Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[ for toggle buttons blah blah
resolve_parry_Remote()
getgenv().aura_Enabled = toggled
]]--
local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local VenoX_Util = loadstring(game:HttpGet("https://raw.githubusercontent.com/cracklua/cracks/m/sources/pitbull/Scripts/Blade%20Ball.lua"))()
local local_player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local camera = workspace.CurrentCamera
local venoX_Data = nil
local hit_Sound = nil
local closest_Entity = nil
local parry_remote = nil
--[[ Parry settings ]]--
getgenv().Fsploit = {
["AutoParry"] = true,
["PingBased"] = false,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
}
--[[ functions ]]--
getgenv().aura_Enabled = false
getgenv().hit_sound_Enabled = false
getgenv().hit_effect_Enabled = false
getgenv().night_mode_Enabled = false
getgenv().trail_Enabled = false
getgenv().self_effect_Enabled = false
local FsploitTable = getgenv().Fsploit
local aura_table = {
canParry = true,
is_Spamming = false,
parry_Range = 0,
spam_Range = 0,
hit_Count = 0,
hit_Time = tick(),
ball_Warping = tick(),
is_ball_Warping = false,
}
local function initialize(dataFolder_name)
venoX_Data = Instance.new("Folder", game:GetService("CoreGui"))
venoX_Data.Name = dataFolder_name
hit_Sound = Instance.new("Sound", venoX_Data)
hit_Sound.SoundId = "rbxassetid://936447863"
hit_Sound.Volume = 5
end
local function get_closest_entity(Object)
task.spawn(function()
local max_distance = math.huge
for _, entity in pairs(workspace.Alive:GetChildren()) do
if entity.Name ~= local_player.Name then
local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
if distance < max_distance then
closest_Entity = entity
max_distance = distance
end
end
end
end)
end
local function resolve_parry_Remote()
for _, service in pairs({game:GetService("AdService"), game:GetService("SocialService")}) do
local temp_remote = service:FindFirstChildOfClass("RemoteEvent")
if temp_remote and temp_remote.Name:find("\n") then
parry_remote = temp_remote
break
end
end
end
local function IsTheTarget()
return local_player.Character and local_player.Character:FindFirstChild("Highlight")
end
local function FindBall()
local RealBall
for _, v in pairs(workspace:WaitForChild("Balls", 9e9):GetChildren()) do
if v:GetAttribute("realBall") == true then
RealBall = v
break
end
end
return RealBall
end
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function()
if getgenv().hit_sound_Enabled then
hit_Sound:Play()
end
if getgenv().hit_effect_Enabled then
local hit_effect = game:GetObjects("rbxassetid://17407244385")[1]
hit_effect.Parent = VenoX_Util.getBall()
hit_effect:Emit(3)
task.delay(5, function()
hit_effect:Destroy()
end)
end
end)
ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function()
aura_table.hit_Count += 1
task.delay(0.15, function()
aura_table.hit_Count -= 1
end)
end)
workspace:WaitForChild("Balls").ChildRemoved:Connect(function()
aura_table.hit_Count = 0
aura_table.is_ball_Warping = false
aura_table.is_Spamming = false
end)
task.defer(function()
RunService.Heartbeat:Connect(function()
if not local_player.Character then
return
end
if getgenv().trail_Enabled then
local trail = game:GetObjects("rbxassetid://17483658369")[1]
trail.Name = "venox_fx"
if local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
return
end
local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart)
local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart)
Attachment0.Position = Vector3.new(0, -2.411, 0)
Attachment1.Position = Vector3.new(0, 2.504, 0)
trail.Parent = local_player.Character.PrimaryPart
trail.Attachment0 = Attachment0
trail.Attachment1 = Attachment1
elseif local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
local_player.Character.PrimaryPart.venox_fx:Destroy()
end
end)
end)
task.defer(function()
while task.wait(1) do
if getgenv().night_mode_Enabled then
game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 3.9}):Play()
else
game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 13.5}):Play()
end
end
end)
task.spawn(function()
RunService.PreRender:Connect(function()
if not getgenv().aura_Enabled and not FsploitTable.AutoParry then
return
end
local Ball = FindBall()
if not Ball then
return
end
local BallPosition = Ball.Position
local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
local Distance = local_player:DistanceFromCharacter(BallPosition)
local Ping = BallVelocity * (Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000)
if FsploitTable.PingBased then
Distance -= Ping + FsploitTable.PingBasedOffset
end
if FsploitTable.BallSpeedCheck and BallVelocity == 0 then
return
end
if (Distance / BallVelocity) <= FsploitTable.DistanceToParry and IsTheTarget() and FsploitTable.AutoParry then VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0) end if getgenv().aura_Enabled and closest_Entity then if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then
if aura_table.is_Spamming then
if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then
parry_remote:FireServer(0.5, CFrame.new(camera.CFrame.Position, camera.CFrame.Position + (camera.CFrame.LookVector * 100)), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, false)
end
end
end
end
end)
end)
initialize("venox_temp")
resolve_parry_Remote()
--[[ Remaked by Fsploit / Recoded ]]--
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

