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Open source Auto parry

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

 

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Open Source Blade Ball Auto Parry By PawsThePaw --
--// My Discord: pawsthepaw
--// Notes: I'm not giving Away my Freeze & Invisibility Detection, lmao, this is sort of decent, time based, Enjoy, Skid, or Learn, Its Your Choice.
getgenv().Paws = {
        ["AutoParry"] = true,
        ["PingBased"] = true,
        ["PingBasedOffset"] = 0,
        ["DistanceToParry"] = 0.5,
        ["BallSpeedCheck"] = true,
}

local Players = game:GetService("Players")
local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local ReplicatedPaw = game:GetService("ReplicatedStorage")

local Paws = ReplicatedPaw:WaitForChild("Remotes", 9e9)
local PawsBalls = workspace:WaitForChild("Balls", 9e9)
local PawsTable = getgenv().Paws

local function IsTheTarget()
        return Player.Character:FindFirstChild("Highlight")
end

local function FindBall()
    local RealBall
    for i, v in pairs(PawsBalls:GetChildren()) do
        if v:GetAttribute("realBall") == true then
            RealBall = v
        end
    end
    return RealBall
end

game:GetService("RunService").PreRender:connect(function()
        if not FindBall() then 
                return
        end
        local Ball = FindBall()
        
        local BallPosition = Ball.Position
        
        local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude
        
        local Distance = Player:DistanceFromCharacter(BallPosition)
        
        local Ping = BallVelocity * (game.Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000)
        
        if PawsTable.PingBased then
        Distance -= Ping + PawsTable.PingBasedOffset
        end
        
        if PawsTable.BallSpeedCheck and BallVelocity == 0 then return
        end
        
        if (Distance / BallVelocity) <= PawsTable.DistanceToParry and IsTheTarget() and PawsTable.AutoParry then
               Paws:WaitForChild("ParryButtonPress"):Fire()
           end
end)

loadstring(game:HttpGet(“https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt”))()