Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local window = lib:Window("Gym League")
local autoTrainEnabled = false
local autoTrainPaused = false
local autoCompetitionEnabled = false
local autoSetTreadmillEnabled = false
local autoLoadEnabled = false
--[[
-- Function to check stamina and pause auto train if necessary
local function checkStamina()
local staminaUI = game:GetService("StarterGui").Main.BottomCenter:FindFirstChild("Stamina")
if staminaUI and tonumber(staminaUI.Text) <= tonumber(inputBox.Text) then
autoTrainPaused = true
else
autoTrainPaused = false
end
end
]]
-- Input box to set the stamina threshold for pausing auto train
local inputBox = window:Box("Stamina Threshold", function(text, focuslost)
if focuslost then
-- Stamina threshold set
end
end)
-- Toggle for Auto Train
window:Toggle("Auto Train", false, function(state)
autoTrainEnabled = state
spawn(function()
while autoTrainEnabled do
-- if not autoTrainPaused then
local clickButton = game:GetService("Players").LocalPlayer.PlayerGui.Main.RightCenter:FindFirstChild("click")
if clickButton and clickButton.Visible then
local VirtualInputManager = game:GetService("VirtualInputManager")
local screenPosition = clickButton.AbsolutePosition
local clickX = screenPosition.X + clickButton.AbsoluteSize.X / 2
local clickY = screenPosition.Y + clickButton.AbsoluteSize.Y / 2
VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, true, game, 0)
VirtualInputManager:SendMouseButtonEvent(clickX, clickY, 0, false, game, 0)
end
-- end
wait(0.2) -- Small delay to allow toggling off
end
end)
end)
-- Toggle for Auto Load
window:Toggle("Auto Load", false, function(state)
autoLoadEnabled = state
spawn(function()
while autoLoadEnabled do
for _, equipment in pairs(workspace.Equipments:GetChildren()) do
if not autoLoadEnabled then break end
if equipment.Name ~= "treadmill" then
game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EquipmentService"):WaitForChild("RF"):WaitForChild("AutoLoad"):InvokeServer()
end
end
end
end)
end)
-- Auto Set Treadmill Speed
local function autoSetTreadmillSpeed()
while autoSetTreadmillEnabled do
for _, equipment in pairs(workspace.Equipments:GetChildren()) do
if not autoSetTreadmillEnabled then break end
if equipment:IsA("Model") and equipment.Name == "treadmill" then
local args = {
[1] = true
}
game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("EquipmentService"):WaitForChild("RF"):WaitForChild("ChangeSpeed"):InvokeServer(unpack(args))
end
end
end
end
window:Toggle("Auto Set Treadmill Speed", false, function(state)
autoSetTreadmillEnabled = state
if state then
spawn(autoSetTreadmillSpeed)
end
end)
-- Toggle for Auto Competition
window:Toggle("Auto Competition", false, function(state)
autoCompetitionEnabled = state
spawn(function()
while autoCompetitionEnabled do
local countdownUI = game:GetService("Players").LocalPlayer.PlayerGui.Podium:FindFirstChild("countdown")
if countdownUI then
game:GetService("ReplicatedStorage"):WaitForChild("common"):WaitForChild("packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.5.1"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("PodiumService"):WaitForChild("RE"):WaitForChild("Event"):FireServer()
end
wait(0.01) -- Very short delay to prevent crashing
end
end)
end)
-- Slider for Walk Speed
window:Slider("Walk Speed", 16, 100, 20, function(value)
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
Description
Auto Train – clicks when click button present Auto Load – loads when all other equipment except treadmill Auto Set Treadmill – set speed to max when on treadmill Auto Competition – only flexes when in comp
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