Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. Use Any Dance Script This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local IsStudio = false
local ContextActionService = game:GetService("ContextActionService")
local HttpService = game:GetService("HttpService")
local GuiService = game:GetService("GuiService")
local CoreGui = game:GetService("CoreGui")
local AvatarEditorService = game:GetService("AvatarEditorService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local Emotes = {}
local function AddEmote(name: string, id: IntValue, price: IntValue?)
if not (name and id) then
return
end
table.insert(Emotes, {
["name"] = name,
["id"] = id,
["icon"] = "rbxthumb://type=Asset&id=".. id .."&w=150&h=150",
["price"] = price or 0,
["index"] = #Emotes + 1,
["sort"] = {}
})
end
local CurrentSort = "newestfirst"
local FavoriteOff = "rbxassetid://10651060677"
local FavoriteOn = "rbxassetid://10651061109"
local FavoritedEmotes = {}
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Emotes"
ScreenGui.DisplayOrder = 2
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false
ScreenGui.Enabled = false
local BackFrame = Instance.new("Frame")
BackFrame.Size = UDim2.new(0.9, 0, 0.5, 0)
BackFrame.AnchorPoint = Vector2.new(0.5, 0.5)
BackFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
BackFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
BackFrame.BackgroundTransparency = 1
BackFrame.BorderSizePixel = 0
BackFrame.Parent = ScreenGui
local EmoteName = Instance.new("TextLabel")
EmoteName.Name = "EmoteName"
EmoteName.TextScaled = true
EmoteName.AnchorPoint = Vector2.new(0.5, 0.5)
EmoteName.Position = UDim2.new(-0.1, 0, 0.5, 0)
EmoteName.Size = UDim2.new(0.2, 0, 0.2, 0)
EmoteName.SizeConstraint = Enum.SizeConstraint.RelativeYY
EmoteName.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
EmoteName.TextColor3 = Color3.new(1, 1, 1)
EmoteName.BorderSizePixel = 0
EmoteName.Parent = BackFrame
local Corner = Instance.new("UICorner")
Corner.Parent = EmoteName
local Loading = Instance.new("TextLabel", BackFrame)
Loading.AnchorPoint = Vector2.new(0.5, 0.5)
Loading.Text = "Loading..."
Loading.TextColor3 = Color3.new(1, 1, 1)
Loading.BackgroundColor3 = Color3.new(0, 0, 0)
Loading.TextScaled = true
Loading.BackgroundTransparency = 0.5
Loading.Size = UDim2.fromScale(0.2, 0.1)
Loading.Position = UDim2.fromScale(0.5, 0.2)
Corner:Clone().Parent = Loading
local Frame = Instance.new("ScrollingFrame")
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.CanvasSize = UDim2.new(0, 0, 0, 0)
Frame.AutomaticCanvasSize = Enum.AutomaticSize.Y
Frame.ScrollingDirection = Enum.ScrollingDirection.Y
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame.BackgroundTransparency = 1
Frame.ScrollBarThickness = 5
Frame.BorderSizePixel = 0
Frame.MouseLeave:Connect(function()
EmoteName.Text = "Select an Emote"
end)
Frame.Parent = BackFrame
local Grid = Instance.new("UIGridLayout")
Grid.CellSize = UDim2.new(0.105, 0, 0, 0)
Grid.CellPadding = UDim2.new(0.006, 0, 0.006, 0)
Grid.SortOrder = Enum.SortOrder.LayoutOrder
Grid.Parent = Frame
local SortFrame = Instance.new("Frame")
SortFrame.Visible = false
SortFrame.BorderSizePixel = 0
SortFrame.Position = UDim2.new(1, 5, -0.125, 0)
SortFrame.Size = UDim2.new(0.2, 0, 0, 0)
SortFrame.AutomaticSize = Enum.AutomaticSize.Y
SortFrame.BackgroundTransparency = 1
Corner:Clone().Parent = SortFrame
