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Use Any Dance Script

Use Any Dance Script Copy and Download 100% Free

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Use Any Dance Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.Use Any Dance Script

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local IsStudio = false

local ContextActionService = game:GetService("ContextActionService")
local HttpService = game:GetService("HttpService")
local GuiService = game:GetService("GuiService")
local CoreGui = game:GetService("CoreGui")
local AvatarEditorService = game:GetService("AvatarEditorService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")

local Emotes = {}
local function AddEmote(name: string, id: IntValue, price: IntValue?)
	if not (name and id) then
		return
	end

	table.insert(Emotes, {
		["name"] = name,
		["id"] = id,
		["icon"] = "rbxthumb://type=Asset&id=".. id .."&w=150&h=150",
		["price"] = price or 0,
		["index"] = #Emotes + 1,
		["sort"] = {}
	})
end
local CurrentSort = "newestfirst"

local FavoriteOff = "rbxassetid://10651060677"
local FavoriteOn = "rbxassetid://10651061109"
local FavoritedEmotes = {}

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Emotes"
ScreenGui.DisplayOrder = 2
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
ScreenGui.Enabled = false

local BackFrame = Instance.new("Frame")
BackFrame.Size = UDim2.new(0.9, 0, 0.5, 0)
BackFrame.AnchorPoint = Vector2.new(0.5, 0.5)
BackFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
BackFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
BackFrame.BackgroundTransparency = 1
BackFrame.BorderSizePixel = 0
BackFrame.Parent = ScreenGui

local EmoteName = Instance.new("TextLabel")
EmoteName.Name = "EmoteName"
EmoteName.TextScaled = true
EmoteName.AnchorPoint = Vector2.new(0.5, 0.5)
EmoteName.Position = UDim2.new(-0.1, 0, 0.5, 0)
EmoteName.Size = UDim2.new(0.2, 0, 0.2, 0)
EmoteName.SizeConstraint = Enum.SizeConstraint.RelativeYY
EmoteName.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
EmoteName.TextColor3 = Color3.new(1, 1, 1)
EmoteName.BorderSizePixel = 0
EmoteName.Parent = BackFrame

local Corner = Instance.new("UICorner")
Corner.Parent = EmoteName

local Loading = Instance.new("TextLabel", BackFrame)
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.Text = "Loading..."
Loading.TextColor3 = Color3.new(1, 1, 1)
Loading.BackgroundColor3 = Color3.new(0, 0, 0)
Loading.TextScaled = true
Loading.BackgroundTransparency = 0.5
Loading.Size = UDim2.fromScale(0.2, 0.1)
Loading.Position = UDim2.fromScale(0.5, 0.2)
Corner:Clone().Parent = Loading

local Frame = Instance.new("ScrollingFrame")
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.CanvasSize = UDim2.new(0, 0, 0, 0)
Frame.AutomaticCanvasSize = Enum.AutomaticSize.Y
Frame.ScrollingDirection = Enum.ScrollingDirection.Y
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame.BackgroundTransparency = 1
Frame.ScrollBarThickness = 5
Frame.BorderSizePixel = 0
Frame.MouseLeave:Connect(function()
	EmoteName.Text = "Select an Emote"
end)
Frame.Parent = BackFrame

local Grid = Instance.new("UIGridLayout")
Grid.CellSize = UDim2.new(0.105, 0, 0, 0)
Grid.CellPadding = UDim2.new(0.006, 0, 0.006, 0)
Grid.SortOrder = Enum.SortOrder.LayoutOrder
Grid.Parent = Frame

local SortFrame = Instance.new("Frame")
SortFrame.Visible = false
SortFrame.BorderSizePixel = 0
SortFrame.Position = UDim2.new(1, 5, -0.125, 0)
SortFrame.Size = UDim2.new(0.2, 0, 0, 0)
SortFrame.AutomaticSize = Enum.AutomaticSize.Y
SortFrame.BackgroundTransparency = 1
Corner:Clone().Parent = SortFrame
SortFrame.Parent = BackFrame

local SortList = Instance.new("UIListLayout")
SortList.Padding = UDim.new(0.02, 0)
SortList.HorizontalAlignment = Enum.HorizontalAlignment.Center
SortList.VerticalAlignment = Enum.VerticalAlignment.Top
SortList.SortOrder = Enum.SortOrder.LayoutOrder
SortList.Parent = SortFrame

