blog counter

Legit6135 invisible

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local offset = 1100
local invisible = game.Players.LocalPlayer
local grips = {}
local heldTool
local gripChanged
local handle
local weld
function setDisplayDistance(distance)
    for _, player in pairs(game.Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChildWhichIsA("Humanoid") then
            player.Character:FindFirstChildWhichIsA("Humanoid").NameDisplayDistance = distance
            player.Character:FindFirstChildWhichIsA("Humanoid").HealthDisplayDistance = distance
        end
    end
end
local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
tool.Name = "Invisible"
tool.RequiresHandle = false
tool.CanBeDropped = false
tool.Equipped:Connect(
    function()
        wait()
        if not invisible then
            invisible = true
            tool.Name = "Enabled Invisible"
            if handle then
                handle:Destroy()
            end
            if weld then
                weld:Destroy()
            end
            handle = Instance.new("Part", workspace)
            handle.Name = "Handle"
            handle.Transparency = 1
            handle.CanCollide = false
            handle.Size = Vector3.new(2, 1, 1)
            weld = Instance.new("Weld", handle)
            weld.Part0 = handle
            weld.Part1 = game.Players.LocalPlayer.Character.HumanoidRootPart
            weld.C0 = CFrame.new(0, offset - 1.5, 0)
            setDisplayDistance(offset + 100)
            workspace.CurrentCamera.CameraSubject = handle
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, offset, 0)
            game.Players.LocalPlayer.Character.Humanoid.HipHeight = offset
            game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
            for _, child in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
                if child:IsA("Tool") and child ~= tool then
                    grips[child] = child.Grip
                end
            end
        elseif invisible then
            invisible = false
            tool.Name = "Disabled Invisible"
            if handle then
                handle:Destroy()
            end
            if weld then
                weld:Destroy()
            end
            for _, child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if child:IsA("Tool") then
                    child.Parent = game.Players.LocalPlayer.Backpack
                end
            end
            for tool, grip in pairs(grips) do
                if tool then
                    tool.Grip = grip
                end
            end
            heldTool = nil
            setDisplayDistance(100)
            workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -offset, 0)
            game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0
        end
        tool.Parent = game.Players.LocalPlayer.Backpack
    end
)
game.Players.LocalPlayer.Character.ChildAdded:Connect(
    function(child)
        wait()
        if invisible and child:IsA("Tool") and child ~= heldTool and child ~= tool then
            heldTool = child
            local lastGrip = heldTool.Grip
            if not grips[heldTool] then
                grips[heldTool] = lastGrip
            end
            for _, track in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
                track:Stop()
            end
            game.Players.LocalPlayer.Character.Animate.Disabled = true
            heldTool.Grip = heldTool.Grip * (CFrame.new(0, offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
            heldTool.Parent = game.Players.LocalPlayer.Backpack
            heldTool.Parent = game.Players.LocalPlayer.Character
            if gripChanged then
                gripChanged:Disconnect()
            end
            gripChanged =
                heldTool:GetPropertyChangedSignal("Grip"):Connect(
                function()
                    wait()
                    if not invisible then
                        gripChanged:Disconnect()
                    end
                    if heldTool.Grip ~= lastGrip then
                        lastGrip =
                            heldTool.Grip * (CFrame.new(0, offset - 1.5, 1.5) * CFrame.Angles(math.rad(-90), 0, 0))
                        heldTool.Grip = lastGrip
                        heldTool.Parent = game.Players.LocalPlayer.Backpack
                        heldTool.Parent = game.Players.LocalPlayer.Character
                    end
                end
            )
        end
    end
)

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.