OPEN SOURCE AUTOPARRY

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[ for toggle buttons blah blah

resolve_parry_Remote()
    getgenv().aura_Enabled = toggled 

]]--

local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualInputManager = game:GetService("VirtualInputManager")
local VenoX_Util = loadstring(game:HttpGet("https://raw.githubusercontent.com/cracklua/cracks/m/sources/pitbull/Scripts/Blade%20Ball.lua"))()

local local_player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local camera = workspace.CurrentCamera
local venoX_Data = nil
local hit_Sound = nil
local closest_Entity = nil
local parry_remote = nil

--[[ Parry settings ]]--

getgenv().Fsploit = {
    ["AutoParry"] = true,
    ["PingBased"] = false,
    ["PingBasedOffset"] = 0,
    ["DistanceToParry"] = 0.5,
    ["BallSpeedCheck"] = true,
}

--[[ functions ]]--

getgenv().aura_Enabled = false
getgenv().hit_sound_Enabled = false
getgenv().hit_effect_Enabled = false
getgenv().night_mode_Enabled = false
getgenv().trail_Enabled = false
getgenv().self_effect_Enabled = false

local FsploitTable = getgenv().Fsploit
local aura_table = {
    canParry = true,
    is_Spamming = false,
    parry_Range = 0,
    spam_Range = 0,
    hit_Count = 0,
    hit_Time = tick(),
    ball_Warping = tick(),
    is_ball_Warping = false,
}

local function initialize(dataFolder_name)
    venoX_Data = Instance.new("Folder", game:GetService("CoreGui"))
    venoX_Data.Name = dataFolder_name

    hit_Sound = Instance.new("Sound", venoX_Data)
    hit_Sound.SoundId = "rbxassetid://936447863"
    hit_Sound.Volume = 5
end

local function get_closest_entity(Object)
    task.spawn(function()
        local max_distance = math.huge
        for _, entity in pairs(workspace.Alive:GetChildren()) do
            if entity.Name ~= local_player.Name then
                local distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
                if distance < max_distance then
                    closest_Entity = entity
                    max_distance = distance
                end
            end
        end
    end)
end

local function resolve_parry_Remote()
    for _, service in pairs({game:GetService("AdService"), game:GetService("SocialService")}) do
        local temp_remote = service:FindFirstChildOfClass("RemoteEvent")
        if temp_remote and temp_remote.Name:find("\n") then
            parry_remote = temp_remote
            break
        end
    end
end

local function IsTheTarget()
    return local_player.Character and local_player.Character:FindFirstChild("Highlight")
end

local function FindBall()
    local RealBall
    for _, v in pairs(workspace:WaitForChild("Balls", 9e9):GetChildren()) do
        if v:GetAttribute("realBall") == true then
            RealBall = v
            break
        end
    end
    return RealBall
end

ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function()
    if getgenv().hit_sound_Enabled then
        hit_Sound:Play()
    end
    if getgenv().hit_effect_Enabled then
        local hit_effect = game:GetObjects("rbxassetid://17407244385")[1]
        hit_effect.Parent = VenoX_Util.getBall()
        hit_effect:Emit(3)
        task.delay(5, function()
            hit_effect:Destroy()
        end)
    end
end)

ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:Connect(function()
    aura_table.hit_Count += 1
    task.delay(0.15, function()
        aura_table.hit_Count -= 1
    end)
end)

workspace:WaitForChild("Balls").ChildRemoved:Connect(function()
    aura_table.hit_Count = 0
    aura_table.is_ball_Warping = false
    aura_table.is_Spamming = false
end)

task.defer(function()
    RunService.Heartbeat:Connect(function()
        if not local_player.Character then
            return
        end
        if getgenv().trail_Enabled then
            local trail = game:GetObjects("rbxassetid://17483658369")[1]
            trail.Name = "venox_fx"
            if local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
                return
            end
            local Attachment0 = Instance.new("Attachment", local_player.Character.PrimaryPart)
            local Attachment1 = Instance.new("Attachment", local_player.Character.PrimaryPart)
            Attachment0.Position = Vector3.new(0, -2.411, 0)
            Attachment1.Position = Vector3.new(0, 2.504, 0)
            trail.Parent = local_player.Character.PrimaryPart
            trail.Attachment0 = Attachment0
            trail.Attachment1 = Attachment1
        elseif local_player.Character.PrimaryPart:FindFirstChild("venox_fx") then
            local_player.Character.PrimaryPart.venox_fx:Destroy()
        end
    end)
end)

task.defer(function()
    while task.wait(1) do
        if getgenv().night_mode_Enabled then
            game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 3.9}):Play()
        else
            game:GetService("TweenService"):Create(game:GetService("Lighting"), TweenInfo.new(3), {ClockTime = 13.5}):Play()
        end
    end
end)

task.spawn(function()
    RunService.PreRender:Connect(function()
        if not getgenv().aura_Enabled and not FsploitTable.AutoParry then
            return
        end

        local Ball = FindBall()
        if not Ball then
            return
        end
        
        local BallPosition = Ball.Position
        local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
        local Distance = local_player:DistanceFromCharacter(BallPosition)
        local Ping = BallVelocity * (Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000)

        if FsploitTable.PingBased then
            Distance -= Ping + FsploitTable.PingBasedOffset
        end

        if FsploitTable.BallSpeedCheck and BallVelocity == 0 then
            return
        end

        if (Distance / BallVelocity) <= FsploitTable.DistanceToParry and IsTheTarget() and FsploitTable.AutoParry then VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0) end if getgenv().aura_Enabled and closest_Entity then if workspace.Alive:FindFirstChild(closest_Entity.Name) and workspace.Alive:FindFirstChild(closest_Entity.Name).Humanoid.Health > 0 then
                if aura_table.is_Spamming then
                    if local_player:DistanceFromCharacter(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range then
                        parry_remote:FireServer(0.5, CFrame.new(camera.CFrame.Position, camera.CFrame.Position + (camera.CFrame.LookVector * 100)), {[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position}, {closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y}, false)
                    end
                end
            end
        end
    end)
end)

initialize("venox_temp")
resolve_parry_Remote()

--[[ Remaked by Fsploit / Recoded ]]--

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

Description

[+] – AutoParry ( Can edit Range) [+] – Ping based (whether if your in Asia) [+] – Autospam (must be 12 studs idk why and it doesn’t auto config.) [+] – Auto ability (auto ability every cooldown what so ever) [ Made by Fsploit all rights reserved]

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