local function SortEmotes()
	for i,Emote in pairs(Emotes) do
		local EmoteButton = Frame:FindFirstChild(Emote.id)
		if not EmoteButton then
			continue
		end
		local IsFavorited = table.find(FavoritedEmotes, Emote.id)
		EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
		EmoteButton.number.Text = Emote.sort[CurrentSort]
	end
end

local function createsort(order, text, sort)
	local CreatedSort = Instance.new("TextButton")
	CreatedSort.SizeConstraint = Enum.SizeConstraint.RelativeXX
	CreatedSort.Size = UDim2.new(1, 0, 0.2, 0)
	CreatedSort.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
	CreatedSort.LayoutOrder = order
	CreatedSort.TextColor3 = Color3.new(1, 1, 1)
	CreatedSort.Text = text
	CreatedSort.TextScaled = true
	CreatedSort.BorderSizePixel = 0
	Corner:Clone().Parent = CreatedSort
	CreatedSort.Parent = SortFrame
	CreatedSort.MouseButton1Click:Connect(function()
		SortFrame.Visible = false
		CurrentSort = sort
		SortEmotes()
	end)
	return CreatedSort
end

createsort(1, "Newest First", "newestfirst")
createsort(2, "Oldest First", "oldestfirst")
createsort(3, "Alphabetically First", "alphabeticfirst")
createsort(4, "Alphabetically Last", "alphabeticlast")
createsort(5, "Highest Price", "highestprice")
createsort(6, "Lowest Price", "lowestprice")

local SortButton = Instance.new("TextButton")
SortButton.BorderSizePixel = 0
SortButton.AnchorPoint = Vector2.new(0.5, 0.5)
SortButton.Position = UDim2.new(0.925, -5, -0.075, 0)
SortButton.Size = UDim2.new(0.15, 0, 0.1, 0)
SortButton.TextScaled = true
SortButton.TextColor3 = Color3.new(1, 1, 1)
SortButton.BackgroundColor3 = Color3.new(0, 0, 0)
SortButton.BackgroundTransparency = 0.3
SortButton.Text = "Sort"
SortButton.MouseButton1Click:Connect(function()
	SortFrame.Visible = not SortFrame.Visible
end)
Corner:Clone().Parent = SortButton
SortButton.Parent = BackFrame

local CloseButton = Instance.new("TextButton")
CloseButton.BorderSizePixel = 0
CloseButton.AnchorPoint = Vector2.new(0.5, 0.5)
CloseButton.Position = UDim2.new(0.075, 0, -0.075, 0)
CloseButton.Size = UDim2.new(0.15, 0, 0.1, 0)
CloseButton.TextScaled = true
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.new(0, 0, 0)
CloseButton.BackgroundTransparency = 0.3
CloseButton.Text = "Close"
CloseButton.MouseButton1Click:Connect(function()
	ScreenGui.Enabled = false
end)
Corner:Clone().Parent = CloseButton
CloseButton.Parent = BackFrame

local SearchBar = Instance.new("TextBox")
SearchBar.BorderSizePixel = 0
SearchBar.AnchorPoint = Vector2.new(0.5, 0.5)
SearchBar.Position = UDim2.new(0.5, 0, -0.075, 0)
SearchBar.Size = UDim2.new(0.55, 0, 0.1, 0)
SearchBar.TextScaled = true
SearchBar.PlaceholderText = "Search"
SearchBar.TextColor3 = Color3.new(1, 1, 1)
SearchBar.BackgroundColor3 = Color3.new(0, 0, 0)
SearchBar.BackgroundTransparency = 0.3
SearchBar:GetPropertyChangedSignal("Text"):Connect(function()
	local text = SearchBar.Text:lower()
	local buttons = Frame:GetChildren()
	if text ~= text:sub(1,50) then
		SearchBar.Text = SearchBar.Text:sub(1,50)
		text = SearchBar.Text:lower()
	end
	if text ~= ""  then
		for i,button in pairs(buttons) do
			if button:IsA("GuiButton") then
				local name = button:GetAttribute("name"):lower()
				if name:match(text) then
					button.Visible = true
				else
					button.Visible = false
				end
			end
		end
	else
		for i,button in pairs(buttons) do
			if button:IsA("GuiButton") then
				button.Visible = true
			end
		end
	end
end)
Corner:Clone().Parent = SearchBar
SearchBar.Parent = BackFrame

