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Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

 

    1. Launch Roblox and join your desired game.
    2. Click the “Copy” button to duplicate the script code.
    3. Paste the script code into your preferred Roblox executor.
  1. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Gui to Lua
-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local skyboxlel = Instance.new("TextButton")
local knifelel = Instance.new("TextButton")
local c00lguilel = Instance.new("TextButton")
local thomaslel = Instance.new("TextButton")
local decalspam = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
local particlez = Instance.new("TextButton")
local k00pkidd = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.688995242, 0, 0.261811018, 0)
Frame.Size = UDim2.new(0, 185, 0, 188)

skyboxlel.Name = "skybox lel"
skyboxlel.Parent = ScreenGui
skyboxlel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
skyboxlel.BorderColor3 = Color3.fromRGB(0, 0, 0)
skyboxlel.BorderSizePixel = 0
skyboxlel.Position = UDim2.new(0.783094108, 0, 0.407480329, 0)
skyboxlel.Size = UDim2.new(0, 119, 0, 40)
skyboxlel.Font = Enum.Font.SourceSans
skyboxlel.Text = "skybox"
skyboxlel.TextColor3 = Color3.fromRGB(0, 0, 0)
skyboxlel.TextSize = 14.000
skyboxlel.MouseButton1Down:connect(function()
	sky = Instance.new("Sky",game:GetService("Lighting"))
	sky.SkyboxBk = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxFt = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxLf = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxRt = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxUp = "http://www.roblox.com/asset/?id=16427960218"
	sky.SkyboxDn = "http://www.roblox.com/asset/?id=16427960218"

knifelel.Name = "knife lel"
knifelel.Parent = ScreenGui
knifelel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knifelel.BorderColor3 = Color3.fromRGB(0, 0, 0)
knifelel.BorderSizePixel = 0
knifelel.Position = UDim2.new(0.744816601, 0, 0.498031497, 0)
knifelel.Size = UDim2.new(0, 114, 0, 26)
knifelel.Font = Enum.Font.SourceSans
knifelel.Text = "grab knife lel"
knifelel.TextColor3 = Color3.fromRGB(0, 0, 0)
knifelel.TextSize = 14.000
	knifelel.MouseButton1Down:connect(function()
	--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
		local player = game:GetService('Players').LocalPlayer
		local rightclone = Instance.new('Motor6D')
		rightclone.Name = "Right Shoulder"
		rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		local leftclone = Instance.new('Motor6D')
		leftclone.Name = "Left Shoulder"
		leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		local leftlegclone = Instance.new('Motor6D')
		leftlegclone.Name = "Left Hip"
		leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
		local rightlegclone = Instance.new('Motor6D')
		rightlegclone.Name = "Right Hip"
		rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
		local torsoclone = Instance.new('Motor6D')
		torsoclone.Name = "RootJoint"
		torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
		torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
		local mouse = player:GetMouse()
		local rag1 = false
		local rag2 = false
		local firsttime = true
		local firsttime2 = true
		local firsttime3 = true
		local firsttime4 = true
		local firsttime5 = true
		local childlock = false
		local math1 = math.random(1,5)
		math1 = math1+(math.random(0,9)/10)
		local math2 = math.random(1,15)
		math2 = math2+(math.random(0,9)/10)
		local math3 = math.random(1,10)
		math3 = math3+(math.random(0,9)/10)
		local math4 = math.random(5,100)
		math4 = math4+(math.random(0,9)/10)
		local answer = (math4+(math1*math3))/(math1*math2)
		answer = math.floor((answer*10)+0.5)
		answer = answer/10
		print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
The fans understand this stuff;
they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
As a consequence people who dislike Rick and Morty truly ARE idiots-
of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
What fools... how I pity them.
And yes by the way, I DO have a Rick and Morty tattoo.
And no, you cannot see it.
It's for the ladies' eyes only-
And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
		local rekt = {}

		-- Objects

		local MainGUI = Instance.new("ScreenGui")
		local Customize = Instance.new("TextButton")
		local Frame = Instance.new("Frame")
		local TextLabel = Instance.new("TextLabel")
		local Frame_2 = Instance.new("Frame")
		local Frame_3 = Instance.new("Frame")
		local ImageLabel = Instance.new("ImageLabel")
		local R = Instance.new("TextBox")
		local G = Instance.new("TextBox")
		local B = Instance.new("TextBox")
		local TextLabel_2 = Instance.new("TextLabel")
		local TextLabel_3 = Instance.new("TextLabel")
		local TextLabel_4 = Instance.new("TextLabel")
		local Slider = Instance.new("Frame")
		local Slidee = Instance.new("ImageButton")
		local ChildLock = Instance.new("Frame")
		local TextLabel_5 = Instance.new("TextLabel")
		local mathz = Instance.new("TextLabel")
		local TextBox = Instance.new("TextBox")
		local Black = Instance.new('Frame')
		local fps = Instance.new('TextLabel')

		-- Properties

		MainGUI.Name = "MainGUI"
		MainGUI.ResetOnSpawn = false
		pcall(function()
			MainGUI.Parent = player.PlayerGui
		end)
		pcall(function()
			MainGUI.Parent = game.CoreGui
			game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
			game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
		end)


		Customize.Name = "Customize"
		Customize.Parent = MainGUI
		Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
		Customize.BorderSizePixel = 0
		Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
		Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
		Customize.Font = Enum.Font.SourceSans
		Customize.FontSize = Enum.FontSize.Size14
		Customize.Text = "Customize V4"
		Customize.TextColor3 = Color3.new(1, 1, 1)
		Customize.TextScaled = true
		Customize.TextSize = 14
		Customize.TextWrapped = true

		Frame.Parent = Customize
		Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
		Frame.BorderSizePixel = 0
		Frame.Position = UDim2.new(0, 0, 1, 0)
		Frame.Size = UDim2.new(1, 0, 6.5, 0)

		TextLabel.Parent = Frame
		TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
		TextLabel.BackgroundTransparency = 1
		TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
		TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
		TextLabel.Font = Enum.Font.SourceSansLight
		TextLabel.FontSize = Enum.FontSize.Size14
		TextLabel.Text = "Blood Color: [255, 255, 255]"
		TextLabel.TextColor3 = Color3.new(1, 1, 1)
		TextLabel.TextScaled = true
		TextLabel.TextSize = 14
		TextLabel.TextWrapped = true
		TextLabel.TextXAlignment = Enum.TextXAlignment.Right

		Frame_2.Parent = TextLabel
		Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
		Frame_2.BorderSizePixel = 0
		Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
		Frame_2.Size = UDim2.new(1, 0, 1, 0)
		Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY

		Frame_3.Parent = Frame
		Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
		Frame_3.BackgroundTransparency = 1
		Frame_3.BorderSizePixel = 0
		Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
		Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
		Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY

		ImageLabel.Parent = Frame_3
		ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
		ImageLabel.BackgroundTransparency = 1
		ImageLabel.Size = UDim2.new(1, 0, 1, 0)
		ImageLabel.Image = "rbxassetid://328298876"

		R.Name = "R"
		R.Parent = Frame_3
		R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
		R.BorderSizePixel = 0
		R.Position = UDim2.new(1.39999998, 0, 0, 0)
		R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
		R.Font = Enum.Font.SourceSans
		R.FontSize = Enum.FontSize.Size14
		R.Text = "Input"
		R.TextColor3 = Color3.new(1, 1, 1)
		R.TextScaled = true
		R.TextSize = 14
		R.TextWrapped = true
		R.TextXAlignment = Enum.TextXAlignment.Left

		G.Name = "G"
		G.Parent = Frame_3
		G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
		G.BorderSizePixel = 0
		G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
		G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
		G.Font = Enum.Font.SourceSans
		G.FontSize = Enum.FontSize.Size14
		G.Text = "Input"
		G.TextColor3 = Color3.new(1, 1, 1)
		G.TextScaled = true
		G.TextSize = 14
		G.TextWrapped = true
		G.TextXAlignment = Enum.TextXAlignment.Left

		B.Name = "B"
		B.Parent = Frame_3
		B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
		B.BorderSizePixel = 0
		B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
		B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
		B.Font = Enum.Font.SourceSans
		B.FontSize = Enum.FontSize.Size14
		B.Text = "Input"
		B.TextColor3 = Color3.new(1, 1, 1)
		B.TextScaled = true
		B.TextSize = 14
		B.TextWrapped = true
		B.TextXAlignment = Enum.TextXAlignment.Left

		TextLabel_2.Parent = Frame_3
		TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
		TextLabel_2.BackgroundTransparency = 1
		TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
		TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
		TextLabel_2.Font = Enum.Font.SourceSansLight
		TextLabel_2.FontSize = Enum.FontSize.Size14
		TextLabel_2.Text = "R"
		TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
		TextLabel_2.TextScaled = true
		TextLabel_2.TextSize = 14
		TextLabel_2.TextWrapped = true

		TextLabel_3.Parent = Frame_3
		TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
		TextLabel_3.BackgroundTransparency = 1
		TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
		TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
		TextLabel_3.Font = Enum.Font.SourceSansLight
		TextLabel_3.FontSize = Enum.FontSize.Size14
		TextLabel_3.Text = "G"
		TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
		TextLabel_3.TextScaled = true
		TextLabel_3.TextSize = 14
		TextLabel_3.TextWrapped = true

		TextLabel_4.Parent = Frame_3
		TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
		TextLabel_4.BackgroundTransparency = 1
		TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
		TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
		TextLabel_4.Font = Enum.Font.SourceSansLight
		TextLabel_4.FontSize = Enum.FontSize.Size14
		TextLabel_4.Text = "B"
		TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
		TextLabel_4.TextScaled = true
		TextLabel_4.TextSize = 14
		TextLabel_4.TextWrapped = true

		Slider.Name = "Slider"
		Slider.Parent = Frame
		Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
		Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
		Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)

		Slidee.Name = "Slidee"
		Slidee.Parent = Slider
		Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
		Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
		Slidee.BorderSizePixel = 0
		Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
		Slidee.ImageTransparency = 1

		ChildLock.Name = "ChildLock"
		ChildLock.Parent = Frame
		ChildLock.Active = true
		ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
		ChildLock.BackgroundTransparency = 0.60000002384186
		ChildLock.BorderSizePixel = 0
		ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
		ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
		ChildLock.ZIndex = 2

		TextLabel_5.Parent = ChildLock
		TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
		TextLabel_5.BackgroundTransparency = 1
		TextLabel_5.BorderSizePixel = 0
		TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
		TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
		TextLabel_5.ZIndex = 3
		TextLabel_5.Font = Enum.Font.SourceSans
		TextLabel_5.FontSize = Enum.FontSize.Size14
		TextLabel_5.Text = "do this math to disable child lock"
		TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
		TextLabel_5.TextScaled = true
		TextLabel_5.TextSize = 14
		TextLabel_5.TextWrapped = true

		mathz.Name = "mathz"
		mathz.Parent = ChildLock
		mathz.BackgroundColor3 = Color3.new(1, 1, 1)
		mathz.BackgroundTransparency = 1
		mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
		mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
		mathz.ZIndex = 3
		mathz.Font = Enum.Font.SourceSans
		mathz.FontSize = Enum.FontSize.Size14
		mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
		mathz.TextColor3 = Color3.new(1, 1, 1)
		mathz.TextScaled = true
		mathz.TextSize = 14
		mathz.TextWrapped = true

		fps.Name = "fps"
		fps.Parent = Frame
		fps.BackgroundColor3 = Color3.new(1, 1, 1)
		fps.BackgroundTransparency = 1
		fps.Size = UDim2.new(0.75, 0, 0.05, 0)
		fps.ZIndex = 3
		fps.Font = Enum.Font.SourceSansLight
		fps.FontSize = Enum.FontSize.Size14
		fps.Text = "FPS: N/A"
		fps.TextColor3 = Color3.new(1, 1, 1)
		fps.TextScaled = true
		fps.TextSize = 14
		fps.TextWrapped = true
		fps.TextXAlignment = Enum.TextXAlignment.Left

		TextBox.Parent = ChildLock
		TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
		TextBox.BorderSizePixel = 0
		TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
		TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
		TextBox.ZIndex = 3
		TextBox.Font = Enum.Font.SourceSans
		TextBox.FontSize = Enum.FontSize.Size14
		TextBox.Text = "Answer (rounded to nearest tenth)"
		TextBox.TextColor3 = Color3.new(1, 1, 1)
		TextBox.TextScaled = true
		TextBox.TextSize = 14
		TextBox.TextWrapped = true
		TextBox.TextXAlignment = Enum.TextXAlignment.Left

		Black.Size = UDim2.new(1,0,1,0)
		Black.BackgroundTransparency = 1
		Black.BorderSizePixel = 0
		Black.BackgroundColor3 = Color3.new(0,0,0)
		Black.Parent = Frame_3

		TextBox.FocusLost:connect(function()
			if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
				ChildLock:Destroy()
				childlock = false
				notify("Child lock disabled, press B to enable dildo mode.",true)
			end
		end)

		local mousedown = false
		mouse.Button1Down:connect(function()
			mousedown = true
		end)
		mouse.Button1Up:connect(function()
			mousedown = false
			slidee = false
		end)

		Slidee.MouseButton1Down:connect(function()
			slidee = true
		end)
		Slidee.MouseButton1Up:connect(function()
			slidee = false
		end)

		mouse.Move:connect(function()
			if mousedown then
				if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
					local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
					local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
					local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
					Frame_2.BackgroundColor3 = newcolor
					TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
				end
			end
			if slidee then
				local ree = mouse.X
				if ree < Slider.AbsolutePosition.X then ree = Slider.AbsolutePosition.X elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
					ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
				end
				Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
				Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
			end
		end)

		R.FocusLost:connect(function()
			if R.Text ~= "Input" then
				if tonumber(R.Text) then
					if tonumber(R.Text) > 255 then
						R.Text = "255"
					end
					local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
					Frame_2.BackgroundColor3 = newcolor
					TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
					R.Text = "Input"
				end
			end
		end)
		G.FocusLost:connect(function()
			if G.Text ~= "Input" then
				if tonumber(G.Text) then
					if tonumber(G.Text) > 255 then
						G.Text = "255"
					end
					local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
					Frame_2.BackgroundColor3 = newcolor
					TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
					G.Text = "Input"
				end
			end
		end)
		B.FocusLost:connect(function()
			if B.Text ~= "Input" then
				if tonumber(B.Text) then
					if tonumber(B.Text) > 255 then
						B.Text = "255"
					end
					local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
					Frame_2.BackgroundColor3 = newcolor
					TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
					B.Text = "Input"
				end
			end
		end)

		local open = false
		local opening = false
		Customize.MouseButton1Click:connect(function()
			if opening == false then
				if open == false then
					open = true
					opening = true
					Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
					wait(1)
					opening = false
				else
					open = false
					opening = true
					Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
					wait(1)
					opening = false
				end
			end
		end)

		Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)

		function removewelds(part)
			for i,v in pairs(part:GetChildren()) do
				if v:IsA('Weld') then v:Destroy() end
			end
		end

		function notify(msg,remove)
			local coru= coroutine.wrap(function()
				for i,v in pairs(MainGUI:GetChildren()) do
					if v:IsA('TextLabel') then v:Destroy() end
				end
				if msg then
					local TextLabel = Instance.new("TextLabel")
					local Frame = Instance.new("Frame")

					-- Properties

					TextLabel.Parent = MainGUI
					TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
					TextLabel.BorderSizePixel = 0
					TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
					TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
					TextLabel.Font = Enum.Font.SourceSans
					TextLabel.FontSize = Enum.FontSize.Size60
					TextLabel.TextColor3 = Color3.new(1, 1, 1)
					TextLabel.TextSize = 50
					TextLabel.Transparency = 1
					TextLabel.TextScaled = true
					TextLabel.TextYAlignment = Enum.TextYAlignment.Top
					TextLabel.Text = ""
					TextLabel.TextXAlignment = Enum.TextXAlignment.Left

					Frame.Parent = TextLabel
					Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
					Frame.BorderSizePixel = 0
					Frame.Transparency = 1
					Frame.Position = UDim2.new(0, 0, 1,0)
					Frame.Size = UDim2.new(1, 0, 0, 5)
					for i=1,10 do
						TextLabel.Transparency = TextLabel.Transparency-0.1
						TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
						Frame.Transparency = Frame.Transparency-0.1
						wait()
					end
					for i=1,#msg do
						TextLabel.Text = string.sub(msg,1,i)
						wait()
					end
					wait(1)
					if remove ~= true then
						for i=1,10 do
							TextLabel.Transparency = TextLabel.Transparency+0.1
							TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
							Frame.Transparency = Frame.Transparency+0.1
							wait()
						end
						TextLabel:Destroy()
					end
				end
			end)
			coru()
		end
		if workspace.FilteringEnabled == false then
			if workspace:PGSIsEnabled() then
				notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
			else
				notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
			end
		else
			notify('LOL this game has filtering enabled so it literally wont work here')
		end

		local handProperties = {
			{"LimitsEnabled", true};
			{"UpperAngle",0};
			{"LowerAngle",0};
		}
		local shinProperties = {
			{"LimitsEnabled", true};
			{"UpperAngle", 0};
			{"LowerAngle", -75};
		}
		local footProperties = {
			{"LimitsEnabled", true};
			{"UpperAngle", 15};
			{"LowerAngle", -45};
		}

		function bleed(frick,OwO)
			while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
				local reeee = coroutine.wrap(function()
					local thing = Instance.new('Part',workspace)
					thing.Size = Vector3.new(0.2,0.2,0.2)
					thing.CFrame = frick.CFrame
					thing.Transparency = 1
					thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
					thing.Material = Enum.Material.SmoothPlastic
					thing.Name = "Blood"
					thing.CanCollide =false
					thing:BreakJoints()
					local rawrxd = Instance.new('BodyForce',thing)
					rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
					local coru = coroutine.wrap(function()
						wait(0.01)
						rawrxd:Destroy()
					end)
					coru()
					local ree = Instance.new('ParticleEmitter',thing)
					if OwO ~= true then
						ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
					else
						ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
					end
					ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
					ree.Texture = 'rbxassetid://867743272'
					ree.Lifetime = NumberRange.new(0.4)
					ree.Rate = 50
					ree.LockedToPart = true
					ree.Speed = NumberRange.new(0, 2)  

