Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local hitboxSize = Vector3.new(12, 12, 12) local isExpanded = false local isSpeedBoostActive = false local isInfiniteJumpActive = false local normalSpeed = 16 local boostedSpeed = normalSpeed * 6 local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local screenGui = Instance.new("ScreenGui") screenGui.Name = "GameEnhancerGui" screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 400, 0, 300) -- Reduced height since we removed a button frame.Position = UDim2.new(0.5, -200, 0.5, -150) frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) frame.BorderSizePixel = 0 frame.Parent = screenGui frame.Visible = false local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 30, 0, 30) closeButton.Position = UDim2.new(1, -35, 0, 5) closeButton.Text = "X" closeButton.TextSize = 18 closeButton.TextColor3 = Color3.new(1, 1, 1) closeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2) closeButton.Parent = frame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.Position = UDim2.new(0, 0, 0, 10) titleLabel.Text = "Game Enhancer" titleLabel.TextSize = 28 titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.BackgroundTransparency = 1 titleLabel.Parent = frame local expandButton = Instance.new("TextButton") expandButton.Size = UDim2.new(0.8, 0, 0.2, 0) expandButton.Position = UDim2.new(0.1, 0, 0.25, 0) expandButton.Text = "Expand Hitboxes: OFF" expandButton.TextSize = 18 expandButton.TextColor3 = Color3.new(1, 1, 1) expandButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8) expandButton.Parent = frame local speedButton = Instance.new("TextButton") speedButton.Size = UDim2.new(0.8, 0, 0.2, 0) speedButton.Position = UDim2.new(0.1, 0, 0.5, 0) speedButton.Text = "Speed Boost (6x): OFF" speedButton.TextSize = 18 speedButton.TextColor3 = Color3.new(1, 1, 1) speedButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8) speedButton.Parent = frame local jumpButton = Instance.new("TextButton") jumpButton.Size = UDim2.new(0.8, 0, 0.2, 0) jumpButton.Position = UDim2.new(0.1, 0, 0.75, 0) jumpButton.Text = "Infinite Jump: OFF" jumpButton.TextSize = 18 jumpButton.TextColor3 = Color3.new(1, 1, 1) jumpButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8) jumpButton.Parent = frame local openButton = Instance.new("TextButton") openButton.Size = UDim2.new(0, 100, 0, 30) openButton.Position = UDim2.new(0, 10, 0, 10) openButton.Text = "Open GUI" openButton.TextColor3 = Color3.new(1, 1, 1) openButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8) openButton.Parent = screenGui local function expandHitboxes() for _, player in pairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local humanoid = player.Character:FindFirstChild("Humanoid") local humanoidRootPart = player.Character.HumanoidRootPart if humanoid and humanoid.Health > 0 then humanoidRootPart.Size = isExpanded and hitboxSize or Vector3.new(2, 2, 1) humanoidRootPart.Transparency = isExpanded and 0.5 or 1 humanoidRootPart.CanCollide = false else humanoidRootPart.Size = Vector3.new(2, 2, 1) humanoidRootPart.Transparency = 1 end end end end local function toggleGui() frame.Visible = not frame.Visible end local function toggleExpand() isExpanded = not isExpanded expandButton.Text = isExpanded and "Expand Hitboxes: ON" or "Expand Hitboxes: OFF" expandButton.BackgroundColor3 = isExpanded and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8) expandHitboxes() end local function toggleSpeed() isSpeedBoostActive = not isSpeedBoostActive speedButton.Text = isSpeedBoostActive and "Speed Boost (6x): ON" or "Speed Boost (6x): OFF" speedButton.BackgroundColor3 = isSpeedBoostActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8) humanoid.WalkSpeed = isSpeedBoostActive and boostedSpeed or normalSpeed end local function toggleInfiniteJump() isInfiniteJumpActive = not isInfiniteJumpActive jumpButton.Text = isInfiniteJumpActive and "Infinite Jump: ON" or "Infinite Jump: OFF" jumpButton.BackgroundColor3 = isInfiniteJumpActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8) end openButton.MouseButton1Click:Connect(toggleGui) closeButton.MouseButton1Click:Connect(toggleGui) expandButton.MouseButton1Click:Connect(toggleExpand) speedButton.MouseButton1Click:Connect(toggleSpeed) jumpButton.MouseButton1Click:Connect(toggleInfiniteJump) RunService.RenderStepped:Connect(expandHitboxes) UserInputService.JumpRequest:Connect(function() if isInfiniteJumpActive then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) -- Dragging functionality local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end)
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.
Description
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