local function openemotes(name, state, input)
	if state == Enum.UserInputState.Begin then
		ScreenGui.Enabled = not ScreenGui.Enabled
	end
end

if IsStudio then
	ContextActionService:BindActionAtPriority(
		"Emote Menu",
		openemotes,
		true,
		2001,
		Enum.KeyCode.Comma
	)
else
	ContextActionService:BindCoreActionAtPriority(
		"Emote Menu",
		openemotes,
		true,
		2001,
		Enum.KeyCode.Comma
	)
end

local inputconnect
ScreenGui:GetPropertyChangedSignal("Enabled"):Connect(function()
	if ScreenGui.Enabled == true then
		EmoteName.Text = "Select an Emote"
		SearchBar.Text = ""
		SortFrame.Visible = false
		GuiService:SetEmotesMenuOpen(false)
		inputconnect = UserInputService.InputBegan:Connect(function(input, processed)
			if not processed then
				if input.UserInputType == Enum.UserInputType.MouseButton1 then
					ScreenGui.Enabled = false
				end
			end
		end)
	else
		inputconnect:Disconnect()
	end
end)

if not IsStudio then
	GuiService.EmotesMenuOpenChanged:Connect(function(isopen)
		if isopen then
			ScreenGui.Enabled = false
		end
	end)
end

GuiService.MenuOpened:Connect(function()
	ScreenGui.Enabled = false
end)

if not game:IsLoaded() then
	game.Loaded:Wait()
end

local LocalPlayer = Players.LocalPlayer

if IsStudio then
	ScreenGui.Parent = LocalPlayer.PlayerGui
else
	--thanks inf yield
	local SynV3 = syn and DrawingImmediate
	if (not is_sirhurt_closure) and (not SynV3) and (syn and syn.protect_gui) then
		syn.protect_gui(ScreenGui)
		ScreenGui.Parent = CoreGui
	elseif get_hidden_gui or gethui then
		local hiddenUI = get_hidden_gui or gethui
		ScreenGui.Parent = hiddenUI()
	else
		ScreenGui.Parent = CoreGui
	end
end


local function SendNotification(title, text)
	if (not IsStudio) and syn and syn.toast_notification then
		syn.toast_notification({
			Type = ToastType.Error,
			Title = title,
			Content = text
		})
	else
		StarterGui:SetCore("SendNotification", {
			Title = title,
			Text = text
		})
	end
end

local function HumanoidPlayEmote(humanoid, name, id)
	if IsStudio then
		return humanoid:PlayEmote(name)
	else
		return humanoid:PlayEmoteAndGetAnimTrackById(id)
	end
end

local function PlayEmote(name: string, id: IntValue)
	ScreenGui.Enabled = false
	SearchBar.Text = ""
	local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
	local Description = Humanoid and Humanoid:FindFirstChildOfClass("HumanoidDescription")
	if not Description then
		return
	end
	if LocalPlayer.Character.Humanoid.RigType ~= Enum.HumanoidRigType.R6 then
		local succ, err = pcall(function()
			HumanoidPlayEmote(Humanoid, name, id)
		end)
		if not succ then
			Description:AddEmote(name, id)
			HumanoidPlayEmote(Humanoid, name, id)
		end
	else
		SendNotification(
			"r6? lol",
			"you gotta be r15 dude"
		)
	end
end

local function WaitForChildOfClass(parent, class)
	local child = parent:FindFirstChildOfClass(class)
	while not child or child.ClassName ~= class do
		child = parent.ChildAdded:Wait()
	end
	return child
end

local params = CatalogSearchParams.new()
params.AssetTypes = {Enum.AvatarAssetType.EmoteAnimation}
params.SortType = Enum.CatalogSortType.RecentlyCreated
params.SortAggregation = Enum.CatalogSortAggregation.AllTime
params.IncludeOffSale = true
params.CreatorName = "Roblox"
params.Limit = 120

