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FTAP Script Solara Support

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
loadstring(game:HttpGet("https://raw.githubusercontent.com/DVGUI-coding/DVGUI-coding/refs/heads/main/davidgui.lua"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
print ("master flinger")
]]
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()

local Window = OrionLib:MakeWindow({Name = "SigmaGui", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})

--[[
Name =  - The name of the UI.
HidePremium =  - Whether or not the user details shows Premium status or not.
SaveConfig =  - Toggles the config saving in the UI.
ConfigFolder =  - The name of the folder where the configs are saved.
IntroEnabled =  - Whether or not to show the intro animation.
IntroText =  - Text to show in the intro animation.
IntroIcon =  - URL to the image you want to use in the intro animation.
Icon =  - URL to the image you want displayed on the window.
CloseCallback =  - Function to execute when the window is closed.
]]

local Tab = Window:MakeTab({
	Name = "Main",
	Icon = "rbxassetid://4483345998",
	PremiumOnly = false
})

--[[
Name =  - The name of the tab.
Icon =  - The icon of the tab.
PremiumOnly =  - Makes the tab accessible to Sirus Premium users only.
]]

local Section = Tab:AddSection({
	Name = "cheats here at the buttom xD!"
})

--[[
Name =  - The name of the section.
]]

Tab:AddButton({
	Name = "notify yourself",
	Callback = function()
      		OrionLib:MakeNotification({
	Name = "lucks!",
	Content = "IM HACKER! ( TUI LÀ HACKER )",
	Image = "rbxassetid://4483345998",
	Time = 10
})

--[[
Title =  - The title of the notification.
Content =  - The content of the notification.
Image =  - The icon of the notification.
Time =  - The duration of the notfication.
]]
  	end    
})

--[[
Name =  - The name of the button.
Callback =  - The function of the button.
]]

Tab:AddButton({
	Name = "super strength",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 250

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})

--[[
Name =  - The name of the button.
Callback =  - The function of the button.
]]

Tab:AddButton({
	Name = "goodbye strength",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 1000000000000

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})

Tab:AddButton({
	Name = "strength+",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 400

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})

Tab:AddButton({
	Name = "strength+",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 50

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})
Tab:AddButton({
	Name = "strength+",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 1000000000000

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})
Tab:AddButton({
	Name = "strength+",
	Callback = function()
      		local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 1000000000000

w.ChildAdded:Connect(function(model)
 if model.Name == "GrabParts" then
  local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1

  if part_to_impulse then
   print("Part found!")

   local inputObj
   local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
   
   model:GetPropertyChangedSignal("Parent"):Connect(function()
    if not model.Parent then
     if userinputs:GetLastInputType() == Enum.UserInputType.MouseButton2 then
      print("Launched!")
      velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
      velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
      d:AddItem(velocityObj, 1)
     elseif userinputs:GetLastInputType() == Enum.UserInputType.MouseButton1 then
      velocityObj:Destroy()
      print("Cancel Launch!")
     else
      velocityObj:Destroy()
      print("No two keys pressed!")
     end
    end
   end)
  end
 end
end)
  	end
})
--[[
Name =  - The name of the button.
Callback =  - The function of the button.
]]
local Tab2 = Window:MakeTab({
	Name = "Main2",
	Icon = "rbxassetid://4483345998",
	PremiumOnly = false
})
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
warn ("loaded!")

– The options in the dropdown. Callback = – The function of the dropdown. ]] Dropdown:Refresh(List,true) Dropdown:Set(“dropdown option”) OrionLib:Init()

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

+inf yield +some script +Orion Libary Gui OL Link : https://scriptblox.com/script/Universal-Script-Orion-Ui-Library-2408 +My custom Script 😛