SortFrame.Parent = BackFrame
local SortList = Instance.new("UIListLayout")
SortList.Padding = UDim.new(0.02, 0)
SortList.HorizontalAlignment = Enum.HorizontalAlignment.Center
SortList.VerticalAlignment = Enum.VerticalAlignment.Top
SortList.SortOrder = Enum.SortOrder.LayoutOrder
SortList.Parent = SortFrame
local function SortEmotes()
for i,Emote in pairs(Emotes) do
local EmoteButton = Frame:FindFirstChild(Emote.id)
if not EmoteButton then
continue
end
local IsFavorited = table.find(FavoritedEmotes, Emote.id)
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
EmoteButton.number.Text = Emote.sort[CurrentSort]
end
end
local function createsort(order, text, sort)
local CreatedSort = Instance.new("TextButton")
CreatedSort.SizeConstraint = Enum.SizeConstraint.RelativeXX
CreatedSort.Size = UDim2.new(1, 0, 0.2, 0)
CreatedSort.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
CreatedSort.LayoutOrder = order
CreatedSort.TextColor3 = Color3.new(1, 1, 1)
CreatedSort.Text = text
CreatedSort.TextScaled = true
CreatedSort.BorderSizePixel = 0
Corner:Clone().Parent = CreatedSort
CreatedSort.Parent = SortFrame
CreatedSort.MouseButton1Click:Connect(function()
SortFrame.Visible = false
CurrentSort = sort
SortEmotes()
end)
return CreatedSort
end
createsort(1, "Newest First", "newestfirst")
createsort(2, "Oldest First", "oldestfirst")
createsort(3, "Alphabetically First", "alphabeticfirst")
createsort(4, "Alphabetically Last", "alphabeticlast")
createsort(5, "Highest Price", "highestprice")
createsort(6, "Lowest Price", "lowestprice")
local SortButton = Instance.new("TextButton")
SortButton.BorderSizePixel = 0
SortButton.AnchorPoint = Vector2.new(0.5, 0.5)
SortButton.Position = UDim2.new(0.925, -5, -0.075, 0)
SortButton.Size = UDim2.new(0.15, 0, 0.1, 0)
SortButton.TextScaled = true
SortButton.TextColor3 = Color3.new(1, 1, 1)
SortButton.BackgroundColor3 = Color3.new(0, 0, 0)
SortButton.BackgroundTransparency = 0.3
SortButton.Text = "Sort"
SortButton.MouseButton1Click:Connect(function()
SortFrame.Visible = not SortFrame.Visible
end)
Corner:Clone().Parent = SortButton
SortButton.Parent = BackFrame
local CloseButton = Instance.new("TextButton")
CloseButton.BorderSizePixel = 0
CloseButton.AnchorPoint = Vector2.new(0.5, 0.5)
CloseButton.Position = UDim2.new(0.075, 0, -0.075, 0)
CloseButton.Size = UDim2.new(0.15, 0, 0.1, 0)
CloseButton.TextScaled = true
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.new(0, 0, 0)
CloseButton.BackgroundTransparency = 0.3
CloseButton.Text = "Close"
CloseButton.MouseButton1Click:Connect(function()
ScreenGui.Enabled = false
end)
Corner:Clone().Parent = CloseButton
CloseButton.Parent = BackFrame
local SearchBar = Instance.new("TextBox")
SearchBar.BorderSizePixel = 0
SearchBar.AnchorPoint = Vector2.new(0.5, 0.5)
SearchBar.Position = UDim2.new(0.5, 0, -0.075, 0)
SearchBar.Size = UDim2.new(0.55, 0, 0.1, 0)
SearchBar.TextScaled = true
SearchBar.PlaceholderText = "Search"
SearchBar.TextColor3 = Color3.new(1, 1, 1)
SearchBar.BackgroundColor3 = Color3.new(0, 0, 0)
SearchBar.BackgroundTransparency = 0.3
SearchBar:GetPropertyChangedSignal("Text"):Connect(function()
local text = SearchBar.Text:lower()
local buttons = Frame:GetChildren()
if text ~= text:sub(1,50) then
SearchBar.Text = SearchBar.Text:sub(1,50)
text = SearchBar.Text:lower()
end
if text ~= "" then
for i,button in pairs(buttons) do
