Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- [DIO's Time Stop Script] -- -- Based on the main ability of DIO's Stand, The World, from Part 3 of JoJo's Bizarre Adventure. -- MOST of everything in this script is written by Tsuagon, except for the screenshake part, that was taken from a tutorial. Credit to the people to made said tutorials and scripts. ---------------------------------------------------------------------------------------------------- -- Player Stuff -- local player = game:GetService("Players").LocalPlayer local char = player.Character local head = char.Head local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") local root = char.HumanoidRootPart local humanoid = char.Humanoid local playerhealth = humanoid.Health local mouse = player:GetMouse() ---------------------------------------------------------------------------------------------------- -- General Stuff -- local tween = game:GetService("TweenService") local lighting = game:GetService("Lighting") local input = game:GetService("UserInputService") local frozenobjectstable = {} seconds = 10 -- You can change the length in which time is stopped for by modifying this number. stoppedtime = false -- Time Stop Effect local timestopeffect = Instance.new("ColorCorrectionEffect") timestopeffect.Parent = lighting timestopeffect.Saturation = 0 timestopeffect.Contrast = 0 timestopeffect.Enabled = true -- Sphere Effect local timestopsphere1 = Instance.new("Part") timestopsphere1.Parent = torso timestopsphere1.Material = Enum.Material.ForceField timestopsphere1.Size = Vector3.new(0, 0, 0) timestopsphere1.Shape = Enum.PartType.Ball timestopsphere1.CanCollide = false timestopsphere1.Massless = true timestopsphere1.Color = Color3.new(1, 1, 1) timestopsphere1.CastShadow = false local sphere1weld = Instance.new("Weld") sphere1weld.Part0 = timestopsphere1 sphere1weld.Part1 = torso sphere1weld.C0 = torso.CFrame sphere1weld.C1 = torso.CFrame sphere1weld.Parent = timestopsphere1 local timestopsphere2 = Instance.new("Part") timestopsphere2.Parent = torso timestopsphere2.Material = Enum.Material.ForceField timestopsphere2.Size = Vector3.new(0, 0, 0) timestopsphere2.Shape = Enum.PartType.Ball timestopsphere2.CanCollide = false timestopsphere2.Massless = true timestopsphere2.Color = Color3.new(1, 1, 1) timestopsphere2.CastShadow = false local sphere2weld = Instance.new("Weld") sphere2weld.Part0 = timestopsphere2 sphere2weld.Part1 = torso sphere2weld.C0 = torso.CFrame sphere2weld.C1 = torso.CFrame sphere2weld.Parent = timestopsphere2 local timestopsphere3 = Instance.new("Part") timestopsphere3.Parent = torso timestopsphere3.Material = Enum.Material.ForceField timestopsphere3.Size = Vector3.new(0, 0, 0) timestopsphere3.Shape = Enum.PartType.Ball timestopsphere3.CanCollide = false timestopsphere3.Massless = true timestopsphere3.Color = Color3.new(1, 1, 1) timestopsphere3.CastShadow = false local sphere3weld = Instance.new("Weld") sphere3weld.Part0 = timestopsphere3 sphere3weld.Part1 = torso sphere3weld.C0 = torso.CFrame sphere3weld.C1 = torso.CFrame sphere3weld.Parent = timestopsphere3 -- Sounds local timestopvoiceline = Instance.new("Sound", head) timestopvoiceline.SoundId = "rbxassetid://7514417921" timestopvoiceline.Volume = 5 local injuredtimestopvoiceline = Instance.new("Sound", head) injuredtimestopvoiceline.SoundId = "rbxassetid://6043864223" injuredtimestopvoiceline.Volume = 5 local tssfx = Instance.new("Sound", head) tssfx.SoundId = "rbxassetid://5679636294" tssfx.Volume = 5 local timeresumevoiceline = Instance.new("Sound", head) timeresumevoiceline.SoundId = "rbxassetid://4329802996" timeresumevoiceline.Volume = 5 local injuredtimeresumevoiceline = Instance.new("Sound", head) injuredtimeresumevoiceline.SoundId = "rbxassetid://6043853981" injuredtimeresumevoiceline.Volume = 5 local countervoiceline = Instance.new("Sound", head) countervoiceline.SoundId = "rbxassetid://6675048510" countervoiceline.Volume = 5 local countersfx = Instance.new("Sound", head) countersfx.SoundId = "rbxassetid://4572672240" countersfx.Volume = 4.5 local tsteleportsfx = Instance.new("Sound", torso) tsteleportsfx.SoundId = "rbxassetid://3077287610" tsteleportsfx.Volume = 4.5 local clock = Instance.new("Sound", workspace) clock.SoundId = "rbxassetid://4940109913" clock.Volume = 4.5 clock.Looped = true ---------------------------------------------------------------------------------------------------- -- Main Script -- function timestop() if stoppedtime == true then return end if humanoid.Health < 50 then injuredtimestopvoiceline:Play() wait(1) tssfx:Play() elseif humanoid.Health > 50 then timestopvoiceline:Play() wait(1.6) end settings().Network.IncomingReplicationLag = math.huge