Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience
Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- [DIO's Time Stop Script] --
-- Based on the main ability of DIO's Stand, The World, from Part 3 of JoJo's Bizarre Adventure.
-- MOST of everything in this script is written by Tsuagon, except for the screenshake part, that was taken from a tutorial. Credit to the people to made said tutorials and scripts.
----------------------------------------------------------------------------------------------------
-- Player Stuff --
local player = game:GetService("Players").LocalPlayer
local char = player.Character
local head = char.Head
local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
local root = char.HumanoidRootPart
local humanoid = char.Humanoid
local playerhealth = humanoid.Health
local mouse = player:GetMouse()
----------------------------------------------------------------------------------------------------
-- General Stuff --
local tween = game:GetService("TweenService")
local lighting = game:GetService("Lighting")
local input = game:GetService("UserInputService")
local frozenobjectstable = {}
seconds = 10 -- You can change the length in which time is stopped for by modifying this number.
stoppedtime = false
-- Time Stop Effect
local timestopeffect = Instance.new("ColorCorrectionEffect")
timestopeffect.Parent = lighting
timestopeffect.Saturation = 0
timestopeffect.Contrast = 0
timestopeffect.Enabled = true
-- Sphere Effect
local timestopsphere1 = Instance.new("Part")
timestopsphere1.Parent = torso
timestopsphere1.Material = Enum.Material.ForceField
timestopsphere1.Size = Vector3.new(0, 0, 0)
timestopsphere1.Shape = Enum.PartType.Ball
timestopsphere1.CanCollide = false
timestopsphere1.Massless = true
timestopsphere1.Color = Color3.new(1, 1, 1)
timestopsphere1.CastShadow = false
local sphere1weld = Instance.new("Weld")
sphere1weld.Part0 = timestopsphere1
sphere1weld.Part1 = torso
sphere1weld.C0 = torso.CFrame
sphere1weld.C1 = torso.CFrame
sphere1weld.Parent = timestopsphere1
local timestopsphere2 = Instance.new("Part")
timestopsphere2.Parent = torso
timestopsphere2.Material = Enum.Material.ForceField
timestopsphere2.Size = Vector3.new(0, 0, 0)
timestopsphere2.Shape = Enum.PartType.Ball
timestopsphere2.CanCollide = false
timestopsphere2.Massless = true
timestopsphere2.Color = Color3.new(1, 1, 1)
timestopsphere2.CastShadow = false
local sphere2weld = Instance.new("Weld")
sphere2weld.Part0 = timestopsphere2
sphere2weld.Part1 = torso
sphere2weld.C0 = torso.CFrame
sphere2weld.C1 = torso.CFrame
sphere2weld.Parent = timestopsphere2
local timestopsphere3 = Instance.new("Part")
timestopsphere3.Parent = torso
timestopsphere3.Material = Enum.Material.ForceField
timestopsphere3.Size = Vector3.new(0, 0, 0)
timestopsphere3.Shape = Enum.PartType.Ball
timestopsphere3.CanCollide = false
timestopsphere3.Massless = true
timestopsphere3.Color = Color3.new(1, 1, 1)
timestopsphere3.CastShadow = false
local sphere3weld = Instance.new("Weld")
sphere3weld.Part0 = timestopsphere3
sphere3weld.Part1 = torso
sphere3weld.C0 = torso.CFrame
sphere3weld.C1 = torso.CFrame
sphere3weld.Parent = timestopsphere3
-- Sounds
local timestopvoiceline = Instance.new("Sound", head)
timestopvoiceline.SoundId = "rbxassetid://7514417921"
timestopvoiceline.Volume = 5
local injuredtimestopvoiceline = Instance.new("Sound", head)
injuredtimestopvoiceline.SoundId = "rbxassetid://6043864223"
injuredtimestopvoiceline.Volume = 5
local tssfx = Instance.new("Sound", head)
tssfx.SoundId = "rbxassetid://5679636294"
tssfx.Volume = 5
local timeresumevoiceline = Instance.new("Sound", head)
timeresumevoiceline.SoundId = "rbxassetid://4329802996"
timeresumevoiceline.Volume = 5
local injuredtimeresumevoiceline = Instance.new("Sound", head)
injuredtimeresumevoiceline.SoundId = "rbxassetid://6043853981"
injuredtimeresumevoiceline.Volume = 5
local countervoiceline = Instance.new("Sound", head)
countervoiceline.SoundId = "rbxassetid://6675048510"
countervoiceline.Volume = 5
local countersfx = Instance.new("Sound", head)
countersfx.SoundId = "rbxassetid://4572672240"
countersfx.Volume = 4.5
local tsteleportsfx = Instance.new("Sound", torso)
tsteleportsfx.SoundId = "rbxassetid://3077287610"
tsteleportsfx.Volume = 4.5
local clock = Instance.new("Sound", workspace)
clock.SoundId = "rbxassetid://4940109913"
clock.Volume = 4.5
clock.Looped = true
----------------------------------------------------------------------------------------------------
-- Main Script --
function timestop()
if stoppedtime == true then return end
if humanoid.Health < 50 then injuredtimestopvoiceline:Play() wait(1) tssfx:Play() elseif humanoid.Health > 50 then
timestopvoiceline:Play()
wait(1.6)
end
settings().Network.IncomingReplicationLag = math.huge
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
if not v.Anchored == true then
