Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
Instruction for script:
Description Mode - only 1-4 mods
Description Text - text which will be automated in ur desc
Desc Modes:
Mode 1 - default typing
Mode 2 - erase typing
Mode 3 - glitchy
Mode 4 - backward typing
--]]
-- Please wait for the cerdit panel its coming soon :)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Syr0nix/UI-lib-NEW/main/WL"))()
Window = Library.Main("WLF3 syr0nix5257", "F5")
local Tab = Window.NewTab("Main Tab")
local Section = Tab.NewSection("ReSpawners")
local Section2 = Tab.NewSection("BE FREE")
local function createButton(section, name, arg1, arg2)
local args = { [1] = arg1, [2] = arg2, [3] = "\230\139\154\230\136\172i\235\156\146(\238\138\155\201\172XD" }
section.NewButton(name, function()
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
end
local ageButtons = { "Adult", "Pup", "Newborn" }
for _, age in pairs(ageButtons) do
createButton(Section, age, "Age", age)
end
createButton(Section2, "Wings", "Wings", 0)
createButton(Section2, "Ocean Skin", "Ocean", 0)
createButton(Section2, "Dragon skin", "Dragon", 0)
createButton(Section2, "Remove Wings", "Wings", 1)
createButton(Section2, "Remove Ocean skin", "Ocean", 1)
createButton(Section2, "Remove Dragon skin", "Dragon", 1)
local Tab = Window.NewTab("VIW")
local Section = Tab.NewSection("Wana Be VIW")
local Button = Section.NewButton("VIW TAG", function()
game.ReplicatedStorage.MasterKey:FireServer("AddVIWTag", nil,
"\230\139\154\230\136\172i\235\156\146(\238\138\155\201\172XD")
end)
local Audioplayer = Section.Newtextbox('Enter Audio ID here', function(self, value)
local id = tonumber(value)
if id then
game.ReplicatedStorage.MasterKey:FireServer("PlayMusic", id, "\230\139\154\230\136\172i\235\156\146(\238\138\155\201\172XD")
end
end)
local Button = Section.NewButton("Stop Music", function()
game.ReplicatedStorage.MasterKey:FireServer("StopMusic", nil, "\230\139\154\230\136\172i\235\156\146(\238\138\155\201\172XD")
end)
_G.autoaudiomute = false
local EnabledToggle = Section.NewToggle("Mute VIW Music", function(bool)
_G.autoaudiomute = not _G.autoaudiomute
while _G.autoaudiomute do
task.wait()
for _, v in next, game:GetService('Players'):GetPlayers() do
if v ~= game.Players.LocalPlayer and v.Character and v.Character.Parent ~= nil and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('HumanoidRootPart'):FindFirstChild('RadioM') then
v.Character:FindFirstChild('HumanoidRootPart'):FindFirstChild('RadioM'):Stop()
v.Character:FindFirstChild('HumanoidRootPart'):FindFirstChild('RadioM').Playing = false
end
end
end
end)
--Made by: Flixz_y and Colby
_G.SpamLights = false
local EnabledToggle = Section.NewToggle("SpamLights!", function(bool)
if _G.SpamLights then
_G.SpamLights = false
return
else
_G.SpamLights = true
end
while _G.SpamLights do
for _, L in next, workspace.Models:GetDescendants() do
if L:IsA("ClickDetector") then
fireclickdetector(L)
end
end
task.wait(0.1)
end
end)
local Button = Section.NewButton("RTX", function()
--made by Colby :D
local sunrays = game.Lighting.SunRays
local s = Instance.new("DepthOfFieldEffect")
local a = game.Lighting.Atmosphere
game.Lighting.OutdoorAmbient = Color3.fromRGB(50, 50, 50)
game.Lighting.Ambient = Color3.fromRGB(20, 20, 20)
sunrays.Intensity = 0.1
s.FarIntensity = 0.20
s.FocusDistance = 0.05
s.InFocusRadius = 15
s.NearIntensity = 0.75
s.Parent = game.Lighting
sunrays.Parent = game.Lighting
a.Density = .1
a.Haze = 0
a.Glare = 1
a.Offset = 0
a.Decay = Color3.fromRGB(159, 43, 104)
print("Rtx Enabled")
end)
local Button = Section.NewButton("FPS BOOSTER", function()
local decalsyeeted = true
local game = game
local workspace = game.Workspace
local lighting = game.Lighting
local terrain = workspace.Terrain
terrain.WaterWaveSize = 0
terrain.WaterWaveSpeed = 0
terrain.WaterReflectance = 0
terrain.WaterTransparency = 0
lighting.GlobalShadows = false
lighting.FogEnd = 9e9
lighting.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for _, object in pairs(game:GetDescendants()) do
if object:IsA("Part") or object:IsA("Union") or object:IsA("MeshPart") then
object.Material = "Plastic"
object.Reflectance = 0
elseif object:IsA("Decal") and decalsyeeted then
object.Transparency = 1
elseif object:IsA("ParticleEmitter") or object:IsA("Trail") then
object.Lifetime = NumberRange.new(0)
end
end
end)
local Button = Section.NewButton("Remove Name tags", function()
local args = { [1] = "ChangeDesc", [2] = "",
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151\153" }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "ChangeName", [2] = "",
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151\153" }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
game.Players.LocalPlayer.Character.Head.NameTag.Main.Pack:remove()
game.Players.LocalPlayer.Character.Head.NameTag.Main.VIW:remove()
end)
local timergb, RBW_COL = 7
rgb1 = game:GetService('RunService').Heartbeat:Connect(function()
local hue = tick() % timergb / timergb
RBW_COL = Color3.fromHSV(hue, 1, 1)
end)
_G.cocktuning = {
dmod = 1, -- mode 1-4
desc = 'Example Title', -- auto description text
wait = .2, -- text type speed
wait2 = .8, -- time wait after done typing for other mods
wait3 = .4 -- time wait after done typing for mode 3
}
local text_ = Section.Newtextbox('Description Text', function(self, value)
_G.cocktuning.desc = value
end)
local mode_ = Section.Newtextbox('Description Mode', function(self, value)
if tonumber(value) ~= nil then
_G.cocktuning.dmod = tonumber(value)
end
end)
--[[
Usage:
to change mod or text u should just change in _G.cocktuning
Example:
dmod = 2,
desc = 'SOME ANOTHER TEXT TO WHAT U WANT'
DO NOT TOUCH FUCKING WAITS IN _G.cocktuning IF YOU DONT KNOW WHAT THEY MEAN!!
Cause I don't want to be like sucker when y'all use my script wrongly.. :sob:
Mady by: Unix
Included to syronix script.
--]]
_G.PROVODASUKAB = false
local cfg = {
key = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" ..
