Time stop script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

 

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

 

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [DIO's Time Stop Script] --

-- Based on the main ability of DIO's Stand, The World, from Part 3 of JoJo's Bizarre Adventure.

-- MOST of everything in this script is written by Tsuagon, except for the screenshake part, that was taken from a tutorial. Credit to the people to made said tutorials and scripts.

----------------------------------------------------------------------------------------------------

-- Player Stuff --

local player = game:GetService("Players").LocalPlayer
local char = player.Character
local head = char.Head
local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
local root = char.HumanoidRootPart
local humanoid = char.Humanoid

local playerhealth = humanoid.Health

local mouse = player:GetMouse()

----------------------------------------------------------------------------------------------------

-- General Stuff --

local tween = game:GetService("TweenService")
local lighting = game:GetService("Lighting")
local input = game:GetService("UserInputService")

local frozenobjectstable = {}

seconds = 10 -- You can change the length in which time is stopped for by modifying this number.

stoppedtime = false

-- Time Stop Effect

local timestopeffect = Instance.new("ColorCorrectionEffect")
timestopeffect.Parent = lighting
timestopeffect.Saturation = 0
timestopeffect.Contrast = 0
timestopeffect.Enabled = true

-- Sphere Effect

local timestopsphere1 = Instance.new("Part")
timestopsphere1.Parent = torso
timestopsphere1.Material = Enum.Material.ForceField
timestopsphere1.Size = Vector3.new(0, 0, 0)
timestopsphere1.Shape = Enum.PartType.Ball
timestopsphere1.CanCollide = false
timestopsphere1.Massless = true
timestopsphere1.Color = Color3.new(1, 1, 1)
timestopsphere1.CastShadow = false

local sphere1weld = Instance.new("Weld")
sphere1weld.Part0 = timestopsphere1
sphere1weld.Part1 = torso
sphere1weld.C0 = torso.CFrame
sphere1weld.C1 = torso.CFrame
sphere1weld.Parent = timestopsphere1

local timestopsphere2 = Instance.new("Part")
timestopsphere2.Parent = torso
timestopsphere2.Material = Enum.Material.ForceField
timestopsphere2.Size = Vector3.new(0, 0, 0)
timestopsphere2.Shape = Enum.PartType.Ball
timestopsphere2.CanCollide = false
timestopsphere2.Massless = true
timestopsphere2.Color = Color3.new(1, 1, 1)
timestopsphere2.CastShadow = false

local sphere2weld = Instance.new("Weld")
sphere2weld.Part0 = timestopsphere2
sphere2weld.Part1 = torso
sphere2weld.C0 = torso.CFrame
sphere2weld.C1 = torso.CFrame
sphere2weld.Parent = timestopsphere2

local timestopsphere3 = Instance.new("Part")
timestopsphere3.Parent = torso
timestopsphere3.Material = Enum.Material.ForceField
timestopsphere3.Size = Vector3.new(0, 0, 0)
timestopsphere3.Shape = Enum.PartType.Ball
timestopsphere3.CanCollide = false
timestopsphere3.Massless = true
timestopsphere3.Color = Color3.new(1, 1, 1)
timestopsphere3.CastShadow = false

local sphere3weld = Instance.new("Weld")
sphere3weld.Part0 = timestopsphere3
sphere3weld.Part1 = torso
sphere3weld.C0 = torso.CFrame
sphere3weld.C1 = torso.CFrame
sphere3weld.Parent = timestopsphere3

-- Sounds

local timestopvoiceline = Instance.new("Sound", head)
timestopvoiceline.SoundId = "rbxassetid://7514417921"
timestopvoiceline.Volume = 5

local injuredtimestopvoiceline = Instance.new("Sound", head)
injuredtimestopvoiceline.SoundId = "rbxassetid://6043864223"
injuredtimestopvoiceline.Volume = 5

local tssfx = Instance.new("Sound", head) 
tssfx.SoundId = "rbxassetid://5679636294"
tssfx.Volume = 5

local timeresumevoiceline = Instance.new("Sound", head)
timeresumevoiceline.SoundId = "rbxassetid://4329802996"
timeresumevoiceline.Volume = 5

local injuredtimeresumevoiceline = Instance.new("Sound", head)
injuredtimeresumevoiceline.SoundId = "rbxassetid://6043853981"
injuredtimeresumevoiceline.Volume = 5

local countervoiceline = Instance.new("Sound", head)
countervoiceline.SoundId = "rbxassetid://6675048510"
countervoiceline.Volume = 5

local countersfx = Instance.new("Sound", head)
countersfx.SoundId = "rbxassetid://4572672240"
countersfx.Volume = 4.5

local tsteleportsfx = Instance.new("Sound", torso)
tsteleportsfx.SoundId = "rbxassetid://3077287610"
tsteleportsfx.Volume = 4.5

local clock = Instance.new("Sound", workspace)
clock.SoundId = "rbxassetid://4940109913"
clock.Volume = 4.5
clock.Looped = true

----------------------------------------------------------------------------------------------------

