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Untitled tag game script OP

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local hitboxSize = Vector3.new(12, 12, 12)
local isExpanded = false
local isSpeedBoostActive = false
local isInfiniteJumpActive = false
local normalSpeed = 16
local boostedSpeed = normalSpeed * 6

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GameEnhancerGui"
screenGui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 300)  -- Reduced height since we removed a button
frame.Position = UDim2.new(0.5, -200, 0.5, -150)
frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
frame.BorderSizePixel = 0
frame.Parent = screenGui
frame.Visible = false

local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 5)
closeButton.Text = "X"
closeButton.TextSize = 18
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
closeButton.Parent = frame

local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0, 10)
titleLabel.Text = "Game Enhancer"
titleLabel.TextSize = 28
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = frame

local expandButton = Instance.new("TextButton")
expandButton.Size = UDim2.new(0.8, 0, 0.2, 0)
expandButton.Position = UDim2.new(0.1, 0, 0.25, 0)
expandButton.Text = "Expand Hitboxes: OFF"
expandButton.TextSize = 18
expandButton.TextColor3 = Color3.new(1, 1, 1)
expandButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
expandButton.Parent = frame

local speedButton = Instance.new("TextButton")
speedButton.Size = UDim2.new(0.8, 0, 0.2, 0)
speedButton.Position = UDim2.new(0.1, 0, 0.5, 0)
speedButton.Text = "Speed Boost (6x): OFF"
speedButton.TextSize = 18
speedButton.TextColor3 = Color3.new(1, 1, 1)
speedButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
speedButton.Parent = frame

local jumpButton = Instance.new("TextButton")
jumpButton.Size = UDim2.new(0.8, 0, 0.2, 0)
jumpButton.Position = UDim2.new(0.1, 0, 0.75, 0)
jumpButton.Text = "Infinite Jump: OFF"
jumpButton.TextSize = 18
jumpButton.TextColor3 = Color3.new(1, 1, 1)
jumpButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
jumpButton.Parent = frame

local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 100, 0, 30)
openButton.Position = UDim2.new(0, 10, 0, 10)
openButton.Text = "Open GUI"
openButton.TextColor3 = Color3.new(1, 1, 1)
openButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
openButton.Parent = screenGui

local function expandHitboxes()
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local humanoid = player.Character:FindFirstChild("Humanoid")
            local humanoidRootPart = player.Character.HumanoidRootPart
            if humanoid and humanoid.Health > 0 then
                humanoidRootPart.Size = isExpanded and hitboxSize or Vector3.new(2, 2, 1)
                humanoidRootPart.Transparency = isExpanded and 0.5 or 1
                humanoidRootPart.CanCollide = false
            else
                humanoidRootPart.Size = Vector3.new(2, 2, 1)
                humanoidRootPart.Transparency = 1
            end
        end
    end
end

local function toggleGui()
    frame.Visible = not frame.Visible
end

local function toggleExpand()
    isExpanded = not isExpanded
    expandButton.Text = isExpanded and "Expand Hitboxes: ON" or "Expand Hitboxes: OFF"
    expandButton.BackgroundColor3 = isExpanded and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
    expandHitboxes()
end

local function toggleSpeed()
    isSpeedBoostActive = not isSpeedBoostActive
    speedButton.Text = isSpeedBoostActive and "Speed Boost (6x): ON" or "Speed Boost (6x): OFF"
    speedButton.BackgroundColor3 = isSpeedBoostActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
    humanoid.WalkSpeed = isSpeedBoostActive and boostedSpeed or normalSpeed
end

local function toggleInfiniteJump()
    isInfiniteJumpActive = not isInfiniteJumpActive
    jumpButton.Text = isInfiniteJumpActive and "Infinite Jump: ON" or "Infinite Jump: OFF"
    jumpButton.BackgroundColor3 = isInfiniteJumpActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
end

openButton.MouseButton1Click:Connect(toggleGui)
closeButton.MouseButton1Click:Connect(toggleGui)
expandButton.MouseButton1Click:Connect(toggleExpand)
speedButton.MouseButton1Click:Connect(toggleSpeed)
jumpButton.MouseButton1Click:Connect(toggleInfiniteJump)

RunService.RenderStepped:Connect(expandHitboxes)

UserInputService.JumpRequest:Connect(function()
    if isInfiniteJumpActive then
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    end
end)

-- Dragging functionality
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

 

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Description

Untitled tag game