Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Char = Plr.Character local Rep = game:GetService("ReplicatedStorage") local TaskTable = {{20,19,16,18},{6,7,8,9}} local ChangeColorTable = {17,10} function GetMap() if game.Workspace.LoadedMap:FindFirstChild("Bank") then return 2 else return 1 end end function Notify(Title,Content,Dur,Img) Rayfield:Notify({Title = Title,Content = Content,Duration = Dur,Image = Img}) end function RoundStarted() return Rep.RoundActive.Value end function PlayerTeam() if RoundStarted() then if game.Players.LocalPlayer.Character.FancyHat.Transparency == 0 then return 2 else return 1 end end end local Window = Rayfield:CreateWindow({Name = "Window for: "..Plr.DisplayName,LoadingTitle = "By pidor#6391",LoadingSubtitle = "Loading...",}) local Misc = Window:CreateTab("Misc", 12120687742) local Troll = Window:CreateTab("Troll", 7258918524) Notify("Loaded!","This script is Open Source!",3,111291109) -- Misc local Win = Misc:CreateButton({ Name = "Win", Callback = function() if PlayerTeam() == 1 then for i=1,25,1 do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(i) end else for i,v in pairs(Players:GetChildren()) do if v ~= Plr then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("KillCharacter"):InvokeServer(game.Workspace:FindFirstChild(v.Name)) end end end end, }) local KillPlayer = Misc:CreateInput({ Name = "Kill Player", PlaceholderText = "Name", RemoveTextAfterFocusLost = false, Callback = function(Text) if Text ~= "" then if PlayerTeam() == 2 then asdasd = false for i,v in pairs(game:FindService("Players"):GetPlayers()) do if v.Name:lower():sub(1, #Text) == Text:lower() then Notify("Killed",v.Name,3,5726383102) asdasd = true game:GetService("ReplicatedStorage").Remotes.KillCharacter:InvokeServer(game.Workspace:FindFirstChild(v.Name)) end end if asdasd ~= true then Notify("Player: "..Text.." Not Found","",3,11786143762) end else Notify("You Not Sheriff","",3,11786143762) end end end, }) local ESP = Misc:CreateToggle({ Name = "Esp", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) if PlayerTeam() == 2 then if Value == true then for i,v in pairs(game.Players:GetChildren()) do if v.Character:FindFirstChild("FancyHat") then if v.Character.FancyHat.Transparency ~= 0 then v.Character.PlayerOutline.Enabled = true end end end else for i,v in pairs(game.Players:GetChildren()) do if v.Character:FindFirstChild("FancyHat") then if v.Character.FancyHat.Transparency ~= 0 then v.Character.PlayerOutline.Enabled = false end end end end end end, }) local LoopWin = Misc:CreateToggle({ Name = "Loop Win", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().LoopWin = Value while getgenv().LoopWin == true do wait(0) -- Kinda anticrash if RoundStarted() then if PlayerTeam() == 1 then for i=1,25,1 do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(i) end else for i,v in pairs(Players:GetChildren()) do if v ~= Plr then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("KillCharacter"):InvokeServer(game.Workspace:FindFirstChild(v.Name)) end end end end end end, }) -- Troll local ChangeColor = Troll:CreateButton({ Name = "Change Color", Callback = function() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(ChangeColorTable[GetMap()]) end, }) local LoopChangeColor = Troll:CreateToggle({ Name = "Loop Change Color", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().LoopChangeColor = Value while getgenv().LoopChangeColor == true do wait(0) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(ChangeColorTable[GetMap()]) end end, }) local SmokeSafeZone = Troll:CreateToggle({ Name = "Smoke Safe Zone", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().SmokeSafeZone = Value while true do while getgenv().SmokeSafeZone == true do wait(0) for i,v in pairs(TaskTable[GetMap()]) do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("InvokeTaskCompleted"):InvokeServer(v) end end end end, })