local function getCatalogPage()
	local success, catalogPage = pcall(function()
		return AvatarEditorService:SearchCatalog(params)
	end)
	if not success then
		task.wait(5)
		return getCatalogPage()
	end
	return catalogPage
end

local catalogPage = getCatalogPage()

local pages = {}

while true do
	local currentPage = catalogPage:GetCurrentPage()
	table.insert(pages, currentPage)
	if catalogPage.IsFinished then
		break
	end
	local function AdvanceToNextPage()
		local success = pcall(function()
			catalogPage:AdvanceToNextPageAsync()
		end)
		if not success then
			task.wait(5)
			return AdvanceToNextPage()
		end
	end
	AdvanceToNextPage()
end

local totalEmotes = {}
for _, page in pairs(pages) do
	for _, emote in pairs(page) do
		table.insert(totalEmotes, emote)
	end
end

for i, Emote in pairs(totalEmotes) do
	AddEmote(Emote.Name, Emote.Id, Emote.Price)
end

--unreleased emotes
AddEmote("Arm Wave", 5915773155)
AddEmote("Head Banging", 5915779725)
AddEmote("Face Calisthenics", 9830731012)

--finished loading
Loading:Destroy()

--sorting options setup
table.sort(Emotes, function(a, b)
	return a.index < b.index end) for i,v in pairs(Emotes) do v.sort.newestfirst = i end table.sort(Emotes, function(a, b) return a.index > b.index
end)
for i,v in pairs(Emotes) do
	v.sort.oldestfirst = i
end

table.sort(Emotes, function(a, b)
	return a.name:lower() < b.name:lower() end) for i,v in pairs(Emotes) do v.sort.alphabeticfirst = i end table.sort(Emotes, function(a, b) return a.name:lower() > b.name:lower()
end)
for i,v in pairs(Emotes) do
	v.sort.alphabeticlast = i
end

table.sort(Emotes, function(a, b)
	return a.price < b.price end) for i,v in pairs(Emotes) do v.sort.lowestprice = i end table.sort(Emotes, function(a, b) return a.price > b.price
end)
for i,v in pairs(Emotes) do
	v.sort.highestprice = i
end


local function IsFileFunc(...)
	if IsStudio then
		return
	elseif isfile then
		return isfile(...)
	end
end

local function WriteFileFunc(...)
	if IsStudio then
		return
	elseif writefile then
		return writefile(...)
	end
end

local function ReadFileFunc(...)
	if IsStudio then
		return
	elseif readfile then
		return readfile(...)
	end
end

if not IsStudio then
	if IsFileFunc("FavoritedEmotes.txt") then
		if not pcall(function()
			FavoritedEmotes = HttpService:JSONDecode(ReadFileFunc("FavoritedEmotes.txt"))
		end) then
			FavoritedEmotes = {}
		end
	else
		WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
	end
	local UpdatedFavorites = {}
	for i,name in pairs(FavoritedEmotes) do
		if typeof(name) == "string" then
			for i,emote in pairs(Emotes) do
				if emote.name == name then
					table.insert(UpdatedFavorites, emote.id)
					break
				end
			end
		end
	end
	if #UpdatedFavorites ~= 0 then
		FavoritedEmotes = UpdatedFavorites
		WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
	end
end