for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then if not v.Anchored == true then if not v:IsDescendantOf(char) then v.Anchored = true table.insert(frozenobjectstable, v) end end end end coroutine.resume(coroutine.create(function() coroutine.resume(coroutine.create(function() timestopeffect.Enabled = true tween:Create(workspace.CurrentCamera, TweenInfo.new(1.5, Enum.EasingStyle.Exponential), {FieldOfView = 250}):Play(); coroutine.resume(coroutine.create(function() while stoppedtime == false do tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2}):Play(); wait(0.3) tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -1}):Play(); wait(0.2) tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play(); wait() tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2.4}):Play(); wait(0.3) tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = 1}):Play(); wait(0.2) tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play(); end end)) wait(1.7) tween:Create(workspace.CurrentCamera, TweenInfo.new(1, Enum.EasingStyle.Quart), {FieldOfView = 70}):Play(); tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Contrast = 0}):Play(); tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Saturation = -0.8}):Play(); end)) coroutine.resume(coroutine.create(function() for _ = 1, 65 do wait() local offset1 = math.random(-650, 650) / 700 local offset2 = math.random(-650, 650) / 700 local offset3 = math.random(-650, 650) / 700 tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(offset1, offset2, offset3)}):Play(); end tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(0, 0, 0)}):Play(); end)) coroutine.resume(coroutine.create(function() tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(45, 45, 45)}):Play(); tween:Create(timestopsphere2, TweenInfo.new(1.4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(40, 40, 40)}):Play(); tween:Create(timestopsphere3, TweenInfo.new(1.7, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(35, 35, 35)}):Play(); wait(1.7) tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play(); tween:Create(timestopsphere2, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play(); tween:Create(timestopsphere3, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play(); end)) coroutine.resume(coroutine.create(function() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("ParticleEmitter") then tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play(); end end for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Fire") then tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play(); end end end)) coroutine.resume(coroutine.create(function() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Sound") then if not v:IsDescendantOf(char) then tween:Create(v, TweenInfo.new(4), {PlaybackSpeed = 0}):Play(); end end end end)) end)) stoppedtime = true wait(seconds) timeresume() end function timeresume() if stoppedtime == false then return end if humanoid.Health < 50 then injuredtimeresumevoiceline:Play() wait(0.6) elseif humanoid.Health > 50 then timeresumevoiceline:Play() wait(0.9) end settings().Network.IncomingReplicationLag = 0 for _, v in pairs(frozenobjectstable) do if v:IsA("BasePart") then v.Anchored = false end end coroutine.resume(coroutine.create(function() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("ParticleEmitter") then tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play(); end end for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Fire") then tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play(); end end end)) coroutine.resume(coroutine.create(function() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Sound") then if not v:IsDescendantOf(char) then tween:Create(v, TweenInfo.new(2), {PlaybackSpeed = 1}):Play(); end end end end)) tween:Create(timestopeffect, TweenInfo.new(2, Enum.EasingStyle.Quart), {Saturation = 0}):Play(); stoppedtime = false end function tsteleport() if stoppedtime == true then return end tsteleportsfx:Play() coroutine.resume(coroutine.create(function() tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(0, 0, 0)}):Play(); wait(0.2) tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(1, 1, 1)}):Play(); end)) root.CFrame = CFrame.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z) end --[[function counter() countervoiceline:Play() wait(0.6) humanoid.HealthChanged:Connect(function(health) if playerhealth > 100 then countersfx:Play() root.CFrame = root.CFrame + root.CFrame.lookVector * -20 elseif health == playerhealth then return end end) end]]-- mouse.KeyDown:Connect(function(key) if key == "f" and stoppedtime == false then timestop() elseif key == "f" and stoppedtime == true then timeresume() end if key == "v" and stoppedtime == false then tsteleport() end end)