if button:IsA("GuiButton") then
local name = button:GetAttribute("name"):lower()
if name:match(text) then
button.Visible = true
else
button.Visible = false
end
end
end
else
for i,button in pairs(buttons) do
if button:IsA("GuiButton") then
button.Visible = true
end
end
end
end)
Corner:Clone().Parent = SearchBar
SearchBar.Parent = BackFrame
local function openemotes(name, state, input)
if state == Enum.UserInputState.Begin then
ScreenGui.Enabled = not ScreenGui.Enabled
end
end
if IsStudio then
ContextActionService:BindActionAtPriority(
"Emote Menu",
openemotes,
true,
2001,
Enum.KeyCode.Comma
)
else
ContextActionService:BindCoreActionAtPriority(
"Emote Menu",
openemotes,
true,
2001,
Enum.KeyCode.Comma
)
end
local inputconnect
ScreenGui:GetPropertyChangedSignal("Enabled"):Connect(function()
if ScreenGui.Enabled == true then
EmoteName.Text = "Select an Emote"
SearchBar.Text = ""
SortFrame.Visible = false
GuiService:SetEmotesMenuOpen(false)
inputconnect = UserInputService.InputBegan:Connect(function(input, processed)
if not processed then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
ScreenGui.Enabled = false
end
end
end)
else
inputconnect:Disconnect()
end
end)
if not IsStudio then
GuiService.EmotesMenuOpenChanged:Connect(function(isopen)
if isopen then
ScreenGui.Enabled = false
end
end)
end
GuiService.MenuOpened:Connect(function()
ScreenGui.Enabled = false
end)
if not game:IsLoaded() then
game.Loaded:Wait()
end
local LocalPlayer = Players.LocalPlayer
if IsStudio then
ScreenGui.Parent = LocalPlayer.PlayerGui
else
--thanks inf yield
local SynV3 = syn and DrawingImmediate
if (not is_sirhurt_closure) and (not SynV3) and (syn and syn.protect_gui) then
syn.protect_gui(ScreenGui)
ScreenGui.Parent = CoreGui
elseif get_hidden_gui or gethui then
local hiddenUI = get_hidden_gui or gethui
ScreenGui.Parent = hiddenUI()
else
ScreenGui.Parent = CoreGui
end
end
local function SendNotification(title, text)
if (not IsStudio) and syn and syn.toast_notification then
syn.toast_notification({
Type = ToastType.Error,
Title = title,
Content = text
})
else
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text
})
end
end
local function HumanoidPlayEmote(humanoid, name, id)
if IsStudio then
return humanoid:PlayEmote(name)
else
return humanoid:PlayEmoteAndGetAnimTrackById(id)
end
end
local function PlayEmote(name: string, id: IntValue)
ScreenGui.Enabled = false
SearchBar.Text = ""
local Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
local Description = Humanoid and Humanoid:FindFirstChildOfClass("HumanoidDescription")
if not Description then
return
end
if LocalPlayer.Character.Humanoid.RigType ~= Enum.HumanoidRigType.R6 then
local succ, err = pcall(function()
HumanoidPlayEmote(Humanoid, name, id)
end)
if not succ then
Description:AddEmote(name, id)
HumanoidPlayEmote(Humanoid, name, id)
end
else
SendNotification(
"r6? lol",
"you gotta be r15 dude"
)
end
end
local function WaitForChildOfClass(parent, class)
local child = parent:FindFirstChildOfClass(class)
while not child or child.ClassName ~= class do
child = parent.ChildAdded:Wait()
end
return child
end
local params = CatalogSearchParams.new()
params.AssetTypes = {Enum.AvatarAssetType.EmoteAnimation}
params.SortType = Enum.CatalogSortType.RecentlyCreated
params.SortAggregation = Enum.CatalogSortAggregation.AllTime
params.IncludeOffSale = true
