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Fe gojo animation script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Define the animation IDs for the Adidas Sports Animation Pack
local animations = {
    idle = "rbxassetid://18537387180",    -- Primary idle animation
    idleAlt = "rbxassetid://18537376492", -- Alternate idle animation
    walk = "rbxassetid://18537392113",    -- Walk animation
    run = "rbxassetid://18537387180",     -- Run animation
    jump = "rbxassetid://18537367238",    -- Jump animation
    fall = "rbxassetid://18537367238",    -- Fall animation
    swim = "rbxassetid://18537367238",    -- Swim animation
    swimIdle = "rbxassetid://18537387180",-- Swim idle animation
    climb = "rbxassetid://18537367238"    -- Climb animation
}

-- Function to replace the default animations
local function replaceAnimations()
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()

    -- Wait for the Animate script to load
    local animateScript = character:WaitForChild("Animate")

    -- Replace each animation
    for animationType, animationId in pairs(animations) do
        if animateScript:FindFirstChild(animationType) then
            for _, anim in ipairs(animateScript[animationType]:GetChildren()) do
                if anim:IsA("Animation") then
                    anim.AnimationId = animationId
                end
            end
        end
    end

    -- Handle alternate idle animation separately
    local idle = animateScript:FindFirstChild("idle")
    if idle then
        local animAlt = idle:FindFirstChild("Animation2")
        if animAlt then
            animAlt.AnimationId = animations.idleAlt
        end
    end
end

-- Function to ensure animations loop
local function ensureAnimationsLoop()
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()

    -- Wait for the Humanoid to load
    local humanoid = character:WaitForChild("Humanoid")

    -- Connect to the AnimationPlayed event
    humanoid.AnimationPlayed:Connect(function(animationTrack)
        -- Ensure the animation loops
        animationTrack.Looped = true
    end)
end

-- Additional function to debug swimIdle animation
local function debugSwimIdle()
    local player = game.Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local animateScript = character:WaitForChild("Animate")
    local swimIdle = animateScript:FindFirstChild("swimIdle")
    
    if swimIdle then
        for _, anim in ipairs(swimIdle:GetChildren()) do
            if anim:IsA("Animation") then
                print("SwimIdle Animation ID:", anim.AnimationId)
                anim.AnimationId = animations.swimIdle
                print("Updated SwimIdle Animation ID:", anim.AnimationId)
            end
        end
    else
        print("swimIdle animation not found in Animate script.")
    end
end

-- Run the functions to replace animations, ensure they loop, and debug swimIdle
replaceAnimations()
ensureAnimationsLoop()
debugSwimIdle()


 

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Description

Auto Parry Hit Effect Target Closest Player Auto Parry Distance Custom Walkspeed / Jump Custom Parry Sounds Night/Day Changer Performance Booster Misc/Fun Stuff

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