"\153", eventname = "ChangeDesc", mk = game:GetService('ReplicatedStorage'):FindFirstChild('MasterKey') }
local Button = Section.NewToggle("Auto Description", function()
if _G.PROVODASUKAB then
_G.PROVODASUKAB = false
return
else
_G.PROVODASUKAB = true
end
while _G.PROVODASUKAB do
if _G.cocktuning.dmod == 1 then
for i = 1, #_G.cocktuning.desc do
if not _G.PROVODASUKAB or _G.cocktuning.dmod ~= 1 then continue; end
task.wait(_G.cocktuning.wait)
local args = { [1] = cfg.eventname, [2] = string.sub(_G.cocktuning.desc, 1, i) .. '|', [3] = cfg.key }
cfg.mk:FireServer(unpack(args))
end
; task.wait(_G.cocktuning.wait2)
elseif _G.cocktuning.dmod == 2 then
for i = 1, #_G.cocktuning.desc do
if not _G.PROVODASUKAB or _G.cocktuning.dmod ~= 2 then continue; end
task.wait(_G.cocktuning.wait)
local args = { [1] = cfg.eventname, [2] = string.sub(_G.cocktuning.desc, 1, #_G.cocktuning.desc - i) .. '|',
[3] = cfg.key }
cfg.mk:FireServer(unpack(args))
end
; task.wait(_G.cocktuning.wait2)
elseif _G.cocktuning.dmod == 3 then
for i = 1, #_G.cocktuning.desc do
if not _G.PROVODASUKAB or _G.cocktuning.dmod ~= 3 then continue; end
task.wait(_G.cocktuning.wait)
local fakea = _G.cocktuning.desc; fakea = string.sub(_G.cocktuning.desc, math.random(1, #fakea),
math.random(1, #fakea) - i) .. '|'
local args = { [1] = cfg.eventname, [2] = fakea, [3] = cfg.key }
cfg.mk:FireServer(unpack(args))
end
; task.wait(_G.cocktuning.wait3)
elseif _G.cocktuning.dmod == 4 then
for i = 1, #_G.cocktuning.desc do
if not _G.PROVODASUKAB or _G.cocktuning.dmod ~= 4 then continue; end
task.wait(_G.cocktuning.wait)
local args = { [1] = cfg.eventname,
[2] = '|' .. string.sub(_G.cocktuning.desc, #_G.cocktuning.desc - i, #_G.cocktuning.desc),
[3] = cfg.key }
cfg.mk:FireServer(unpack(args))
end
end
; task.wait(_G.cocktuning.wait2)
end
end)
local Tab = Window.NewTab("Admin")
local Section = Tab.NewSection("Wana Be Admin")
local Button = Section.NewButton("Remove Anti Cheat", function()
local Players = game:GetService("Players")
for _, player in ipairs(Players:GetPlayers()) do
local gui = player:FindFirstChild("PlayerGui")
if gui then
local morphGUI = gui:FindFirstChild("MorphGUI")
if morphGUI then
morphGUI:Destroy()
else
print("MorphGUI not found for player "..player.Name)
end
else
print("PlayerGui not found for player "..player.Name)
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(1042.43982, 19.7494831, -117.529419, -0.997552693, 0.00699939113, -0.0695673227, -1.71995453e-05, 0.994952023, 0.100351952, 0.0699185431, 0.100107551, -0.992516994)
warn("Anti Cheat has been bypass there are still admins use at your own risk SYR0NIX :)")
local ChatGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local LogPanel = Instance.new("ScrollingFrame")
local Close = Instance.new("TextButton")
local Mini = Instance.new("TextButton")
local Log = Instance.new("TextButton")
local title = Instance.new("TextLabel")
local UIListLayoutt = Instance.new("UIListLayout", LogPanel)
UIListLayoutt.VerticalAlignment = "Bottom"
UIListLayoutt.Padding = UDim.new(0, 0)
ChatGui.Name = "ChatGui"
ChatGui.Parent = game.Players.LocalPlayer.PlayerGui
ChatGui.ResetOnSpawn = false
Frame.Parent = ChatGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0278396439, 0, 0.565217376, 0)
Frame.Size = UDim2.new(0, 600, 0, 400)
Frame.Active = true
Frame.Draggable = true
LogPanel.Name = "LogPanel"
LogPanel.Parent = Frame
LogPanel.BackgroundColor3 = Color3.new(0, 0, 0)
LogPanel.BorderColor3 = Color3.new(0.223529, 0.223529, 0.223529)
LogPanel.Position = UDim2.new(0, 0, 0.0625, 0)
LogPanel.Size = UDim2.new(1, 0, 0.875, 0)
LogPanel.ScrollBarThickness = 5
LogPanel.ScrollingEnabled = true
LogPanel.CanvasSize = UDim2.new(2, 0, 100, 0)
Close.Name = "Close"
Close.Parent = Frame
Close.BackgroundColor3 = Color3.new(1, 1, 1)
Close.BackgroundTransparency = 1
Close.Position = UDim2.new(0.823979557, 0, 0, 0)
Close.Size = UDim2.new(0.176020443, 0, 0.0625, 0)
Close.Font = Enum.Font.SourceSans
Close.Text = "Close"
Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextSize = 14
Mini.Name = "Mini"
Mini.Parent = Frame
Mini.BackgroundColor3 = Color3.new(1, 1, 1)
Mini.BackgroundTransparency = 1
Mini.Position = UDim2.new(0.647959173, 0, 0, 0)
Mini.Size = UDim2.new(0.176020443, 0, 0.0625, 0)
Mini.Font = Enum.Font.SourceSans
Mini.Text = "Minimize"
Mini.TextColor3 = Color3.new(1, 1, 1)
Mini.TextSize = 14
Log.Name = "Log"
Log.Parent = Frame
Log.BackgroundColor3 = Color3.new(1, 1, 1)
Log.BackgroundTransparency = 1
Log.Position = UDim2.new(0.293367326, 0, 0, 0)
Log.Size = UDim2.new(0.354591837, 0, 0.0625, 0)
Log.Font = Enum.Font.SourceSans
Log.Text = "Log Chat [ON]"
Log.TextColor3 = Color3.new(1, 1, 1)
Log.TextSize = 14
title.Name = "title"
title.Parent = Frame
title.BackgroundColor3 = Color3.new(1, 1, 1)
title.BackgroundTransparency = 1
title.Size = UDim2.new(0.293367326, 0, 0.0625, 0)
title.Font = Enum.Font.SourceSans
title.Text = "Syr0nix Chat GUI"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Left
local ChatBox = Instance.new("TextBox")
ChatBox.Name = "ChatBox"
ChatBox.Parent = Frame
ChatBox.Size = UDim2.new(1, 0, 0.0625, 0)
ChatBox.Position = UDim2.new(0, 0, 0.9375, 0)
ChatBox.PlaceholderText = "Type your message here..."
ChatBox.ClearTextOnFocus = false
ChatBox.Font = Enum.Font.SourceSans
ChatBox.TextSize = 14
ChatBox.TextColor3 = Color3.new(1, 1, 1)
ChatBox.BackgroundTransparency = 0.5
ChatBox.BackgroundColor3 = Color3.new(0, 0, 0)
ChatBox.BorderSizePixel = 0
local logging = true
local minimized = false
Log.MouseButton1Down:Connect(function()
logging = not logging
if logging then Log.Text = "Log Chat [ON]" else Log.Text = "Log Chat [OFF]" end
end)
Mini.MouseButton1Down:Connect(function()
if minimized then
LogPanel:TweenSize(UDim2.new(0, 600, 0, 350), "InOut", "Sine", 0.5, false, nil)
else
LogPanel:TweenSize(UDim2.new(0, 600, 0, 0), "InOut", "Sine", 0.5, false, nil)
end
minimized = not minimized
end)
Close.MouseButton1Down:Connect(function()
ChatGui:Destroy()
end)
local prevOutputPos = 0
function output(plr, msg)
if not logging then return end
local colour = Color3.fromRGB(255, 255, 255)
if string.sub(msg, 1, 1) == ":" or string.sub(msg, 1, 1) == ";" then
colour = Color3.fromRGB(255, 0, 0)
elseif string.sub(msg, 1, 2) == "/w" or string.sub(msg, 1, 7) == "/whisper" or string.sub(msg, 1, 5) == "/team" or string.sub(msg, 1, 2) == "/t" then
colour = Color3.fromRGB(0, 0, 255)
else
colour = Color3.fromRGB(255, 255, 255)
end
local o = Instance.new("TextLabel", LogPanel)
o.Text = plr.Name .. ": " .. msg
o.Size = UDim2.new(0.5, 0, .003, 0)
o.Position = UDim2.new(0, 0, .007 + prevOutputPos, 0)
