Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local localPlayer = game.Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local abilitiesFolder = character:WaitForChild("Abilities") local ChosenAbility = "Raging Deflection" local function createGUI() local screenGui = Instance.new("ScreenGui") screenGui.Name = "AbilityChooser" screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0.080, 100, 0.45, 100) frame.Position = UDim2.new(0.15, -90, 0.4, -100) frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) frame.BorderSizePixel = 0 frame.Parent = screenGui local isDragging = false local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then isDragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then isDragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and isDragging then update(input) end end) local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash", "Freeze", "Infinity", "Pull", "Rapture", "Phase Bypass", "Waypoint"} local buttonHeight = 14 for i, ability in ipairs(abilities) do local button = Instance.new("TextButton") button.Size = UDim2.new(1, 0, 0, buttonHeight) button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5)) button.Text = ability button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8) button.BorderColor3 = Color3.new(1, 1, 1) button.Parent = frame button.MouseButton1Click:Connect(function() ChosenAbility = ability end) end end local function onCharacterAdded(newCharacter) character = newCharacter abilitiesFolder = character:WaitForChild("Abilities") createGUI() end localPlayer.CharacterAdded:Connect(onCharacterAdded) createGUI() while task.wait() do for _, obj in pairs(abilitiesFolder:GetChildren()) do if obj:IsA("LocalScript") then if obj.Name == ChosenAbility then obj.Disabled = false else obj.Disabled = true end end end end
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.