Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("[UPD🎃] Scythe Simulator", "Sentinel") local MainTab = Window:NewTab("Main") local MainSection = MainTab:NewSection("Main Section") local EggSection = MainTab:NewSection("Egg Section") local MiscSection = MainTab:NewSection("Miscellaneous Section") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local EggFrame = player.PlayerGui.MainGui.Frames.EggsFrame.ScrollingFrame local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") -- Main _G.AutoSwing = false _G.AutoRebirth = false -- Egg _G.AutoHatch = false _G.SelectedEgg = nil -- Miscellaneous _G.AutoHill = false _G.AutoBonusArea = false _G.SelcetedBonusArea = nil local EggCost = { Egg1 = 250, Egg2 = 1000, Egg3 = 2500, Egg4 = 5000, Egg5 = 10000, Egg6 = 25000, Egg7 = 50000, Egg8 = 75000, Egg9 = 100000, Egg10 = 125000, Egg11 = 150000, Egg12 = 175000, Egg13 = 200000, Egg14 = 200000, Egg15 = 225000 } local EggDropdown = {} for Name, _ in pairs(EggCost) do local eggTitle = EggFrame:WaitForChild(Name).EggTitle.Text table.insert(EggDropdown, eggTitle) end local BonusAreaDropdown = {} for _, area in ipairs(workspace.BonusAreas:GetChildren()) do local areaName = area.Name table.insert(BonusAreaDropdown, areaName) end MainSection:NewToggle("Auto Swing", "Automatically swings for you", function(state) _G.AutoSwing = state while _G.AutoSwing and task.wait(0.1) do if character:FindFirstChildOfClass("Tool") and character.Humanoid.Health > 0 then character:FindFirstChildOfClass("Tool"):Activate() elseif character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 then local tool = player.Backpack:FindFirstChildOfClass("Tool") if tool then character.Humanoid:EquipTool(tool) end end end end) MainSection:NewToggle("Auto Rebirth", "Automatically rebirth", function(state) _G.AutoRebirth = state while _G.AutoRebirth and task.wait(0.2) do if character.Humanoid.Health > 0 then local playerData = player:FindFirstChild("PlayerData") if playerData and playerData.Strength.Value >= playerData.RebirthRequirement.Value and playerData.CanRebirth.Value then ReplicatedStorage:WaitForChild("RebirthPlayer"):FireServer(false) end end end end) EggSection:NewDropdown("Select Egg", "Select the egg to hatch", EggDropdown, function(currentOption) _G.SelectedEgg = currentOption end) EggSection:NewToggle("Auto Hatch", "Automatically hatch selected egg", function(state) _G.AutoHatch = state while _G.AutoHatch and task.wait(0.2) do if character.Humanoid.Health > 0 then local HatchPet = ReplicatedStorage:WaitForChild("HatchPet") local hasSpace = ReplicatedStorage.CheckSpace:InvokeServer(false, 0, true) for Name, _ in pairs(EggCost) do if EggFrame:WaitForChild(Name).EggTitle.Text == _G.SelectedEgg then if player.leaderstats.Gems.Value >= EggCost[Name] and hasSpace then HatchPet:FireServer(Name, 1, hasSpace) end break end end end end end) MiscSection:NewDropdown("Select Area", "Select the area to teleport", BonusAreaDropdown, function(currentOption) _G.SelcetedBonusArea = currentOption end) MiscSection:NewToggle("Auto Bonus Area", "Automatically teleport to bonus area of the selected area", function(state) _G.AutoBonusArea = state while _G.AutoBonusArea and task.wait(0) do if character and character:FindFirstChild("HumanoidRootPart") and character.Humanoid.Health > 0 then for _, area in ipairs(workspace.BonusAreas:GetChildren()) do local areaName = area.Name if areaName == _G.SelcetedBonusArea then local BonusArea = areaName:FindFirstChild('BonusArea') BonusArea.CFrame = character.HumanoidRootPart.CFrame break end end end end end) MiscSection:NewToggle("Auto Hill", "Automatically teleport to bonus area of KOTH", function(state) _G.AutoHill = state while _G.AutoHill and task.wait(0) do if character and character:FindFirstChild("HumanoidRootPart") and character.Humanoid.Health > 0 then for _, descendant in ipairs(Workspace:GetChildren()) do if descendant:IsA("Model") and descendant.Name == "KingOfHill" then local bonusArea = descendant:FindFirstChild("BonusArea") if bonusArea and bonusArea:GetAttribute("Bonus") == 700 then bonusArea.CFrame = character.HumanoidRootPart.CFrame break end end task.wait(0) end end end end) character.Humanoid.WalkSpeed = 48 player.CharacterAdded:Connect(function(Char) character = Char character.Humanoid.WalkSpeed = 48 end) player.Idled:Connect(function() local virtualUser = game:GetService('VirtualUser') virtualUser:CaptureController() virtualUser:ClickButton2(Vector2.new()) end)
– The options in the dropdown. Callback = – The function of the dropdown. ]] Dropdown:Refresh(List,true) Dropdown:Set(“dropdown option”) OrionLib:Init()
Description
so basically when u execute this script and jump you will fly