o.Font = Enum.Font.SourceSansSemibold
o.TextColor3 = colour
o.TextStrokeTransparency = 0
o.BackgroundTransparency = 0
o.BackgroundColor3 = Color3.new(0, 0, 0)
o.BorderSizePixel = 0
o.BorderColor3 = Color3.new(0, 0, 0)
o.FontSize = "Size14"
o.TextXAlignment = Enum.TextXAlignment.Left
o.ClipsDescendants = true
prevOutputPos = prevOutputPos + 0.003
end
for i, v in pairs(game.Players:GetChildren()) do
v.Chatted:Connect(function(msg)
output(v, msg)
end)
end
game.Players.ChildAdded:Connect(function(plr)
if plr:IsA("Player") then
plr.Chatted:Connect(function(msg)
output(plr, msg)
end)
end
end)
ChatBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local message = ChatBox.Text
ChatBox.Text = ""
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end)
end)
local NAME = ''
local BringButton = Section.NewButton("Bring Player", function()
local playerToBring = findPlayer(NAME)
if playerToBring then
game:GetService("ReplicatedStorage").CarryNewborn:FireServer(playerToBring)
wait(0.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(1042.43982, 19.7494831, -117.529419, -0.997552693, 0.00699939113, -0.0695673227, -1.71995453e-05, 0.994952023, 0.100351952, 0.0699185431, 0.100107551, -0.992516994)
wait(0.2)
game:GetService("ReplicatedStorage").CarryNewborn:FireServer("Kick Eggs")
wait(0.2)
end
end)
function playerCheck(p)
if type(p) == 'boolean' or p == nil then return false end
if game:GetService('Players'):FindFirstChild(p) then
return game:GetService('Players'):FindFirstChild(p)
end
end
function findPlayer(name)
local nameLower = string.lower(name)
local bestMatch = nil
local bestMatchScore = math.huge
for _, p in next, game:GetService('Players'):GetPlayers() do
local pn = string.lower(p.Name)
local pd = string.lower(p.DisplayName)
local score1 = levenshtein(nameLower, pn)
local score2 = levenshtein(nameLower, pd)
local score = math.min(score1, score2)
if score < bestMatchScore then
bestMatchScore = score
bestMatch = p
end
end
return bestMatch
end
function levenshtein(str1, str2)
local len1, len2 = #str1, #str2
local matrix = {}
for i = 0, len1 do
matrix[i] = { [0] = i }
end
for j = 0, len2 do
matrix[0][j] = j
end
for j = 1, len2 do
for i = 1, len1 do
if (str1:byte(i) == str2:byte(j)) then
matrix[i][j] = matrix[i - 1][j - 1]
else
matrix[i][j] = math.min(matrix[i - 1][j], matrix[i][j - 1], matrix[i - 1][j - 1]) + 1
end
end
end
return matrix[len1][len2]
end
local plr = Section.Newtextbox('Player Name', function(self, value)
local _plr = findPlayer(value)
if _plr then
NAME = _plr.Name
self.Text = NAME
end
end)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
-- code to run when a new player joins the game and their character dies
-- for example, you could reset the NAME variable to the new player's name:
NAME = player.Name
-- or you could call the BringButton function to bring the new player:
BringButton()
end)
end)
end)
for _, player in pairs(game.Players:GetPlayers()) do
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
-- code to run when an existing player's character dies
-- for example, you could reset the NAME variable to the existing player's name:
NAME = player.Name
-- or you could call the BringButton function to bring the existing player:
BringButton()
end)
end)
end
local function createButton(name, url)
Section.NewButton(name, function()
loadstring(game:HttpGet(url, true))()
end)
end
local buttons = { { "fates admin", "https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua" },
{ "Homebrew Admin", 'https://raw.githubusercontent.com/mgamingpro/HomebrewAdmin/master/Main' },
{ "Inf Yeld", 'https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source' },
{ "Server Browser GUI", 'https://www.scriptblox.com/raw/Server-Browser_80' },
{ "Server ID Joiner GUI", 'https://raw.githubusercontent.com/AzureServicess/Job-ID/main/Universal/lua' } }
table.sort(buttons, function(a, b) return a[1] < b[1] end)
for _, button in pairs(buttons) do
createButton(button[1], button[2])
end
local Button = Section.NewButton("Chat Logger", function()
local ChatGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local LogPanel = Instance.new("ScrollingFrame")
local Close = Instance.new("TextButton")
local Mini = Instance.new("TextButton")
local Log = Instance.new("TextButton")
local title = Instance.new("TextLabel")
local UIListLayoutt = Instance.new("UIListLayout", LogPanel)
UIListLayoutt.VerticalAlignment = "Bottom"
UIListLayoutt.Padding = UDim.new(0, 0)
ChatGui.Name = "ChatGui"
ChatGui.Parent = game.Players.LocalPlayer.PlayerGui
ChatGui.ResetOnSpawn = false
Frame.Parent = ChatGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0278396439, 0, 0.565217376, 0)
Frame.Size = UDim2.new(0, 600, 0, 400)
Frame.Active = true
Frame.Draggable = true
LogPanel.Name = "LogPanel"
LogPanel.Parent = Frame
LogPanel.BackgroundColor3 = Color3.new(0, 0, 0)
LogPanel.BorderColor3 = Color3.new(0.223529, 0.223529, 0.223529)
LogPanel.Position = UDim2.new(0, 0, 0.0625, 0)
LogPanel.Size = UDim2.new(1, 0, 0.875, 0)
LogPanel.ScrollBarThickness = 5
LogPanel.ScrollingEnabled = true
LogPanel.CanvasSize = UDim2.new(2, 0, 100, 0)
Close.Name = "Close"
Close.Parent = Frame
Close.BackgroundColor3 = Color3.new(1, 1, 1)
Close.BackgroundTransparency = 1
Close.Position = UDim2.new(0.823979557, 0, 0, 0)
Close.Size = UDim2.new(0.176020443, 0, 0.0625, 0)
Close.Font = Enum.Font.SourceSans
Close.Text = "Close"
Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextSize = 14
Mini.Name = "Mini"
Mini.Parent = Frame
Mini.BackgroundColor3 = Color3.new(1, 1, 1)
Mini.BackgroundTransparency = 1
Mini.Position = UDim2.new(0.647959173, 0, 0, 0)
Mini.Size = UDim2.new(0.176020443, 0, 0.0625, 0)
Mini.Font = Enum.Font.SourceSans
Mini.Text = "Minimize"
Mini.TextColor3 = Color3.new(1, 1, 1)
Mini.TextSize = 14
Log.Name = "Log"
Log.Parent = Frame
Log.BackgroundColor3 = Color3.new(1, 1, 1)
Log.BackgroundTransparency = 1
Log.Position = UDim2.new(0.293367326, 0, 0, 0)
Log.Size = UDim2.new(0.354591837, 0, 0.0625, 0)
Log.Font = Enum.Font.SourceSans
Log.Text = "Log Chat [ON]"
Log.TextColor3 = Color3.new(1, 1, 1)
Log.TextSize = 14
title.Name = "title"
title.Parent = Frame
title.BackgroundColor3 = Color3.new(1, 1, 1)
title.BackgroundTransparency = 1
title.Size = UDim2.new(0.293367326, 0, 0.0625, 0)
title.Font = Enum.Font.SourceSans
title.Text = "Syr0nix Chat GUI"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Left
local ChatBox = Instance.new("TextBox")
ChatBox.Name = "ChatBox"
ChatBox.Parent = Frame
ChatBox.Size = UDim2.new(1, 0, 0.0625, 0)
ChatBox.Position = UDim2.new(0, 0, 0.9375, 0)
ChatBox.PlaceholderText = "Type your message here..."