-- Main Script --

function timestop()
	if stoppedtime == true then return end
	if humanoid.Health < 50 then injuredtimestopvoiceline:Play() wait(1) tssfx:Play() elseif humanoid.Health > 50 then
		timestopvoiceline:Play()
		wait(1.6)
	end
        settings().Network.IncomingReplicationLag = math.huge
	for _, v in pairs(workspace:GetDescendants()) do
		if v:IsA("BasePart") then
			if not v.Anchored == true then
				if not v:IsDescendantOf(char) then
					v.Anchored = true
					table.insert(frozenobjectstable, v)
				end
			end
		end
	end
	coroutine.resume(coroutine.create(function()
		coroutine.resume(coroutine.create(function()
			timestopeffect.Enabled = true
			tween:Create(workspace.CurrentCamera, TweenInfo.new(1.5, Enum.EasingStyle.Exponential), {FieldOfView = 250}):Play();
			coroutine.resume(coroutine.create(function()
				while stoppedtime == false do
					tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2}):Play();
					wait(0.3)
					tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -1}):Play();
					wait(0.2)
					tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play();
					wait()
					tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2.4}):Play();
					wait(0.3)
					tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = 1}):Play();
					wait(0.2)
					tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play();
				end
			end))
			wait(1.7)
			tween:Create(workspace.CurrentCamera, TweenInfo.new(1, Enum.EasingStyle.Quart), {FieldOfView = 70}):Play();
			tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Contrast = 0}):Play();
			tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Saturation = -0.8}):Play();
		end))
		coroutine.resume(coroutine.create(function()
			for _ = 1, 65 do
				wait()
				local offset1 = math.random(-650, 650) / 700
				local offset2 = math.random(-650, 650) / 700
				local offset3 = math.random(-650, 650) / 700
				tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(offset1, offset2, offset3)}):Play();
			end
			tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(0, 0, 0)}):Play();
		end))
		coroutine.resume(coroutine.create(function()
			tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(45, 45, 45)}):Play();
			tween:Create(timestopsphere2, TweenInfo.new(1.4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(40, 40, 40)}):Play();
			tween:Create(timestopsphere3, TweenInfo.new(1.7, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(35, 35, 35)}):Play();
			wait(1.7)
			tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
			tween:Create(timestopsphere2, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
			tween:Create(timestopsphere3, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
		end))
		coroutine.resume(coroutine.create(function()
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("ParticleEmitter") then
					tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play();
				end
			end
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("Fire") then
					tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play();
				end
			end
		end))
		coroutine.resume(coroutine.create(function()
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("Sound") then
					if not v:IsDescendantOf(char) then
						tween:Create(v, TweenInfo.new(4), {PlaybackSpeed = 0}):Play();
					end
				end
			end
		end))
	end))
	stoppedtime = true
	wait(seconds)
	timeresume()
end

function timeresume()
	if stoppedtime == false then return end
	if humanoid.Health < 50 then injuredtimeresumevoiceline:Play() wait(0.6) elseif humanoid.Health > 50 then
		timeresumevoiceline:Play()
		wait(0.9)
	end
        settings().Network.IncomingReplicationLag = 0
	for _, v in pairs(frozenobjectstable) do
		if v:IsA("BasePart") then
			v.Anchored = false
		end
	end
	coroutine.resume(coroutine.create(function()
		for _, v in pairs(workspace:GetDescendants()) do
			if v:IsA("ParticleEmitter") then
				tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play();
			end
		end
		for _, v in pairs(workspace:GetDescendants()) do
			if v:IsA("Fire") then
				tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play();
			end
		end
	end))
	coroutine.resume(coroutine.create(function()
		for _, v in pairs(workspace:GetDescendants()) do
			if v:IsA("Sound") then
				if not v:IsDescendantOf(char) then
					tween:Create(v, TweenInfo.new(2), {PlaybackSpeed = 1}):Play();
				end
			end
		end
	end))
	tween:Create(timestopeffect, TweenInfo.new(2, Enum.EasingStyle.Quart), {Saturation = 0}):Play();
	stoppedtime = false
end

function tsteleport()
	if stoppedtime == true then return end
	tsteleportsfx:Play()
	coroutine.resume(coroutine.create(function()
		tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(0, 0, 0)}):Play();
		wait(0.2)
		tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(1, 1, 1)}):Play();
	end))
	root.CFrame = CFrame.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)
end

--[[function counter()
	countervoiceline:Play()
	wait(0.6)
	humanoid.HealthChanged:Connect(function(health)
		if playerhealth > 100 then
			countersfx:Play()
			root.CFrame = root.CFrame + root.CFrame.lookVector * -20
		elseif health == playerhealth then return end
	end)
end]]--

mouse.KeyDown:Connect(function(key)
	if key == "f" and stoppedtime == false then
		timestop()
	elseif key == "f" and stoppedtime == true then
		timeresume()
	end
	if key == "v" and stoppedtime == false then
		tsteleport()
	end
end)

                  
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