params.CreatorName = "Roblox"
params.Limit = 120
local function getCatalogPage()
local success, catalogPage = pcall(function()
return AvatarEditorService:SearchCatalog(params)
end)
if not success then
task.wait(5)
return getCatalogPage()
end
return catalogPage
end
local catalogPage = getCatalogPage()
local pages = {}
while true do
local currentPage = catalogPage:GetCurrentPage()
table.insert(pages, currentPage)
if catalogPage.IsFinished then
break
end
local function AdvanceToNextPage()
local success = pcall(function()
catalogPage:AdvanceToNextPageAsync()
end)
if not success then
task.wait(5)
return AdvanceToNextPage()
end
end
AdvanceToNextPage()
end
local totalEmotes = {}
for _, page in pairs(pages) do
for _, emote in pairs(page) do
table.insert(totalEmotes, emote)
end
end
for i, Emote in pairs(totalEmotes) do
AddEmote(Emote.Name, Emote.Id, Emote.Price)
end
--unreleased emotes
AddEmote("Arm Wave", 5915773155)
AddEmote("Head Banging", 5915779725)
AddEmote("Face Calisthenics", 9830731012)
--finished loading
Loading:Destroy()
--sorting options setup
table.sort(Emotes, function(a, b)
return a.index < b.index end) for i,v in pairs(Emotes) do v.sort.newestfirst = i end table.sort(Emotes, function(a, b) return a.index > b.index
end)
for i,v in pairs(Emotes) do
v.sort.oldestfirst = i
end
table.sort(Emotes, function(a, b)
return a.name:lower() < b.name:lower() end) for i,v in pairs(Emotes) do v.sort.alphabeticfirst = i end table.sort(Emotes, function(a, b) return a.name:lower() > b.name:lower()
end)
for i,v in pairs(Emotes) do
v.sort.alphabeticlast = i
end
table.sort(Emotes, function(a, b)
return a.price < b.price end) for i,v in pairs(Emotes) do v.sort.lowestprice = i end table.sort(Emotes, function(a, b) return a.price > b.price
end)
for i,v in pairs(Emotes) do
v.sort.highestprice = i
end
local function IsFileFunc(...)
if IsStudio then
return
elseif isfile then
return isfile(...)
end
end
local function WriteFileFunc(...)
if IsStudio then
return
elseif writefile then
return writefile(...)
end
end
local function ReadFileFunc(...)
if IsStudio then
return
elseif readfile then
return readfile(...)
end
end
if not IsStudio then
if IsFileFunc("FavoritedEmotes.txt") then
if not pcall(function()
FavoritedEmotes = HttpService:JSONDecode(ReadFileFunc("FavoritedEmotes.txt"))
end) then
FavoritedEmotes = {}
end
else
WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end
local UpdatedFavorites = {}
for i,name in pairs(FavoritedEmotes) do
if typeof(name) == "string" then
for i,emote in pairs(Emotes) do
if emote.name == name then
table.insert(UpdatedFavorites, emote.id)
break
end
end
end
end
if #UpdatedFavorites ~= 0 then
FavoritedEmotes = UpdatedFavorites
WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end
end
local function CharacterAdded(Character)
for i,v in pairs(Frame:GetChildren()) do
if not v:IsA("UIGridLayout") then
v:Destroy()
end
end
local Humanoid = WaitForChildOfClass(Character, "Humanoid")
local Description = Humanoid:WaitForChild("HumanoidDescription", 5) or Instance.new("HumanoidDescription", Humanoid)
local random = Instance.new("TextButton")
local Ratio = Instance.new("UIAspectRatioConstraint")
Ratio.AspectType = Enum.AspectType.ScaleWithParentSize
Ratio.Parent = random
random.LayoutOrder = 0
random.TextColor3 = Color3.new(1, 1, 1)
random.BorderSizePixel = 0
random.BackgroundTransparency = 0.5
