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Tha Bronx Silent Aim script

Tha Bronx Silent Aim script keyless

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Tha Bronx Silent Aim script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

This is a free and keyless script for Attack on Titan Revolution with Auto Farm, Safe Farm, and many more features

Tha Bronx Silent Aim script

Description

This is an open-source script that includes a simple FOV Circle and Silent Aim feature. 🎯

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.

Game Name

(🥊MINI DROP🔥) THA BRONX 3🐍
Featrures

Silent aim
FOV circle

-

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local localPlayer = Players.LocalPlayer
local silentaimHOOK = true
local fovRadius = 230
local aimAtHead = true
local showFovCircle = true
local function findClosestTarget()
    local mousePos = UserInputService:GetMouseLocation()
    local closestPart, closestDist = nil, math.huge
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= localPlayer and player.Character then
            local character = player.Character
            local humanoid = character:FindFirstChild("Humanoid")
            if humanoid and humanoid.Health > 0 then
                local targetPart = aimAtHead and character:FindFirstChild("Head") or character:FindFirstChild("HumanoidRootPart")
                if targetPart then
                    local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
                    if onScreen then
                        local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
                        if dist < closestDist and dist <= fovRadius then
                            closestDist = dist
                            closestPart = targetPart
                        end
                    end
                end
            end
        end
    end
    return closestPart
end
local function hookGunScript()
    local tool = localPlayer.Character and localPlayer.Character:FindFirstChildWhichIsA("Tool")
              or localPlayer.Backpack:FindFirstChildWhichIsA("Tool")
    if not tool then return false end
    local gunScript = nil
    for _, child in ipairs(tool:GetDescendants()) do
        if child.Name == "GunScript_Local" and child.ClassName == "LocalScript" then
            gunScript = child
            break
        end
    end
    if not gunScript then return false end
    local scriptEnv = getsenv(gunScript)
    if scriptEnv and scriptEnv.Fire then
        local originalFire = scriptEnv.Fire
        scriptEnv.Fire = function(handle, hitPoint)
            if silentaimHOOK then
                local target = findClosestTarget()
                if target then
                    hitPoint = target.Position + Vector3.new(0, 0.1, 0)
                end
            end
            return originalFire(handle, hitPoint)
        end
        print("Successfully Hooked via getsenv")
        return true
    end
    return false
end
local function tryHook()
    task.wait(0.5)
    if not hookGunScript() then
        task.delay(1, tryHook)
    end
end
localPlayer.CharacterAdded:Connect(tryHook)
if localPlayer.Character then tryHook() end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.k then
        silentaimHOOK = not silentaimHOOK
        print("getsenv", silentaimHOOK and "Hooked" or "Unhooked")
    end
end)
if showFovCircle then
    local fovCircle = Drawing.new("Circle")
    fovCircle.Thickness = 2
    fovCircle.NumSides = 64
    fovCircle.Radius = fovRadius
    fovCircle.Color = Color3.fromRGB(255, 50, 50)
    fovCircle.Transparency = 0.65
    fovCircle.Filled = false
    fovCircle.Visible = true
    game:GetService("RunService").RenderStepped:Connect(function()
        fovCircle.Position = UserInputService:GetMouseLocation()
        fovCircle.Visible = silentaimHOOK
    end)
end