
				end
			end
		end
	end)
	local sound   = Instance.new("Sound")
	sound.SoundId = "http://www.roblox.com/asset/?id=198482531" --Change the last numbers of the link to the id of your audio.
	sound.Parent  = game.Workspace
	sound.Volume  = 200
	sound.Looped  = true
	sound:play()
	repeat wait() until game.Players.LocalPlayer
	local Mouse = game.Players.LocalPlayer:GetMouse()
	local Plr = game.Players.LocalPlayer
	Plr.Character.Humanoid.MaxHealth = math.huge 
	Plr.Character.Humanoid.WalkSpeed = 100
end)
decalspam.Name = "decal spam"
decalspam.Parent = ScreenGui
decalspam.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
decalspam.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalspam.BorderSizePixel = 0
decalspam.Position = UDim2.new(0.688995242, 0, 0.360236228, 0)
decalspam.Size = UDim2.new(0, 133, 0, 30)
decalspam.Font = Enum.Font.SourceSans
decalspam.Text = "decal spam lel"
decalspam.TextColor3 = Color3.fromRGB(0, 0, 0)
decalspam.TextSize = 14.000
decalspam.MouseButton1Down:connect(function()
	-- DECAL SPAM SCRIPT. CHANGE THIS TO THE DECAL ID YOU WANT TO BE SPAMMED.

	local ID = 16427960218

	-- IF YOU WANT THE SKYBOX TO BE SPAMMED AS WELL, TURN THIS TO TRUE.

	local Skybox = false

	-- FINALLY, IF YOU WANT PARTICLES TO BE SPAMMED, TURN THIS TO TRUE.

	local particle = false

	-- DO NOT CHANGE BELOW. UNLESS YOU KNOW WHAT YOU'RE DOING.

	for i,v in pairs (game.Workspace:GetChildren()) do
		if v:IsA("Part") then
			local decal1 =Instance.new("Decal")
			local decal2 =Instance.new("Decal")
			local decal3 =Instance.new("Decal")
			local decal4 =Instance.new("Decal")
			local decal5 =Instance.new("Decal")
			local decal6 =Instance.new("Decal")
			decal1.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal2.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal3.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal4.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal5.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal6.Texture = "http://www.roblox.com/asset/?id=" ..ID
			decal1.Parent = v
			decal2.Parent = v
			decal3.Parent = v
			decal4.Parent = v
			decal5.Parent = v
			decal6.Parent = v
			decal1.Face = "Front"
			decal2.Face = "Top"
			decal3.Face = "Left"
			decal4.Face = "Right"
			decal5.Face = "Bottom"
			decal6.Face = "Back"
		end
	end
	for i,v in pairs (game.Workspace:GetChildren()) do
		if v:IsA("Model") then
			for i,z in pairs (v:GetChildren()) do
				if z:IsA("Part") then
					local decal7 =Instance.new("Decal")
					local decal8 =Instance.new("Decal")
					local decal9 =Instance.new("Decal")
					local decal10 =Instance.new("Decal")
					local decal11 =Instance.new("Decal")
					local decal12 =Instance.new("Decal")
					decal7.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal8.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal9.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal10.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal11.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal12.Texture = "http://www.roblox.com/asset/?id=" ..ID
					decal7.Parent = z
					decal8.Parent = z
					decal9.Parent = z
					decal10.Parent = z
					decal11.Parent = z
					decal12.Parent = z
					decal7.Face = "Front"
					decal8.Face = "Top"
					decal9.Face = "Left"
					decal10.Face = "Right"
					decal11.Face = "Bottom"
					decal12.Face = "Back"
				end
			end
		end
	end	


end)
TextLabel.Parent = ScreenGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.688995242, 0, 0.61811024, 0)
TextLabel.Size = UDim2.new(0, 185, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "made by tehpwnzerlolz"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.