Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- Track & Field: Infinite Script made by mxkxkks -- Profile : https://www.roblox.com/users/646589084/profile?friendshipSourceType=PlayerSearch -- [WORKS] 1600 Meter Run (Auto Enables) -- [WORKS] 800 Meter Run (Auto Enables) -- [WORKS] 110 Meter Hurdles (Auto Enables / SUPER slight touch to avoid kick) -- [WORKS] 300 Meter Dash (Auto Disables / Slight touch to avoid kick) -- [WORKS] 100 Meter Dash (Auto Disables / SUPER slight touch to avoid kick) -- [WORKS] 400 Meter Dash (Auto Enables) -- [WORKS] 60 Meter Dash (Auto Disables/ SUPER slight touch to avoid kick) -- [WORKS] 400 Meter Hurdles (Auto Enables) -- [WORKS] 200 Meter Dash (Auto Enables / slight touch to avoid kick) -- [WORKS] Works on all relays. fires touch on checkpoints from further distance. -- I Removed firetouchinterest to avoid scratch on HighJumps. -- Added Glide on LongJumps. Make your own HighJump glide :) -- Please leave everything as it is to avoid kick detection. -- Do not try to tp parts to your character or it will get flagged as teleportation and you will get kicked. local workspace = game:GetService("Workspace") local Players = game:GetService("Players") local P1 = game:GetService("Players") local W1 = game:GetService("Workspace") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local p2 = P1.LocalPlayer local c1 = p2.Character or p2.CharacterAdded:Wait() local h1 = c1:WaitForChild("Humanoid") local originalSizes = {} local debounce = false local g1 = false local j1 = 20 -- distance local t1 = 0.5 -- time (don't touch) local s1 = 30 -- speed for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "BarDetector" then v:Destroy() end end _G.adjustHitbox = function() local titleText = workspace.Map.TimerSystem.Leaderboard.SurfaceGui.TitleBar.Race.Text local specificRaces = { "110 Meter Hurdles", "200 Meter Dash" } for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Part") and (v.Name == "EndPoint" or v.Name:match("^Checkpoint%d+$")) then if not originalSizes[v] then originalSizes[v] = v.Size end local targetSize if titleText == "300 Meter Dash" then targetSize = Vector3.new(v.Size.X, v.Size.Y, 300) elseif titleText == "60 Meter Dash" then targetSize = Vector3.new(v.Size.X, v.Size.Y, 100) elseif titleText == "100 Meter Dash" then targetSize = Vector3.new(v.Size.X, v.Size.Y, 100) elseif table.find(specificRaces, titleText) then targetSize = Vector3.new(v.Size.X, v.Size.Y, 105) else targetSize = Vector3.new(v.Size.X, v.Size.Y, 600) end if v.Size ~= targetSize then v.Size = targetSize v.CanCollide = false end elseif v.Name == "LandingPad" then -- don't mind this part :) local targetSize = Vector3.new(v.Size.X, 400, v.Size.Z) if v.Size ~= targetSize then v.Size = targetSize v.CanCollide = false end end end end local function onDescendantAdded(descendant) if debounce then return end debounce = true task.wait(0.5) _G.adjustHitbox() debounce = false end local function f1() if g1 then return end g1 = true local r1 = c1:FindFirstChild("HumanoidRootPart") if not r1 then return end local g2 = W1.Gravity W1.Gravity = 0 r1.Velocity = Vector3.new(r1.Velocity.X, j1, r1.Velocity.Z) wait(0.5) local t2 = tick() while tick() - t2 < t1 do if r1 then local l1 = r1.CFrame.LookVector local v1 = r1.Velocity r1.Velocity = Vector3.new( l1.X * s1, -5, l1.Z * s1 ) end wait() end W1.Gravity = g2 g1 = false end local function f2() local s2 = false for _, v2 in ipairs(W1:GetDescendants()) do if v2.Name == "SandPit" then s2 = true break end end if s2 then f1() end end workspace.DescendantAdded:Connect(onDescendantAdded) h1.Jumping:Connect(f2) _G.adjustHitbox()
Description
— Made by mxkxkks — Touch finish line from a further distance. — Glide on high jumps. — Removed BarDetector to avoid scratch.
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