Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Sound") o5 = Instance.new("Sound") o6 = Instance.new("PointLight") o8 = Instance.new("LocalScript") o9 = Instance.new("Sound") o10 = Instance.new("LocalScript") o11 = Instance.new("Script") o1.Name = "LaserGun" o1.Parent = mas o1.TextureId = "http://www.roblox.com/asset?id=13838639" o1.GripPos = Vector3.new(0, -0.100000001, 0.75) o1.CanBeDropped = false o2.Name = "Handle" o2.Parent = o1 o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024) o2.Rotation = Vector3.new(-180, 0, -180) o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.580000222, 1.34000099, 2.48000145) o2.CFrame = CFrame.new(6.44000006, 0.670018971, 89.4400024, -1, 0, 0, 0, 1, 0, 0, 0, -1) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024) o3.Parent = o2 o3.MeshId = "http://www.roblox.com/asset?id=130099641" o3.Scale = Vector3.new(0.649999976, 0.649999976, 0.649999976) o3.TextureId = "http://www.roblox.com/asset/?id=130267361" o3.MeshType = Enum.MeshType.FileMesh o4.Name = "Fire" o4.Parent = o2 o4.Pitch = 1.2000000476837 o4.SoundId = "http://www.roblox.com/asset?id=114488148" o4.Volume = 1 o5.Name = "Reload" o5.Parent = o2 o5.Pitch = 0.5 o5.SoundId = "http://www.roblox.com/asset?id=94255248" o6.Parent = o2 o6.Color = Color3.new(1, 0, 0) o6.Brightness = 50 o6.Range = 10 o8.Name = "ToolScript" o8.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() ----------------- --| Constants |-- ----------------- local SHOT_SPEED = 100 local SHOT_TIME = 1000 local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1) ----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService('Players') local DebrisService = Game:GetService('Debris') local Tool = script.Parent local Handle = Tool:WaitForChild('Handle') local FireSound = Handle:WaitForChild('Fire') local ReloadSound = Handle:WaitForChild('Reload') local HitFadeSound = script:WaitForChild('HitFade') local PointLight = Handle:WaitForChild('PointLight') local Character = nil local Humanoid = nil local Player = nil local BaseShot = nil ----------------- --| Functions |-- ----------------- -- Returns a character ancestor and its Humanoid, or nil local function FindCharacterAncestor(subject) if subject and subject ~= Workspace then local humanoid = subject:FindFirstChild('Humanoid') if humanoid then return subject, humanoid else return FindCharacterAncestor(subject.Parent) end end return nil end -- Removes any old creator tags and applies new ones to the specified target local function ApplyTags(target) while target:FindFirstChild('creator') do target.creator:Destroy() end local creatorTag = Instance.new('ObjectValue') creatorTag.Value = Player creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats local iconTag = Instance.new('StringValue') iconTag.Value = Tool.TextureId iconTag.Name = 'icon' iconTag.Parent = creatorTag creatorTag.Parent = target DebrisService:AddItem(creatorTag, 4) end -- Returns all objects under instance with Transparency local function GetTransparentsRecursive(instance, partsTable) local partsTable = partsTable or {} for _, child in pairs(instance:GetChildren()) do if child:IsA('BasePart') or child:IsA('Decal') then table.insert(partsTable, child) end GetTransparentsRecursive(child, partsTable) end return partsTable end local function SelectionBoxify(instance) local selectionBox = Instance.new('SelectionBox') selectionBox.Adornee = instance selectionBox.Color = BrickColor.new('Really red') selectionBox.Parent = instance return selectionBox end local function Light(instance) local light = PointLight:Clone() light.Range = light.Range + 2 light.Parent = instance end local function FadeOutObjects(objectsWithTransparency, fadeIncrement) repeat local lastObject = nil for _, object in pairs(objectsWithTransparency) do object.Transparency = object.Transparency + fadeIncrement lastObject = object end wait() until lastObject.Transparency >= 1 or not lastObject end local function Dematerialize(character, humanoid, firstPart) humanoid.WalkSpeed = 0 local parts = {} for _, child in pairs(character:GetChildren()) do if child:IsA('BasePart') then child.Anchored = true table.insert(parts, child) elseif child:IsA('LocalScript') or child:IsA('Script') then child:Destroy() end end local selectionBoxes = {} local firstSelectionBox = SelectionBoxify(firstPart) Light(firstPart) wait(0.05) for _, part in pairs(parts) do if part ~= firstPart then table.insert(selectionBoxes, SelectionBoxify(part)) Light(part) end end local objectsWithTransparency = GetTransparentsRecursive(character) FadeOutObjects(objectsWithTransparency, 0.1) wait(0.5) humanoid.Health = 0 DebrisService:AddItem(character, 2) local fadeIncrement = 0.05 Delay(0.2, function() FadeOutObjects({firstSelectionBox}, fadeIncrement) if character then character:Destroy() end end) FadeOutObjects(selectionBoxes, fadeIncrement) end local function