Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
local localPlayer = game.Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local abilitiesFolder = character:WaitForChild("Abilities")
local ChosenAbility = "Raging Deflection"
local function createGUI()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AbilityChooser"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.080, 100, 0.45, 100)
frame.Position = UDim2.new(0.15, -90, 0.4, -100)
frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
frame.BorderSizePixel = 0
frame.Parent = screenGui
local isDragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
isDragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isDragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and isDragging then
update(input)
end
end)
local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash", "Freeze", "Infinity", "Pull", "Rapture", "Phase Bypass", "Waypoint"}
local buttonHeight = 14
for i, ability in ipairs(abilities) do
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, 0, 0, buttonHeight)
button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5))
button.Text = ability
button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
button.BorderColor3 = Color3.new(1, 1, 1)
button.Parent = frame
button.MouseButton1Click:Connect(function()
ChosenAbility = ability
end)
end
end
local function onCharacterAdded(newCharacter)
character = newCharacter
abilitiesFolder = character:WaitForChild("Abilities")
createGUI()
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
createGUI()
while task.wait() do
for _, obj in pairs(abilitiesFolder:GetChildren()) do
if obj:IsA("LocalScript") then
if obj.Name == ChosenAbility then
obj.Disabled = false
else
obj.Disabled = true
end
end
end
end
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.