					thing.Touched:connect(function(tou)
						if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
							local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
							local Point1 = pos-Vector3.new(0.01,0.01,0.01)
							local Point2 = pos+Vector3.new(0.01,0.01,0.01)
							local Region = Region3.new(Point1,Point2)
							for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
								if Part.Name == "BloodPuddle" then
									tou = Part
								end
							end
							thing:Destroy()
							if tou.Name == "BloodPuddle" then
								if tou.Size.X < 1 then pcall(function() tou.Sound:Play() end) end local reee = tou.CFrame if tou.Transparency > -0.2 then
									tou.Transparency = tou.Transparency -0.1
								end
								if tou.Size.X < 5 then
									tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
									tou.CFrame = reee
								end
							elseif tou.CanCollide == true then
								local bloodlol = Instance.new('Part',workspace)
								local sound = Instance.new('Sound',bloodlol)
								sound.SoundId = 'rbxassetid://685857471'
								sound.Volume = 0.025
								sound:Play()
								bloodlol.Size=Vector3.new(1,0.2,1)
								bloodlol.Name = "BloodPuddle"
								bloodlol.Anchored = true
								bloodlol.CanCollide = false
								bloodlol.Material = Enum.Material.SmoothPlastic
								if OwO ~= true then
									bloodlol.Color = Frame_2.BackgroundColor3
								else
									bloodlol.Color = Color3.new(1,1,1)
								end
								local cyl = Instance.new('CylinderMesh',bloodlol)
								cyl.Scale = Vector3.new(1,0.1,1)
								bloodlol.CFrame = CFrame.new(pos)
								local coru=coroutine.wrap(function()
									while bloodlol.Parent ~= nil do
										if bloodlol.Transparency < 1 then bloodlol.Transparency = bloodlol.Transparency+0.05 else bloodlol:Destroy() end wait(0.1) end end) coru() end end end) local coru = coroutine.wrap(function() wait(1) thing:Destroy() end) coru() end) reeee() wait() end end function stun(char) local found = false pcall(function() char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics) end) for i,v in pairs(rekt) do if v == char then found = true end end if found == false then table.insert(rekt,char) end end function unstun(char) for i,v in pairs(rekt) do if v == char then if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
						v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
						v:FindFirstChildOfClass('Humanoid').PlatformStand = false
						v:FindFirstChildOfClass('Humanoid').Sit = false
						v:FindFirstChildOfClass('Humanoid').Jump = true
						v:FindFirstChildOfClass('Humanoid').JumpPower = 50
						v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
						v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
					end
					table.remove(rekt,i)
				end
			end
		end

		function recurse(root,callback,i)
			i= i or 0
			for _,v in pairs(root:GetChildren()) do
				i = i + 1
				callback(i,v)

				if #v:GetChildren() > 0 then
					i = recurse(v,callback,i)
				end
			end

			return i
		end

		function ragdollJoint(character, part0, part1, attachmentName, className, properties)
			if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
				if character:FindFirstChild('HumanoidRootPart')then
					character.HumanoidRootPart.CanCollide = false
				end
				for i,v in pairs(character:GetChildren()) do
					if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
						v.Size = Vector3.new(1,1,1)
					end
				end
				recurse(character, function(_,v)
					if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
						v.Axis = Vector3.new(0, 1, 0)
						v.SecondaryAxis = Vector3.new(0, 0, 1)
						v.Rotation = Vector3.new(0, 0, 0)
					end
				end)
				if part1:FindFirstChildOfClass('Motor6D') then
					part1:FindFirstChildOfClass('Motor6D'):Destroy()
				end
				if attachmentName ~= "NeckAttachment" then
					attachmentName = attachmentName.."RigAttachment"
				end
				local constraint = Instance.new(className.."Constraint")
				constraint.Attachment0 = part0:FindFirstChild(attachmentName)
				constraint.Attachment1 = part1:FindFirstChild(attachmentName)
				constraint.Name = "RagdollConstraint"..part1.Name
				if character:FindFirstChildOfClass('Humanoid').Health > 0 then
					local collidepart = Instance.new('Part',part1)
					collidepart.Size = part1.Size/2
					if string.find(string.lower(part1.Name),"upper") then
						if string.find(string.lower(part1.Name),"leg") then
							collidepart.Size = part1.Size/3
						else
							collidepart.Size = part1.Size/2.5
						end
					end
					collidepart.CanCollide = true
					collidepart.Name = "Collision"
					collidepart.Anchored = false
					collidepart.Transparency = 1
					collidepart.CFrame = part1.CFrame
					collidepart:BreakJoints()
					local attachment0 = Instance.new('Attachment',part1)
					local attachment1 = Instance.new('Attachment',collidepart)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
					if string.find(string.lower(part1.Name),"upper") then
						if string.find(string.lower(part1.Name),"leg") then
							attachment0.Position = Vector3.new(0,0.01,0)
						else
							attachment0.Position = Vector3.new(0,0.25,0)
						end
					else
						attachment0.Position = Vector3.new(0,-0.1,0)
					end
				end
				for _,propertyData in next,properties or {} do
					constraint[propertyData[1]] = propertyData[2]
				end

				constraint.Parent = character
			end
		end

		function R6ragdollJoint(character,limbname,attached,heded)
			pcall(function()
				if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
					local torsoatt = Instance.new('Attachment',character.Torso)
					torsoatt.Name = limbname.."RagdollConstraint"
					torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
					torsoatt.Axis = Vector3.new(1,0,0)
					torsoatt.SecondaryAxis = Vector3.new(0,1,0)
					local limbatt = Instance.new("Attachment",character[limbname])
					limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
					limbatt.Name = limbname.."RagdollConstraint"
					limbatt.Axis = Vector3.new(1,0,0)
					limbatt.SecondaryAxis = Vector3.new(0,1,0)
					local ballc = Instance.new('BallSocketConstraint',character)
					ballc.Name = "RightArmRagdollRig"
					ballc.Attachment0 = torsoatt
					ballc.Attachment1 = limbatt
					local part1 = character[limbname]
					if character:FindFirstChildOfClass('Humanoid').Health > 0 then
						local collidepart = Instance.new('Part',part1)
						collidepart.Size = part1.Size/1.5
						collidepart.CanCollide = true
						collidepart.Name = "Collision"
						collidepart.Anchored = false
						collidepart.Transparency = 1
						collidepart.CFrame = part1.CFrame
						collidepart:BreakJoints()
						local attachment0 = Instance.new('Attachment',part1)
						local attachment1 = Instance.new('Attachment',collidepart)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
					end
					if character.Torso:FindFirstChild('Right Shoulder') then
						character.Torso:FindFirstChild('Right Shoulder'):Destroy()
					end
				elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
					local torsoatt = Instance.new('Attachment',character.Torso)
					torsoatt.Name = limbname.."RagdollConstraint"
					torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
					torsoatt.Axis = Vector3.new(1,0,0)
					torsoatt.SecondaryAxis = Vector3.new(0,1,0)
					local limbatt = Instance.new("Attachment",character[limbname])
					limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
					limbatt.Name = limbname.."RagdollConstraint"
					limbatt.Axis = Vector3.new(1,0,0)
					limbatt.SecondaryAxis = Vector3.new(0,1,0)
					local ballc = Instance.new('BallSocketConstraint',character)
					ballc.Name = "LeftArmRagdollRig"
					ballc.Attachment0 = torsoatt
					ballc.Attachment1 = limbatt
					local part1 = character[limbname]
					if character:FindFirstChildOfClass('Humanoid').Health > 0 then
						local collidepart = Instance.new('Part',part1)
						collidepart.Size = part1.Size/1.5
						collidepart.CanCollide = true
						collidepart.Name = "Collision"
						collidepart.Anchored = false
						collidepart.Transparency = 1
						collidepart.CFrame = part1.CFrame
						collidepart:BreakJoints()
						local attachment0 = Instance.new('Attachment',part1)
						local attachment1 = Instance.new('Attachment',collidepart)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
					end
					if character.Torso:FindFirstChild('Left Shoulder') then
						character.Torso:FindFirstChild('Left Shoulder'):Destroy()
					end
				elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
					stun(character)
					local torsoatt = Instance.new('Attachment',character.Torso)
					torsoatt.Name = limbname.."RagdollConstraint"
					torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
					torsoatt.Axis = Vector3.new(1,0,0)
					torsoatt.SecondaryAxis = Vector3.new(0,1,0)
					local limbatt = Instance.new("Attachment",character[limbname])
					limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
					limbatt.Name = limbname.."RagdollConstraint"
					limbatt.Axis = Vector3.new(1,0,0)
					limbatt.SecondaryAxis = Vector3.new(0,1,0)
					local ballc = Instance.new('BallSocketConstraint',character)
					ballc.Name = "RightLegRagdollRig"
					ballc.Attachment0 = torsoatt
					ballc.Attachment1 = limbatt
					local part1 = character[limbname]
					if character:FindFirstChildOfClass('Humanoid').Health > 0 then
						local collidepart = Instance.new('Part',part1)
						collidepart.Size = part1.Size/1.5
						collidepart.CanCollide = true
						collidepart.Name = "Collision"
						collidepart.Anchored = false
						collidepart.Transparency = 1
						collidepart.CFrame = part1.CFrame
						collidepart:BreakJoints()
						local attachment0 = Instance.new('Attachment',part1)
						local attachment1 = Instance.new('Attachment',collidepart)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
					end
					if character.Torso:FindFirstChild('Right Hip') then
						character.Torso:FindFirstChild('Right Hip'):Destroy()
					end
				elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
					stun(character)
					local torsoatt = Instance.new('Attachment',character.Torso)
					torsoatt.Name = limbname.."RagdollConstraint"
					torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
					torsoatt.Axis = Vector3.new(1,0,0)
					torsoatt.SecondaryAxis = Vector3.new(0,1,0)
					local limbatt = Instance.new("Attachment",character[limbname])
					limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
					limbatt.Name = limbname.."RagdollConstraint"
					limbatt.Axis = Vector3.new(1,0,0)
					limbatt.SecondaryAxis = Vector3.new(0,1,0)
					local ballc = Instance.new('BallSocketConstraint',character)
					ballc.Name = "LeftLegRagdollRig"
					ballc.Attachment0 = torsoatt
					ballc.Attachment1 = limbatt
					local part1 = character[limbname]
					if character:FindFirstChildOfClass('Humanoid').Health > 0 then
						local collidepart = Instance.new('Part',part1)
						collidepart.Size = part1.Size/1.5
						collidepart.CanCollide = true
						collidepart.Name = "Collision"
						collidepart.Anchored = false
						collidepart.Transparency = 1
						collidepart.CFrame = part1.CFrame
						collidepart:BreakJoints()
						local attachment0 = Instance.new('Attachment',part1)
						local attachment1 = Instance.new('Attachment',collidepart)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
					end
					if character.Torso:FindFirstChild('Left Hip') then
						character.Torso:FindFirstChild('Left Hip'):Destroy()
					end
				elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
					if character:FindFirstChildOfClass('Humanoid') then
						character:FindFirstChildOfClass('Humanoid').Health = 0
					end
					while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
					if character:FindFirstChild('HumanoidRootPart') then
						character.HumanoidRootPart:Destroy()
					end
					game:GetService('Debris'):AddItem(character,10)
					for _,child in next,character:GetChildren() do
						if child:IsA("Accoutrement") then
							for _,part in next,child:GetChildren() do
								if part:IsA("BasePart") then
									for _,c in pairs(part:GetChildren()) do
										if c:IsA('Weld') then c:Destroy() end
									end
									local attachment1 = part:FindFirstChildOfClass("Attachment")
									local attachment0 = getAttachment0(character,attachment1.Name)
									if attachment0 and attachment1 then
										local constraint = Instance.new("HingeConstraint")
										constraint.Attachment0 = attachment0
										constraint.Attachment1 = attachment1
										constraint.LimitsEnabled = true
										constraint.UpperAngle = 0
										constraint.LowerAngle = 0
										constraint.Parent = character
									end
								end
							end
						end
					end
					for i,v in pairs(character:GetChildren()) do
						if v:IsA('MeshPart') or v:IsA('BasePart') then
							for _,c in pairs(v:GetChildren()) do
								if c.Name == "Collision" then c:Destroy() end
							end
						end
					end
					if character.Torso:FindFirstChild('Neck') then
						character.Torso.Neck:Destroy()
					end
					if character:FindFirstChild('Torso') then
						local collidepart = Instance.new('Part',character.Torso)
						collidepart.Size = character.Torso.Size/1.5
						collidepart.CanCollide = true
						collidepart.Name = "Collision"
						collidepart.Anchored = false
						collidepart.Transparency = 1
						collidepart.CFrame = character.Torso.CFrame
						collidepart:BreakJoints()
						local attachment0 = Instance.new('Attachment',character.Torso)
						local attachment1 = Instance.new('Attachment',collidepart)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
					end
					if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
						if character.Torso:FindFirstChild('NeckAttachment') == nil then
							local neck = Instance.new('Attachment',character.Torso)
							neck.Name = "NeckAttachment"
							neck.Position = Vector3.new(0, 1, 0)
						end
						ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
							{"LimitsEnabled",true};
							{"UpperAngle",50};
							{"LowerAngle",-50};
						})
					end
					if attached ~= false then
						ragdollpart(character, "Right Leg")
						ragdollpart(character, "Left Leg")
					else
						pcall(function()
							local ayybleed = Instance.new('Part',character)
							ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
							ayybleed.Transparency = 1
							ayybleed.CanCollide = false
							ayybleed.CFrame = character.Torso.CFrame
							ayybleed:BreakJoints()
							local attachment1 = Instance.new('Attachment',ayybleed)
							attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
							attachment1.Orientation = Vector3.new(0, 0, -180)
							local attachment0 = Instance.new('Attachment',character.Torso)
							if attachment0 and attachment1 then
								local constraint = Instance.new("HingeConstraint")
								constraint.Attachment0 = attachment0
								constraint.Attachment1 = attachment1
								constraint.LimitsEnabled = true
								constraint.UpperAngle = 0
								constraint.LowerAngle = 0
								constraint.Parent = character
							end
							local bleedBLEED= coroutine.wrap(function()
								bleed(ayybleed)
							end)
							bleedBLEED()
						end)
					end
					ragdollpart(character, "Right Arm")
					ragdollpart(character, "Left Arm")
				end
			end)
		end

		function getAttachment0(character,attachmentName)
			for _,child in next,character:GetChildren() do
				local attachment = child:FindFirstChild(attachmentName)
				if attachment then
					return attachment
				end
			end
		end

		function ragdollpart(character,partname,attached,heded)
			if heded ~= false then
				local neck = Instance.new('Attachment',character.Head)
				neck.Name = "NeckAttachment"
				neck.Position = Vector3.new(0,-0.5,0)
			else
				local force = Instance.new('BodyForce',character.Head)
				force.Force = Vector3.new(0,500,0)
				game:GetService('Debris'):AddItem(force,0.25)
				pcall(function()
					local asdf = Instance.new('Attachment',character.Head)
					asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
					local last = asdf
					for i=1,14 do
						local bONE = Instance.new('Part',character)
						bONE.BrickColor = BrickColor.new('Institutional white')
						bONE.Size = Vector3.new(0.1,0.1,0.1)
						bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
						local lole = Instance.new('Attachment',bONE)
						local hangurself = Instance.new('RopeConstraint',bONE)
						hangurself.Attachment0 = lole
						hangurself.Attachment1 = last
						hangurself.Visible = true
						hangurself.Thickness = 0.05
						hangurself.Color = BrickColor.new('Bright red')
						hangurself.Length = 0.2
						last = lole
					end
					local bleedee = Instance.new('Part',character.Head)
					bleedee.Size = Vector3.new(0.75,0.25,0.75)
					bleedee.CanCollide = false
					bleedee.Color = Frame_2.BackgroundColor3
					bleedee.CFrame = character.Head.CFrame
					local mehs = Instance.new('CylinderMesh',bleedee)
					bleedee:BreakJoints()
					local attachment1 = Instance.new('Attachment',bleedee)
					attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
					attachment1.Orientation = Vector3.new(0,0,180)
					local attachment0 = Instance.new('Attachment',character.Head)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
					spawn(function()
						bleed(bleedee)
					end)
				end)
				local thing = "Torso"
				if character:FindFirstChild(thing) == nil then
					thing = "UpperTorso"
				end
				pcall(function()
					local bleedee = Instance.new('Part',character[thing])
					bleedee.Size = Vector3.new(0.75,0,0.75)
					bleedee.CanCollide = false
					bleedee.Color = Frame_2.BackgroundColor3
					bleedee.CFrame = character[thing].CFrame
					local mehs = Instance.new('CylinderMesh',bleedee)
					bleedee:BreakJoints()
					local attachment1 = Instance.new('Attachment',bleedee)
					attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
					attachment1.Orientation = Vector3.new(0,0,180)
					local attachment0 = Instance.new('Attachment',character[thing])
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
					spawn(function()
						bleed(bleedee)
					end)
				end)
			end
			pcall(function()
				if workspace.PGSPhysicsSolverEnabled == false then
					workspace.PGSPhysicsSolverEnabled = true
				end
			end)
			if partname == "HumanoidRootPart" then
				if character:FindFirstChild('Torso') then
					partname = "Torso"
				else
					partname = "UpperTorso"
				end
			end
			if attached == false then
				if character:FindFirstChild('UpperTorso') then
					pcall(function()
						character.UpperTorso.WaistRigAttachment:Destroy()
					end)
					pcall(function()
						local ayybleed = Instance.new('Part',character)
						ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
						ayybleed.Transparency = 1
						ayybleed.CanCollide = false
						ayybleed.CFrame = character.UpperTorso.CFrame
						ayybleed:BreakJoints()
						ayybleed.Name = "ayybleed"
						local attachment1 = Instance.new('Attachment',ayybleed)
						attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
						attachment1.Orientation = Vector3.new(0,0,180)
						local attachment0 = Instance.new('Attachment',character.UpperTorso)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
						local bleedBLEED= coroutine.wrap(function()
							bleed(ayybleed)
						end)
						bleedBLEED()
					end)
					pcall(function()
						local ayybleed = Instance.new('Part',character)
						ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
						ayybleed.Transparency = 1
						ayybleed.CanCollide = false
						ayybleed.CFrame = character.LowerTorso.CFrame
						ayybleed:BreakJoints()
						ayybleed.Name = "ayybleed"
						local attachment1 = Instance.new('Attachment',ayybleed)
						attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
						attachment1.Orientation = Vector3.new(0,0,0)
						local attachment0 = Instance.new('Attachment',character.LowerTorso)
						if attachment0 and attachment1 then
							local constraint = Instance.new("HingeConstraint")
							constraint.Attachment0 = attachment0
							constraint.Attachment1 = attachment1
							constraint.LimitsEnabled = true
							constraint.UpperAngle = 0
							constraint.LowerAngle = 0
							constraint.Parent = character
						end
						local bleedBLEED= coroutine.wrap(function()
							bleed(ayybleed)
						end)
						bleedBLEED()
					end)
				end
				pcall(function()
					local thang = "Torso"
					if character:FindFirstChild('UpperTorso') then
						thang = "UpperTorso"
					end
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
					ayybleed.Color = Frame_2.BackgroundColor3
					ayybleed.Material = Enum.Material.SmoothPlastic
					ayybleed.Name = "ayybleed"
					ayybleed.CanCollide = false
					ayybleed.Transparency = 0
					ayybleed.CFrame = character[thang].CFrame
					ayybleed:BreakJoints()
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
					attachment1.Orientation = Vector3.new(0,0,0)
					local attachment0 = Instance.new('Attachment',character[thang])
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end)
				pcall(function()
					local ree = character.LowerTorso
					local thang = "LowerTorso"
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
					ayybleed.Color = Frame_2.BackgroundColor3
					ayybleed.Material = Enum.Material.SmoothPlastic
					ayybleed.Name = "ayybleed"
					ayybleed.CanCollide = false
					ayybleed.Transparency = 0
					ayybleed.CFrame = character[thang].CFrame
					ayybleed:BreakJoints()
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
					attachment1.Orientation = Vector3.new(0,0,0)
					local attachment0 = Instance.new('Attachment',character[thang])
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end)
				pcall(function()
					local ree = character["Right Leg"]
					local thang = "Right Leg"
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
					ayybleed.Color = Frame_2.BackgroundColor3
					ayybleed.Material = Enum.Material.SmoothPlastic
					ayybleed.Name = "ayybleed"
					ayybleed.CanCollide = false
					ayybleed.Transparency = 0
					ayybleed.CFrame = character[thang].CFrame
					ayybleed:BreakJoints()
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
					attachment1.Orientation = Vector3.new(0,0,0)
					local attachment0 = Instance.new('Attachment',character[thang])
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end)
				pcall(function()
					local ree = character["Left Leg"]
					local thang = "Left Leg"
					local ayybleed = Instance.new('Part',character)
					ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
					ayybleed.Color = Frame_2.BackgroundColor3
					ayybleed.Material = Enum.Material.SmoothPlastic
					ayybleed.Name = "ayybleed"
					ayybleed.CanCollide = false
					ayybleed.Transparency = 0
					ayybleed.CFrame = character[thang].CFrame
					ayybleed:BreakJoints()
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
					attachment1.Orientation = Vector3.new(0,0,0)
					local attachment0 = Instance.new('Attachment',character[thang])
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = character
					end
				end)
				partname="Head"
			end
			if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
				if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
					ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
					ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
				end
				if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
					ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
				end
			elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
				if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
					ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
				end
				if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
					ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
				end
				if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
					ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
				end
			elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
				stun(character)
				if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
					ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
				end
				if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
					ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
				end
				if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
					ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
				end
			elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
				stun(character)
				if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
					ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
				end
				if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
					ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
				end
				if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
					ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
				end
			elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
				if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
					if character:FindFirstChildOfClass('Humanoid') then
						character:FindFirstChildOfClass('Humanoid').Health = 0
					end
					if character:FindFirstChild('HumanoidRootPart') then
						character.HumanoidRootPart:Destroy()
					end
					while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
					game:GetService('Debris'):AddItem(character,10)
					for _,child in next,character:GetChildren() do
						if child:IsA("Accoutrement") then
							for _,part in next,child:GetChildren() do
								if part:IsA("BasePart") then
									for _,c in pairs(part:GetChildren()) do
										if c:IsA('Weld') then c:Destroy() end
									end
									local attachment1 = part:FindFirstChildOfClass("Attachment")
									local attachment0 = getAttachment0(character,attachment1.Name)
									if attachment0 and attachment1 then
										local constraint = Instance.new("HingeConstraint")
										constraint.Attachment0 = attachment0
										constraint.Attachment1 = attachment1
										constraint.LimitsEnabled = true
										constraint.UpperAngle = 0
										constraint.LowerAngle = 0
										constraint.Parent = character
									end
								end
							end
						end
					end
					for i,v in pairs(character:GetChildren()) do
						if v:IsA('MeshPart') or v:IsA('BasePart') then
							for _,c in pairs(v:GetChildren()) do
								if c.Name == "Collision" then c:Destroy() end
							end
						end
					end
					if heded == false then
						pcall(function()
							local asdf = Instance.new('Attachment',character.Head)
							asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
							local last = asdf
							character.Head.Neck:Destroy()
							character.Head.NeckRigAttachment:Destroy()
							character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
						end)
					end
					if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
						ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
							{"LimitsEnabled",true};
							{"UpperAngle",5};
							{"Radius",5};
						})
					end
					if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
						ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
							{"LimitsEnabled",true};
							{"UpperAngle",50};
							{"LowerAngle",-50};
						})
					end