if not v:IsDescendantOf(char) then
v.Anchored = true
table.insert(frozenobjectstable, v)
end
end
end
end
coroutine.resume(coroutine.create(function()
coroutine.resume(coroutine.create(function()
timestopeffect.Enabled = true
tween:Create(workspace.CurrentCamera, TweenInfo.new(1.5, Enum.EasingStyle.Exponential), {FieldOfView = 250}):Play();
coroutine.resume(coroutine.create(function()
while stoppedtime == false do
tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2}):Play();
wait(0.3)
tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -1}):Play();
wait(0.2)
tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play();
wait()
tween:Create(timestopeffect, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {Contrast = -2.4}):Play();
wait(0.3)
tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = 1}):Play();
wait(0.2)
tween:Create(timestopeffect, TweenInfo.new(0.5, Enum.EasingStyle.Quart), {Saturation = -2}):Play();
end
end))
wait(1.7)
tween:Create(workspace.CurrentCamera, TweenInfo.new(1, Enum.EasingStyle.Quart), {FieldOfView = 70}):Play();
tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Contrast = 0}):Play();
tween:Create(timestopeffect, TweenInfo.new(1, Enum.EasingStyle.Quart), {Saturation = -0.8}):Play();
end))
coroutine.resume(coroutine.create(function()
for _ = 1, 65 do
wait()
local offset1 = math.random(-650, 650) / 700
local offset2 = math.random(-650, 650) / 700
local offset3 = math.random(-650, 650) / 700
tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(offset1, offset2, offset3)}):Play();
end
tween:Create(humanoid, TweenInfo.new(0.1), {CameraOffset = Vector3.new(0, 0, 0)}):Play();
end))
coroutine.resume(coroutine.create(function()
tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(45, 45, 45)}):Play();
tween:Create(timestopsphere2, TweenInfo.new(1.4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(40, 40, 40)}):Play();
tween:Create(timestopsphere3, TweenInfo.new(1.7, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(35, 35, 35)}):Play();
wait(1.7)
tween:Create(timestopsphere1, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
tween:Create(timestopsphere2, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
tween:Create(timestopsphere3, TweenInfo.new(1, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0), {Size = Vector3.new(0, 0, 0)}):Play();
end))
coroutine.resume(coroutine.create(function()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") then
tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play();
end
end
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Fire") then
tween:Create(v, TweenInfo.new(3), {TimeScale = 0}):Play();
end
end
end))
coroutine.resume(coroutine.create(function()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Sound") then
if not v:IsDescendantOf(char) then
tween:Create(v, TweenInfo.new(4), {PlaybackSpeed = 0}):Play();
end
end
end
end))
end))
stoppedtime = true
wait(seconds)
timeresume()
end
function timeresume()
if stoppedtime == false then return end
if humanoid.Health < 50 then injuredtimeresumevoiceline:Play() wait(0.6) elseif humanoid.Health > 50 then
timeresumevoiceline:Play()
wait(0.9)
end
settings().Network.IncomingReplicationLag = 0
for _, v in pairs(frozenobjectstable) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
coroutine.resume(coroutine.create(function()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("ParticleEmitter") then
tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play();
end
end
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Fire") then
tween:Create(v, TweenInfo.new(3), {TimeScale = 1}):Play();
end
end
end))
coroutine.resume(coroutine.create(function()
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Sound") then
if not v:IsDescendantOf(char) then
tween:Create(v, TweenInfo.new(2), {PlaybackSpeed = 1}):Play();
end
end
end
end))
tween:Create(timestopeffect, TweenInfo.new(2, Enum.EasingStyle.Quart), {Saturation = 0}):Play();
stoppedtime = false
end
function tsteleport()
if stoppedtime == true then return end
tsteleportsfx:Play()
coroutine.resume(coroutine.create(function()
tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(0, 0, 0)}):Play();
wait(0.2)
tween:Create(timestopeffect, TweenInfo.new(0.1), {TintColor = Color3.new(1, 1, 1)}):Play();
end))
root.CFrame = CFrame.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)
end
--[[function counter()
countervoiceline:Play()
wait(0.6)
humanoid.HealthChanged:Connect(function(health)
if playerhealth > 100 then
countersfx:Play()
root.CFrame = root.CFrame + root.CFrame.lookVector * -20
elseif health == playerhealth then return end
end)
end]]--
mouse.KeyDown:Connect(function(key)
if key == "f" and stoppedtime == false then
timestop()
elseif key == "f" and stoppedtime == true then
timeresume()
end
if key == "v" and stoppedtime == false then
tsteleport()
end
end)