ChatBox.ClearTextOnFocus = false
ChatBox.Font = Enum.Font.SourceSans
ChatBox.TextSize = 14
ChatBox.TextColor3 = Color3.new(1, 1, 1)
ChatBox.BackgroundTransparency = 0.5
ChatBox.BackgroundColor3 = Color3.new(0, 0, 0)
ChatBox.BorderSizePixel = 0
local logging = true
local minimized = false
Log.MouseButton1Down:Connect(function()
logging = not logging
if logging then Log.Text = "Log Chat [ON]" else Log.Text = "Log Chat [OFF]" end
end)
Mini.MouseButton1Down:Connect(function()
if minimized then
LogPanel:TweenSize(UDim2.new(0, 600, 0, 350), "InOut", "Sine", 0.5, false, nil)
else
LogPanel:TweenSize(UDim2.new(0, 600, 0, 0), "InOut", "Sine", 0.5, false, nil)
end
minimized = not minimized
end)
Close.MouseButton1Down:Connect(function()
ChatGui:Destroy()
end)
local prevOutputPos = 0
function output(plr, msg)
if not logging then return end
local colour = Color3.fromRGB(255, 255, 255)
if string.sub(msg, 1, 1) == ":" or string.sub(msg, 1, 1) == ";" then
colour = Color3.fromRGB(255, 0, 0)
elseif string.sub(msg, 1, 2) == "/w" or string.sub(msg, 1, 7) == "/whisper" or string.sub(msg, 1, 5) == "/team" or string.sub(msg, 1, 2) == "/t" then
colour = Color3.fromRGB(0, 0, 255)
else
colour = Color3.fromRGB(255, 255, 255)
end
local o = Instance.new("TextLabel", LogPanel)
o.Text = plr.Name .. ": " .. msg
o.Size = UDim2.new(0.5, 0, .003, 0)
o.Position = UDim2.new(0, 0, .007 + prevOutputPos, 0)
o.Font = Enum.Font.SourceSansSemibold
o.TextColor3 = colour
o.TextStrokeTransparency = 0
o.BackgroundTransparency = 0
o.BackgroundColor3 = Color3.new(0, 0, 0)
o.BorderSizePixel = 0
o.BorderColor3 = Color3.new(0, 0, 0)
o.FontSize = "Size14"
o.TextXAlignment = Enum.TextXAlignment.Left
o.ClipsDescendants = true
prevOutputPos = prevOutputPos + 0.003
end
for i, v in pairs(game.Players:GetChildren()) do
v.Chatted:Connect(function(msg)
output(v, msg)
end)
end
game.Players.ChildAdded:Connect(function(plr)
if plr:IsA("Player") then
plr.Chatted:Connect(function(msg)
output(plr, msg)
end)
end
end)
ChatBox.FocusLost:Connect(function(enterPressed)
if enterPressed then
local message = ChatBox.Text
ChatBox.Text = ""
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end)
end)
local Button = Section.NewButton("CTRL + Click TP", function()
local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
function GetCharacter()
return game.Players.LocalPlayer.Character
end
function Teleport(pos)
local Char = GetCharacter()
if Char then
Char:MoveTo(pos)
end
end
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
Teleport(Mouse.Hit.p)
end
end)
end)
local Button = Section.NewButton("Teleport all", function()
local replicatedStorage = game:GetService("ReplicatedStorage")
local carryNewborn = replicatedStorage.CarryNewborn
local masterKey = replicatedStorage.MasterKey
local players = game.Players:GetChildren()
for i, v in ipairs(players) do
carryNewborn:FireServer(v)
wait(0.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(1042.43982, 19.7494831, -117.529419, -0.997552693, 0.00699939113, -0.0695673227, -1.71995453e-05, 0.994952023, 0.100351952, 0.0699185431, 0.100107551, -0.992516994)
wait(0.2)
carryNewborn:FireServer("Kick Eggs")
wait(0.2)
end
end)
local Button = Section.NewButton("INF CASH", function()
local args = { [1] = "Coins", [2] = math.huge, [3] = "\226\135\154\225\155\157i\220\176\219\173\230\155\157u" }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
local Button = Section.NewButton("Anti Fling", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Syr0nix/Anti-Fling/main/Anti%20Fling'))();
end)
local Button = Section.NewButton("Anti pick up", function()
game.Players.LocalPlayer.Character.Request:Destroy();
end)
_G.AntiAFK = false
local EnabledToggle = Section.NewToggle("Anti AFK", function(bool)
if _G.AntiAFK then
_G.AntiAFK = false
print("Anti AFK Is Disabled")
return
else
_G.AntiAFK = true
end
print("Anti AFK Is Enable")
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end)
end)
local Tab = Window.NewTab("Local OC")
local Section = Tab.NewSection("Be Creative")
function playerCheck(p)
if type(p) == 'boolean' or p == nil then return false end
if game:GetService('Players'):FindFirstChild(p) then
return game:GetService('Players'):FindFirstChild(p)
end
end
local function findPlayer(name)
for _, p in next, game:GetService('Players'):GetPlayers() do
local pn = string.lower(p.Name)
local pd = string.lower(p.DisplayName)
if (string.sub(name, 1, #name) == string.sub(pn, 1, #name) or string.sub(name, 1, #name) == string.sub(pd, 1, #name)) then
return p
end
end
return false
end
local NAME, USER = '', nil
local plr = Section.Newtextbox('Player Name', function(self, value)
local find = findPlayer(value)
if find then
NAME, USER = find.Name, find
self.Text = find.Name
else
self.Text = 'User not found'
end
end)
local copyWolfVars = {
HairF = { ["Long"] = '1.1634', ["Spiky"] = '0.53845', ["Swiped Back"] = '0.71497', ["Punk"] = '0.57207',
["Lonely Woof"] = '1.0990', ["Ewooftional"] = '1.0871', ["Braided"] = '1.3539', ["Scene"] = '0.94984',
["Curly"] = '1.1623', ["Long straight"] = '1.1057', ["Bed Head"] = '1.2428', ["Emo-Punk"] = '0.74069',
["Spiky Punk"] = '0.54955', ["Short Spiky"] = '1.4760', ["Long Spiky"] = '1.4688', ["Sidecut"] = '1.2984',
["Long Sidecut"] = '0.74951', ["Extreme-Edge"] = '1.1373' },
TorsoF = { ["Swords"] = '2.3725', ["Cape"] = '1.6089', ["Guitar"] = '1.7366', ["Medic"] = '0.2127',
["Flower"] = '1.1194', ["Rope"] = '1.2306', ["RippedShirt"] = '1.1532', ["Bags"] = '1.2729',
["SwordSet1"] = '0.21984', ["SwordSet2"] = '3.3593', ["Sword1"] = '0.24967', ["Sword2"] = '0.080584',
["Chains"] = '1.2260', ["Leaves"] = '1.473', ["Backpack"] = '1.2158', ["Scars"] = '0.73279' },
FeetF = { ["Slider Bracelets"] = '0.49548', ["Cross Bracelets"] = '0.48346', ["Winter Boots"] = '0.56080',
["Leaves"] = '0.6', ["Double Bracelets"] = '0.36447' },
fluffs = { 'ChestFluff', 'BackFluff', 'EarFluff', 'JawFluff', 'TailFluff', 'LegFluff', 'Fat', 'ChubbyCheeks' } }
local VARS = {
_fKEY = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" ..