					local handProperties = {
						{"LimitsEnabled", true};
						{"UpperAngle",0};
						{"LowerAngle",0};
					}
					if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
						ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
					end
					if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
						ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
					end

					local shinProperties = {
						{"LimitsEnabled", true};
						{"UpperAngle", 0};
						{"LowerAngle", -75};
					}
					if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
						ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
					end
					if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
						ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
					end

					local footProperties = {
						{"LimitsEnabled", true};
						{"UpperAngle", 15};
						{"LowerAngle", -45};
					}
					if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
						ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
					end
					if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
						ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
					end
					if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
						ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
					end
					if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
						ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
					end
					if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
						ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
					end
					if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
						ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
					end
					if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
						ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
					end
					if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
						ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
					end
					if character:FindFirstChild('HumanoidRootPart') then
						character.HumanoidRootPart:Destroy()
					end
				else
					R6ragdollJoint(character,partname,attached,heded)
				end
			else
				R6ragdollJoint(character,partname,attached,heded)
			end
		end

		function grow(weld,part,endsize,endpos,amntime)
			local start = weld.C1
			local parent = weld.Parent
			local startsize = part.Size
			local particl = Instance.new("ParticleEmitter")
			particl.LightEmission = 3
			particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
			particl.LightInfluence = 0.75
			particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
			particl.Lifetime = NumberRange.new(0.1, 1)
			particl.Rate = 50
			particl.RotSpeed = NumberRange.new(300, 300)
			particl.Speed = NumberRange.new(0, 1)
			particl.SpreadAngle = Vector2.new(90, 90)
			particl.Parent = part
			for i=1,amntime*100 do
				weld.C1 = start:lerp(endpos,i/(amntime*100))
				part.Size = startsize:lerp(endsize,i/(amntime*100))
				weld.Parent = parent
				wait(0.01)
			end
			particl.Enabled = false
		end
		function lerp(weld,startpos,endpos,amntime,longatend)
			local waited = 0
			for i=1,amntime*100 do
				if longatend == true then
					startpos = weld.C0
				end
				weld.C0 = startpos:lerp(endpos,i/(amntime*100))
				wait(0.01)
				waited=waited+0.01
			end
		end

		function spawned()
			local usable = true
			local working = false
			local mode = "kill"
			local equipped = false
			local char = player.Character
			local blademode = "handle"
			local swinging = false
			local gettingeem = false
			local MOAN = false
			local sounding = false
			local SLESH = false
			local goteem = nil
			local grabbing = false
			local grabbed = nil
			local grabweld = nil
			local aidsificating = nil
			player.CharacterAdded:connect(function()
				if usable then
					usable = false
				end
			end)
			if char == nil then return end
			while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
			local badass = Instance.new('Sound',char.Head)
			badass.Name = 'Badass'
			badass.EmitterSize = player.CameraMaxZoomDistance+1
			badass.MaxDistance = player.CameraMaxZoomDistance+1
			badass.Volume = 10
			badass.Looped=true
			badass.SoundId = 'rbxassetid://428902535'
			local handle = Instance.new("Part", char)
			handle.BrickColor = BrickColor.new("Really black")
			handle.Material = "Metal"
			handle.CanCollide = false
			handle.Anchored = false
			handle.Shape = "Cylinder"
			handle.Size = Vector3.new(1.1, 0.3, 0.3)
			handle.BackSurface = "SmoothNoOutlines"
			handle.BottomSurface = "SmoothNoOutlines"
			handle.FrontSurface = "SmoothNoOutlines"
			handle.LeftSurface = "SmoothNoOutlines"
			handle.RightSurface = "SmoothNoOutlines"
			handle.TopSurface = "SmoothNoOutlines"
			handle.Name = "handle"

			local hweld = Instance.new("Weld", char.Torso)
			hweld.Part0 = char.Torso
			hweld.Part1 = handle
			hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)

			local rdd = false
			function oogabooga()
				if rdd == false then
					rdd = true
					pcall(function()
						ragdollpart(char,"Right Arm")
						ragdollpart(char,"Right Leg")
						ragdollpart(char,"Left Arm")
						ragdollpart(char,"Left Leg")
					end)
					pcall(function()
						ragdollpart(char,"RightUpperArm")
						ragdollpart(char,"RightUpperLeg")
						ragdollpart(char,"LeftUpperArm")
						ragdollpart(char,"LeftUpperLeg")
					end)
					unstun(char)
					for i,v in pairs(char:GetChildren()) do
						v.ChildAdded:connect(function(child)
							if rdd == true then
								if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then 
									if child ~= grabweld then
										spawn(function()
											wait()
											child:Destroy()
										end)
									end
								end
							end
						end)
						if string.find(string.lower(v.Name),'leg') then
							if v:FindFirstChild('Collision') then
								v:FindFirstChild('Collision'):Destroy()
							end
						end
					end
				else
					rdd = false
					for i,v in pairs(char:GetChildren()) do
						if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
							v:Destroy()
						elseif v:IsA('BasePart') then
							if v:FindFirstChild('Collision') then
								v.Collision:Destroy()
							end
							for a,c in pairs(v:GetChildren()) do
								if string.find(string.lower(c.Name),"ragdoll") then
									c:Destroy()
								end
							end
						end
					end
					pcall(function()
						local ra = rightclone:Clone()
						ra.Parent = char.Torso
						ra.Part0 = char.Torso
						ra.Part1 = char["Right Arm"]
					end)
					pcall(function()
						local la = leftclone:Clone()
						la.Parent = char.Torso
						la.Part0 = char.Torso
						la.Part1 = char["Left Arm"]
					end)
					pcall(function()
						local ll = leftlegclone:Clone()
						ll.Parent = char.Torso
						ll.Part0 = char.Torso
						ll.Part1 = char["Left Leg"]
					end)
					pcall(function()
						local rl = rightlegclone:Clone()
						rl.Parent = char.Torso
						rl.Part0 = char.Torso
						rl.Part1 = char["Right Leg"]
					end)
				end
			end
			function getrid()
				if grabbed then
					release()
				end
				blademode = "handle"
				for _,ree in pairs(handle:GetChildren()) do
					if ree:IsA('BasePart') then
						local part = Instance.new('Part',workspace)
						part.CFrame = ree.CFrame
						part.Anchored = true
						part.CanCollide = false
						part.Size = ree.Size
						part.Transparency = 1
						ree:Destroy()
						local pe2 = Instance.new("ParticleEmitter")
						pe2.Acceleration = Vector3.new(0, 1, 0)
						pe2.Lifetime = NumberRange.new(0.1, 0.2)
						pe2.Speed = NumberRange.new(0.5)
						pe2.Rate = 20000
						pe2.RotSpeed = NumberRange.new(-30, 30)
						pe2.Rotation = NumberRange.new(0, 360)
						pe2.Size = NumberSequence.new({
							NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
							NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
						})
						pe2.Texture = "rbxassetid://244221440"
						pe2.Transparency = NumberSequence.new({
							NumberSequenceKeypoint.new(0, 0.9, 0),
							NumberSequenceKeypoint.new(1, 0.9, 0)
						})
						pe2.ZOffset = 5
						pe2.VelocitySpread = 360
						pe2.Parent = part
						pe2.Enabled = true
						local coru=coroutine.wrap(function()
							wait(0.2)
							pe2.Enabled = false
							game:GetService('Debris'):AddItem(part,0.5)
						end)
						coru()
					else
						ree:Remove()
					end
				end
			end

			function equip()
				equipped = true
				working = true
				if char.Torso:FindFirstChild("Right Shoulder") then
					char.Torso:FindFirstChild("Right Shoulder"):Destroy()
				end
				local weld = Instance.new('Weld', char.Torso)
				weld.Name = "Lerping"
				weld.Part0 = char["Right Arm"]
				weld.Part1 = char.Torso
				weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)

				lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)

				wait(0.1)

				hweld.Part0 = char["Right Arm"]
				hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)

				lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)  

				weld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				working = false
			end

			function unequip()
				getrid(handle)
				equipped = false
				working = true

				if char.Torso:FindFirstChild("Right Shoulder") then
					char.Torso:FindFirstChild("Right Shoulder"):Destroy()
				end

				local weld = Instance.new('Weld', char.Torso)
				weld.Name = "Lerping"
				weld.Part0 = char["Right Arm"]
				weld.Part1 = char.Torso
				weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)


				lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)

				hweld.Part0 = char["Torso"]
				hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
				lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
				weld:Destroy()
				if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
					local clone = rightclone:Clone()
					clone.Part0 = char.Torso
					clone.Part1 = char["Right Arm"]
					clone.Parent = char.Torso
				end
				working = false
			end

			function dildo()
				blademode = "dildo"
				working = true
				-- 1 - pink toy
				local obj1 = Instance.new("Model")
				obj1.Name = "pink toy"
				obj1.Parent = handle

				-- 2 - Model
				local obj2 = Instance.new("Model")
				obj2.Parent = obj1

				-- 3 - Part
				local obj3 = Instance.new("Part")
				obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj3.CanCollide = false
				obj3.TopSurface = Enum.SurfaceType.Smooth
				obj3.BottomSurface = Enum.SurfaceType.Smooth
				obj3.Material = Enum.Material.SmoothPlastic
				obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
				obj3.BrickColor = BrickColor.new("Hot pink")
				obj3.Friction = 0.30000001192093
				obj3.Shape = Enum.PartType.Ball
				obj3.Parent = obj2
				obj3.Name = "tip"

				-- 4 - Part
				local obj4 = Instance.new("Part")
				obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
				obj4.CanCollide = false
				obj4.TopSurface = Enum.SurfaceType.Smooth
				obj4.BottomSurface = Enum.SurfaceType.Smooth
				obj4.Material = Enum.Material.SmoothPlastic
				obj4.Size = Vector3.new(4.09999943, 1, 1)
				obj4.BrickColor = BrickColor.new("Hot pink")
				obj4.Friction = 0.30000001192093
				obj4.Shape = Enum.PartType.Cylinder
				obj4.Parent = obj2

				-- 5 - Part
				local obj5 = Instance.new("Part")
				obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj5.CanCollide = false
				obj5.TopSurface = Enum.SurfaceType.Smooth
				obj5.BottomSurface = Enum.SurfaceType.Smooth
				obj5.Material = Enum.Material.SmoothPlastic
				obj5.Size = Vector3.new(0.25, 0.25, 0.25)
				obj5.BrickColor = BrickColor.new("Hot pink")
				obj5.Friction = 0.30000001192093
				obj5.Shape = Enum.PartType.Ball
				obj5.Parent = obj2

				-- 6 - Part
				local obj6 = Instance.new("Part")
				obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
				obj6.CanCollide = false
				obj6.TopSurface = Enum.SurfaceType.Smooth
				obj6.BottomSurface = Enum.SurfaceType.Smooth
				obj6.Material = Enum.Material.SmoothPlastic
				obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
				obj6.BrickColor = BrickColor.new("Hot pink")
				obj6.Friction = 0.30000001192093
				obj6.Shape = Enum.PartType.Ball
				obj6.Parent = obj2

				-- 7 - Part
				local obj7 = Instance.new("Part")
				obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj7.CanCollide = false
				obj7.TopSurface = Enum.SurfaceType.Smooth
				obj7.BottomSurface = Enum.SurfaceType.Smooth
				obj7.Material = Enum.Material.SmoothPlastic
				obj7.Size = Vector3.new(0.25, 0.25, 0.25)
				obj7.BrickColor = BrickColor.new("Hot pink")
				obj7.Friction = 0.30000001192093
				obj7.Shape = Enum.PartType.Ball
				obj7.Parent = obj2

				-- 8 - Part
				local obj8 = Instance.new("Part")
				obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
				obj8.CanCollide = false
				obj8.TopSurface = Enum.SurfaceType.Smooth
				obj8.BottomSurface = Enum.SurfaceType.Smooth
				obj8.Material = Enum.Material.SmoothPlastic
				obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
				obj8.BrickColor = BrickColor.new("Hot pink")
				obj8.Friction = 0.30000001192093
				obj8.Shape = Enum.PartType.Ball
				obj8.Parent = obj2
				local fiREPART = obj8

				-- 9 - Part
				local obj9 = Instance.new("Part")
				obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
				obj9.CanCollide = false
				obj9.TopSurface = Enum.SurfaceType.Smooth
				obj9.BottomSurface = Enum.SurfaceType.Smooth
				obj9.Material = Enum.Material.SmoothPlastic
				obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
				obj9.BrickColor = BrickColor.new("Hot pink")
				obj9.Friction = 0.30000001192093
				obj9.Shape = Enum.PartType.Cylinder
				obj9.Parent = obj2

				-- 10 - Part
				local obj10 = Instance.new("Part")
				obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj10.CanCollide = false
				obj10.TopSurface = Enum.SurfaceType.Smooth
				obj10.BottomSurface = Enum.SurfaceType.Smooth
				obj10.Material = Enum.Material.SmoothPlastic
				obj10.Size = Vector3.new(0.25, 0.25, 0.25)
				obj10.BrickColor = BrickColor.new("Hot pink")
				obj10.Friction = 0.30000001192093
				obj10.Shape = Enum.PartType.Ball
				obj10.Parent = obj2

				-- 11 - Part
				local obj11 = Instance.new("Part")
				obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj11.CanCollide = false
				obj11.TopSurface = Enum.SurfaceType.Smooth
				obj11.BottomSurface = Enum.SurfaceType.Smooth
				obj11.Material = Enum.Material.SmoothPlastic
				obj11.Size = Vector3.new(0.25, 0.25, 0.25)
				obj11.BrickColor = BrickColor.new("Hot pink")
				obj11.Friction = 0.30000001192093
				obj11.Shape = Enum.PartType.Ball
				obj11.Parent = obj2

				-- 12 - Part
				local obj12 = Instance.new("Part")
				obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj12.CanCollide = false
				obj12.TopSurface = Enum.SurfaceType.Smooth
				obj12.BottomSurface = Enum.SurfaceType.Smooth
				obj12.Material = Enum.Material.SmoothPlastic
				obj12.Size = Vector3.new(0.25, 0.25, 0.25)
				obj12.BrickColor = BrickColor.new("Hot pink")
				obj12.Friction = 0.30000001192093
				obj12.Shape = Enum.PartType.Ball
				obj12.Parent = obj2

				-- 13 - Part
				local obj13 = Instance.new("Part")
				obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj13.CanCollide = false
				obj13.TopSurface = Enum.SurfaceType.Smooth
				obj13.BottomSurface = Enum.SurfaceType.Smooth
				obj13.Material = Enum.Material.SmoothPlastic
				obj13.Size = Vector3.new(0.25, 0.25, 0.25)
				obj13.BrickColor = BrickColor.new("Hot pink")
				obj13.Friction = 0.30000001192093
				obj13.Shape = Enum.PartType.Ball
				obj13.Parent = obj2

				-- 14 - Part
				local obj14 = Instance.new("Part")
				obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj14.CanCollide = false
				obj14.TopSurface = Enum.SurfaceType.Smooth
				obj14.BottomSurface = Enum.SurfaceType.Smooth
				obj14.Material = Enum.Material.SmoothPlastic
				obj14.Size = Vector3.new(0.25, 0.25, 0.25)
				obj14.BrickColor = BrickColor.new("Hot pink")
				obj14.Friction = 0.30000001192093
				obj14.Shape = Enum.PartType.Ball
				obj14.Parent = obj2