random.BackgroundColor3 = Color3.new(0, 0, 0)
random.TextScaled = true
random.Text = "Random"
random:SetAttribute("name", "")
Corner:Clone().Parent = random
random.MouseButton1Click:Connect(function()
local randomemote = Emotes[math.random(1, #Emotes)]
PlayEmote(randomemote.name, randomemote.id)
end)
random.MouseEnter:Connect(function()
EmoteName.Text = "Random"
end)
random.Parent = Frame
for i,Emote in pairs(Emotes) do
Description:AddEmote(Emote.name, Emote.id)
local EmoteButton = Instance.new("ImageButton")
local IsFavorited = table.find(FavoritedEmotes, Emote.id)
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + ((IsFavorited and 0) or #Emotes)
EmoteButton.Name = Emote.id
EmoteButton:SetAttribute("name", Emote.name)
Corner:Clone().Parent = EmoteButton
EmoteButton.Image = Emote.icon
EmoteButton.BackgroundTransparency = 0.5
EmoteButton.BackgroundColor3 = Color3.new(0, 0, 0)
EmoteButton.BorderSizePixel = 0
Ratio:Clone().Parent = EmoteButton
local EmoteNumber = Instance.new("TextLabel")
EmoteNumber.Name = "number"
EmoteNumber.TextScaled = true
EmoteNumber.BackgroundTransparency = 1
EmoteNumber.TextColor3 = Color3.new(1, 1, 1)
EmoteNumber.BorderSizePixel = 0
EmoteNumber.AnchorPoint = Vector2.new(0.5, 0.5)
EmoteNumber.Size = UDim2.new(0.2, 0, 0.2, 0)
EmoteNumber.Position = UDim2.new(0.1, 0, 0.9, 0)
EmoteNumber.Text = Emote.sort[CurrentSort]
EmoteNumber.TextXAlignment = Enum.TextXAlignment.Center
EmoteNumber.TextYAlignment = Enum.TextYAlignment.Center
local UIStroke = Instance.new("UIStroke")
UIStroke.Transparency = 0.5
UIStroke.Parent = EmoteNumber
EmoteNumber.Parent = EmoteButton
EmoteButton.Parent = Frame
EmoteButton.MouseButton1Click:Connect(function()
PlayEmote(Emote.name, Emote.id)
end)
EmoteButton.MouseEnter:Connect(function()
EmoteName.Text = Emote.name
end)
local Favorite = Instance.new("ImageButton")
Favorite.Name = "favorite"
if table.find(FavoritedEmotes, Emote.id) then
Favorite.Image = FavoriteOn
else
Favorite.Image = FavoriteOff
end
Favorite.AnchorPoint = Vector2.new(0.5, 0.5)
Favorite.Size = UDim2.new(0.2, 0, 0.2, 0)
Favorite.Position = UDim2.new(0.9, 0, 0.9, 0)
Favorite.BorderSizePixel = 0
Favorite.BackgroundTransparency = 1
Favorite.Parent = EmoteButton
Favorite.MouseButton1Click:Connect(function()
local index = table.find(FavoritedEmotes, Emote.id)
if index then
table.remove(FavoritedEmotes, index)
Favorite.Image = FavoriteOff
EmoteButton.LayoutOrder = Emote.sort[CurrentSort] + #Emotes
else
table.insert(FavoritedEmotes, Emote.id)
Favorite.Image = FavoriteOn
EmoteButton.LayoutOrder = Emote.sort[CurrentSort]
end
WriteFileFunc("FavoritedEmotes.txt", HttpService:JSONEncode(FavoritedEmotes))
end)
end
for i=1,9 do
local EmoteButton = Instance.new("Frame")
EmoteButton.LayoutOrder = 2147483647
EmoteButton.Name = "filler"
EmoteButton.BackgroundTransparency = 1
EmoteButton.BorderSizePixel = 0
Ratio:Clone().Parent = EmoteButton
EmoteButton.Visible = true
EmoteButton.Parent = Frame
EmoteButton.MouseEnter:Connect(function()
EmoteName.Text = "Select an Emote"
end)
end
end
if LocalPlayer.Character then
CharacterAdded(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(CharacterAdded)
Description
Use “,” Key to open the GUI for the Universal Dancer. Favorite a emote to keep it in sight for the next time you want to use it, Favorited emotes will appear at the top of the GUI. (Yes, Anyone can see this)