"\153", _tKEY = "\230\139\154\230\136\172i\235\156\146(\238\138\155\201\172XD", }
Section.NewButton('Copy Wolf', function()
local _acesory = game:GetService('ReplicatedStorage').Accessories
local _maKEY = game:GetService('ReplicatedStorage').MasterKey
local _maKEY2 = game:GetService('ReplicatedStorage').MasterKey2
local plr = playerCheck(NAME)
if plr then
coroutine.resume(coroutine.create(function()
local char = plr.Character or false
local spchar = game:GetService('Players').LocalPlayer.Character or false
local head = char and char:FindFirstChild('Head') or false
local sphead = spchar and spchar:FindFirstChild('Head') or false
local nmt = head and head:FindFirstChild('NameTag') or false
local spnmt = sphead and sphead:FindFirstChild('NameTag') or false
local mnt = nmt and nmt:FindFirstChild('Main') or false
local spmnt = spnmt and spnmt:FindFirstChild('Main') or false
if spchar and sphead and char and head then
local function arg(a, b, v)
if a == 1 then
return unpack { [1] = "customize", [2] = { [1] = v.Name }, [3] = v.Color, [4] = "Body" }
elseif a == 2 then
return unpack { [1] = v, [2] = b, [3] = VARS._tKEY }
elseif a == 3 then
return unpack { [1] = "Material", [2] = v.Material, [3] = { [1] = v.Name } }
end
end
_acesory:FireServer("remove", 'HairF')
_acesory:FireServer("remove", 'TorsoF')
_acesory:FireServer("remove", 'FeetF')
task.wait()
_maKEY2:FireServer("LeavePack")
if (mnt and mnt:FindFirstChild('Pack') and mnt:FindFirstChild('Pack').Text ~= 'No Pack') then
task.delay(.4, function()
local args = {
[1] = "CreatePack",
[2] = mnt:FindFirstChild('Pack') and mnt:FindFirstChild('Pack').Text .. '' or false
}
if (mnt:FindFirstChild('Pack') and mnt:FindFirstChild('Pack').Text:sub(1, 8) == '[ALPHA] ') then
args[2] = args[2]:sub(8, #args[2]) .. ''
end
_maKEY2:FireServer(unpack(args))
end)
end
if (mnt and mnt:FindFirstChild('Username')) then
_maKEY:FireServer("ChangeName",
mnt:FindFirstChild('Username') and mnt:FindFirstChild('Username').Text or false, VARS._fKEY)
end
if (mnt and mnt:FindFirstChild('Description')) then
_maKEY:FireServer("ChangeDesc",
mnt:FindFirstChild('Description') and mnt:FindFirstChild('Description').Text or false, VARS
._fKEY)
end
if not mnt then
task.wait(.1)
_maKEY:FireServer("ChangeName", string.rep('HERE\nBYTE\n', 200), VARS._fKEY)
_maKEY:FireServer("ChangeDesc", string.rep('HERE\nBYTE\n', 200), VARS._fKEY)
_maKEY2:FireServer("CreatePack", string.rep('e\n\n', 15))
end
if char:FindFirstChild("RightWing3") and char:FindFirstChild("RightWing3").Transparency == 0 then
_maKEY:FireServer(arg(2, 0, 'Wings'))
else
_maKEY:FireServer(arg(2, 1, 'Wings'))
end
if char:FindFirstChild("OceanPrimary") and char:FindFirstChild("OceanPrimary").Transparency == 0 then
_maKEY:FireServer(arg(2, 0, 'Ocean'))
else
_maKEY:FireServer(arg(2, 1, 'Ocean'))
end
if char:FindFirstChild("DragonThird") and char:FindFirstChild("DragonThird").Transparency == 0 then
_maKEY:FireServer(arg(2, 0, 'Dragon'))
else
_maKEY:FireServer(arg(2, 1, 'Dragon'))
end
if char:FindFirstChild('HairF') then
for c, v in next, char:FindFirstChild('HairF'):children() do
if v:IsA('BasePart') then
for b, a in next, copyWolfVars.HairF do
if tostring(v.Size.X):sub(1, #a) == a then
_acesory:FireServer('HairF', b)
task.wait(.1)
_maKEY:FireServer("Accessories", v.Color)
_maKEY:FireServer("AccessoryMaterial", v.Material, "HairF")
break
end
end
end
end
end
if char:FindFirstChild('TorsoF') then
for c, v in next, char:FindFirstChild('TorsoF'):children() do
if v:IsA('BasePart') or v.Name:find('Color1') then
for b, a in next, copyWolfVars.TorsoF do
if tostring(v.Size.X):sub(1, #a) == a then
task.wait(.25)
_acesory:FireServer('TorsoF', b)
task.wait(.1)
_maKEY:FireServer("Accessories", v.Color)
_maKEY:FireServer("AccessoryMaterial", v.Material, "TorsoF")
break
end
end
end
end
end
if char:FindFirstChild('FeetF') then
for c, v in next, char:FindFirstChild('FeetF'):children() do
if v:IsA('BasePart') or v.Name:find('Hat') then
for b, a in next, copyWolfVars.FeetF do
if tostring(v.Size.X):sub(1, #a) == a then
task.wait(.25)
_acesory:FireServer('FeetF', b)
task.wait(.1)
_maKEY:FireServer("Accessories", v.Color)
_maKEY:FireServer("AccessoryMaterial", v.Material, "FeetF")
break
end
end
end
end
end
for _, f in next, char:children() do
if table.find(copyWolfVars.fluffs, f.Name) then
if f:IsA('BasePart') then
if f.Transparency == 0 then
_maKEY:FireServer("Fluff", f.Name, 0)
else
_maKEY:FireServer("Fluff", f.Name, 1)
end
end
end
end
for _, v in next, char:GetChildren() do
if v:IsA('BasePart') then
_maKEY:FireServer("customize", { [1] = v.Name }, v.Color, "Body")
_maKEY:FireServer("Material", v.Material, { [1] = v.Name })
end
end
end
end))
end
end)
local enableSeats = Section.NewButton('Enable Sit', function()
if USER then
for i, v in pairs(USER.Character:GetChildren()) do
if v:IsA('Seat') then
v.Disabled = false
end
end
end
end)
local function createButton(name, arg1, arg2)
local args
if arg1 == "LoadFile1Colours" or arg1 == "SaveFile1Colours" then
args = { [1] = arg1, [2] = arg2,
[3] = "\195\137,\203\1561\194\181\195\154+t\226\149\165\195\1304\194\180\195\134\195\138\226\134\168\226\149\147" }
else
args = { [1] = arg1, [2] = arg2 }
end
Section.NewButton(name, function()
if arg1 == "Female" or arg1 == "Male" then
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
else
game:GetService("ReplicatedStorage").Save:InvokeServer(unpack(args))
end
end)
end
createButton("Female", "Female")
createButton("Male", "Male")
for i = 1, 3 do
createButton("File " .. i, "LoadFile1Colours", tostring(i))
createButton("Save " .. i, "SaveFile1Colours", tostring(i))
end
local Button = Section.NewButton("Explorer", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Syr0nix/DEX-Synapse-Edition/main/DEX'))();
end)
local Button = Section.NewButton("Syr0nix Custom", function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/Syr0nix/Syr0nix-Customs/main/Syr0nix%20Customs'))();
end)
local Button = Section.NewButton("Block Me", function()
for _, v in next, game.Players.LocalPlayer.Character:children() do
if v:IsA 'BasePart' and v.Name ~= 'HumanoidRootPart' then
game.ReplicatedStorage.MasterKey:FireServer("Fluff", v.Name, 1)
elseif v:IsA 'BasePart' and v.Name == 'HumanoidRootPart' then
game.ReplicatedStorage.MasterKey:FireServer("Fluff", v.Name, 0)
end
end
end)
local Tab = Window.NewTab("presets")
local Section = Tab.NewSection("presets")
local Button = Section.NewButton("ghost wolf", function()
local char = game:GetService('Players').LocalPlayer.Character
for i, v in pairs(char:GetChildren()) do
if (v.Name == 'HumanoidRootPart' or v:IsA('Seat') or v.Name:find 'Tooth' or v.Name == 'JawWeldPart' or v.Name:find 'Toungue') then
game.ReplicatedStorage.MasterKey:FireServer("Fluff", v.Name, 1)
elseif v:IsA('BasePart') and v.Transparency == 0 then
game.ReplicatedStorage.MasterKey:FireServer("Fluff", v.Name, .8)
end
end
end)
local Button = Section.NewButton("scary face", function()
local args = { [1] = "remove", [2] = "HairF" }
game:GetService("ReplicatedStorage"):WaitForChild("Accessories"):FireServer(unpack(args))
local args = { [1] = "remove", [2] = "TorsoF" }
game:GetService("ReplicatedStorage"):WaitForChild("Accessories"):FireServer(unpack(args))
local args = { [1] = "remove", [2] = "PiercingsF" }
game:GetService("ReplicatedStorage"):WaitForChild("Accessories"):FireServer(unpack(args))
local args = { [1] = "remove", [2] = "FeetF" }
