Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ for toggle buttons blah blah resolve_parry_Remote() getgenv().aura_Enabled = toggled ]]-- local Stats = game:GetService("Stats") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local VirtualInputManager = game:GetService("VirtualInputManager") local VenoX_Util = loadstring(game:HttpGet("https://raw.githubusercontent.com/cracklua/cracks/m/sources/pitbull/Scripts/Blade%20Ball.lua"))() local local_player = Players.LocalPlayer or Players.PlayerAdded:Wait() local camera = workspace.CurrentCamera local venoX_Data = nil local hit_Sound = nil local closest_Entity = nil local parry_remote = nil --[[ Parry settings ]]-- getgenv().Fsploit = { ["AutoParry"] = true, ["PingBased"] = false, ["PingBasedOffset"] = 0, ["DistanceToParry"] = 0.5, ["BallSpeedCheck"] = true, } --[[ functions ]]-- getgenv().aura_Enabled = false getgenv().hit_sound_Enabled = false getgenv().hit_effect_Enabled = false getgenv().night_mode_Enabled = false getgenv().trail_Enabled = false getgenv().self_effect_Enabled = false local FsploitTable = getgenv().Fsploit local aura_table = { canParry = true, is_Spamming = false, parry_Range = 0, spam_Range = 0, hit_Count = 0, hit_Time = tick(), ball_Warping = tick(), is_ball_Warping = false, } local function initialize(dataFolder_name) venoX_Data = Instance.new("Folder", game:GetService("CoreGui")) venoX_Data.Name = dataFolder_name hit_Sound = Instance.new("Sound", venoX_Data) hit_Sound.SoundId = "rbxassetid://936447863" hit_Sound.Volume = 5 end local function get_closest_entity(Object) task.spawn(function() local max_distance = math.huge for _, entity in pairs(workspace.Alive:GetChildren()) do if entity.Name ~= local_player.Name then local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude if distance < max_distance then closest_Entity = entity max_distance = distance end end end end) end local function resolve_parry_Remote() for _, service in pairs({game:GetService("AdService"), game:GetService("SocialService")}) do local temp_remote = service:FindFirstChildOfClass("RemoteEvent") if temp_remote and temp_remote.Name:find("\n") then parry_remote = temp_remote break end end end local function IsTheTarget() return local_player.Character and local_player.Character:FindFirstChild("Highlight") end local function FindBall() local RealBall for _, v in pairs(workspace:WaitForChild("Balls", 9e9):GetChildren()) do if v:GetAttribute("realBall") == true then RealBall = v break end end return RealBall end ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function() if getgenv().hit_sound_Enabled then hit_Sound:Play() end if getgenv().hit_effect_Enabled then local hit_effect = game:GetObjects("rbxassetid://17407244385")[1] hit_effect.Parent = VenoX_Util.getBall() hit_effect:Emit(3) task.delay(5, function() hit_effect:Destroy() end) end end) ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function() aura_table.hit_Count += 1 task.delay(0.15, function() aura_table.hit_Count -= 1 end) end) workspace:WaitForChild("Balls").ChildRemoved:Connect(function() aura_table.hit_Count = 0 aura_table.is_ball_Warping = false aura_table.is_Spamming = false end) task.defer(function() RunService.Heartbeat:Connect(function() if not local_player.Character then return end if getgenv().trail_Enabled then local trail = game:GetObjects("rbxassetid://17483658369")[1] trail.Name = "venox_fx" if local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then return end local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart) local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart) Attachment0.Position = Vector3.new(0, -2.411, 0) Attachment1.Position = Vector3.new(0, 2.504, 0) trail.Parent = local_player.Character.PrimaryPart trail.Attachment0 = Attachment0 trail.Attachment1 = Attachment1 elseif local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then local_player.Character.PrimaryPart.venox_fx:Destroy() end end) end) task.defer(function() while task.wait(1) do if getgenv().night_mode_Enabled then game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 3.9}):Play() else game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 13.5}):Play() end end end) task.spawn(function() RunService.PreRender:Connect(function() if not getgenv().aura_Enabled and not FsploitTable.AutoParry then return end local Ball = FindBall() if not Ball then return end local BallPosition = Ball.Position local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude local Distance = local_player:DistanceFromCharacter(BallPosition) local Ping = BallVelocity * (Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000) if FsploitTable.PingBased then Distance -= Ping + FsploitTable.PingBasedOffset end if FsploitTable.BallSpeedCheck and BallVelocity == 0 then return end if (Distance / BallVelocity) <= FsploitTable.DistanceToParry and IsTheTarget() and FsploitTable.AutoParry then VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0) end if getgenv().aura_Enabled and closest_Entity then if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then if aura_table.is_Spamming then if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then parry_remote:FireServer(0.5, CFrame.new(camera.CFrame.Position, camera.CFrame.Position + (camera.CFrame.LookVector * 100)), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, false) end end end end end) end) initialize("venox_temp") resolve_parry_Remote() --[[ Remaked by Fsploit / Recoded ]]--
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.