				-- 15 - Part
				local obj15 = Instance.new("Part")
				obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj15.CanCollide = false
				obj15.TopSurface = Enum.SurfaceType.Smooth
				obj15.BottomSurface = Enum.SurfaceType.Smooth
				obj15.Material = Enum.Material.SmoothPlastic
				obj15.Size = Vector3.new(0.25, 0.25, 0.25)
				obj15.BrickColor = BrickColor.new("Hot pink")
				obj15.Friction = 0.30000001192093
				obj15.Shape = Enum.PartType.Ball
				obj15.Parent = obj2

				-- 16 - Part
				local obj16 = Instance.new("Part")
				obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj16.CanCollide = false
				obj16.TopSurface = Enum.SurfaceType.Smooth
				obj16.BottomSurface = Enum.SurfaceType.Smooth
				obj16.Material = Enum.Material.SmoothPlastic
				obj16.Size = Vector3.new(0.25, 0.25, 0.25)
				obj16.BrickColor = BrickColor.new("Hot pink")
				obj16.Friction = 0.30000001192093
				obj16.Shape = Enum.PartType.Ball
				obj16.Parent = obj2

				-- 17 - Part
				local obj17 = Instance.new("Part")
				obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj17.CanCollide = false
				obj17.TopSurface = Enum.SurfaceType.Smooth
				obj17.BottomSurface = Enum.SurfaceType.Smooth
				obj17.Material = Enum.Material.SmoothPlastic
				obj17.Size = Vector3.new(0.25, 0.25, 0.25)
				obj17.BrickColor = BrickColor.new("Hot pink")
				obj17.Friction = 0.30000001192093
				obj17.Shape = Enum.PartType.Ball
				obj17.Parent = obj2

				-- 18 - Part
				local obj18 = Instance.new("Part")
				obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj18.CanCollide = false
				obj18.TopSurface = Enum.SurfaceType.Smooth
				obj18.BottomSurface = Enum.SurfaceType.Smooth
				obj18.Material = Enum.Material.SmoothPlastic
				obj18.Size = Vector3.new(0.25, 0.25, 0.25)
				obj18.BrickColor = BrickColor.new("Hot pink")
				obj18.Friction = 0.30000001192093
				obj18.Shape = Enum.PartType.Ball
				obj18.Parent = obj2

				-- 19 - Part
				local obj19 = Instance.new("Part")
				obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj19.CanCollide = false
				obj19.TopSurface = Enum.SurfaceType.Smooth
				obj19.BottomSurface = Enum.SurfaceType.Smooth
				obj19.Material = Enum.Material.SmoothPlastic
				obj19.Size = Vector3.new(0.25, 0.25, 0.25)
				obj19.BrickColor = BrickColor.new("Hot pink")
				obj19.Friction = 0.30000001192093
				obj19.Shape = Enum.PartType.Ball
				obj19.Parent = obj2

				-- 20 - Part
				local obj20 = Instance.new("Part")
				obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj20.CanCollide = false
				obj20.TopSurface = Enum.SurfaceType.Smooth
				obj20.BottomSurface = Enum.SurfaceType.Smooth
				obj20.Material = Enum.Material.SmoothPlastic
				obj20.Size = Vector3.new(0.25, 0.25, 0.25)
				obj20.BrickColor = BrickColor.new("Hot pink")
				obj20.Friction = 0.30000001192093
				obj20.Shape = Enum.PartType.Ball
				obj20.Parent = obj2

				-- 21 - Part
				local obj21 = Instance.new("Part")
				obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj21.CanCollide = false
				obj21.TopSurface = Enum.SurfaceType.Smooth
				obj21.BottomSurface = Enum.SurfaceType.Smooth
				obj21.Material = Enum.Material.SmoothPlastic
				obj21.Size = Vector3.new(0.25, 0.25, 0.25)
				obj21.BrickColor = BrickColor.new("Hot pink")
				obj21.Friction = 0.30000001192093
				obj21.Shape = Enum.PartType.Ball
				obj21.Parent = obj2

				-- 22 - Part
				local obj22 = Instance.new("Part")
				obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj22.CanCollide = false
				obj22.TopSurface = Enum.SurfaceType.Smooth
				obj22.BottomSurface = Enum.SurfaceType.Smooth
				obj22.Material = Enum.Material.SmoothPlastic
				obj22.Size = Vector3.new(0.25, 0.25, 0.25)
				obj22.BrickColor = BrickColor.new("Hot pink")
				obj22.Friction = 0.30000001192093
				obj22.Shape = Enum.PartType.Ball
				obj22.Parent = obj2

				-- 23 - Part
				local obj23 = Instance.new("Part")
				obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj23.CanCollide = false
				obj23.TopSurface = Enum.SurfaceType.Smooth
				obj23.BottomSurface = Enum.SurfaceType.Smooth
				obj23.Material = Enum.Material.SmoothPlastic
				obj23.Size = Vector3.new(0.25, 0.25, 0.25)
				obj23.BrickColor = BrickColor.new("Hot pink")
				obj23.Friction = 0.30000001192093
				obj23.Shape = Enum.PartType.Ball
				obj23.Parent = obj2

				-- 24 - Part
				local obj24 = Instance.new("Part")
				obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj24.CanCollide = false
				obj24.TopSurface = Enum.SurfaceType.Smooth
				obj24.BottomSurface = Enum.SurfaceType.Smooth
				obj24.Material = Enum.Material.SmoothPlastic
				obj24.Size = Vector3.new(0.25, 0.25, 0.25)
				obj24.BrickColor = BrickColor.new("Hot pink")
				obj24.Friction = 0.30000001192093
				obj24.Shape = Enum.PartType.Ball
				obj24.Parent = obj2

				-- 25 - Part
				local obj25 = Instance.new("Part")
				obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj25.CanCollide = false
				obj25.TopSurface = Enum.SurfaceType.Smooth
				obj25.BottomSurface = Enum.SurfaceType.Smooth
				obj25.Material = Enum.Material.SmoothPlastic
				obj25.Size = Vector3.new(0.25, 0.25, 0.25)
				obj25.BrickColor = BrickColor.new("Hot pink")
				obj25.Friction = 0.30000001192093
				obj25.Shape = Enum.PartType.Ball
				obj25.Parent = obj2

				-- 26 - Part
				local obj26 = Instance.new("Part")
				obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj26.CanCollide = false
				obj26.TopSurface = Enum.SurfaceType.Smooth
				obj26.BottomSurface = Enum.SurfaceType.Smooth
				obj26.Material = Enum.Material.SmoothPlastic
				obj26.Size = Vector3.new(0.25, 0.25, 0.25)
				obj26.BrickColor = BrickColor.new("Hot pink")
				obj26.Friction = 0.30000001192093
				obj26.Shape = Enum.PartType.Ball
				obj26.Parent = obj2

				-- 27 - Part
				local obj27 = Instance.new("Part")
				obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj27.CanCollide = false
				obj27.TopSurface = Enum.SurfaceType.Smooth
				obj27.BottomSurface = Enum.SurfaceType.Smooth
				obj27.Material = Enum.Material.SmoothPlastic
				obj27.Size = Vector3.new(0.25, 0.25, 0.25)
				obj27.BrickColor = BrickColor.new("Hot pink")
				obj27.Friction = 0.30000001192093
				obj27.Shape = Enum.PartType.Ball
				obj27.Parent = obj2

				-- 28 - Part
				local obj28 = Instance.new("Part")
				obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj28.CanCollide = false
				obj28.TopSurface = Enum.SurfaceType.Smooth
				obj28.BottomSurface = Enum.SurfaceType.Smooth
				obj28.Material = Enum.Material.SmoothPlastic
				obj28.Size = Vector3.new(0.25, 0.25, 0.25)
				obj28.BrickColor = BrickColor.new("Hot pink")
				obj28.Friction = 0.30000001192093
				obj28.Shape = Enum.PartType.Ball
				obj28.Parent = obj2

				-- 29 - Part
				local obj29 = Instance.new("Part")
				obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj29.CanCollide = false
				obj29.TopSurface = Enum.SurfaceType.Smooth
				obj29.BottomSurface = Enum.SurfaceType.Smooth
				obj29.Material = Enum.Material.SmoothPlastic
				obj29.Size = Vector3.new(0.25, 0.25, 0.25)
				obj29.BrickColor = BrickColor.new("Hot pink")
				obj29.Friction = 0.30000001192093
				obj29.Shape = Enum.PartType.Ball
				obj29.Parent = obj2

				-- 30 - Part
				local obj30 = Instance.new("Part")
				obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj30.CanCollide = false
				obj30.TopSurface = Enum.SurfaceType.Smooth
				obj30.BottomSurface = Enum.SurfaceType.Smooth
				obj30.Material = Enum.Material.SmoothPlastic
				obj30.Size = Vector3.new(0.25, 0.25, 0.25)
				obj30.BrickColor = BrickColor.new("Hot pink")
				obj30.Friction = 0.30000001192093
				obj30.Shape = Enum.PartType.Ball
				obj30.Parent = obj2

				-- 31 - Part
				local obj31 = Instance.new("Part")
				obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj31.CanCollide = false
				obj31.TopSurface = Enum.SurfaceType.Smooth
				obj31.BottomSurface = Enum.SurfaceType.Smooth
				obj31.Material = Enum.Material.SmoothPlastic
				obj31.Size = Vector3.new(0.25, 0.25, 0.25)
				obj31.BrickColor = BrickColor.new("Hot pink")
				obj31.Friction = 0.30000001192093
				obj31.Shape = Enum.PartType.Ball
				obj31.Parent = obj2

				-- 32 - Part
				local obj32 = Instance.new("Part")
				obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj32.CanCollide = false
				obj32.TopSurface = Enum.SurfaceType.Smooth
				obj32.BottomSurface = Enum.SurfaceType.Smooth
				obj32.Material = Enum.Material.SmoothPlastic
				obj32.Size = Vector3.new(0.25, 0.25, 0.25)
				obj32.BrickColor = BrickColor.new("Hot pink")
				obj32.Friction = 0.30000001192093
				obj32.Shape = Enum.PartType.Ball
				obj32.Parent = obj2

				-- 33 - Part
				local obj33 = Instance.new("Part")
				obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj33.CanCollide = false
				obj33.TopSurface = Enum.SurfaceType.Smooth
				obj33.BottomSurface = Enum.SurfaceType.Smooth
				obj33.Material = Enum.Material.SmoothPlastic
				obj33.Size = Vector3.new(0.25, 0.25, 0.25)
				obj33.BrickColor = BrickColor.new("Hot pink")
				obj33.Friction = 0.30000001192093
				obj33.Shape = Enum.PartType.Ball
				obj33.Parent = obj2

				-- 34 - Part
				local obj34 = Instance.new("Part")
				obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj34.CanCollide = false
				obj34.TopSurface = Enum.SurfaceType.Smooth
				obj34.BottomSurface = Enum.SurfaceType.Smooth
				obj34.Material = Enum.Material.SmoothPlastic
				obj34.Size = Vector3.new(0.25, 0.25, 0.25)
				obj34.BrickColor = BrickColor.new("Hot pink")
				obj34.Friction = 0.30000001192093
				obj34.Shape = Enum.PartType.Ball
				obj34.Parent = obj2

				-- 35 - Part
				local obj35 = Instance.new("Part")
				obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj35.CanCollide = false
				obj35.TopSurface = Enum.SurfaceType.Smooth
				obj35.BottomSurface = Enum.SurfaceType.Smooth
				obj35.Material = Enum.Material.SmoothPlastic
				obj35.Size = Vector3.new(0.25, 0.25, 0.25)
				obj35.BrickColor = BrickColor.new("Hot pink")
				obj35.Friction = 0.30000001192093
				obj35.Shape = Enum.PartType.Ball
				obj35.Parent = obj2

				-- 36 - Part
				local obj36 = Instance.new("Part")
				obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj36.CanCollide = false
				obj36.TopSurface = Enum.SurfaceType.Smooth
				obj36.BottomSurface = Enum.SurfaceType.Smooth
				obj36.Material = Enum.Material.SmoothPlastic
				obj36.Size = Vector3.new(0.25, 0.25, 0.25)
				obj36.BrickColor = BrickColor.new("Hot pink")
				obj36.Friction = 0.30000001192093
				obj36.Shape = Enum.PartType.Ball
				obj36.Parent = obj2

				-- 37 - Part
				local obj37 = Instance.new("Part")
				obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj37.CanCollide = false
				obj37.TopSurface = Enum.SurfaceType.Smooth
				obj37.BottomSurface = Enum.SurfaceType.Smooth
				obj37.Material = Enum.Material.SmoothPlastic
				obj37.Size = Vector3.new(0.25, 0.25, 0.25)
				obj37.BrickColor = BrickColor.new("Hot pink")
				obj37.Friction = 0.30000001192093
				obj37.Shape = Enum.PartType.Ball
				obj37.Parent = obj2

				-- 38 - Part
				local obj38 = Instance.new("Part")
				obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj38.CanCollide = false
				obj38.TopSurface = Enum.SurfaceType.Smooth
				obj38.BottomSurface = Enum.SurfaceType.Smooth
				obj38.Material = Enum.Material.SmoothPlastic
				obj38.Size = Vector3.new(0.25, 0.25, 0.25)
				obj38.BrickColor = BrickColor.new("Hot pink")
				obj38.Friction = 0.30000001192093
				obj38.Shape = Enum.PartType.Ball
				obj38.Parent = obj2

				-- 39 - Part
				local obj39 = Instance.new("Part")
				obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj39.CanCollide = false
				obj39.TopSurface = Enum.SurfaceType.Smooth
				obj39.BottomSurface = Enum.SurfaceType.Smooth
				obj39.Material = Enum.Material.SmoothPlastic
				obj39.Size = Vector3.new(0.25, 0.25, 0.25)
				obj39.BrickColor = BrickColor.new("Hot pink")
				obj39.Friction = 0.30000001192093
				obj39.Shape = Enum.PartType.Ball
				obj39.Parent = obj2

				-- 40 - Part
				local obj40 = Instance.new("Part")
				obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj40.CanCollide = false
				obj40.TopSurface = Enum.SurfaceType.Smooth
				obj40.BottomSurface = Enum.SurfaceType.Smooth
				obj40.Material = Enum.Material.SmoothPlastic
				obj40.Size = Vector3.new(0.25, 0.25, 0.25)
				obj40.BrickColor = BrickColor.new("Hot pink")
				obj40.Friction = 0.30000001192093
				obj40.Shape = Enum.PartType.Ball
				obj40.Parent = obj2

				-- 41 - stretches
				local obj41 = Instance.new("Model")
				obj41.Name = "stretches"
				obj41.Parent = obj1

				-- 42 - stretchlol
				local obj42 = Instance.new("Part")
				obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj42.CanCollide = false
				obj42.Transparency = 1
				obj42.TopSurface = Enum.SurfaceType.Smooth
				obj42.BottomSurface = Enum.SurfaceType.Smooth
				obj42.Material = Enum.Material.SmoothPlastic
				obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj42.BrickColor = BrickColor.new("Pastel brown")
				obj42.Friction = 0.30000001192093
				obj42.Shape = Enum.PartType.Ball
				obj42.Name = "stretchlol"
				obj42.Parent = obj41

				-- 43 - stretchlol
				local obj43 = Instance.new("Part")
				obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj43.CanCollide = false
				obj43.Transparency = 1
				obj43.TopSurface = Enum.SurfaceType.Smooth
				obj43.BottomSurface = Enum.SurfaceType.Smooth
				obj43.Material = Enum.Material.SmoothPlastic
				obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj43.BrickColor = BrickColor.new("Pastel brown")
				obj43.Friction = 0.30000001192093
				obj43.Shape = Enum.PartType.Ball
				obj43.Name = "stretchlol"
				obj43.Parent = obj41

				-- 44 - stretchlol
				local obj44 = Instance.new("Part")
				obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj44.CanCollide = false
				obj44.Transparency = 1
				obj44.TopSurface = Enum.SurfaceType.Smooth
				obj44.BottomSurface = Enum.SurfaceType.Smooth
				obj44.Material = Enum.Material.SmoothPlastic
				obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj44.BrickColor = BrickColor.new("Pastel brown")
				obj44.Friction = 0.30000001192093
				obj44.Shape = Enum.PartType.Ball
				obj44.Name = "stretchlol"
				obj44.Parent = obj41

				-- 45 - stretchlol
				local obj45 = Instance.new("Part")
				obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj45.CanCollide = false
				obj45.Transparency = 1
				obj45.TopSurface = Enum.SurfaceType.Smooth
				obj45.BottomSurface = Enum.SurfaceType.Smooth
				obj45.Material = Enum.Material.SmoothPlastic
				obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj45.BrickColor = BrickColor.new("Pastel brown")
				obj45.Friction = 0.30000001192093
				obj45.Shape = Enum.PartType.Ball
				obj45.Name = "stretchlol"
				obj45.Parent = obj41

				-- 46 - stretchlol
				local obj46 = Instance.new("Part")
				obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj46.CanCollide = false
				obj46.Transparency = 1
				obj46.TopSurface = Enum.SurfaceType.Smooth
				obj46.BottomSurface = Enum.SurfaceType.Smooth
				obj46.Material = Enum.Material.SmoothPlastic
				obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj46.BrickColor = BrickColor.new("Pastel brown")
				obj46.Friction = 0.30000001192093
				obj46.Shape = Enum.PartType.Ball
				obj46.Name = "stretchlol"
				obj46.Parent = obj41

				-- 47 - stretchlol
				local obj47 = Instance.new("Part")
				obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj47.CanCollide = false
				obj47.Transparency = 1
				obj47.TopSurface = Enum.SurfaceType.Smooth
				obj47.BottomSurface = Enum.SurfaceType.Smooth
				obj47.Material = Enum.Material.SmoothPlastic
				obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj47.BrickColor = BrickColor.new("Pastel brown")
				obj47.Friction = 0.30000001192093
				obj47.Shape = Enum.PartType.Ball
				obj47.Name = "stretchlol"
				obj47.Parent = obj41

				-- 48 - stretchlol
				local obj48 = Instance.new("Part")
				obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj48.CanCollide = false
				obj48.Transparency = 1
				obj48.TopSurface = Enum.SurfaceType.Smooth
				obj48.BottomSurface = Enum.SurfaceType.Smooth
				obj48.Material = Enum.Material.SmoothPlastic
				obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj48.BrickColor = BrickColor.new("Pastel brown")
				obj48.Friction = 0.30000001192093
				obj48.Shape = Enum.PartType.Ball
				obj48.Name = "stretchlol"
				obj48.Parent = obj41

				-- 49 - stretchlol
				local obj49 = Instance.new("Part")
				obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj49.CanCollide = false
				obj49.Transparency = 1
				obj49.TopSurface = Enum.SurfaceType.Smooth
				obj49.BottomSurface = Enum.SurfaceType.Smooth
				obj49.Material = Enum.Material.SmoothPlastic
				obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj49.BrickColor = BrickColor.new("Pastel brown")
				obj49.Friction = 0.30000001192093
				obj49.Shape = Enum.PartType.Ball
				obj49.Name = "stretchlol"
				obj49.Parent = obj41