game:GetService("ReplicatedStorage"):WaitForChild("Accessories"):FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Back", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightCarpal", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftCarpal", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "NeckReal", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "BackFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "ChestFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Claws", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "DragonClaws", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "DragonPrimary", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "DragonSecondary", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "DragonThird", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "EarFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "EyeColor", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "EyeLid", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Fat", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Gum", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Head", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Hip", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "HumanoidRootPart", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "InsideEars", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Jaw", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "JawFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftArm", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftArmPaw", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftEar", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftFootPaw", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Leftleg", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftLowerArm", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftLowerLeg", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftShoulder", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftThigh", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftWing2", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftWing3", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftWingStart", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LegFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Muzzle", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Neck", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Nose", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "OceanPrimary", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "OceanSecondary", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Pads", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Pupils", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightArm", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightArmPaw", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightEar", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightFootPaw", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightLeg", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightLowerArm", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightLowerLeg", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightShoulder", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightThigh", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightWing2", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightWing3", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "RightWingStart", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Secondary", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail5", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail6", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "TailFluff", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Torso", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "White", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "lash", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail1", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail2", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail3", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tail5", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "LeftLeg", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "ChubbyCheeks", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Toungue2", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Toungue1", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Eyebrow2", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Eyebrow1", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tooth", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "UpperTooth", [3] = 1 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "White", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "EyeColor", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Pupils", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Toungue1", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Toungue2", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Nose", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "UpperTooth", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
local args = { [1] = "Fluff", [2] = "Tooth", [3] = 0 }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
task.wait(0.1)
end)
local function fireMasterKey(partName, color, advanced)
game:GetService("ReplicatedStorage").MasterKey:FireServer(partName, color, advanced)
end
local function removeAccessory(accessoryName)
local removeAction = "remove"
local event = game:GetService("ReplicatedStorage").Accessories
event:FireServer(removeAction, accessoryName)
end
local Button = Section.NewButton("Big DADY Cock", function()
--code was made by Say10 aka Colby Cleaned by Syr0nix
for _, part in next, game.Players.LocalPlayer.Character:children() do
if part:IsA 'BasePart' and part.Name ~= 'HumanoidRootPart' then
game.ReplicatedStorage.MasterKey:FireServer("Fluff", part.Name, 1)
end
end
game.ReplicatedStorage.MasterKey:FireServer("Fluff", "Torso", 0)
game.ReplicatedStorage.MasterKey:FireServer("Fluff", "LeftThigh", 0)
game.ReplicatedStorage.MasterKey:FireServer("Fluff", "RightThigh", 0)
removeAccessory("HairF")
local torsoColor = Color3.new(0.866667, 0.737255, 0.627451)
fireMasterKey("Torso", torsoColor, "Advanced")
local thighColor = Color3.new(0.866667, 0.737255, 0.627451)
fireMasterKey("LeftThigh", thighColor, "Advanced")
fireMasterKey("RightThigh", thighColor, "Advanced")
local neckColor = Color3.new(0.600, 0, 0)
fireMasterKey("NeckReal", neckColor, "Advanced")
end)
local Button = Section.NewButton("White Eyes", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local MasterKey = ReplicatedStorage.MasterKey
local function customize(part, color)
local args = {"customize",{part},color,"Body"}
MasterKey:FireServer(unpack(args))
end
customize("Pupils", Color3.new(1, 1, 1))
customize("EyeColor", Color3.new(1, 1, 1))
end)
local Button = Section.NewButton("all ForceField", function()
local Mat = "ForceField"
local Hair = { "AccessoryMaterial", Mat, "HairF" }
local Torso = { "AccessoryMaterial", Mat, "TorsoF" }
local Legs = { "AccessoryMaterial", Mat, "FeetF" }
local SecondaryArgs = { "Material", Mat,
{ "DragonSecondary", "OceanSecondary", "ChubbyCheeks", "Fat", "EarFluff", "JawFluff", "ChestFluff", "LegFluff",
"Eyebrow1", "Eyebrow2", "Secondary", "Jaw", "RightShoulder", "RightLowerLeg", "RightLowerArm", "RightLeg",
"RightFootPaw", "LeftArm", "LeftArmPaw", "LeftCarpal", "LeftFootPaw", "LeftLeg", "LeftLowerArm",
"LeftLowerLeg", "LeftShoulder", "RightArm", "RightArmPaw", "RightCarpal", "DragonThird" } }
local PrimaryArgs = { "Material", Mat,
{ "DragonPrimary", "OceanPrimary", "BackFluff", "TailFluff", "LeftWingStart", "LeftWing2", "LeftWing3",
"RightWingStart", "RightWing2", "RightWing3", "EyeLid", "Torso", "Tail1", "Tail2", "Tail3", "Tail5", "Tail6",
"RightThigh", "RightEar", "EyeLid", "Head", "Hip", "LeftEar", "LeftThigh", "Muzzle", "Neck", "NeckReal",
"Nose" } }
local MasterKey = game:GetService("ReplicatedStorage").MasterKey
MasterKey:FireServer(unpack(Hair))
MasterKey:FireServer(unpack(Torso))
MasterKey:FireServer(unpack(Legs))
MasterKey:FireServer(unpack(SecondaryArgs))
MasterKey:FireServer(unpack(PrimaryArgs))
end)
local Button = Section.NewButton("all neon", function()
local Mat = "Neon"
local Hair = { "AccessoryMaterial", Mat, "HairF" }
local Torso = { "AccessoryMaterial", Mat, "TorsoF" }
local Legs = { "AccessoryMaterial", Mat, "FeetF" }
local SecondaryArgs = { "Material", Mat,
{ "DragonSecondary", "OceanSecondary", "ChubbyCheeks", "Fat", "EarFluff", "JawFluff", "ChestFluff", "LegFluff",
