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Red hyperlaser gun Script

Red hyperlaser gun Script Copy and Download 100% Free

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.Red hyperlaser gun Script

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local runDummyScript = function(f,scri)
local oldenv = getfenv(f)
local newenv = setmetatable({}, {
__index = function(_, k)
if k:lower() == 'script' then
return scri
else
return oldenv[k]
end
end
})
setfenv(f, newenv)
ypcall(function() f() end)
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting")) 
mas.Name = "CompiledModel"
o1 = Instance.new("Tool")
o2 = Instance.new("Part")
o3 = Instance.new("SpecialMesh")
o4 = Instance.new("Sound")
o5 = Instance.new("Sound")
o6 = Instance.new("PointLight")
o8 = Instance.new("LocalScript")
o9 = Instance.new("Sound")
o10 = Instance.new("LocalScript")
o11 = Instance.new("Script")
o1.Name = "LaserGun"
o1.Parent = mas
o1.TextureId = "http://www.roblox.com/asset?id=13838639"
o1.GripPos = Vector3.new(0, -0.100000001, 0.75)
o1.CanBeDropped = false
o2.Name = "Handle"
o2.Parent = o1
o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024)
o2.Rotation = Vector3.new(-180, 0, -180)
o2.CanCollide = false
o2.FormFactor = Enum.FormFactor.Custom
o2.Size = Vector3.new(0.580000222, 1.34000099, 2.48000145)
o2.CFrame = CFrame.new(6.44000006, 0.670018971, 89.4400024, -1, 0, 0, 0, 1, 0, 0, 0, -1)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.TopSurface = Enum.SurfaceType.Smooth
o2.Position = Vector3.new(6.44000006, 0.670018971, 89.4400024)
o3.Parent = o2
o3.MeshId = "http://www.roblox.com/asset?id=130099641"
o3.Scale = Vector3.new(0.649999976, 0.649999976, 0.649999976)
o3.TextureId = "http://www.roblox.com/asset/?id=130267361"
o3.MeshType = Enum.MeshType.FileMesh
o4.Name = "Fire"
o4.Parent = o2
o4.Pitch = 1.2000000476837
o4.SoundId = "http://www.roblox.com/asset?id=114488148"
o4.Volume = 1
o5.Name = "Reload"
o5.Parent = o2
o5.Pitch = 0.5
o5.SoundId = "http://www.roblox.com/asset?id=94255248"
o6.Parent = o2
o6.Color = Color3.new(1, 0, 0)
o6.Brightness = 50
o6.Range = 10
o8.Name = "ToolScript"
o8.Parent = o1
table.insert(cors,coroutine.create(function()
wait()
runDummyScript(function()
-----------------
--| Constants |--
-----------------

local SHOT_SPEED = 100
local SHOT_TIME = 1000

local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)

-----------------
--| Variables |--
-----------------

local PlayersService = Game:GetService('Players')
local DebrisService = Game:GetService('Debris')

local Tool = script.Parent
local Handle = Tool:WaitForChild('Handle')

local FireSound = Handle:WaitForChild('Fire')
local ReloadSound = Handle:WaitForChild('Reload')
local HitFadeSound = script:WaitForChild('HitFade')

local PointLight = Handle:WaitForChild('PointLight')

local Character = nil
local Humanoid = nil
local Player = nil

local BaseShot = nil

-----------------
--| Functions |--
-----------------

-- Returns a character ancestor and its Humanoid, or nil
local function FindCharacterAncestor(subject)
	if subject and subject ~= Workspace then
		local humanoid = subject:FindFirstChild('Humanoid')
		if humanoid then
			return subject, humanoid
		else
			return FindCharacterAncestor(subject.Parent)
		end
	end
	return nil
end

-- Removes any old creator tags and applies new ones to the specified target
local function ApplyTags(target)
	while target:FindFirstChild('creator') do
		target.creator:Destroy()
	end

	local creatorTag = Instance.new('ObjectValue')
	creatorTag.Value = Player
	creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats

	local iconTag = Instance.new('StringValue')
	iconTag.Value = Tool.TextureId
	iconTag.Name = 'icon'

	iconTag.Parent = creatorTag
	creatorTag.Parent = target
	DebrisService:AddItem(creatorTag, 4)
end

-- Returns all objects under instance with Transparency
local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA('BasePart') or child:IsA('Decal') then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new('SelectionBox')
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new('Really red')
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA('BasePart') then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA('LocalScript') or child:IsA('Script') then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0.05
	Delay(0.2, function()
		FadeOutObjects({firstSelectionBox}, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character then
		ApplyTags(humanoid)
		if shot then
			local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
			if hitFadeSound then
				hitFadeSound.Parent = humanoid.Torso
				hitFadeSound:Play()
			end
			shot:Destroy()
		end
		Dematerialize(character, humanoid, otherPart)
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild('Humanoid')
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated()
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		FireSound:Play()

		local handleCFrame = Handle.CFrame
		local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
		local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)

