Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] workspace.Ambience_Dark.SoundId="rbxassetid://3466798390" --create entity func function makeEntity(ent:Part, achData:{Image:number | number, Name:string | string, Desc:string | string, Reason: string | string, Title:string | string}, camshakeIntensity, entityData: {Spawn_Noise:Sound | Sound,Audio_Far:Sound | Sound,Audio_Near:Sound | Sound,Spawn_Time:number | number,EntityName:string | string, Attach:Attachment | Attachment,Rebounds:number | number,Speed:number}) local entity_Spawn=entityData.Spawn_Noise local audio_Far=entityData.Audio_Far local audio_Near=entityData.Audio_Near local appearance=entityData.Attach local rb=entityData.Rebounds local spd=entityData.Speed local spawnTime=entityData.Spawn_Time local entityName=entityData.EntityName local attach=appearance local rebounds=rb local speed=spd local spawn_Time=spawnTime local entity_Name=entityName local ent_Spawn=entity_Spawn local aud_Far=audio_Far local aud_Near=audio_Near local ent_Name=entity_Name local spwn_Time=spawn_Time local rbs=rebounds local spd=speed local ap=appearance ent.Name=entity_Name ent_Spawn.Parent=ent aud_Far.Parent=ent aud_Near.Parent=ent ent_Spawn.SoundId="rbxassetid://3466798390" aud_Far.SoundId="rbxassetid://3466798390" aud_Near.SoundId="rbxassetid://3466798390" ent_Spawn.Volume=1 aud_Far.Volume=1 aud_Near.Volume=1 ent_Spawn.RollOffMaxDistance=math.huge ent_Spawn.RollOffMinDistance=math.huge aud_Far.RollOffMaxDistance=2000 aud_Far.RollOffMinDistance=1000 aud_Near.RollOffMaxDistance=1000 aud_Near.RollOffMinDistance=0 ent_Spawn.RollOffMode=Enum.RollOffMode.Linear aud_Far.RollOffMode=Enum.RollOffMode.Linear aud_Near.RollOffMode=Enum.RollOffMode.Linear ent_Spawn:Play() audio_Far:Play() audio_Near:Play() local camshake=Instance.new("NumberValue", ent) camshake.Name="CamShake" camshake.Value=camshakeIntensity ent.Destroying:Connect(function() local achHolder=game.Players.LocalPlayer.PlayerGui.MainUI.AchievementsHolder local main=achHolder.Achievement:Clone() main.Frame.Details.Title.Text=achData.Title main.Frame.Details.Desc.Text=achData.Desc main.Frame.Details.Reason.Text=achData.Reason main.Frame.ImageLabel.Image="rbxassetid://"..achData.Image main.Sound:Play() main.Position=UDim2.new(1.7,0,0.2,0) local ts=game:GetService("TweenService") ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1.5,0,0.2,0)}):Play() wait(0.5) ts:Create(main, TweenInfo.new(0.5), {Position=UDim2.new(1,0,0.2,0)}):Play() end) end function setupParticle(attach) local particle=Instance.new("ParticleEmitter", attach) particle.Texture="rbxassetid://84277811" particle.Brightness=1 particle.Color=ColorSequence.new(Color3.fromRGB(0,7,91)) particle.Size=NumberSequence.new(5) particle.Transparency=NumberSequence.new(0) particle.ZOffset=-1 particle.Lifetime=NumberRange.new(0.4) particle.Speed=NumberRange.new(15) particle.Rotation=NumberRange.new(-360, 360) particle.RotSpeed=NumberRange.new(335533, 32323232) particle.SpreadAngle=Vector2.new(360,360) particle.Shape=Enum.ParticleEmitterShape.Box particle.ShapeInOut=Enum.ParticleEmitterShapeInOut.Outward particle.ShapeStyle=Enum.ParticleEmitterShapeStyle.Volume particle.Drag=-2 particle.LockedToPart=true particle.Rate=100 return particle end function setupNoise(AudioID:number, Entity:Part) local noise=Instance.new("Sound") noise.SoundId="rbxassetid://"..AudioID noise.Parent=Entity return noise end function setup_EntityPart() local ent=Instance.new("Part", workspace) ent.Anchored=true ent.CanCollide=false ent.Position=Vector3.new(0,0,0) ent.Transparency=1 ent.Size=Vector3.new(6,8,6) ent.Position=workspace.CurrentRooms[tostring(game.ReplicatedStorage.GameData.LatestRoom.Value-4)].RoomEntrance.Position return ent end local partToUseToCreateAttaches=Instance.new("Part", game.ReplicatedStorage) local TIMEChance={number=10, inAChance=100} local doorNumV:IntValue=game.ReplicatedStorage.GameData.LatestRoom doorNumV.Changed:Connect(function() if math.random(1,40) <=20 then if math.random(1, TIMEChance.inAChance) <=TIMEChance.number then local attach=Instance.new("Attachment", partToUseToCreateAttaches) local backParticle=setupParticle(attach) backParticle.Name="BG" local FaceParticle=setupParticle(attach) FaceParticle.Name="FACE" FaceParticle.ZOffset=4 FaceParticle.Drag=5 FaceParticle.Size=NumberSequence.new(3) FaceParticle.Transparency=NumberSequence.new(0.8,1) FaceParticle.Speed=NumberRange.new(1) FaceParticle.Lifetime=NumberRange.new(1) FaceParticle.Rotation=NumberRange.new(-3,3) FaceParticle.RotSpeed=NumberRange.new(-1.5,1.5) FaceParticle.Rate=25 FaceParticle.Texture="rbxassetid://90918839467071" FaceParticle.Color=ColorSequence.new(Color3.new(1,1,1)) local ent=setup_EntityPart() local far=setupNoise(3179847853, ent) local near=setupNoise(3179847853, ent) local spawnN=setupNoise(5721957175, ent) attach.Parent=ent makeEntity(ent, {Desc="Placeholder", Image=FaceParticle.Texture, Name="Too Early!", Reason="Survive (UHHH)", Title="Too Early, Not Late!"}, 3, {Attach=attach, Speed=1, Spawn_Noise=spawnN, Audio_Far=far, Audio_Near=near, EntityName="TIME", Rebounds=1, Spawn_Time=1}) wait(10) ent:Destroy() end end end)
Description
(PLACEHOLDER) This is the version before mechanics are added to TIME, more entities will be made once TIME’s mechanics are finished! EDIT: TSYM FOR 1K VIEWS!!!! 😀 Edit: incase you didn’t know. This mode was made from scratch by me 😀 Edit 3: I need to fix the entity spawning lol Edit 4: entity spawning should be fixed! (I need to test)