Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
workspace.Ambience_Dark.SoundId="rbxassetid://3466798390"
--create entity func
function makeEntity(ent:Part, achData:{Image:number | number, Name:string | string, Desc:string | string, Reason: string | string, Title:string | string}, camshakeIntensity, entityData: {Spawn_Noise:Sound | Sound,Audio_Far:Sound | Sound,Audio_Near:Sound | Sound,Spawn_Time:number | number,EntityName:string | string, Attach:Attachment | Attachment,Rebounds:number | number,Speed:number})
local entity_Spawn=entityData.Spawn_Noise
local audio_Far=entityData.Audio_Far
local audio_Near=entityData.Audio_Near
local appearance=entityData.Attach
local rb=entityData.Rebounds
local spd=entityData.Speed
local spawnTime=entityData.Spawn_Time
local entityName=entityData.EntityName
local attach=appearance
local rebounds=rb
local speed=spd
local spawn_Time=spawnTime
local entity_Name=entityName
local ent_Spawn=entity_Spawn
local aud_Far=audio_Far
local aud_Near=audio_Near
local ent_Name=entity_Name
local spwn_Time=spawn_Time
local rbs=rebounds
local spd=speed
local ap=appearance
ent.Name=entity_Name
ent_Spawn.Parent=ent
aud_Far.Parent=ent
aud_Near.Parent=ent
ent_Spawn.SoundId="rbxassetid://3466798390"
aud_Far.SoundId="rbxassetid://3466798390"
aud_Near.SoundId="rbxassetid://3466798390"
ent_Spawn.Volume=1
aud_Far.Volume=1
aud_Near.Volume=1
ent_Spawn.RollOffMaxDistance=math.huge
ent_Spawn.RollOffMinDistance=math.huge
aud_Far.RollOffMaxDistance=2000
aud_Far.RollOffMinDistance=1000
aud_Near.RollOffMaxDistance=1000
aud_Near.RollOffMinDistance=0
ent_Spawn.RollOffMode=Enum.RollOffMode.Linear
aud_Far.RollOffMode=Enum.RollOffMode.Linear
aud_Near.RollOffMode=Enum.RollOffMode.Linear
ent_Spawn:Play()
audio_Far:Play()
audio_Near:Play()
local camshake=Instance.new("NumberValue", ent)
camshake.Name="CamShake"
camshake.Value=camshakeIntensity
ent.Destroying:Connect(function()
local achHolder=game.Players.LocalPlayer.PlayerGui.MainUI.AchievementsHolder
local main=achHolder.Achievement:Clone()
main.Frame.Details.Title.Text=achData.Title
main.Frame.Details.Desc.Text=achData.Desc
main.Frame.Details.Reason.Text=achData.Reason
main.Frame.ImageLabel.Image="rbxassetid://"..achData.Image
main.Sound:Play()
main.Position=UDim2.new(1.7,0,0.2,0)
local ts=game:GetService("TweenService")
ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1.5,0,0.2,0)}):Play()
wait(0.5)
ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1,0,0.2,0)}):Play()
end)
end
function setupParticle(attach)
local particle=Instance.new("ParticleEmitter", attach)
particle.Texture="rbxassetid://84277811"
particle.Brightness=1
particle.Color=ColorSequence.new(Color3.fromRGB(0,7,91))
particle.Size=NumberSequence.new(5)
particle.Transparency=NumberSequence.new(0)
particle.ZOffset=-1
particle.Lifetime=NumberRange.new(0.4)
particle.Speed=NumberRange.new(15)
particle.Rotation=NumberRange.new(-360, 360)
particle.RotSpeed=NumberRange.new(335533, 32323232)
particle.SpreadAngle=Vector2.new(360,360)
particle.Shape=Enum.ParticleEmitterShape.Box
particle.ShapeInOut=Enum.ParticleEmitterShapeInOut.Outward
particle.ShapeStyle=Enum.ParticleEmitterShapeStyle.Volume
particle.Drag=-2
particle.LockedToPart=true
particle.Rate=100
return particle
end
function setupNoise(AudioID:number, Entity:Part)
local noise=Instance.new("Sound")
noise.SoundId="rbxassetid://"..AudioID
noise.Parent=Entity
return noise
end
function setup_EntityPart()
local ent=Instance.new("Part", workspace)
ent.Anchored=true
ent.CanCollide=false
ent.Position=Vector3.new(0,0,0)
ent.Transparency=1
ent.Size=Vector3.new(6,8,6)
ent.Position=workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value-4)].RoomEntrance.Position
return ent
end
local partToUseToCreateAttaches=Instance.new("Part", game.ReplicatedStorage)
local TIMEChance={number=10, inAChance=100}
local doorNumV:IntValue=game.ReplicatedStorage.GameData.LatestRoom
doorNumV.Changed:Connect(function()
if math.random(1,40) <=20 then
if math.random(1, TIMEChance.inAChance) <=TIMEChance.number then
local attach=Instance.new("Attachment", partToUseToCreateAttaches)
local backParticle=setupParticle(attach)
backParticle.Name="BG"
local FaceParticle=setupParticle(attach)
FaceParticle.Name="FACE"
FaceParticle.ZOffset=4
FaceParticle.Drag=5
FaceParticle.Size=NumberSequence.new(3)
FaceParticle.Transparency=NumberSequence.new(0.8,1)
FaceParticle.Speed=NumberRange.new(1)
FaceParticle.Lifetime=NumberRange.new(1)
FaceParticle.Rotation=NumberRange.new(-3,3)
FaceParticle.RotSpeed=NumberRange.new(-1.5,1.5)
FaceParticle.Rate=25
FaceParticle.Texture="rbxassetid://90918839467071"
FaceParticle.Color=ColorSequence.new(Color3.new(1,1,1))
local ent=setup_EntityPart()
local far=setupNoise(3179847853, ent)
local near=setupNoise(3179847853, ent)
local spawnN=setupNoise(5721957175, ent)
attach.Parent=ent
makeEntity(ent, {Desc="Placeholder", Image=FaceParticle.Texture, Name="Too Early!", Reason="Survive (UHHH)", Title="Too Early, Not Late!"}, 3, {Attach=attach, Speed=1, Spawn_Noise=spawnN, Audio_Far=far, Audio_Near=near, EntityName="TIME", Rebounds=1, Spawn_Time=1})
wait(10)
ent:Destroy()
end
end
end)
Description
(PLACEHOLDER) This is the version before mechanics are added to TIME, more entities will be made once TIME’s mechanics are finished! EDIT: TSYM FOR 1K VIEWS!!!! 😀 Edit: incase you didn’t know. This mode was made from scratch by me 😀 Edit 3: I need to fix the entity spawning lol Edit 4: entity spawning should be fixed! (I need to test)