"Eyebrow1", "Eyebrow2", "Secondary", "Jaw", "RightShoulder", "RightLowerLeg", "RightLowerArm", "RightLeg",
"RightFootPaw", "LeftArm", "LeftArmPaw", "LeftCarpal", "LeftFootPaw", "LeftLeg", "LeftLowerArm",
"LeftLowerLeg", "LeftShoulder", "RightArm", "RightArmPaw", "RightCarpal", "DragonThird" } }
local PrimaryArgs = { "Material", Mat,
{ "DragonPrimary", "OceanPrimary", "BackFluff", "TailFluff", "LeftWingStart", "LeftWing2", "LeftWing3",
"RightWingStart", "RightWing2", "RightWing3", "EyeLid", "Torso", "Tail1", "Tail2", "Tail3", "Tail5", "Tail6",
"RightThigh", "RightEar", "EyeLid", "Head", "Hip", "LeftEar", "LeftThigh", "Muzzle", "Neck", "NeckReal",
"Nose" } }
local MasterKey = game:GetService("ReplicatedStorage").MasterKey
MasterKey:FireServer(unpack(Hair))
MasterKey:FireServer(unpack(Torso))
MasterKey:FireServer(unpack(Legs))
MasterKey:FireServer(unpack(SecondaryArgs))
MasterKey:FireServer(unpack(PrimaryArgs))
end)
local Button = Section.NewButton("Neon Toungue", function()
--Made by syr0nix
local args = { [1] = "Material", [2] = "Neon", [3] = { [29] = "Toungue1", [30] = "Toungue2" } }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
_G.Rainbowwings = false
local EnabledToggle = Section.NewToggle("Rainbow wings", function(bool)
_G.Rainbowwings = not _G.Rainbowwings
if _G.Rainbowwings then
local Mat = "Neon"
local SecondaryArgs = { [1] = "Material", [2] = Mat,
[3] = { [1] = "DragonThird", [2] = "DragonPrimary", [3] = "OceanPrimary", [4] = "Nose", [5] = "EyeColor", } }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(SecondaryArgs))
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.Rainbowwings do
task.wait()
local h, s, v = RBW_COL:ToHSV()
h = (h + 0.001) % 1
RBW_COL = Color3.fromHSV(h, s, v)
mk1:FireServer("customize",
{ [1] = "EyeColor", [2] = "Nose", [3] = "DragonPrimary", [4] = "DragonThird", [5] = "OceanPrimary", },
Color3.new(RBW_COL.R, RBW_COL.G, RBW_COL.B), "Body")
end
end
end, false)
_G.Rainbowwingsflash = false
local EnabledToggle = Section.NewToggle("RGB Wings Flash", function(bool)
_G.Rainbowwingsflash = not _G.Rainbowwingsflash
if _G.Rainbowwingsflash then
local Mat = "Neon"
local SecondaryArgs = { [1] = "Material", [2] = Mat,
[3] = { [1] = "DragonThird", [2] = "DragonPrimary", [3] = "OceanPrimary", [4] = "Nose", [5] = "EyeColor", } }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(SecondaryArgs))
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
-- Define the colors to fade between
local colors = { Color3.new(1, 0, 0), Color3.new(0, 1, 0), Color3.new(0, 0, 1) }
local colorIndex = 1
while _G.Rainbowwingsflash do
-- Get the current and next color
local currentColor = colors[colorIndex]
local nextColorIndex = colorIndex % #colors + 1
local nextColor = colors[nextColorIndex]
-- Interpolate between the current and next color
for i = 0, 1, 1 do
local color = currentColor:lerp(nextColor, i)
mk1:FireServer("customize",
{ [1] = "EyeColor", [2] = "Nose", [3] = "DragonPrimary", [4] = "DragonThird", [5] = "OceanPrimary", },
color, "Body")
task.wait(0.02) -- Increase the wait time to slow down the color change
end
-- Move to the next color
colorIndex = nextColorIndex
end
end
end, false)
_G.MonoChromeWingsFade = false
local EnabledToggle = Section.NewToggle("MonoChrome Wings Fade", function(bool)
_G.MonoChromeWingsFade = not _G.MonoChromeWingsFade
if _G.MonoChromeWingsFade then
local Mat = "Neon"
local SecondaryArgs = { [1] = "Material", [2] = Mat,
[3] = { [1] = "DragonThird", [2] = "DragonPrimary", [3] = "OceanPrimary", [4] = "Nose", [5] = "EyeColor", } }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(SecondaryArgs))
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
-- Define the colors to fade between
local colors = { Color3.new(1, 1, 1), Color3.new(0, 0, 0), Color3.new(1, 1, 1) }
local colorIndex = 1
while _G.MonoChromeWingsFade do
-- Get the current and next color
local currentColor = colors[colorIndex]
local nextColorIndex = colorIndex % #colors + 1
local nextColor = colors[nextColorIndex]
-- Interpolate between the current and next color
for i = 0, 1, 0.01 do
local color = currentColor:lerp(nextColor, i)
mk1:FireServer("customize",
{ [1] = "EyeColor", [2] = "Nose", [3] = "DragonPrimary", [4] = "DragonThird", [5] = "OceanPrimary", },
color, "Body")
task.wait(0.01) -- Increase the wait time to slow down the color change
end
-- Move to the next color
colorIndex = nextColorIndex
end
end
end, false)
local Tab = Window.NewTab("Objects")
local Section = Tab.NewSection("Lazy Ass")
local function getItem(what, items)
return fireclickdetector(items[what]:FindFirstChildOfClass('ClickDetector'))
end
local function createButton(name, item)
local Button = Section.NewButton(name, function()
local items = { [name] = workspace.ItemOnes[item] }
getItem(name, items)
end)
end
createButton("Raw Venison", "Raw Venison")
createButton("Raw Porkchop", "Raw Porkchop")
createButton("Raw Chicken Leg", "Raw Chicken Leg")
createButton("Raw Chicken Breast", "Raw Chicken Breast")
createButton("Raw Rabbit", "Raw Rabbit")
createButton("Raw Beef", "Raw Beef")
createButton("Duck", "Duck")
createButton("Football", "Football")
createButton("Fish", "Raw Fish")
createButton("Ball", "Ball")
local Button = Section.NewButton("Torch", function()
local items = { ['Torch'] = workspace.GroupedItems.Torch.Handle }
getItem('Torch', items)
end)
local Button = Section.NewButton("Bone", function()
local items = { ['Bone'] = workspace.GroupedItems.Bone }
getItem('Bone', items)
end)
local Button = Section.NewButton("TeddyBear", function()
local items = { ['TeddyBear'] = workspace.GroupedItems.TeddyBear }
getItem('TeddyBear', items)
end)
local Button = Section.NewButton("Stick", function()
local items = { ['Stick'] = workspace.GroupedItems.Stick }
getItem('Stick', items)
end)
local Button = Section.NewButton("Bunny", function()
local items = { ['Bunny'] = workspace.Bunnies.Bunny['Hit'] }
getItem('Bunny', items)
end)
local Tab = Window.NewTab("Toggles")
local Section = Tab.NewSection("wana be sick")
_G.rbweyes = false
local EnabledToggle = Section.NewToggle("Rainbow Eyes", function(bool)
_G.rbweyes = not _G.rbweyes
if _G.rbweyes then
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.rbweyes do
task.wait()
local args = {
"customize",
{ [10] = "EyeColor" },
Color3.new(RBW_COL.R, RBW_COL.G, RBW_COL.B),
"Body"
}
mk1:FireServer(unpack(args))
end
end
end, false)
local hsv = Color3.fromHSV
_G.rbwtag = false
local EnabledToggle = Section.NewToggle("Rainbow Tag", function(bool)
_G.rbwtag = not _G.rbwtag
if _G.rbwtag then
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.rbwtag do
task.wait()
local h, s, v = RBW_COL:ToHSV()
local args = { [1] = "ChangeColor", [2] = { hsv(h, s, v).R, hsv(h, s, v).G, hsv(h, s, v).B },
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" .. "\153" }
mk1:FireServer(unpack(args))
end
end
end, false)
_G.faderbw = false
local EnabledToggle = Section.NewToggle("Rainbow Fade", function(bool)
if _G.faderbw then
_G.faderbw = false
return
else
_G.faderbw = true
end
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
local spd = 4
while _G.faderbw do
for i = 0, 1, 0.001 * spd do
if _G.faderbw == false then return end
col = Color3.fromHSV(i, 1, 1)
local args = { [1] = "ChangeColor", [2] = { col.G, col.B, col.B },
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" .. "\153" }
mk1:FireServer(unpack(args))
wait()
end
for i = 0, 1, 0.001 * spd do
if _G.faderbw == false then return end
col = Color3.fromHSV(i, 1, 1)
local args = { [1] = "ChangeColor", [2] = { col.B, col.B, col.G },
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" .. "\153" }
mk1:FireServer(unpack(args))
wait()
end
for i = 0, 1, 0.001 * spd do
if _G.faderbw == false then return end
col = Color3.fromHSV(i, 1, 1)
local args = { [1] = "ChangeColor", [2] = { col.r, col.B, col.R },
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" .. "\153" }
mk1:FireServer(unpack(args))
wait()
end
end
end, false)
_G.rbwparti = false