local function CharacterAdded(Character)
	for i,v in pairs(Frame:GetChildren()) do
		if not v:IsA("UIGridLayout") then
			v:Destroy()
		end
	end
	local Humanoid = WaitForChildOfClass(Character, "Humanoid")
	local Description = Humanoid:WaitForChild("HumanoidDescription", 5) or Instance.new("HumanoidDescription", Humanoid)
	local random = Instance.new("TextButton")
	local Ratio = Instance.new("UIAspectRatioConstraint")
	Ratio.AspectType = Enum.AspectType.ScaleWithParentSize
	Ratio.Parent = random
	random.LayoutOrder = 0
	random.TextColor3 = Color3.new(1, 1, 1)
	random.BorderSizePixel = 0
	random.BackgroundTransparency = 0.5
	random.BackgroundColor3 = Color3.new(0, 0, 0)
	random.TextScaled = true
	random.Text = "Random"
	random:SetAttribute("name", "")
	Corner:Clone().Parent = random
	random.MouseButton1Click:Connect(function()
		local randomemote = Emotes[math.random(1, #Emotes)]
		PlayEmote(randomemote.name, randomemote.id)
	end)
	random.MouseEnter:Connect(function()
		EmoteName.Text = "Random"
	end)
	random.Parent = Frame
	for i,Emote in pairs(Emotes) do
		Description:AddEmote(Emote.name, Emote.id)
		local EmoteButton = Instance.new("ImageButton")
		local IsFavorited = table.find(FavoritedEmotes, Emote.id)
		EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
		EmoteButton.Name = Emote.id
		EmoteButton:SetAttribute("name", Emote.name)
		Corner:Clone().Parent = EmoteButton
		EmoteButton.Image = Emote.icon
		EmoteButton.BackgroundTransparency = 0.5
		EmoteButton.BackgroundColor3 = Color3.new(0, 0, 0)
		EmoteButton.BorderSizePixel = 0
		Ratio:Clone().Parent = EmoteButton
		local EmoteNumber = Instance.new("TextLabel")
		EmoteNumber.Name = "number"
		EmoteNumber.TextScaled = true
		EmoteNumber.BackgroundTransparency = 1
		EmoteNumber.TextColor3 = Color3.new(1, 1, 1)
		EmoteNumber.BorderSizePixel = 0
		EmoteNumber.AnchorPoint = Vector2.new(0.5, 0.5)
		EmoteNumber.Size = UDim2.new(0.2, 0, 0.2, 0)
		EmoteNumber.Position = UDim2.new(0.1, 0, 0.9, 0)
		EmoteNumber.Text = Emote.sort[CurrentSort]
		EmoteNumber.TextXAlignment = Enum.TextXAlignment.Center
		EmoteNumber.TextYAlignment = Enum.TextYAlignment.Center
		local UIStroke = Instance.new("UIStroke")
		UIStroke.Transparency = 0.5
		UIStroke.Parent = EmoteNumber
		EmoteNumber.Parent = EmoteButton
		EmoteButton.Parent = Frame
		EmoteButton.MouseButton1Click:Connect(function()
			PlayEmote(Emote.name, Emote.id)
		end)
		EmoteButton.MouseEnter:Connect(function()
			EmoteName.Text = Emote.name
		end)
		local Favorite = Instance.new("ImageButton")
		Favorite.Name = "favorite"
		if table.find(FavoritedEmotes, Emote.id) then
			Favorite.Image = FavoriteOn
		else
			Favorite.Image = FavoriteOff
		end
		Favorite.AnchorPoint = Vector2.new(0.5, 0.5)
		Favorite.Size = UDim2.new(0.2, 0, 0.2, 0)
		Favorite.Position = UDim2.new(0.9, 0, 0.9, 0)
		Favorite.BorderSizePixel = 0
		Favorite.BackgroundTransparency = 1
		Favorite.Parent = EmoteButton
		Favorite.MouseButton1Click:Connect(function()
			local index = table.find(FavoritedEmotes, Emote.id)
			if index then
				table.remove(FavoritedEmotes, index)
				Favorite.Image = FavoriteOff
				EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + #Emotes
			else
				table.insert(FavoritedEmotes, Emote.id)
				Favorite.Image = FavoriteOn
				EmoteButton.LayoutOrder = Emote.sort[CurrentSort]
			end
			WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
		end)
	end
	for i=1,9 do
		local EmoteButton = Instance.new("Frame")
		EmoteButton.LayoutOrder = 2147483647
		EmoteButton.Name = "filler"
		EmoteButton.BackgroundTransparency = 1
		EmoteButton.BorderSizePixel = 0
		Ratio:Clone().Parent = EmoteButton
		EmoteButton.Visible = true
		EmoteButton.Parent = Frame
		EmoteButton.MouseEnter:Connect(function()
			EmoteName.Text = "Select an Emote"
		end)
	end
end

if LocalPlayer.Character then
	CharacterAdded(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(CharacterAdded)

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Description

Use “,” Key to open the GUI for the Universal Dancer. Favorite a emote to keep it in sight for the next time you want to use it, Favorited emotes will appear at the top of the GUI. (Yes, Anyone can see this)

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