		local laserShotClone = BaseShot:Clone()
		laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
		local bodyVelocity = Instance.new('BodyVelocity')
		bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
		bodyVelocity.Parent = laserShotClone
		laserShotClone.Touched:connect(function(otherPart)
			OnTouched(laserShotClone, otherPart)
		end)
		DebrisService:AddItem(laserShotClone, SHOT_TIME)
		laserShotClone.Parent = Tool

		wait(0) -- FireSound length

		ReloadSound:Play()
		wait(0) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped()
	
end

--------------------
--| Script Logic |--
--------------------

BaseShot = Instance.new('Part')
BaseShot.Name = 'Effect'
BaseShot.FormFactor = Enum.FormFactor.Custom
BaseShot.Size = Vector3.new(0.2, 0.2, 3)
BaseShot.CanCollide = false
BaseShot.BrickColor = BrickColor.new('Really red')
SelectionBoxify(BaseShot)
Light(BaseShot)
HitFadeSound:Clone().Parent = BaseShot

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
Tool.Activated:connect(OnActivated)
end,o8)
end))
o9.Name = "HitFade"
o9.Parent = o8
o9.SoundId = "http://www.roblox.com/asset?id=130113415"
o10.Name = "MouseIcon"
o10.Parent = o1
table.insert(cors,coroutine.create(function()
wait()
runDummyScript(function()
local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == 'Enabled' then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)

end,o10)
end))
o11.Name = "Shu_hold"
o11.Parent = o1
table.insert(cors,coroutine.create(function()
wait()
runDummyScript(function()
--This script gives you a next-gen hold script better than the current one. You actually hold the barrel parallel to your face. Put it in any gun you want. Original script by Xliver101, Converted to universal script by ToastyToaster.

selected = false
RSH, LSH = nil, nil
GRP = nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
anim = "none"
function WaitForChild(obj, ch_n)
	local t = time()
	while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end
	return obj:FindFirstChild(ch_n)
end
script.Parent.Equipped:connect(function()
	if selected then return end
	selected = true
	player = game.Players:playerFromCharacter(script.Parent.Parent)
	local ch = script.Parent.Parent
	WaitForChild(ch, "Torso")
	RSH = WaitForChild(ch.Torso, "Right Shoulder")
	LSH = WaitForChild(ch.Torso, "Left Shoulder")
	GRP = WaitForChild(ch["Right Arm"], "RightGrip")
	_G.Grip = GRP
	--
	RSH.Part1 = nil
	LSH.Part1 = nil
	--
	RW.Part0 = ch.Torso
	RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
	RW.C1 = CFrame.new(0, 0.5, 0)
	RW.Part1 = ch["Right Arm"]
	RW.Parent = ch.Torso
	_G.R = RW
	--
	LW.Part0 = ch.Torso
	LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
	LW.C1 = CFrame.new(0, 0.5, 0)
	LW.Part1 = ch["Left Arm"]
	LW.Parent = ch.Torso
	_G.L = LW
	--
	GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22)
	for i = 0, 1, 0.05 do
		wait()
		RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)	
		LW.C1 = CFrame.new(0.3*i, 1+1*i, 0)
	end
	wait()
	local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP)
	if rg ~= GRP then
		GRP.Parent = ch["Right Arm"]
		rg:remove()
	end
end)
script.Parent.Unequipped:connect(function()
	selected = false
	local pl = player
	RW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
	LW.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)	
	LW.C1 = CFrame.new(0,0,0)
	RW.Parent = nil
	LW.Parent = nil
	RSH.Part1 = pl.Character["Right Arm"]
	LSH.Part1 = pl.Character["Left Arm"]
end)
function armReload()
	for i = 0, 1, 0.1 do
		wait()
		LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, 0.9*i)	
		LW.C1 = CFrame.new(0.3*i, 1+1*i, 0)
	end
end
function gunOut()
	for i = 0, 0.3, 0.06 do
		wait()
		GRP.C0 = CFrame.new(0+i, -1-i, 0+(2*i)) * CFrame.fromEulerAnglesXYZ(-2.22, -0.45, 0.42)
		LW.C0 = CFrame.new(-1, 0.5, 0) * CFrame.fromEulerAnglesXYZ(4.2, 0, 2.9)	
		LW.C1 = CFrame.new(0.8*i, 1.1+i, -0.3)
	end
end
function gunReturn()
	RW.C0 = CFrame.new(1.5, 0.5, 0.25) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)	
	LW.C1 = CFrame.new(0.3, 1+1, 0)
	GRP.C0 = CFrame.new(0, -1, -0.5) * CFrame.fromEulerAnglesXYZ(-1.22, -0.45, 0.22)
end
end,o11)
end))
mas.Parent = workspace
mas:MakeJoints()
local mas1 = mas:GetChildren()
for i=1,#mas1 do
	mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack 
	ypcall(function() mas1[i]:MakeJoints() end)
end
mas:Destroy()
for i=1,#cors do
coroutine.resume(cors[i])
end

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Description

Red hyperlaser gun script tool works on all executors and games

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