The Trial mode EARLY TESTING ALPHA

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
workspace.Ambience_Dark.SoundId="rbxassetid://3466798390"
--create entity func
function makeEntity(ent:Part, achData:{Image:number | number, Name:string | string, Desc:string | string, Reason: string | string, Title:string | string}, camshakeIntensity, entityData: {Spawn_Noise:Sound | Sound,Audio_Far:Sound | Sound,Audio_Near:Sound | Sound,Spawn_Time:number | number,EntityName:string | string, Attach:Attachment | Attachment,Rebounds:number | number,Speed:number})
	local entity_Spawn=entityData.Spawn_Noise
	local audio_Far=entityData.Audio_Far
	local audio_Near=entityData.Audio_Near
	local appearance=entityData.Attach
	local rb=entityData.Rebounds
	local spd=entityData.Speed
	local spawnTime=entityData.Spawn_Time
	local entityName=entityData.EntityName
	local attach=appearance
	local rebounds=rb
	local speed=spd
	local spawn_Time=spawnTime
	local entity_Name=entityName
	local ent_Spawn=entity_Spawn
	local aud_Far=audio_Far
	local aud_Near=audio_Near
	local ent_Name=entity_Name
	local spwn_Time=spawn_Time
	local rbs=rebounds
	local spd=speed
	local ap=appearance
	ent.Name=entity_Name
	ent_Spawn.Parent=ent
	aud_Far.Parent=ent
	aud_Near.Parent=ent
	ent_Spawn.SoundId="rbxassetid://3466798390"
	aud_Far.SoundId="rbxassetid://3466798390"
	aud_Near.SoundId="rbxassetid://3466798390"
	ent_Spawn.Volume=1
	aud_Far.Volume=1
	aud_Near.Volume=1
	ent_Spawn.RollOffMaxDistance=math.huge
	ent_Spawn.RollOffMinDistance=math.huge
	aud_Far.RollOffMaxDistance=2000
	aud_Far.RollOffMinDistance=1000
	aud_Near.RollOffMaxDistance=1000
	aud_Near.RollOffMinDistance=0
	ent_Spawn.RollOffMode=Enum.RollOffMode.Linear
	aud_Far.RollOffMode=Enum.RollOffMode.Linear
	aud_Near.RollOffMode=Enum.RollOffMode.Linear
	ent_Spawn:Play()
	audio_Far:Play()
	audio_Near:Play()
	local camshake=Instance.new("NumberValue", ent)
	camshake.Name="CamShake"
	camshake.Value=camshakeIntensity
	ent.Destroying:Connect(function()
		local achHolder=game.Players.LocalPlayer.PlayerGui.MainUI.AchievementsHolder
		local main=achHolder.Achievement:Clone()
		main.Frame.Details.Title.Text=achData.Title
		main.Frame.Details.Desc.Text=achData.Desc
		main.Frame.Details.Reason.Text=achData.Reason
		main.Frame.ImageLabel.Image="rbxassetid://"..achData.Image
		main.Sound:Play()
		main.Position=UDim2.new(1.7,0,0.2,0)
		local ts=game:GetService("TweenService")
		ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1.5,0,0.2,0)}):Play()
		wait(0.5)
		ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1,0,0.2,0)}):Play()
	end)
end
function setupParticle(attach)
	local particle=Instance.new("ParticleEmitter", attach)
	particle.Texture="rbxassetid://84277811"
	particle.Brightness=1
	particle.Color=ColorSequence.new(Color3.fromRGB(0,7,91))
	particle.Size=NumberSequence.new(5)
	particle.Transparency=NumberSequence.new(0)
	particle.ZOffset=-1
	particle.Lifetime=NumberRange.new(0.4)
	particle.Speed=NumberRange.new(15)
	particle.Rotation=NumberRange.new(-360, 360)
	particle.RotSpeed=NumberRange.new(335533, 32323232)
	particle.SpreadAngle=Vector2.new(360,360)
	particle.Shape=Enum.ParticleEmitterShape.Box
	particle.ShapeInOut=Enum.ParticleEmitterShapeInOut.Outward
	particle.ShapeStyle=Enum.ParticleEmitterShapeStyle.Volume
	particle.Drag=-2
	particle.LockedToPart=true
	particle.Rate=100
	return particle
end
function setupNoise(AudioID:number, Entity:Part)
	local noise=Instance.new("Sound")
	noise.SoundId="rbxassetid://"..AudioID
	noise.Parent=Entity
	return noise
end
function setup_EntityPart()
	local ent=Instance.new("Part", workspace)
	ent.Anchored=true
	ent.CanCollide=false
	ent.Position=Vector3.new(0,0,0)
	ent.Transparency=1
	ent.Size=Vector3.new(6,8,6)
	ent.Position=workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value-4)].RoomEntrance.Position
	return ent
end
local partToUseToCreateAttaches=Instance.new("Part", game.ReplicatedStorage)
local TIMEChance={number=10, inAChance=100}
local doorNumV:IntValue=game.ReplicatedStorage.GameData.LatestRoom
doorNumV.Changed:Connect(function()
	if math.random(1,40) <=20 then
		if math.random(1, TIMEChance.inAChance) <=TIMEChance.number then
			local attach=Instance.new("Attachment", partToUseToCreateAttaches)
			local backParticle=setupParticle(attach)
			backParticle.Name="BG"
			local FaceParticle=setupParticle(attach)
			FaceParticle.Name="FACE"
			FaceParticle.ZOffset=4
			FaceParticle.Drag=5
			FaceParticle.Size=NumberSequence.new(3)
			FaceParticle.Transparency=NumberSequence.new(0.8,1)
			FaceParticle.Speed=NumberRange.new(1)
			FaceParticle.Lifetime=NumberRange.new(1)
			FaceParticle.Rotation=NumberRange.new(-3,3)
			FaceParticle.RotSpeed=NumberRange.new(-1.5,1.5)
			FaceParticle.Rate=25
			FaceParticle.Texture="rbxassetid://90918839467071"
			FaceParticle.Color=ColorSequence.new(Color3.new(1,1,1))
			local ent=setup_EntityPart()
			local far=setupNoise(3179847853, ent)
			local near=setupNoise(3179847853, ent)
			local spawnN=setupNoise(5721957175, ent)
			attach.Parent=ent
			makeEntity(ent, {Desc="Placeholder", Image=FaceParticle.Texture, Name="Too Early!", Reason="Survive (UHHH)", Title="Too Early, Not Late!"}, 3, {Attach=attach, Speed=1, Spawn_Noise=spawnN, Audio_Far=far, Audio_Near=near, EntityName="TIME", Rebounds=1, Spawn_Time=1})
			
			wait(10)
			ent:Destroy()
		end
	end
end)

 

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Description

(PLACEHOLDER) This is the version before mechanics are added to TIME, more entities will be made once TIME’s mechanics are finished! EDIT: TSYM FOR 1K VIEWS!!!! 😀 Edit: incase you didn’t know. This mode was made from scratch by me 😀 Edit 3: I need to fix the entity spawning lol Edit 4: entity spawning should be fixed! (I need to test)

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