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dingus: Kill All, Complete All Tasks & More Mobile Script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local Plr = Players.LocalPlayer
local Char = Plr.Character
local Rep = game:GetService("ReplicatedStorage")
local TaskTable = {{20,19,16,18},{6,7,8,9}}
local ChangeColorTable = {17,10}
function GetMap()
	if game.Workspace.LoadedMap:FindFirstChild("Bank") then
		return 2
	else
		return 1
	end
end
function Notify(Title,Content,Dur,Img)
	Rayfield:Notify({Title = Title,Content = Content,Duration = Dur,Image = Img})
end

function RoundStarted()
	return Rep.RoundActive.Value
end

function PlayerTeam()
	if RoundStarted() then
		if game.Players.LocalPlayer.Character.FancyHat.Transparency == 0 then
			return 2
		else
			return 1
		end
	end
end
local Window = Rayfield:CreateWindow({Name = "Window for: "..Plr.DisplayName,LoadingTitle = "By pidor#6391",LoadingSubtitle = "Loading...",})
local Misc = Window:CreateTab("Misc", 12120687742)
local Troll = Window:CreateTab("Troll", 7258918524)
Notify("Loaded!","This script is Open Source!",3,111291109)
-- Misc
local Win = Misc:CreateButton({
   Name = "Win",
   Callback = function()
   		if PlayerTeam() == 1 then
   			for i=1,25,1 do
   				game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(i)
   			end
   		else
   			for i,v in pairs(Players:GetChildren()) do
   				if v ~= Plr then
   					game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("KillCharacter"):InvokeServer(game.Workspace:FindFirstChild(v.Name))
   				end
   			end
   		end
   end,
})
local KillPlayer = Misc:CreateInput({
   Name = "Kill Player",
   PlaceholderText = "Name",
   RemoveTextAfterFocusLost = false,
   Callback = function(Text)
   		if Text ~= "" then
   			if PlayerTeam() == 2 then
   				asdasd = false
				for i,v in pairs(game:FindService("Players"):GetPlayers()) do
					if v.Name:lower():sub(1, #Text) == Text:lower() then
						Notify("Killed",v.Name,3,5726383102)
						asdasd = true
						game:GetService("ReplicatedStorage").Remotes.KillCharacter:InvokeServer(game.Workspace:FindFirstChild(v.Name))
					end
				end 
				if asdasd ~= true then
					Notify("Player: "..Text.." Not Found","",3,11786143762)
				end
			else
				Notify("You Not Sheriff","",3,11786143762)
			end
		end
   end,
})
local ESP = Misc:CreateToggle({
   Name = "Esp",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
  		if PlayerTeam() == 2 then
   				if Value == true then
   					for i,v in pairs(game.Players:GetChildren()) do
						if v.Character:FindFirstChild("FancyHat") then
   							if v.Character.FancyHat.Transparency ~= 0 then
   								v.Character.PlayerOutline.Enabled = true
   							end
   						end
					end
   				else
   				for i,v in pairs(game.Players:GetChildren()) do
					if v.Character:FindFirstChild("FancyHat") then
   						if v.Character.FancyHat.Transparency ~= 0 then
   							v.Character.PlayerOutline.Enabled = false
   						end
   					end
				end
   			end
   		end
   end,
})
local LoopWin = Misc:CreateToggle({
   Name = "Loop Win",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   		getgenv().LoopWin = Value
   		while getgenv().LoopWin == true do
   			wait(0) -- Kinda anticrash
   			if RoundStarted() then
   				if PlayerTeam() == 1 then
   					for i=1,25,1 do
   						game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(i)
   					end
   				else
   					for i,v in pairs(Players:GetChildren()) do
   						if v ~= Plr then
   							game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("KillCharacter"):InvokeServer(game.Workspace:FindFirstChild(v.Name))
   						end
   					end
   				end
   			end
   		end
   end,
})
-- Troll
local ChangeColor = Troll:CreateButton({
   Name = "Change Color",
   Callback = function()
   game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(ChangeColorTable[GetMap()])
   end,
})
local LoopChangeColor = Troll:CreateToggle({
   Name = "Loop Change Color",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
   	getgenv().LoopChangeColor = Value
   		while getgenv().LoopChangeColor == true do
   			wait(0)
   			game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(ChangeColorTable[GetMap()])
   		end
   end,
})
local SmokeSafeZone = Troll:CreateToggle({
   Name = "Smoke Safe Zone",
   CurrentValue = false,
   Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
	   getgenv().SmokeSafeZone = Value
	   while true do
	   		while getgenv().SmokeSafeZone == true do
	   			wait(0)
	   			for i,v in pairs(TaskTable[GetMap()]) do
	   				game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(v)
	   			end
	   		end
	   	end
   end,
})
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.