OnTouched(shot, otherPart) local character, humanoid = FindCharacterAncestor(otherPart) if character and humanoid and character ~= Character then ApplyTags(humanoid) if shot then local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name) if hitFadeSound then hitFadeSound.Parent = humanoid.Torso hitFadeSound:Play() end shot:Destroy() end Dematerialize(character, humanoid, otherPart) end end local function OnEquipped() Character = Tool.Parent Humanoid = Character:WaitForChild('Humanoid') Player = PlayersService:GetPlayerFromCharacter(Character) end local function OnActivated() if Tool.Enabled and Humanoid.Health > 0 then Tool.Enabled = false FireSound:Play() local handleCFrame = Handle.CFrame local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint) local laserShotClone = BaseShot:Clone() laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2)) local bodyVelocity = Instance.new('BodyVelocity') bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED bodyVelocity.Parent = laserShotClone laserShotClone.Touched:connect(function(otherPart) OnTouched(laserShotClone, otherPart) end) DebrisService:AddItem(laserShotClone, SHOT_TIME) laserShotClone.Parent = Tool wait(0) -- FireSound length ReloadSound:Play() wait(0) -- ReloadSound length Tool.Enabled = true end end local function OnUnequipped() end -------------------- --| Script Logic |-- -------------------- BaseShot = Instance.new('Part') BaseShot.Name = 'Effect' BaseShot.FormFactor = Enum.FormFactor.Custom BaseShot.Size = Vector3.new(0.2, 0.2, 3) BaseShot.CanCollide = false BaseShot.BrickColor = BrickColor.new('Really red') SelectionBoxify(BaseShot) Light(BaseShot) HitFadeSound:Clone().Parent = BaseShot Tool.Equipped:connect(OnEquipped) Tool.Unequipped:connect(OnUnequipped) Tool.Activated:connect(OnActivated) end,o8) end)) o9.Name = "HitFade" o9.Parent = o8 o9.SoundId = "http://www.roblox.com/asset?id=130113415" o10.Name = "MouseIcon" o10.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() local MOUSE_ICON = 'rbxasset://textures/GunCursor.png' local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png' local Tool = script.Parent local Mouse = nil local function UpdateIcon() if Mouse then Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON end end local function OnEquipped(mouse) Mouse = mouse UpdateIcon() end local function OnChanged(property) if property == 'Enabled' then UpdateIcon() end end Tool.Equipped:connect(OnEquipped) Tool.Changed:connect(OnChanged) end,o10) end)) o11.Name = "Shu_hold" o11.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --This script gives you a next-gen hold script better than the current one. You actually hold the barrel parallel to your face. Put it in any gun you want. Original script by Xliver101, Converted to universal script by ToastyToaster. selected = false RSH, LSH = nil, nil GRP = nil RW, LW = Instance.new("Weld"), Instance.new("Weld") anim = "none" function WaitForChild(obj, ch_n) local t = time() while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end return obj:FindFirstChild(ch_n) end script.Parent.Equipped:connect(function() if selected then return end selected = true player = game.Players:playerFromCharacter(script.Parent.Parent) local ch = script.Parent.Parent WaitForChild(ch, "Torso") RSH = WaitForChild(ch.Torso, "Right Shoulder") LSH = WaitForChild(ch.Torso, "Left Shoulder") GRP = WaitForChild(ch["Right Arm"], "RightGrip") _G.Grip = GRP -- RSH.Part1 = nil LSH.Part1 = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso _G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso _G.L = LW -- GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22) for i = 0, 1, 0.05 do wait() RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i) LW.C1 = CFrame.new(0.3*i, 1+1*i, 0) end wait() local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP) if rg ~= GRP then GRP.Parent = ch["Right Arm"] rg:remove() end end) script.Parent.Unequipped:connect(function() selected = false local pl = player RW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0,0,0) RW.Parent = nil LW.Parent = nil RSH.Part1 = pl.Character["Right Arm"] LSH.Part1 = pl.Character["Left Arm"] end) function armReload() for i = 0, 1, 0.1 do wait() LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, 0.9*i) LW.C1 = CFrame.new(0.3*i, 1+1*i, 0) end end function gunOut() for i = 0, 0.3, 0.06 do wait() GRP.C0 = CFrame.new(0+i, -1-i, 0+(2*i)) * CFrame.fromEulerAnglesXYZ(-2.22, -0.45, 0.42) LW.C0 = CFrame.new(-1, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4.2, 0, 2.9) LW.C1 = CFrame.new(0.8*i, 1.1+i, -0.3) end end function gunReturn() RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0.3, 1+1, 0) GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22) end end,o11) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end
Description
Red hyperlaser gun script tool works on all executors and games