Aimbot Universal Mobile Script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
-- Credit Dollynho --

local fov = 60
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head"  -- "Torso"

local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera

local FOVring ="Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2

local function updateDrawings()
    FOVring.Position = Cam.ViewportSize / 2

local function lookAt(target)
    local lookVector = (target - Cam.CFrame.Position).unit
    local newCFrame =, Cam.CFrame.Position + lookVector)
    Cam.CFrame = newCFrame

local function calculateTransparency(distance)
    return (1 - (distance / fov)) * maxTransparency

local function isPlayerAlive(player)
    local character = player.Character
    return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0

local function isPlayerVisibleThroughWalls(player, trg_part)
    if not wallCheck then
        return true

    local localPlayerCharacter = Players.LocalPlayer.Character
    if not localPlayerCharacter then
        return false

    local part = player.Character and player.Character:FindFirstChild(trg_part)
    if not part then
        return false

    local ray =, part.Position - Cam.CFrame.Position)
    local hit, _ = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter})

    if hit and hit:IsDescendantOf(player.Character) then
        return true

    -- Fallback to a nearby position if the direct ray doesn't hit
    local direction = (part.Position - Cam.CFrame.Position).unit
    local nearRay = + direction * 2, direction * maxDistance)
    local nearHit, _ = workspace:FindPartOnRayWithIgnoreList(nearRay, {localPlayerCharacter})

    return nearHit and nearHit:IsDescendantOf(player.Character)

local function getClosestPlayerInFOV()
    local nearest = nil
    local last = math.huge
    local playerMousePos = Cam.ViewportSize / 2
    local localPlayer = Players.LocalPlayer

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then
            local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
            local part = player.Character and player.Character:FindFirstChild(aimPart)
            if humanoid and part then
                local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
                local distance = (, ePos.y) - playerMousePos).Magnitude

                if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, aimPart) then
                    last = distance
                    nearest = player

    return nearest

    local closest = getClosestPlayerInFOV()
    if closest and closest.Character:FindFirstChild(aimPart) then
    if closest then
        local part = closest.Character[aimPart]
        local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
        local distance = (, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
        FOVring.Transparency = calculateTransparency(distance)
        FOVring.Transparency = maxTransparency
Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.


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