				-- 50 - stretchlol
				local obj50 = Instance.new("Part")
				obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj50.CanCollide = false
				obj50.Transparency = 1
				obj50.TopSurface = Enum.SurfaceType.Smooth
				obj50.BottomSurface = Enum.SurfaceType.Smooth
				obj50.Material = Enum.Material.SmoothPlastic
				obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj50.BrickColor = BrickColor.new("Pastel brown")
				obj50.Friction = 0.30000001192093
				obj50.Shape = Enum.PartType.Ball
				obj50.Name = "stretchlol"
				obj50.Parent = obj41

				-- 51 - stretchlol
				local obj51 = Instance.new("Part")
				obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj51.CanCollide = false
				obj51.Transparency = 1
				obj51.TopSurface = Enum.SurfaceType.Smooth
				obj51.BottomSurface = Enum.SurfaceType.Smooth
				obj51.Material = Enum.Material.SmoothPlastic
				obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj51.BrickColor = BrickColor.new("Pastel brown")
				obj51.Friction = 0.30000001192093
				obj51.Shape = Enum.PartType.Ball
				obj51.Name = "stretchlol"
				obj51.Parent = obj41

				-- 52 - stretchlol
				local obj52 = Instance.new("Part")
				obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj52.CanCollide = false
				obj52.Transparency = 1
				obj52.TopSurface = Enum.SurfaceType.Smooth
				obj52.BottomSurface = Enum.SurfaceType.Smooth
				obj52.Material = Enum.Material.SmoothPlastic
				obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj52.BrickColor = BrickColor.new("Pastel brown")
				obj52.Friction = 0.30000001192093
				obj52.Shape = Enum.PartType.Ball
				obj52.Name = "stretchlol"
				obj52.Parent = obj41

				-- 53 - stretchlol
				local obj53 = Instance.new("Part")
				obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
				obj53.CanCollide = false
				obj53.Transparency = 1
				obj53.TopSurface = Enum.SurfaceType.Smooth
				obj53.BottomSurface = Enum.SurfaceType.Smooth
				obj53.Material = Enum.Material.SmoothPlastic
				obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
				obj53.BrickColor = BrickColor.new("Pastel brown")
				obj53.Friction = 0.30000001192093
				obj53.Shape = Enum.PartType.Cylinder
				obj53.Name = "stretchlol"
				obj53.Parent = obj41

				-- 54 - stretchlol
				local obj54 = Instance.new("Part")
				obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj54.CanCollide = false
				obj54.Transparency = 1
				obj54.TopSurface = Enum.SurfaceType.Smooth
				obj54.BottomSurface = Enum.SurfaceType.Smooth
				obj54.Material = Enum.Material.SmoothPlastic
				obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj54.BrickColor = BrickColor.new("Pastel brown")
				obj54.Friction = 0.30000001192093
				obj54.Shape = Enum.PartType.Ball
				obj54.Name = "stretchlol"
				obj54.Parent = obj41

				-- 55 - stretchlol
				local obj55 = Instance.new("Part")
				obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj55.CanCollide = false
				obj55.Transparency = 1
				obj55.TopSurface = Enum.SurfaceType.Smooth
				obj55.BottomSurface = Enum.SurfaceType.Smooth
				obj55.Material = Enum.Material.SmoothPlastic
				obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj55.BrickColor = BrickColor.new("Pastel brown")
				obj55.Friction = 0.30000001192093
				obj55.Shape = Enum.PartType.Ball
				obj55.Name = "stretchlol"
				obj55.Parent = obj41

				-- 56 - stretchlol
				local obj56 = Instance.new("Part")
				obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj56.CanCollide = false
				obj56.Transparency = 1
				obj56.TopSurface = Enum.SurfaceType.Smooth
				obj56.BottomSurface = Enum.SurfaceType.Smooth
				obj56.Material = Enum.Material.SmoothPlastic
				obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj56.BrickColor = BrickColor.new("Pastel brown")
				obj56.Friction = 0.30000001192093
				obj56.Shape = Enum.PartType.Ball
				obj56.Name = "stretchlol"
				obj56.Parent = obj41

				-- 57 - stretchlol
				local obj57 = Instance.new("Part")
				obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj57.CanCollide = false
				obj57.Transparency = 1
				obj57.TopSurface = Enum.SurfaceType.Smooth
				obj57.BottomSurface = Enum.SurfaceType.Smooth
				obj57.Material = Enum.Material.SmoothPlastic
				obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj57.BrickColor = BrickColor.new("Pastel brown")
				obj57.Friction = 0.30000001192093
				obj57.Shape = Enum.PartType.Ball
				obj57.Name = "stretchlol"
				obj57.Parent = obj41

				-- 58 - stretchlol
				local obj58 = Instance.new("Part")
				obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj58.CanCollide = false
				obj58.Transparency = 1
				obj58.TopSurface = Enum.SurfaceType.Smooth
				obj58.BottomSurface = Enum.SurfaceType.Smooth
				obj58.Material = Enum.Material.SmoothPlastic
				obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj58.BrickColor = BrickColor.new("Pastel brown")
				obj58.Friction = 0.30000001192093
				obj58.Shape = Enum.PartType.Ball
				obj58.Name = "stretchlol"
				obj58.Parent = obj41

				-- 59 - stretchlol
				local obj59 = Instance.new("Part")
				obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj59.CanCollide = false
				obj59.Transparency = 1
				obj59.TopSurface = Enum.SurfaceType.Smooth
				obj59.BottomSurface = Enum.SurfaceType.Smooth
				obj59.Material = Enum.Material.SmoothPlastic
				obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj59.BrickColor = BrickColor.new("Pastel brown")
				obj59.Friction = 0.30000001192093
				obj59.Shape = Enum.PartType.Ball
				obj59.Name = "stretchlol"
				obj59.Parent = obj41

				-- 60 - stretchlol
				local obj60 = Instance.new("Part")
				obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
				obj60.CanCollide = false
				obj60.Transparency = 1
				obj60.TopSurface = Enum.SurfaceType.Smooth
				obj60.BottomSurface = Enum.SurfaceType.Smooth
				obj60.Material = Enum.Material.SmoothPlastic
				obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj60.BrickColor = BrickColor.new("Pastel brown")
				obj60.Friction = 0.30000001192093
				obj60.Shape = Enum.PartType.Ball
				obj60.Name = "stretchlol"
				obj60.Parent = obj41

				-- 61 - stretchlol
				local obj61 = Instance.new("Part")
				obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj61.CanCollide = false
				obj61.Transparency = 1
				obj61.TopSurface = Enum.SurfaceType.Smooth
				obj61.BottomSurface = Enum.SurfaceType.Smooth
				obj61.Material = Enum.Material.SmoothPlastic
				obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj61.BrickColor = BrickColor.new("Pastel brown")
				obj61.Friction = 0.30000001192093
				obj61.Shape = Enum.PartType.Ball
				obj61.Name = "stretchlol"
				obj61.Parent = obj41

				-- 62 - stretchlol
				local obj62 = Instance.new("Part")
				obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj62.CanCollide = false
				obj62.Transparency = 1
				obj62.TopSurface = Enum.SurfaceType.Smooth
				obj62.BottomSurface = Enum.SurfaceType.Smooth
				obj62.Material = Enum.Material.SmoothPlastic
				obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj62.BrickColor = BrickColor.new("Pastel brown")
				obj62.Friction = 0.30000001192093
				obj62.Shape = Enum.PartType.Ball
				obj62.Name = "stretchlol"
				obj62.Parent = obj41

				-- 63 - stretchlol
				local obj63 = Instance.new("Part")
				obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj63.CanCollide = false
				obj63.Transparency = 1
				obj63.TopSurface = Enum.SurfaceType.Smooth
				obj63.BottomSurface = Enum.SurfaceType.Smooth
				obj63.Material = Enum.Material.SmoothPlastic
				obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj63.BrickColor = BrickColor.new("Pastel brown")
				obj63.Friction = 0.30000001192093
				obj63.Shape = Enum.PartType.Ball
				obj63.Name = "stretchlol"
				obj63.Parent = obj41

				-- 64 - stretchlol
				local obj64 = Instance.new("Part")
				obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj64.CanCollide = false
				obj64.Transparency = 1
				obj64.TopSurface = Enum.SurfaceType.Smooth
				obj64.BottomSurface = Enum.SurfaceType.Smooth
				obj64.Material = Enum.Material.SmoothPlastic
				obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj64.BrickColor = BrickColor.new("Pastel brown")
				obj64.Friction = 0.30000001192093
				obj64.Shape = Enum.PartType.Ball
				obj64.Name = "stretchlol"
				obj64.Parent = obj41

				-- 65 - stretchlol
				local obj65 = Instance.new("Part")
				obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj65.CanCollide = false
				obj65.Transparency = 1
				obj65.TopSurface = Enum.SurfaceType.Smooth
				obj65.BottomSurface = Enum.SurfaceType.Smooth
				obj65.Material = Enum.Material.SmoothPlastic
				obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj65.BrickColor = BrickColor.new("Pastel brown")
				obj65.Friction = 0.30000001192093
				obj65.Shape = Enum.PartType.Ball
				obj65.Name = "stretchlol"
				obj65.Parent = obj41

				-- 66 - stretchlol
				local obj66 = Instance.new("Part")
				obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj66.CanCollide = false
				obj66.Transparency = 1
				obj66.TopSurface = Enum.SurfaceType.Smooth
				obj66.BottomSurface = Enum.SurfaceType.Smooth
				obj66.Material = Enum.Material.SmoothPlastic
				obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj66.BrickColor = BrickColor.new("Pastel brown")
				obj66.Friction = 0.30000001192093
				obj66.Shape = Enum.PartType.Ball
				obj66.Name = "stretchlol"
				obj66.Parent = obj41

				-- 67 - stretchlol
				local obj67 = Instance.new("Part")
				obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj67.CanCollide = false
				obj67.Transparency = 1
				obj67.TopSurface = Enum.SurfaceType.Smooth
				obj67.BottomSurface = Enum.SurfaceType.Smooth
				obj67.Material = Enum.Material.SmoothPlastic
				obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj67.BrickColor = BrickColor.new("Pastel brown")
				obj67.Friction = 0.30000001192093
				obj67.Shape = Enum.PartType.Ball
				obj67.Name = "stretchlol"
				obj67.Parent = obj41

				-- 68 - stretchlol
				local obj68 = Instance.new("Part")
				obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj68.CanCollide = false
				obj68.Transparency = 1
				obj68.TopSurface = Enum.SurfaceType.Smooth
				obj68.BottomSurface = Enum.SurfaceType.Smooth
				obj68.Material = Enum.Material.SmoothPlastic
				obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj68.BrickColor = BrickColor.new("Pastel brown")
				obj68.Friction = 0.30000001192093
				obj68.Shape = Enum.PartType.Ball
				obj68.Name = "stretchlol"
				obj68.Parent = obj41

				-- 69 - stretchlol
				local obj69 = Instance.new("Part")
				obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj69.CanCollide = false
				obj69.Transparency = 1
				obj69.TopSurface = Enum.SurfaceType.Smooth
				obj69.BottomSurface = Enum.SurfaceType.Smooth
				obj69.Material = Enum.Material.SmoothPlastic
				obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
				obj69.BrickColor = BrickColor.new("Pastel brown")
				obj69.Friction = 0.30000001192093
				obj69.Shape = Enum.PartType.Ball
				obj69.Name = "stretchlol"
				obj69.Parent = obj41

				-- 70 - stretchlol
				local obj70 = Instance.new("Part")
				obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj70.CanCollide = false
				obj70.Transparency = 1
				obj70.TopSurface = Enum.SurfaceType.Smooth
				obj70.BottomSurface = Enum.SurfaceType.Smooth
				obj70.Material = Enum.Material.SmoothPlastic
				obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj70.BrickColor = BrickColor.new("Pastel brown")
				obj70.Friction = 0.30000001192093
				obj70.Shape = Enum.PartType.Ball
				obj70.Name = "stretchlol"
				obj70.Parent = obj41

				-- 71 - stretchlol
				local obj71 = Instance.new("Part")
				obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj71.CanCollide = false
				obj71.Transparency = 1
				obj71.TopSurface = Enum.SurfaceType.Smooth
				obj71.BottomSurface = Enum.SurfaceType.Smooth
				obj71.Material = Enum.Material.SmoothPlastic
				obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj71.BrickColor = BrickColor.new("Pastel brown")
				obj71.Friction = 0.30000001192093
				obj71.Shape = Enum.PartType.Ball
				obj71.Name = "stretchlol"
				obj71.Parent = obj41

				-- 72 - stretchlol
				local obj72 = Instance.new("Part")
				obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj72.CanCollide = false
				obj72.Transparency = 1
				obj72.TopSurface = Enum.SurfaceType.Smooth
				obj72.BottomSurface = Enum.SurfaceType.Smooth
				obj72.Material = Enum.Material.SmoothPlastic
				obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj72.BrickColor = BrickColor.new("Pastel brown")
				obj72.Friction = 0.30000001192093
				obj72.Shape = Enum.PartType.Ball
				obj72.Name = "stretchlol"
				obj72.Parent = obj41

				-- 73 - stretchlol
				local obj73 = Instance.new("Part")
				obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
				obj73.CanCollide = false
				obj73.Transparency = 1
				obj73.TopSurface = Enum.SurfaceType.Smooth
				obj73.BottomSurface = Enum.SurfaceType.Smooth
				obj73.Material = Enum.Material.SmoothPlastic
				obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj73.BrickColor = BrickColor.new("Pastel brown")
				obj73.Friction = 0.30000001192093
				obj73.Shape = Enum.PartType.Ball
				obj73.Name = "stretchlol"
				obj73.Parent = obj41

				-- 74 - stretchlol
				local obj74 = Instance.new("Part")
				obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
				obj74.CanCollide = false
				obj74.Transparency = 1
				obj74.TopSurface = Enum.SurfaceType.Smooth
				obj74.BottomSurface = Enum.SurfaceType.Smooth
				obj74.Material = Enum.Material.SmoothPlastic
				obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj74.BrickColor = BrickColor.new("Pastel brown")
				obj74.Friction = 0.30000001192093
				obj74.Shape = Enum.PartType.Ball
				obj74.Name = "stretchlol"
				obj74.Parent = obj41

				-- 75 - stretchlol
				local obj75 = Instance.new("Part")
				obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj75.CanCollide = false
				obj75.Transparency = 1
				obj75.TopSurface = Enum.SurfaceType.Smooth
				obj75.BottomSurface = Enum.SurfaceType.Smooth
				obj75.Material = Enum.Material.SmoothPlastic
				obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj75.BrickColor = BrickColor.new("Pastel brown")
				obj75.Friction = 0.30000001192093
				obj75.Shape = Enum.PartType.Ball
				obj75.Name = "stretchlol"
				obj75.Parent = obj41

				-- 76 - stretchlol
				local obj76 = Instance.new("Part")
				obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
				obj76.CanCollide = false
				obj76.Transparency = 1
				obj76.TopSurface = Enum.SurfaceType.Smooth
				obj76.BottomSurface = Enum.SurfaceType.Smooth
				obj76.Material = Enum.Material.SmoothPlastic
				obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
				obj76.BrickColor = BrickColor.new("Pastel brown")
				obj76.Friction = 0.30000001192093
				obj76.Shape = Enum.PartType.Ball
				obj76.Name = "stretchlol"
				obj76.Parent = obj41
				obj1.PrimaryPart = obj4

				local stretches = obj41:GetChildren()
				for i,v in pairs(stretches) do
					v.Anchored = true
					v.Parent = obj1
				end
				for i,v in pairs(obj2:GetChildren()) do
					v.Anchored = true
					v.Parent = obj1
				end
				obj2:Destroy()
				obj41:Destroy()

				local previous = nil
				for i,v in pairs(obj1:GetChildren()) do
					if v:IsA('BasePart') then
						if previous then
							local weld = Instance.new('Weld',v)
							weld.Part0 = v
							weld.Part1 = previous
							weld.C0 = v.CFrame:inverse() * previous.CFrame
							previous.Anchored = false
							previous.CanCollide = false
							local vee = v
							weld.AncestryChanged:connect(function(mez,par)
								wait()
								weld.Parent = vee
							end)
						end
						previous = v
					end
				end
				previous.Anchored = false
				previous.CanCollide = false
				obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
				-- 2 - Part
				local ree = Instance.new("Part")
				ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
				ree.Transparency = 0.80000001192093
				ree.Material = Enum.Material.Neon
				ree.CFrame = CFrame.new(obj4.Position)
				ree.Size = Vector3.new(5, math.huge, 5)
				ree.BrickColor = BrickColor.new("New Yeller")
				ree.Friction = 0.30000001192093
				ree.Shape = Enum.PartType.Block
				ree.Parent = handle

				-- 3 - Mesh
				local ree2 = Instance.new("CylinderMesh")
				ree2.Parent = ree
				local thing = Instance.new('BodyPosition',obj9)
				local thing2 = Instance.new('BodyPosition',ree)
				thing2.P = 100000
				thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
				thing.MaxForce = Vector3.new(10000,10000,10000)
				for i=1,100 do
					thing2.Position = obj4.Position
					obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
					thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
					wait()
				end
				thing:Destroy()
				local lmfao = Instance.new('Weld',obj4)
				lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
				lmfao.Part0 = obj4
				lmfao.Part1 = handle
				ree:Destroy()
				working = false
			end

			function katanamode()
				blademode = "katana"
				-- 1 - weeb shit
				local weebshit1 = handle

				-- 16 - top cap
				local weebshit16 = Instance.new("Part")
				weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
				weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
				weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit16.Anchored = false
				weebshit16.BrickColor = BrickColor.new("Really black")
				weebshit16.Friction = 0.30000001192093
				weebshit16.Shape = Enum.PartType.Cylinder
				weebshit16.Name = "top cap"
				weebshit16.Parent = weebshit1
				local weld = Instance.new('Weld',weebshit16)
				weld.Part0 = weebshit16
				weld.Part1 = handle
				weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
				--weld,part,endsize,endpos,amntime
				grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)

				-- 8 - blade
				local weebshit8 = Instance.new("Part")
				weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.Material = Enum.Material.Metal
				weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
				weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit8.Anchored = false
				weebshit8.BrickColor = BrickColor.new("Dark stone grey")
				weebshit8.Friction = 0.30000001192093
				weebshit8.Shape = Enum.PartType.Block
				weebshit8.Name = "blade"
				weebshit8.Parent = weebshit1
				weebshit8:BreakJoints()
				local bld1 = weebshit8
				local weld2 = Instance.new('Weld',weebshit8)
				weld2.Part0 = weebshit8
				weld2.Part1 = handle
				weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
				local coru=coroutine.wrap(function()
					grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
				end)
				coru()

