Unlock All Abilities Blade Ball Script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

 

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
local localPlayer = game.Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local abilitiesFolder = character:WaitForChild("Abilities")

local ChosenAbility = "Raging Deflection"

local function createGUI()
    local screenGui = Instance.new("ScreenGui")
    screenGui.Name = "AbilityChooser"
    screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

    local frame = Instance.new("Frame")
    frame.Size = UDim2.new(0.080, 100, 0.45, 100)
    frame.Position = UDim2.new(0.15, -90, 0.4, -100)
    frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
    frame.BorderSizePixel = 0
    frame.Parent = screenGui

    local isDragging = false
    local dragInput
    local dragStart
    local startPos

    local function update(input)
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end

    frame.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.Touch then
            isDragging = true
            dragStart = input.Position
            startPos = frame.Position

            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    isDragging = false
                end
            end)
        end
    end)

    frame.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.Touch then
            dragInput = input
        end
    end)

    game:GetService("UserInputService").InputChanged:Connect(function(input)
        if input == dragInput and isDragging then
            update(input)
        end
    end)

    local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash", "Freeze", "Infinity", "Pull", "Rapture", "Phase Bypass", "Waypoint"}
    local buttonHeight = 14
    for i, ability in ipairs(abilities) do
        local button = Instance.new("TextButton")
        button.Size = UDim2.new(1, 0, 0, buttonHeight)
        button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5))
        button.Text = ability
        button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
        button.BorderColor3 = Color3.new(1, 1, 1)
        button.Parent = frame
        
        button.MouseButton1Click:Connect(function()
            ChosenAbility = ability
        end)
    end
end

local function onCharacterAdded(newCharacter)
    character = newCharacter
    abilitiesFolder = character:WaitForChild("Abilities")
    createGUI()
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)
createGUI()

while task.wait() do
    for _, obj in pairs(abilitiesFolder:GetChildren()) do
        if obj:IsA("LocalScript") then
            if obj.Name == ChosenAbility then
                obj.Disabled = false
            else
                obj.Disabled = true
            end
        end
    end
end                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.