local EnabledToggle = Section.NewToggle("Rainbow Particles", function(bool)
if _G.rbwparti then
_G.rbwparti = false
return
else
_G.rbwparti = true
end
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.rbwparti do
task.wait()
local args = { [1] = "ColorParticle", [2] = RBW_COL }
mk1:FireServer(unpack(args))
end
end, false)
_G.rbwwolf = false
local EnabledToggle = Section.NewToggle("Rainbow wolf", function(bool)
if _G.rbwwolf then
_G.rbwwolf = false
return
else
_G.rbwwolf = true
end
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.rbwwolf do
task.wait()
local args = { [1] = "customize",
[2] = { [1] = "LeftArm", [2] = "LeftShoulder", [3] = "Pads", [4] = "LeftArmPaw", [5] = "LeftLowerArm", [6] = "RightArm",
[7] = "RightFootPaw", [8] = "LeftLeg", [9] = "LeftThigh", [10] = "LeftFootPaw", [11] = "Tail3", [12] = "Tail1",
[13] = "Eyebrow1", [14] = "Eyebrow2", [15] = "Tail2", [16] = "Nose", [17] = "LeftEar", [18] = "Head",
[19] = "InsideEars", [20] = "RightEar", [21] = "RightThigh", [22] = "Hip", [23] = "Muzzle", [24] = "Tail5",
[25] = "RightShoulder", [26] = "Torso", [27] = "EyeLid", [28] = "Jaw", [29] = "RightArmPaw", [30] = "RightLeg",
[31] = "LeftLowerLeg", [32] = "RightLowerLeg", [33] = "LeftWingStart", [34] = "RightWing3", [35] = "LeftWing3",
[36] = "RightWingStart", [37] = "LeftWing2", [38] = "RightWing2", [39] = "RightLowerArm", [40] = "Secondary",
[41] = "BackFluff", [42] = "ChestFluff", [43] = "EarFluff", [44] = "JawFluff", [45] = "LegFluff", [46] = "TailFluff",
[47] = "Fat", [48] = "Claws", [49] = "EyeColor", [50] = "Pupils", [51] = "Gum", [52] = "lash", [53] = "Toungue1",
[54] = "Toungue2", [55] = "Tooth", [56] = "Neck", [57] = "White", [58] = "JawWeldPart", [59] = "Back",
[60] = "UpperTooth", [61] = "DragonThird", [62] = "DragonClaws", [63] = "DragonSecondary", [64] = "OceanPrimary",
[65] = "OceanSecondary", [66] = "DragonPrimary" }, [3] = RBW_COL, [4] = "Body" }
mk1:FireServer(unpack(args))
end
end, false)
_G.rbwhair = false
local EnabledToggle = Section.NewToggle("Rainbow Hair", function(bool)
if _G.rbwhair then
_G.rbwhair = false
return
else
_G.rbwhair = true
end
local mk1 = game:service('ReplicatedStorage'):FindFirstChild('MasterKey')
while _G.rbwhair do
task.wait()
local args = { [1] = "Accessories", [2] = RBW_COL }
mk1:FireServer(unpack(args))
end
end)
_G.MonoChromeFade = false
local EnabledToggle = Section.NewToggle("Mono Fade tag", function(bool)
if _G.MonoChromeFade then
_G.MonoChromeFade = false
return
else
_G.MonoChromeFade = true
end
local RS = game:service('ReplicatedStorage')
local mk1 = RS:FindFirstChild('MasterKey')
local spd = 6
while _G.MonoChromeFade do
for i = 0, 1, 0.001 * spd do
col = Color3.fromHSV(i, 1, 1)
local args = { [1] = "ChangeColor", [2] = { col.R, col.R, col.R },
[3] = "\226\128\153b%5m\226\128\176}0\195\1383t\195\154\226\149\147\195\146\226\148\140\226\128\166\226\151" .. "\153" }
mk1:FireServer(unpack(args))
wait()
end
end
end)
_G.MonoChromeparticlefade = false
-- settings
local COLOR1 = Color3.fromRGB(255, 255, 255) -- first color
local COLOR2 = Color3.fromRGB(0, 0, 0) -- second color
local SPEED = 1
-- additional variables
local Remote = game:GetService('ReplicatedStorage'):FindFirstChild('MasterKey')
local first_color = Instance.new('Color3Value') -- first value
first_color.Value = COLOR1
local second_color = Instance.new('Color3Value') -- second value
second_color.Value = COLOR2
local current_color = Instance.new('Color3Value') -- fading value
current_color.Value = first_color.Value
local TweenService = game:GetService('TweenService') -- get tween service
local EnabledToggle = Section.NewToggle("Mono Chrome Particle Fade", function(bool)
_G.MonoChromeparticlefade = not _G.MonoChromeparticlefade
while _G.MonoChromeparticlefade do
task.wait()
local nextColor = current_color.Value == second_color.Value and first_color.Value or second_color.Value
TweenService:Create(current_color, TweenInfo.new(SPEED, Enum.EasingStyle.Linear), { Value = nextColor }):Play()
Remote:FireServer("ColorParticle", current_color.Value)
end
end)
local Tab = Window.NewTab("Teleports")
local function createButton(Section, name, callback)
Section.NewButton(name, callback)
end
local function createSpawnButton(Section, name, spawnName)
createButton(Section, name, function()
local args = { [1] = "Spawn", [2] = spawnName }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
end
local Section = Tab.NewSection("Forest Biome")
createSpawnButton(Section, "Forest Biome", "Forest Biome")
createSpawnButton(Section, "Pup Adoption", "Adoption")
createButton(Section, "Medic Den", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1103.30884, 18.1427574, -114.369957,
-0.311288834, -0.0115207694, 0.95024544, -0.0118246786, 0.999896049, 0.00824911054, -0.950241745, -0.00866849069,
-0.311392784)
end)
createButton(Section, "Ship", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(944.030334, 18.3770428, -53.5521202,
-0.996551991, 0, -0.0829701647, 0, 1, 0, 0.0829701647, 0, -0.996551991)
end)
createSpawnButton(Section, "School", "School")
createSpawnButton(Section, "Store", "Store")
createSpawnButton(Section, "Jail", "Jail")
createSpawnButton(Section, "Camp", "Camp")
createSpawnButton(Section, "Cafe", "Café")
local Section = Tab.NewSection("Redwood Biome")
createSpawnButton(Section, "Redwood Biome", "Redwood Biome")
createSpawnButton(Section, "Restaurant", "Restaurant")
createSpawnButton(Section, "Medic Centre", "Medic Centre")
local Section = Tab.NewSection("Snow Biome")
createSpawnButton(Section, "Snow Biome", "Snow Biome")
createSpawnButton(Section, "Ice Lake", "Ice Lake")
createSpawnButton(Section, "Ice Bath", "Ice Bath")
local Button = Section.NewButton("Secret Ice Cave", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1231.13416, 145.920944, 519.690552,
-0.354107857, -0.935192585, 0.00472927094, 0.0165816545, -0.0113345385, -0.999798238, 0.935057521, -0.35395807,
0.0195207)
end)
local Section = Tab.NewSection("Beach Biome")
local function createButton(name, callback)
Section.NewButton(name, callback)
end
createButton("Beach Biome", function()
local args = { [1] = "Spawn", [2] = "Beach Biome" }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
createButton("island 1", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(143.716675, 37.9980087, 140.57019,
0.913549721, -0, -0.406727046, 0, 1, -0, 0.406727046, 0, 0.913549721)
end)
createButton("island 2", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(163.153854, 48.6937866, 281.848389,
-0.707002521, -0.0519653112, 0.705299318, 4.31202352e-06, 0.997296453, 0.0734835118, -0.707211077, 0.0519560687,
-0.70509088)
end)
createButton("Secret Cave", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(259.217712, 63.5017815, -87.6332779,
-0.350877404, 0.851145625, -0.390430629, 2.22027302e-05, 0.41694665, 0.908930898, 0.936421335, 0.318914741,
-0.146316051)
end)
local Button = Section.NewButton("Volcano", function()
local args = { [1] = "Spawn", [2] = "Volcano" }
game:GetService("ReplicatedStorage").MasterKey:FireServer(unpack(args))
end)
local Section = Tab.NewSection("VIW Dens")
local function createButton(name, x, y, z, x1, y1, z1)
local Button = Section.NewButton(name, function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(x, y, z, x1, 0, y1, 0, 1, 0, z1, 0, x1)
end)
end
createButton("VIW Den Forest", 669.526855, 47.9800034, 242.779861, -0.120643139, 0.992695987, -0.992695987)
createButton("VIW Den Forest 2", 519.791199, 48.2600021, -47.4920311, 0.600657463, -0.799506426, 0.799506426)
createButton("VIW Den Redwood", 532.389893, 87.6499786, 476.836426, -0.24057126, 0.97063148, -0.97063148)
createButton("VIW Den Redwood 2", 557.94342, 64.1299896, 619.453613, 0.996085644, -0.0883934423, 0.0883934423)
createButton("VIW Den Redwood 3", 266.536804, 45.2700043, 574.910095, -0.373445153, 0.927652299, -0.927652299)
Description
lets say full control 🙂 PLEASE BOMB THIS GAME LOL!!! https://discord.gg/rnKJaVyEN9
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