				-- 9 - blade
				local weebshit9 = Instance.new("Part")
				weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
				weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.Material = Enum.Material.Metal
				weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
				weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit9.Anchored = false
				weebshit9.BrickColor = BrickColor.new("Pearl")
				weebshit9.Friction = 0.30000001192093
				weebshit9.Shape = Enum.PartType.Block
				weebshit9.Name = "blade"
				weebshit9.Parent = weebshit8
				local bld2 = weebshit9
				local weld3 = Instance.new('Weld',weebshit9)
				weld3.Part0 = weebshit9
				weld3.Part1 = weebshit8
				weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
				grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
				-- 10 - blade
				local weebshit10 = Instance.new("Part")
				weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
				weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.Material = Enum.Material.Metal
				weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
				weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit10.Anchored = false
				weebshit10.BrickColor = BrickColor.new("Dark stone grey")
				weebshit10.Friction = 0.30000001192093
				weebshit10.Shape = Enum.PartType.Block
				weebshit10.Name = "blade"
				weebshit10.Parent = weebshit1
				local weld4 = Instance.new('Weld',weebshit10)
				weld4.Part0 = weebshit10
				weld4.Part1 = weebshit8
				weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
				local coru=coroutine.wrap(function()
					grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
				end)
				coru()
				-- 11 - blade
				local weebshit11 = Instance.new("Part")
				weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
				weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.Material = Enum.Material.Metal
				weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
				weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit11.Anchored = false
				weebshit11.BrickColor = BrickColor.new("Pearl")
				weebshit11.Friction = 0.30000001192093
				weebshit11.Shape = Enum.PartType.Block
				weebshit11.Name = "blade"
				weebshit11.Parent = weebshit1
				local weld5 = Instance.new('Weld',weebshit10)
				weld5.Part0 = weebshit10
				weld5.Part1 = weebshit11
				weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
				grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

				-- 15 - blade
				local weebshit15 = Instance.new("Part")
				weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
				weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.Material = Enum.Material.Metal
				weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
				weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit15.Anchored = false
				weebshit15.BrickColor = BrickColor.new("Dark stone grey")
				weebshit15.Friction = 0.30000001192093
				weebshit15.Shape = Enum.PartType.Block
				weebshit15.Name = "blade"
				weebshit15.Parent = weebshit1
				local weld6 = Instance.new('Weld',weebshit15)
				weld6.Part0 = weebshit15
				weld6.Part1 = weebshit10
				weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
				local coru=coroutine.wrap(function()
					grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
				end)
				coru()

				-- 12 - blade
				local weebshit12 = Instance.new("Part")
				weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
				weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.Material = Enum.Material.Metal
				weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
				weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit12.Anchored = false
				weebshit12.BrickColor = BrickColor.new("Pearl")
				weebshit12.Friction = 0.30000001192093
				weebshit12.Shape = Enum.PartType.Block
				weebshit12.Name = "blade"
				weebshit12.Parent = weebshit1
				local weld7 = Instance.new('Weld',weebshit12)
				weld7.Part0 = weebshit12
				weld7.Part1 = weebshit15
				weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
				grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

				-- 14 - blade
				local weebshit14 = Instance.new("Part")
				weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
				weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.Material = Enum.Material.Metal
				weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
				weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit14.Anchored = false
				weebshit14.BrickColor = BrickColor.new("Dark stone grey")
				weebshit14.Friction = 0.30000001192093
				weebshit14.Shape = Enum.PartType.Block
				weebshit14.Name = "blade"
				weebshit14.Parent = weebshit1
				local weld8 = Instance.new('Weld',weebshit14)
				weld8.Part0 = weebshit14
				weld8.Part1 = weebshit15
				weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
				local coru=coroutine.wrap(function()
					grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
				end)
				coru()

				-- 13 - blade
				local weebshit13 = Instance.new("Part")
				weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
				weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.Material = Enum.Material.Metal
				weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
				weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit13.Anchored = false
				weebshit13.BrickColor = BrickColor.new("Pearl")
				weebshit13.Friction = 0.30000001192093
				weebshit13.Shape = Enum.PartType.Block
				weebshit13.Name = "blade"
				weebshit13.Parent = weebshit1
				local weld9 = Instance.new('Weld',weebshit13)
				weld9.Part0 = weebshit13
				weld9.Part1 = weebshit14
				weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
				grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)

				-- 18 - blade
				local weebshit18 = Instance.new("WedgePart")
				weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
				weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.Material = Enum.Material.Metal
				weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
				weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit18.Anchored = false
				weebshit18.BrickColor = BrickColor.new("Dark stone grey")
				weebshit18.Friction = 0.30000001192093
				weebshit18.Name = "blade"
				weebshit18.Parent = weebshit1
				local weld10 = Instance.new('Weld',weebshit18)
				weld10.Part0 = weebshit18
				weld10.Part1 = weebshit14
				weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
				local coru=coroutine.wrap(function()
					grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
				end)
				coru()

				-- 19 - blade
				local weebshit19 = Instance.new("WedgePart")
				weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
				weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.Material = Enum.Material.Metal
				weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
				weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				weebshit19.Anchored = false
				weebshit19.BrickColor = BrickColor.new("Pearl")
				weebshit19.Friction = 0.30000001192093
				weebshit19.Name = "blade"
				weebshit19.Parent = weebshit1
				local weld11 = Instance.new('Weld',weebshit19)
				weld11.Part0 = weebshit19
				weld11.Part1 = weebshit18
				weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
				local coru=coroutine.wrap(function()
					grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
				end)
				coru()
			end

			function gunmode()
				working = true

				working = false
			end

			function knifemode()
				blademode = "knife"
				-- 6 - thicc cap
				local obj6 = Instance.new("Part")
				obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
				obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.Size = Vector3.new(0.3, 0.3, 0.3)
				obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj6.Anchored = false
				obj6.BrickColor = BrickColor.new("Really black")
				obj6.Friction = 0.30000001192093
				obj6.Shape = Enum.PartType.Ball
				obj6.Name = "thicc cap"
				obj6.Parent = handle
				local weld2 = Instance.new('Weld',obj6)
				weld2.Part0 = obj6
				weld2.Part1 = handle
				weld2.C0 = CFrame.new(0.4, 0, 0)
				grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)

				-- 8 - thicc top cap
				local obj8 = Instance.new("Part")
				obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
				obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.Size = Vector3.new(0.3, 0.3, 0.3)
				obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj8.Anchored = false
				obj8.BrickColor = BrickColor.new("Really black")
				obj8.Friction = 0.30000001192093
				obj8.Shape = Enum.PartType.Ball
				obj8.Name = "thicc top cap"
				obj8.Parent = handle
				local weld1 = Instance.new('Weld',obj8)
				weld1.Part0 = obj8
				weld1.Part1 = handle
				weld1.C0 = CFrame.new(-0.4, 0, 0)
				grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
				-- 4 - thicc blade
				local obj4 = Instance.new("Part")
				obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
				obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.Material = Enum.Material.Metal
				obj4.Size = Vector3.new(0.23, 0.1, 0.1)
				obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj4.Anchored = false 
				obj4.BrickColor = BrickColor.new("Dark stone grey")
				obj4.Friction = 0.30000001192093
				obj4.Shape = Enum.PartType.Block
				obj4.Name = "blade"
				obj4.Parent = handle
				local weld4 = Instance.new('Weld',obj4)
				weld4.Part0 = obj4
				weld4.Part1 = handle
				weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
				local coru=coroutine.wrap(function()
					grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
				end)
				coru()

				-- 5 - thicc blade
				local obj5 = Instance.new("Part")
				obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
				obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.Material = Enum.Material.Metal
				obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
				obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj5.Anchored = false
				obj5.BrickColor = BrickColor.new("Pearl")
				obj5.Friction = 0.30000001192093
				obj5.Shape = Enum.PartType.Block
				obj5.Name = "blade"
				obj5.Parent = handle
				local weld5 = Instance.new('Weld',obj5)
				weld5.Part0 = obj5
				weld5.Part1 = obj4
				weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
				grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)

				-- 3 - thicc blade
				local obj3 = Instance.new("WedgePart")
				obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
				obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.Material = Enum.Material.Metal
				obj3.Size = Vector3.new(0.1, 0, 0.23)
				obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj3.Anchored = false
				obj3.BrickColor = BrickColor.new("Dark stone grey")
				obj3.Friction = 0.30000001192093
				obj3.Name = "blade"
				obj3.Parent = handle
				local weld6 = Instance.new('Weld',obj3)
				weld6.Part0 = obj3
				weld6.Part1 = obj4
				weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
				local coru=coroutine.wrap(function()
					grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
				end)
				coru()

				-- 2 - thicc blade
				local obj2 = Instance.new("WedgePart")
				obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
				obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.Material = Enum.Material.Metal
				obj2.Size = Vector3.new(0.05, 0, 0.26)
				obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
				obj2.Anchored = false
				obj2.BrickColor = BrickColor.new("Lily white")
				obj2.Friction = 0.30000001192093
				obj2.Name = "blade"
				obj2.Parent = handle
				local weld7 = Instance.new('Weld',obj2)
				weld7.Part0 = obj2
				weld7.Part1 = obj4
				weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
				grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
			end

			function raep()
				working = true
				pcall(function()
					local holyshit = Instance.new("Sound", handle)
					holyshit.SoundId = "rbxassetid://345287845"
					holyshit.Volume = 5
					holyshit:Play()
					holyshit.TimePosition = 0.6
		--[[local waitwhatthefuck = Instance.new("Sound", handle)
		waitwhatthefuck.SoundId = "rbxassetid://864314263"
		waitwhatthefuck:Play()]]--
					local coru=coroutine.wrap(function()
						wait(1.95)
						holyshit.TimePosition = 2.8
					end)
					coru()
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso
					local rweld = Instance.new("Weld", char["Right Arm"])
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					local lweld = Instance.new("Weld", char["Left Arm"])
					lweld.Part0 = char.Torso
					lweld.Part1 = char["Left Arm"]
					lweld.C0 = CFrame.new(-1.5, 0, 0)

					char.Humanoid.WalkSpeed = 16

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
					end)
					cor()
					cor2()
					lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)

					local particl = Instance.new("ParticleEmitter")
					particl.LightEmission = 3
					particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
					particl.LightInfluence = 0.75
					particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
					particl.Lifetime = NumberRange.new(0.1, 0.5)
					particl.Rate = 50
					particl.RotSpeed = NumberRange.new(300, 300)
					particl.Speed = NumberRange.new(0, 1)
					particl.SpreadAngle = Vector2.new(90, 90)
					particl.Parent = handle

					for i, v in pairs(handle["pink toy"]:GetChildren()) do
						if v:IsA("Part") then
							cooldildo = particl:Clone()
							cooldildo.Parent = v
						end
					end

					particl:Remove()

					wait(1)
					MOAN = true

					char.Humanoid.WalkSpeed = 75


					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
					end)
					local cor3 = coroutine.wrap(function()
						lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
					end)
					cor()
					cor2()
					cor3()
					lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
					local omgg = 0
					repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
					holyshit:Destroy()
					char.Humanoid.WalkSpeed = 16
					MOAN = false
					if aidsificating == nil then
						for i, v in pairs(handle["pink toy"]:GetChildren()) do
							if v:IsA("Part") then
								v:FindFirstChild("ParticleEmitter"):Destroy()
							end
						end
						local cor = coroutine.wrap(function()
							lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
						end)
						local cor2 = coroutine.wrap(function()
							lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
						end)
						local cor3 = coroutine.wrap(function()
							lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
						end)
						cor()
						cor2()
						cor3()
						lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)

						lweld:Remove()
						rweld:Remove()
						tweld:Remove()

						if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
							local clone = torsoclone:Clone()
							clone.Part0 = char.HumanoidRootPart
							clone.Part1 = char.Torso
							clone.Parent = char.HumanoidRootPart
						end
						if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
							local clone = leftclone:Clone()
							clone.Part0 = char.Torso
							clone.Part1 = char["Left Arm"]
							clone.Parent = char.Torso
						end
						if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
							local clone = rightclone:Clone()
							clone.Part0 = char.Torso
							clone.Part1 = char["Right Arm"]
							clone.Parent = char.Torso
						end
					else
						pcall(function()
							aidsificating.HumanoidRootPart:Destroy()
						end)
						pcall(function()
							ragdollpart(aidsificating,"Right Arm")
							ragdollpart(aidsificating,"Right Leg")
							ragdollpart(aidsificating,"Left Arm")
							ragdollpart(aidsificating,"Left Leg")
						end)
						pcall(function()
							ragdollpart(aidsificating,"RightUpperArm")
							ragdollpart(aidsificating,"RightUpperLeg")
							ragdollpart(aidsificating,"LeftUpperArm")
							ragdollpart(aidsificating,"LeftUpperLeg")
						end)
						pcall(function()
							local weld = Instance.new('Weld',aidsificating.Torso)
							weld.Part0 = aidsificating.Torso
							weld.Part1 = handle
							weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
							for i,v in pairs(handle["pink toy"]:GetChildren()) do
								if v:IsA('BasePart') and v.Name == "stretchlol" then
									v.BrickColor = aidsificating.Torso.BrickColor
									v.Transparency = 0
								end
							end
						end)
						pcall(function()
							local weld = Instance.new('Weld',aidsificating.UpperTorso)
							weld.Part0 = aidsificating.UpperTorso
							weld.Part1 = handle
							weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
							for i,v in pairs(handle["pink toy"]:GetChildren()) do
								if v:IsA('BasePart') and v.Name == "stretchlol" then
									v.BrickColor = aidsificating.UpperTorso.BrickColor
									v.Transparency = 0
								end
							end
						end)
						lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
						wait(2)
						for i,v in pairs(aidsificating:GetDescendants()) do
							if v:IsA('Weld') then v:Destroy() end
						end
						pcall(function()
							ragdollpart(aidsificating,"Head")
						end)
						pcall(function()
							local thang = "Torso"
							if aidsificating:FindFirstChild('UpperTorso') then
								thang = "UpperTorso"
							end
							local ayybleed = Instance.new('Part',aidsificating)
							ayybleed.Size = Vector3.new(0.2,0.2,0.2)
							ayybleed.BrickColor = BrickColor.new('Maroon')
							ayybleed.Material = Enum.Material.SmoothPlastic
							ayybleed.Name = "ayybleed"
							ayybleed.CanCollide = false
							ayybleed.Transparency = 1
							ayybleed.CFrame = aidsificating[thang].CFrame
							ayybleed:BreakJoints()
							local attachment1 = Instance.new('Attachment',ayybleed)
							attachment1.Position = Vector3.new(0,-1,0)
							attachment1.Orientation = Vector3.new(180, 0, 0)
							local attachment0 = Instance.new('Attachment',aidsificating[thang])
							if attachment0 and attachment1 then
								local constraint = Instance.new("HingeConstraint")
								constraint.Attachment0 = attachment0
								constraint.Attachment1 = attachment1
								constraint.LimitsEnabled = true
								constraint.UpperAngle = 0
								constraint.LowerAngle = 0
								constraint.Parent = aidsificating
							end
							local bleedBLEED= coroutine.wrap(function()
								bleed(ayybleed,true)
							end)
							bleedBLEED()
						end)
						aidsificating = nil
						pcall(function()
							for i,v in pairs(handle["pink toy"]:GetChildren()) do
								if v:IsA('BasePart') and v.Name == "stretchlol" then
									v.Transparency = 1
								end
							end
						end)
						local cor = coroutine.wrap(function()
							lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
						end)
						local cor2 = coroutine.wrap(function()
							lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
						end)
						cor()
						cor2()
						lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
						wait(0.1)
						local cor = coroutine.wrap(function()
							lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
						end)
						local cor2 = coroutine.wrap(function()
							lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
						end)
						local cor3 = coroutine.wrap(function()
							lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
						end)
						cor()
						cor2()
						cor3()
						lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)

						lweld:Remove()
						rweld:Remove()
						tweld:Remove()

						if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
							local clone = torsoclone:Clone()
							clone.Part0 = char.HumanoidRootPart
							clone.Part1 = char.Torso
							clone.Parent = char.HumanoidRootPart
						end
						if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
							local clone = leftclone:Clone()
							clone.Part0 = char.Torso
							clone.Part1 = char["Left Arm"]
							clone.Parent = char.Torso
						end
						if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
							local clone = rightclone:Clone()
							clone.Part0 = char.Torso
							clone.Part1 = char["Right Arm"]
							clone.Parent = char.Torso
						end
					end
				end)
				working = false
			end

			function katanaQ()
				working = true
				swinging = true
				gettingeem = true
				pcall(function()
					local rweld = Instance.new("Weld", char["Right Arm"])
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					pcall(function()
						rweld.Part0 = char["Torso"]
						rweld.Part1 = char["Right Arm"]
						rweld.C0 = CFrame.new(1.5, 0, 0)
						tweld.Part0 = char.HumanoidRootPart
						tweld.Part1 = char.Torso
					end)

					char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100

					local at1 = Instance.new("Attachment", handle)
					local at2 = Instance.new("Attachment", handle)
					at1.Visible = false
					at1.Position = Vector3.new(5, 0, 0)
					at2.Visible = false
					at2.Position = Vector3.new(1, 0, 0)

					local trail = Instance.new("Trail", handle)
					trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
					trail.LightEmission = 0.25
					trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
					trail.Lifetime = 0.10
					trail.MinLength = 0.05
					trail.Attachment0 = at1
					trail.Attachment1 = at2
					local coru=coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
					end)
					coru()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
					local ree=0
					while goteem == nil and ree < 1 do
						wait(0.05)
						ree=ree+0.05
					end
					char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
					gettingeem = false
					swinging = false
					if goteem then
						wait(2)
						pcall(function()
							local sounn = Instance.new("Sound", goteem.Torso)
							local lipp = math.random(1, 3)
							if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
							if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
							if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
							sounn:Play()
						end)
						ragdollpart(goteem,"Head")
						for i,v in pairs(goteem:GetDescendants()) do
							if v:IsA('Weld') then v:Destroy() end
						end
						goteem = nil
					end
					trail:Destroy()
					at1:Destroy()
					at2:Destroy()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					cor()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
					rweld:Destroy()
					tweld:Destroy()
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
				end)
				swinging = false
				gettingeem = false
				working = false
			end
			local function katanaE()
				working = true
				swinging = true
				SLESH = true
				pcall(function()
					local rweld = Instance.new("Weld", char["Right Arm"])
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso

					char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100

					local at1 = Instance.new("Attachment", handle)
					local at2 = Instance.new("Attachment", handle)
					at1.Visible = false
					at1.Position = Vector3.new(5, 0, 0)
					at2.Visible = false
					at2.Position = Vector3.new(1, 0, 0)

					local trail = Instance.new("Trail", handle)
					trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
					trail.LightEmission = 0.25
					trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
					trail.Lifetime = 0.10
					trail.MinLength = 0.05
					trail.Attachment0 = at1
					trail.Attachment1 = at2
					local coru=coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
					end)
					coru()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)

					wait(1)
					char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
					trail:Destroy()
					at1:Destroy()
					at2:Destroy()
					lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					cor()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
					rweld:Destroy()
					tweld:Destroy()
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
				end)
				swinging = false
				SLESH = false
				working = false
			end

			function begoneTHOUGHT()
				working = true
				pcall(function()
					local thott = Instance.new("Sound", char)
					thott.SoundId = "rbxassetid://949916584"
					thott.Volume = 1
					thott.TimePosition = 0.5
					thott.PlaybackSpeed = 1
					thott.EmitterSize = player.CameraMaxZoomDistance+1
					thott.MaxDistance = player.CameraMaxZoomDistance+1
					thott:Play()

					local rweld = Instance.new("Weld", char["Right Arm"])
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso

					local coru=coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
					end)
					coru()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)

					wait(0.5)
					local thote = Instance.new("Sound", char.Head)
					thote.SoundId = "rbxassetid://358498516"
					thote.Volume = 1
					thote:Play()



					local coru=coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
					end)
					coru()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
					wait(0.04)
					local ree = Instance.new('Part',workspace)
					ree.Shape = Enum.PartType.Cylinder
					ree.CanCollide = false
					ree.Anchored = false
					ree.Size = Vector3.new(0.5,2,2)
					ree.TopSurface = Enum.SurfaceType.Smooth
					ree.BottomSurface = Enum.SurfaceType.Smooth
					ree.Transparency = 0.8
					ree.Material =Enum.Material.Neon
					ree.BrickColor = BrickColor.new('Toothpaste')
					ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
					ree:BreakJoints()
					local reee = Instance.new("Sound", ree)
					reee.SoundId = "rbxassetid://138677306"
					reee:Play()
					local heck = Instance.new('BodyVelocity',ree)
					heck.Velocity = ree.CFrame.rightVector*50
					heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
					local coru=coroutine.wrap(function()
						for i=1,21 do
							local cf = ree.CFrame
							ree.Size = ree.Size+Vector3.new(0,2,2)
							ree.CFrame = cf
							wait()
						end
						for i=1,4 do
							local cf = ree.CFrame
							ree.Size = ree.Size+Vector3.new(0,2,2)
							ree.CFrame = cf
							ree.Transparency = ree.Transparency + 0.05
							wait()
						end
						ree:Destroy()
					end)
					coru()
					ree.Touched:connect(function(hit)
						if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
							hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
							ragdollpart(hit.Parent,"Head")
						end
					end)
					wait(0.5)
					local coru=coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
					end)
					coru()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)

					rweld:Destroy()
					tweld:Destroy()
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
				end)
				working = false
			end

			function katanaswing()
				working = true
				pcall(function()
					local rweld = Instance.new("Weld", char["Right Arm"])
					local lweld = Instance.new("Weld", char["Left Arm"])
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					lweld.Part0 = char.Torso
					lweld.Part1 = char["Left Arm"]
					lweld.C0 = CFrame.new(-1.5, 0, 0)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso

					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
					end)
					cor()
					lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
					wait(0.2)
					local at1 = Instance.new("Attachment", handle)
					local at2 = Instance.new("Attachment", handle)
					at1.Visible = false
					at1.Position = Vector3.new(5, 0, 0)
					at2.Visible = false
					at2.Position = Vector3.new(1, 0, 0)

					local trail = Instance.new("Trail", handle)
					trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
					trail.LightEmission = 0.25
					trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
					trail.Lifetime = 0.10
					trail.MinLength = 0.05
					trail.Attachment0 = at1
					trail.Attachment1 = at2

					swinging = true

					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
					end)
					cor()
					lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
					wait(0.2)
					swinging = false
					trail:Destroy()
					at1:Destroy()
					at2:Destroy()
					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					cor()
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
					rweld:Destroy()
					lweld:Destroy()
					tweld:Destroy()
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
				end)
				working = false
			end

			function throw()
				working = true
				pcall(function()
					local rweld = char["Right Arm"]:FindFirstChild("Weld")
					local lweld = char["Left Arm"]:FindFirstChild("Weld")
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso
					local throwsound = Instance.new("Sound", char.Head)
					throwsound.SoundId = "rbxassetid://711753382"
					throwsound.PlaybackSpeed = 0.75

					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
					end)
					cor()
					cor2()
					grabweld:Remove()
					throwsound:Play()

					local throwvel = Instance.new("BodyThrust")
					throwvel.Force = Vector3.new(0, 3000, -2000)
					pcall(function()
						throwvel.Parent = grabbed.Torso
					end)
					pcall(function()
						throwvel.Parent = grabbed.UpperTorso
					end)

					lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
					wait(0.15)
					throwvel:Remove()
					local cor = coroutine.wrap(function()
						lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					cor()
					cor2()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					lweld:Remove()
					rweld:Remove()
					tweld:Remove()
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
					local lolgrabbed = grabbed
					spawn(function()
						wait(2)
						unstun(lolgrabbed)
					end)
				end)
				grabbed = nil
				working = false
			end

			function whoosh(vroom)
				vroom.Parent = workspace
				vroom.Name = "Projectile"
				vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
				vroom.Anchored = true
				vroom.Velocity = Vector3.new(0,0,0)
				vroom.RotVelocity = Vector3.new(0,0,0)
				vroom.Anchored = false
				game:GetService('Debris'):AddItem(vroom,10)
				local flyy = Instance.new('BodyVelocity',vroom)
				flyy.Velocity = vroom.CFrame.rightVector*200
				local touched = false
				for i,v in pairs(vroom:GetChildren()) do
					if v:IsA('BasePart') then
						v.Touched:connect(function(hit)
							local pos = vroom.CFrame
							if touched == false then
								if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
									touched = true
									local before = hit.Anchored
									vroom.Anchored = true
									vroom.Velocity = Vector3.new(0,0,0)
									vroom.RotVelocity = Vector3.new(0,0,0)
									vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
									hit.Anchored = true
									flyy:Destroy()
									pcall(function()
										local weld = Instance.new('Weld',hit)
										weld.Part0 = hit
										weld.Part1 = vroom
										weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
										local ayybleed = Instance.new('Part',hit)
										ayybleed.Size = Vector3.new(0.2,0.2,0.2)
										ayybleed.BrickColor = BrickColor.new('Maroon')
										ayybleed.Material = Enum.Material.SmoothPlastic
										ayybleed.Name = "ayybleed"
										ayybleed.CanCollide = false
										ayybleed.Transparency = 1
										ayybleed.CFrame = hit.CFrame
										ayybleed:BreakJoints()
										local attachment1 = Instance.new('Attachment',ayybleed)
										local attachment0 = Instance.new('Attachment',hit)
										for i,v in pairs(vroom:GetChildren()) do
											if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
												v.Name = "REEEE"
											end
										end
										attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
										attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
										if attachment0 and attachment1 then
											local constraint = Instance.new("HingeConstraint")
											constraint.Attachment0 = attachment0
											constraint.Attachment1 = attachment1
											constraint.LimitsEnabled = true
											constraint.UpperAngle = 0
											constraint.LowerAngle = 0
											constraint.Parent = attachment0
										end
										local bleedBLEED= coroutine.wrap(function()
											bleed(ayybleed)
										end)
										bleedBLEED()
										if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
											game:GetService('Debris'):AddItem(ayybleed,7.5)
										end
									end)
									hit.Anchored = before
									vroom.Anchored = false
									vroom.CanCollide = true
									pcall(function()
										vroom:FindFirstChildOfClass('Trail'):Destroy()
									end)
									for i,v in pairs(vroom:GetChildren()) do
										if v:IsA('BasePart') then
											v.CanCollide = true
										end
									end
									if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
										pcall(function()
											hit.Parent.HumanoidRootPart:Destroy()
										end)
										pcall(function()
											ragdollpart(hit.Parent,"Left Arm")
											ragdollpart(hit.Parent,"Left Leg")
											ragdollpart(hit.Parent,"Right Arm")
											ragdollpart(hit.Parent,"Right Leg")
										end)
										pcall(function()
											ragdollpart(hit.Parent,"LeftUpperLeg")
											ragdollpart(hit.Parent,"RightUpperLeg")
											ragdollpart(hit.Parent,"LeftUpperArm")
											ragdollpart(hit.Parent,"RightUpperArm")
										end)
										spawn(function()
											wait(5)
											ragdollpart(hit.Parent,"Head")
										end)
									else
										pcall(function()
											ragdollpart(hit.Parent,hit.Name)
										end)
									end
								elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
									touched = true
									local before = hit.Anchored
									vroom.Anchored = true
									vroom.Velocity = Vector3.new(0,0,0)
									vroom.RotVelocity = Vector3.new(0,0,0)
									hit.Anchored = true
									flyy:Destroy()
									vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
									pcall(function()
										local weld = Instance.new('Weld',hit)
										weld.Part0 = hit
										weld.Part1 = vroom
										weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
									end)
									pcall(function()
										vroom:FindFirstChildOfClass('Trail'):Destroy()
									end)
									hit.Anchored = before
									vroom.Anchored = false
								end
							end
						end)
					end
				end
			end

			function fling()
				working = true
				pcall(function()
					local rweld = Instance.new("Weld", char["Right Arm"])
					local lweld = Instance.new("Weld", char["Left Arm"])
					rweld.Part0 = char["Torso"]
					rweld.Part1 = char["Right Arm"]
					rweld.C0 = CFrame.new(1.5, 0, 0)
					lweld.Part0 = char.Torso
					lweld.Part1 = char["Left Arm"]
					lweld.C0 = CFrame.new(-1.5, 0, 0)
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso

					local at1 = Instance.new("Attachment", handle)
					local at2 = Instance.new("Attachment", handle)
					at1.Visible = false
					at1.Position = Vector3.new(2, 0, 0)
					at2.Visible = false
					at2.Position = Vector3.new(-0.3, 0, 0)

					local trail = Instance.new("Trail", handle)
					trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
					trail.LightEmission = 0.25
					trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
					trail.Lifetime = 0.10
					trail.MinLength = 0.05
					trail.Attachment0 = at1
					trail.Attachment1 = at2

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
					end)
					cor()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
					end)
					local cor3 = coroutine.wrap(function()
						lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
					end)
					cor()
					cor2()
					cor3()
					lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
					wait(0.2)

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
					end)
					cor()
					cor2()
					lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
					end)
					cor()
					cor2()
					whoosh(handle:Clone())
					for i, v in pairs(handle:GetChildren()) do
						if v:IsA("Part") then
							v.Transparency = 1
						end
					end
					handle.Transparency = 1
					trail:Remove()
					at1:Remove()
					at2:Remove()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
					end)
					cor()
					cor2()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
					wait(0.2)

					local cor = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
					end)
					cor()
					cor2()
					lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)

					for i, v in pairs(handle:GetChildren()) do
						if v:IsA("Part") then
							v.Transparency = 0
						end
					end
					handle.Transparency = 0
					hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)

					lweld:Remove()
					rweld:Remove()
					tweld:Remove()

					if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
				end)
				working = false
			end

			function kill()
				working = true
				pcall(function()
					local rweld = char["Right Arm"]:FindFirstChild("Weld")
					local lweld = char["Left Arm"]:FindFirstChild("Weld")
					local tweld = Instance.new("Weld", char.HumanoidRootPart)
					tweld.Part0 = char.HumanoidRootPart
					tweld.Part1 = char.Torso
					local killsound = Instance.new("Sound", grabbed.Head)
					killsound.SoundId = "rbxassetid://150315649"
					killsound.PlaybackSpeed = 1.2
					local killsoundac = Instance.new("Sound", grabbed.Head)
					killsoundac.SoundId = "rbxassetid://162194585"
					killsoundac.PlaybackSpeed = 1
					killsoundac.Volume = 1
					local throwsound = Instance.new("Sound", char.Head)
					throwsound.SoundId = "rbxassetid://711753382"
					throwsound.PlaybackSpeed = 0.75
					local chokesound = Instance.new("Sound", grabbed.Head)
					chokesound.SoundId = "rbxassetid://418658161"
					chokesound.TimePosition = 3
					chokesound.PlaybackSpeed = 1
					local bleedsound = Instance.new("Sound", grabbed.Head)
					bleedsound.SoundId = "rbxassetid://244502094"
					bleedsound.PlaybackSpeed = 1.5
					bleedsound.Volume = 1

					pitchun = math.random(9, 12)/10
					pitchdos = math.random(9, 13)/10

					killsound.PlaybackSpeed = pitchun
					killsoundac.PlaybackSpeed = pitchdos
					chokesound.PlaybackSpeed = pitchun

					pcall(function()
						grabbed.HumanoidRootPart:Destroy()
					end)

					lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
					wait(0.2)
					lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)

					killsound:Play()
					killsoundac:Play()
					chokesound:Play()
					bleedsound:Play()

					local ayybleed = Instance.new('Part',grabbed)
					ayybleed.Size = Vector3.new(0.2,0.2,0.2)
					ayybleed.BrickColor = BrickColor.new('Maroon')
					ayybleed.Material = Enum.Material.SmoothPlastic
					ayybleed.Name = "ayybleed"
					ayybleed.CanCollide = false
					ayybleed.Transparency = 0.5
					ayybleed.CFrame = grabbed.Head.CFrame
					ayybleed:BreakJoints()
					local attachment1 = Instance.new('Attachment',ayybleed)
					attachment1.Position = Vector3.new(-0.55,0,0)
					attachment1.Orientation = Vector3.new(90, 0, -90)
					local attachment0 = Instance.new('Attachment')
					pcall(function()
						attachment0.Parent = grabbed.Torso
					end)
					pcall(function()
						attachment0.Parent = grabbed.UpperTorso
					end)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						pcall(function()
							constraint.Parent = grabbed.Torso
						end)
						pcall(function()
							constraint.Parent = grabbed.UpperTorso
						end)
					end
					local bleedBLEED= coroutine.wrap(function()
						bleed(ayybleed)
					end)
					bleedBLEED()

					wait(0.2)

					local at1 = Instance.new("Attachment", handle)
					local at2 = Instance.new("Attachment", handle)
					at1.Visible = false
					at1.Position = Vector3.new(2, 0, 0)
					at2.Visible = false
					at2.Position = Vector3.new(-0.3, 0, 0)

					local trail = Instance.new("Trail", handle)
					trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
					trail.LightEmission = 0.25
					trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
					trail.Lifetime = 0.10
					trail.MinLength = 0.05
					trail.Attachment0 = at1
					trail.Attachment1 = at2

					lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
					lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
					local coru=coroutine.wrap(function()
						lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
						lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
					end)
					coru()
					local cor = coroutine.wrap(function()
						lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
					end)
					cor()
					grabweld:Remove()
					throwsound:Play()

					local throwvel = Instance.new("BodyThrust")
					throwvel.Force = Vector3.new(0, 3000, -1000)
					pcall(function()
						throwvel.Parent = grabbed.Torso
					end)
					pcall(function()
						throwvel.Parent = grabbed.UpperTorso
					end)

					trail:Remove()
					at1:Remove()
					at2:Remove()
					lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
					pcall(function()
						ragdollpart(grabbed,"Left Arm")
						ragdollpart(grabbed,"Left Leg")
						ragdollpart(grabbed,"Right Arm")
						ragdollpart(grabbed,"Right Leg")
					end)
					pcall(function()
						ragdollpart(grabbed,"LeftUpperLeg")
						ragdollpart(grabbed,"RightUpperLeg")
						ragdollpart(grabbed,"LeftUpperArm")
						ragdollpart(grabbed,"RightUpperArm")
					end)
					wait(0.15)
					throwvel:Remove()
					local cor = coroutine.wrap(function()
						lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					local cor2 = coroutine.wrap(function()
						lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
					end)
					cor()
					cor2()
					lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)

					lweld:Remove()
					rweld:Remove()
					tweld:Remove()

					if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
						local clone = torsoclone:Clone()
						clone.Part0 = char.HumanoidRootPart
						clone.Part1 = char.Torso
						clone.Parent = char.HumanoidRootPart
					end
					if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
						local clone = leftclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Left Arm"]
						clone.Parent = char.Torso
					end
					if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
						local clone = rightclone:Clone()
						clone.Part0 = char.Torso
						clone.Part1 = char["Right Arm"]
						clone.Parent = char.Torso
					end
					local coru2=coroutine.wrap(function()
						local whyy = grabbed
						local continue = true
						local repeats = 0
						while continue == true do
							local ree = pcall(function()
								if repeats < 20 then
									whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
									repeats = repeats+1
									if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then continue = false end else continue = false end end) if ree == false then continue = false end if continue == true then wait(0.2) end end ragdollpart(whyy,"Head") end) coru2() throwsound:Remove() killsound:Remove() end) grabbed = nil working = false end function release() working = true pcall(function() unstun(grabbed) grabbed = nil grabweld:Destroy() removewelds(char["Right Arm"]) removewelds(char["Left Arm"]) local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)) local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end) working = false end function grab() working = true pcall(function() local rweld = Instance.new("Weld", char["Right Arm"]) local lweld = Instance.new("Weld", char["Left Arm"]) rweld.Part0 = char["Torso"] rweld.Part1 = char["Right Arm"] rweld.C0 = CFrame.new(1.5, 0, 0) lweld.Part0 = char.Torso lweld.Part1 = char["Left Arm"] lweld.C0 = CFrame.new(-1.5, 0, 0) local at1 = Instance.new("Attachment", handle) local at2 = Instance.new("Attachment", handle) at1.Visible = false at1.Position = Vector3.new(2, 0, 0) at2.Visible = false at2.Position = Vector3.new(-0.3, 0, 0) local trail = Instance.new("Trail", handle) trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))}) trail.LightEmission = 0.25 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)}) trail.Lifetime = 0.10 trail.MinLength = 0.05 trail.Attachment0 = at1 trail.Attachment1 = at2 local spinnyshit = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07) lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07) end) spinnyshit() local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08) wait(0.15) grabbing = true local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08) end) cor() lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08) at1:Remove() at2:Remove() trail:Remove() wait(0.3) grabbing = false if grabbed == nil then local cor = coroutine.wrap(function() lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) end) local cor2 = coroutine.wrap(function() lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08) end) cor() cor2() lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08) lweld:Remove() rweld:Remove() if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then local clone = leftclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Left Arm"] clone.Parent = char.Torso end if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then local clone = rightclone:Clone() clone.Part0 = char.Torso clone.Part1 = char["Right Arm"] clone.Parent = char.Torso end end end) working = false end mouse.KeyDown:connect(function(kkk) local key = kkk:lower() if usable and working == false then if key == "z" then if equipped == false then if firsttime then firsttime = false notify("Equipped || Press X or C to equip one of two weapons",true) else notify("Equipped") end equip() else notify("Unequipped") unequip() end elseif key == "x" then if blademode ~= "katana" and equipped == true then getrid(handle) if firsttime2 then firsttime2 = false notify("Katana mode enabled || Press Q, E, or click to perform an action",true) else notify("Katana mode enabled") end katanamode() elseif blademode == "katana" then getrid(handle) notify("Katana mode disabled") end elseif key == "v" then if blademode ~= "gun" and equipped == true then getrid(handle) if firsttime5 then firsttime5 = false notify("Gun mode enabled || Click to perform an action",true) else notify("Gun mode enabled") end gunmode() elseif blademode == "gun" then getrid(handle) notify("Gun mode disabled") end elseif key == "b" then if childlock == false then if blademode ~= "dildo" and equipped == true then getrid(handle) if firsttime4 then firsttime4 = false notify("Dildo mode enabled || Click to perform an action",true) else notify("Dildo mode enabled") end dildo() elseif blademode == "dildo" then notify("Dildo mode disabled") getrid(handle) end end elseif key == "c" then if blademode ~= "knife" and equipped == true then getrid(handle) if firsttime3 then firsttime3 = false notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true) else notify("Knife mode enabled") end knifemode() elseif blademode == "knife" then notify("Knife mode disabled") getrid(handle) end elseif key == "q" then if blademode == "katana" then notify() katanaQ() elseif blademode == "knife" then mode = "release" notify("Mode changed to "..mode) end elseif key == "e" then if blademode == "katana" then notify() katanaE() elseif blademode == "knife" then mode = "throw" notify("Mode changed to "..mode) end elseif key == "f" then if blademode == "handle" then notify([[BEGONE THOT]]) begoneTHOUGHT() elseif blademode == "knife" then mode = "kill" notify("Mode changed to "..mode) end elseif key == "t" then if blademode == "knife" then mode = "fling" notify("Mode changed to "..mode) end end end if key == "m" and sounding == false then --badass mode pcall(function() if badass.Playing == false then sounding = true for i,v in pairs(workspace:GetDescendants()) do if v:IsA('Sound') and v~=player.Character.Head.Badass then v:Stop() end end badass:Play() badass.Volume = 10 sounding = false else sounding = true for i=1,100 do badass.Volume = badass.Volume-0.1 wait() end badass.Volume = 0 badass:Stop() sounding = false end end) end if key == "r" then rag1 = true if rag1 == true and rag2 == true then oogabooga() end end if key == "g" then rag2 = true if rag1 == true and rag2 == true then oogabooga() end end end) mouse.KeyUp:connect(function(key) if key == "r" then rag1 = false end if key == "g" then rag2 = false end end) handle.ChildAdded:connect(function(child) if child:IsA('BasePart') then child.CanCollide = false if child.Name == "blade" then child.Touched:connect(function(hit) if blademode == "katana" and swinging then if gettingeem then if goteem == nil then if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
											local sounn = Instance.new("Sound", char.Torso)
											local lipp = math.random(1, 3)
											if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
											if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
											if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
											sounn:Play()
											goteem = hit.Parent
											pcall(function()
												goteem.HumanoidRootPart:Destroy()
											end)
											pcall(function()
												ragdollpart(goteem,"Right Arm")
												ragdollpart(goteem,"Right Leg")
												ragdollpart(goteem,"Left Arm")
												ragdollpart(goteem,"Left Leg")
											end)
											pcall(function()
												ragdollpart(goteem,"RightUpperArm")
												ragdollpart(goteem,"RightUpperLeg")
												ragdollpart(goteem,"LeftUpperArm")
												ragdollpart(goteem,"LeftUpperLeg")
											end)
											pcall(function()
												local weld = Instance.new('Weld',goteem.Torso)
												weld.Part0 = goteem.Torso
												weld.Part1 = handle
												weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
											end)
											pcall(function()
												local weld = Instance.new('Weld',goteem.UpperTorso)
												weld.Part0 = goteem.UpperTorso
												weld.Part1 = handle
												weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
											end)
											pcall(function()
												local thang = "Torso"
												if goteem:FindFirstChild('UpperTorso') then
													thang = "UpperTorso"
												end
												local ayybleed = Instance.new('Part',goteem)
												ayybleed.Size = Vector3.new(0.2,0.2,0.2)
												ayybleed.BrickColor = BrickColor.new('Maroon')
												ayybleed.Material = Enum.Material.SmoothPlastic
												ayybleed.Name = "ayybleed"
												ayybleed.CanCollide = false
												ayybleed.Transparency = 1
												ayybleed.CFrame = goteem[thang].CFrame
												ayybleed:BreakJoints()
												local attachment1 = Instance.new('Attachment',ayybleed)
												attachment1.Position = Vector3.new(0,0,0)
												attachment1.Orientation = Vector3.new(-90, 0, -90)
												local attachment0 = Instance.new('Attachment',goteem[thang])
												if attachment0 and attachment1 then
													local constraint = Instance.new("HingeConstraint")
													constraint.Attachment0 = attachment0
													constraint.Attachment1 = attachment1
													constraint.LimitsEnabled = true
													constraint.UpperAngle = 0
													constraint.LowerAngle = 0
													constraint.Parent = goteem
												end
												local bleedBLEED= coroutine.wrap(function()
													bleed(ayybleed)
												end)
												bleedBLEED()
											end)
										end
									end
								elseif SLESH then

									if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
										local sounn = Instance.new("Sound", char.Torso)
										local lipp = math.random(1, 3)
										if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
										if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
										if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
										sounn:Play()
										ragdollpart(hit.Parent,hit.Name,false)
									end
								else
									if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
										local sounn = Instance.new("Sound", char.Torso)
										local lipp = math.random(1, 3)
										if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
										if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
										if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
										sounn:Play()
										swinging = false
										ragdollpart(hit.Parent,"Head",true,false)
									end
								end
							elseif blademode == "knife" then
								if grabbing == true and grabbed == nil then
									if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
										grabbed = hit.Parent

										stun(grabbed)

										local grabwelds = Instance.new("Weld", char.Torso)
										grabwelds.Part0 = char.Torso
										pcall(function()
											grabwelds.Part1 = grabbed.Torso
										end)
										pcall(function()
											grabwelds.Part1 = grabbed.UpperTorso
										end)
										grabwelds.C0 = CFrame.new(-0.45, 0, -1)
										grabweld = grabwelds
									end
								end
							end
						end)
					end
				elseif child:IsA("Model") then
					child.ChildAdded:connect(function(dildotip)
						if dildotip:IsA('BasePart') then
							dildotip.Touched:connect(function(hit)
								if MOAN == true then
									if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
										local sound = Instance.new('Sound',hit.Parent.Head)
										sound.SoundId = 'rbxassetid://959679286'
										sound.Volume = 5
										sound:Play()
										local sound3 = Instance.new("Sound",hit.Parent.Head)
										sound3.Volume = 5.5
										sound3.SoundId = "rbxassetid://702631545"
										sound3:Play()
										pcall(function()
											for i,v in pairs(hit.Parent.Head:GetChildren()) do
												if v:IsA('Decal') then v:Destroy() end
											end
										end)
										pcall(function()
											local ree=Instance.new('Decal',hit.Parent.Head)		
											ree.Name = "face"
											ree.Texture = "rbxassetid://996521543"
										end)
										MOAN = false
										aidsificating = hit.Parent
										for i, v in pairs(handle["pink toy"]:GetChildren()) do
											if v:IsA("Part") then
												v:FindFirstChild("ParticleEmitter"):Destroy()
											end
										end
									end
								end
							end)
						end
					end)
				end
			end)

			mouse.Button1Down:connect(function(jew)
				if usable and working == false and equipped then
					if blademode == "katana" then
						notify()
						katanaswing()
					elseif blademode == "knife" then
						notify()
						if grabbed == nil then
							if mode == "fling" then
								fling()
							else
								grab()
							end
						elseif grabbed ~= nil then
							if mode == "kill" then
								kill()
							elseif mode == "throw" then
								throw()
							elseif mode == "release" then
								release()
							end
						end
					elseif blademode == "dildo" then
						raep()
					end
				end
			end)

		end
		spawned()

		player.CharacterAdded:connect(function()
			spawned()
		end)
		local avgs = {}

		game:GetService('RunService').Heartbeat:connect(function(step)
			local ofps = math.floor((60/(step*60))*10)/10
			if #avgs > 100 then
				table.remove(avgs,1)
			end
			table.insert(avgs,#avgs+1,ofps)
			local fpsa = 0
			for i,v in pairs(avgs) do
				fpsa = fpsa+v
			end
			fpsa = math.floor(fpsa/#avgs)
			fps.Text = 'FPS: '..tostring(fpsa)
		end)

		while true do
			for i,v in pairs(rekt) do
				if v.Parent ~= nil then
					if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
						for a,c in pairs(v:GetChildren()) do
							if c:IsA('Tool') then
								c.ManualActivationOnly = true
								wait()
								if game:GetService('Players'):GetPlayerFromCharacter(v) then
									c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
									c.ManualActivationOnly = false
								end
							end
						end
						v:FindFirstChildOfClass('Humanoid').PlatformStand = true
						v:FindFirstChildOfClass('Humanoid').Sit = false
						v:FindFirstChildOfClass('Humanoid').JumpPower = 0
						v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
						v:FindFirstChildOfClass('Humanoid').Name = "hecc"
					else
						table.remove(rekt,i)
					end
				else
					table.remove(rekt,i)
				end
			end
			wait()
		end
	end)

c00lguilel.Name = "c00l gui lel"
c00lguilel.Parent = ScreenGui
c00lguilel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
c00lguilel.BorderColor3 = Color3.fromRGB(0, 0, 0)
c00lguilel.BorderSizePixel = 0
c00lguilel.Position = UDim2.new(0.688995242, 0, 0.279527545, 0)
c00lguilel.Size = UDim2.new(0, 132, 0, 33)
c00lguilel.Font = Enum.Font.SourceSans
c00lguilel.Text = "c00lgui lel"
c00lguilel.TextColor3 = Color3.fromRGB(0, 0, 0)
c00lguilel.TextSize = 14.000
	c00lguilel.MouseButton1Down:connect(function()
		loadstring(game:GetObjects("rbxassetid://11801763945")[1].Source)()
	end)
thomaslel.Name = "thomas lel"
thomaslel.Parent = ScreenGui
thomaslel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
thomaslel.BorderColor3 = Color3.fromRGB(0, 0, 0)
thomaslel.BorderSizePixel = 0
thomaslel.Position = UDim2.new(0.720893145, 0, 0.562992156, 0)
thomaslel.Size = UDim2.new(0, 158, 0, 28)
thomaslel.Font = Enum.Font.SourceSans
thomaslel.Text = "thomas the dank engine"
thomaslel.TextColor3 = Color3.fromRGB(0, 0, 0)
thomaslel.TextSize = 14.000
	thomaslel.Name = "thomas lel"
	thomaslel.Parent = ScreenGui
	thomaslel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
	thomaslel.BorderColor3 = Color3.fromRGB(0, 0, 0)
	thomaslel.BorderSizePixel = 0
	thomaslel.Position = UDim2.new(0.720893145, 0, 0.562992156, 0)
	thomaslel.Size = UDim2.new(0, 158, 0, 28)
	thomaslel.Font = Enum.Font.SourceSans
	thomaslel.Text = "thomas the dank engine"
	thomaslel.TextColor3 = Color3.fromRGB(0, 0, 0)
	thomaslel.TextSize = 14.000
	thomaslel.MouseButton1Down:connect(function()
		-- ty krystalburger
--[[
    Thomas The Dank Engine:
                            By: KrystalTeam
                            Features: Being a dank engine that kill people
                            Version: 1.0.0.2
--]]

		local p = game.Players.LocalPlayer.Character

		local weld = Instance.new("Weld",p.Humanoid.Torso)
		weld.Part0 = p.Humanoid.Torso

		local train = Instance.new("Part",p.Humanoid.Torso)
		train.Anchored = true
		train.CanCollide = false
		train.Size = Vector3.new(3,2,6)
		train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
		weld.Part1 = train
		weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
		train.Anchored = false
		local TrainMesh = Instance.new("SpecialMesh",train)
		TrainMesh.MeshType = Enum.MeshType.FileMesh
		TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
		TrainMesh.MeshId = "rbxassetid://431017802"
		TrainMesh.TextureId = "rbxassetid://431017809"


		local weld2 = Instance.new("Weld",p.Humanoid.Torso)
		weld2.Part0 = p.Humanoid.Torso
		local Smoke = Instance.new("Part",p.Humanoid.Torso)
		Smoke.Anchored = true
		Smoke.CanCollide = false
		Smoke.Size = Vector3.new(1,1,1)
		Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
		weld2.Part1 = Smoke
		weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
		Smoke.Anchored = false
		Smoke.Transparency = 1;

		local Particle = Instance.new("ParticleEmitter",Smoke)
		Particle.Rate = 50;
		Particle.Speed = NumberRange.new(30,60);
		Particle.VelocitySpread = 4;
		Particle.Texture = "rbxassetid://133619974"

		local Light = Instance.new("SpotLight",train)
		Light.Angle = 45;
		Light.Brightness = 100;
		Light.Face = Enum.NormalId.Back;
		Light.Range = 30;

		p.Humanoid.WalkSpeed = 20;


		for i,v in pairs(p:GetChildren()) do
			if v:IsA("Part") then
				v.Transparency = 1;
			elseif v:IsA("Hat") then
				v:Destroy()
			elseif v:IsA("Model") then
				v:Destroy()
			end
		end

		local function SFX(id) local s=Instance.new("Sound",p.Humanoid.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
		train.Touched:connect(function(p)
			if p.Parent then
				if p.Parent:IsA("Model") then
					if game.Players:FindFirstChild(p.Parent.Name) then
						if p.Parent.Name ~= game.Players.LocalPlayer.Name then
							game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
							local Whistle = SFX(604650009)
							Whistle:Play()
						end
					end
				end
			end
		end)
		local sound   = Instance.new("Sound")
		sound.SoundId = "http://www.roblox.com/asset/?id=198482531" --Change the last numbers of the link to the id of your audio.
		sound.Parent  = game.Workspace
		sound.Volume  = 200
		sound.Looped  = true
		sound:play()
		repeat wait() until game.Players.LocalPlayer
		local Mouse = game.Players.LocalPlayer:GetMouse()
		local Plr = game.Players.LocalPlayer
		Plr.Character.Humanoid.MaxHealth = math.huge 
		Plr.Character.Humanoid.WalkSpeed = 100
	end)
	
decalspam.Name = "decal spam"
decalspam.Parent = ScreenGui
decalspam.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
decalspam.BorderColor3 = Color3.fromRGB(0, 0, 0)
decalspam.BorderSizePixel = 0
decalspam.Position = UDim2.new(0.688995242, 0, 0.360236228, 0)
decalspam.Size = UDim2.new(0, 133, 0, 30)
decalspam.Font = Enum.Font.SourceSans
decalspam.Text = "decal spam lel"
decalspam.TextColor3 = Color3.fromRGB(0, 0, 0)
decalspam.TextSize = 14.000
decalspam.MouseButton1Down:connect(function()
		-- DECAL SPAM SCRIPT. CHANGE THIS TO THE DECAL ID YOU WANT TO BE SPAMMED.

		local ID = 16427960218

		-- IF YOU WANT THE SKYBOX TO BE SPAMMED AS WELL, TURN THIS TO TRUE.

		local Skybox = false

		-- FINALLY, IF YOU WANT PARTICLES TO BE SPAMMED, TURN THIS TO TRUE.

		local particle = false

		-- DO NOT CHANGE BELOW. UNLESS YOU KNOW WHAT YOU'RE DOING.

		for i,v in pairs (game.Workspace:GetChildren()) do
			if v:IsA("Part") then
				local decal1 =Instance.new("Decal")
				local decal2 =Instance.new("Decal")
				local decal3 =Instance.new("Decal")
				local decal4 =Instance.new("Decal")
				local decal5 =Instance.new("Decal")
				local decal6 =Instance.new("Decal")
				decal1.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal2.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal3.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal4.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal5.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal6.Texture = "http://www.roblox.com/asset/?id=" ..ID
				decal1.Parent = v
				decal2.Parent = v
				decal3.Parent = v
				decal4.Parent = v
				decal5.Parent = v
				decal6.Parent = v
				decal1.Face = "Front"
				decal2.Face = "Top"
				decal3.Face = "Left"
				decal4.Face = "Right"
				decal5.Face = "Bottom"
				decal6.Face = "Back"
			end
		end
		for i,v in pairs (game.Workspace:GetChildren()) do
			if v:IsA("Model") then
				for i,z in pairs (v:GetChildren()) do
					if z:IsA("Part") then
						local decal7 =Instance.new("Decal")
						local decal8 =Instance.new("Decal")
						local decal9 =Instance.new("Decal")
						local decal10 =Instance.new("Decal")
						local decal11 =Instance.new("Decal")
						local decal12 =Instance.new("Decal")
						decal7.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal8.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal9.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal10.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal11.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal12.Texture = "http://www.roblox.com/asset/?id=" ..ID
						decal7.Parent = z
						decal8.Parent = z
						decal9.Parent = z
						decal10.Parent = z
						decal11.Parent = z
						decal12.Parent = z
						decal7.Face = "Front"
						decal8.Face = "Top"
						decal9.Face = "Left"
						decal10.Face = "Right"
						decal11.Face = "Bottom"
						decal12.Face = "Back"
					end
				end
			end
		end	


	end)
TextLabel.Parent = ScreenGui
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.688995242, 0, 0.61811024, 0)
TextLabel.Size = UDim2.new(0, 185, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "made by tehpwnzerlolz"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000

particlez.Name = "particlez"
particlez.Parent = ScreenGui
particlez.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
particlez.BorderColor3 = Color3.fromRGB(0, 0, 0)
particlez.BorderSizePixel = 0
particlez.Position = UDim2.new(0.720893145, 0, 0.450787395, 0)
particlez.Size = UDim2.new(0, 58, 0, 18)
particlez.Font = Enum.Font.SourceSans
particlez.Text = "particles"
particlez.TextColor3 = Color3.fromRGB(0, 0, 0)
particlez.TextSize = 14.000
particlez.MouseButton1Down:connect(function()
		local ID = 16427960218 -- Change your ID here fellas cXz (Image ID)
		local particle = true

		-- Don’t change anything down below if you don’t know what you are doing [This script made by cXyzkidd shoutout to him]

		if particle == true then
			for i,v in pairs (game.Workspace:GetChildren()) do
				if v:IsA("Part") then
					local particle = Instance.new("ParticleEmitter")
					particle.Texture = "http://www.roblox.com/asset/?id=" ..ID
					particle.Parent = v
					particle.Rate = 200
					for i,x in pairs (game.Workspace:GetChildren()) do
						if x:IsA("Model") then
							for i,z in pairs (x:GetChildren()) do
								if z:IsA("Part") then
									local particle2 = Instance.new("ParticleEmitter")
									particle2.Texture = "http://www.roblox.com/asset/?id=" ..ID
									particle2.Parent = z
									particle2.Rate = 200
								end
							end
						end
					end
				end
			end
		end
	end)
k00pkidd.Name = "k00p kidd"
k00pkidd.Parent = ScreenGui
k00pkidd.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
k00pkidd.BorderColor3 = Color3.fromRGB(0, 0, 0)
k00pkidd.BorderSizePixel = 0
k00pkidd.Position = UDim2.new(0.783094108, 0, 0.61811024, 0)
k00pkidd.Size = UDim2.new(0, 78, 0, 15)
k00pkidd.Font = Enum.Font.SourceSans
k00pkidd.Text = "k00pgui"
k00pkidd.TextColor3 = Color3.fromRGB(0, 0, 0)
k00pkidd.TextSize = 14.000
k00pkidd.MouseButton1Down:connect(function()
		--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
		loadstring(game:HttpGet("https://pastebin.com/raw/aMtQRfDA",true))()
		end)
	end)

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.