AIO

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Track & Field: Infinite Script made by mxkxkks
-- Profile : https://www.roblox.com/users/646589084/profile?friendshipSourceType=PlayerSearch

-- [WORKS] 1600 Meter Run (Auto Enables)
-- [WORKS] 800 Meter Run (Auto Enables)
-- [WORKS] 110 Meter Hurdles (Auto Enables / SUPER slight touch to avoid kick)
-- [WORKS] 300 Meter Dash (Auto Disables / Slight touch to avoid kick)
-- [WORKS] 100 Meter Dash (Auto Disables / SUPER slight touch to avoid kick)
-- [WORKS] 400 Meter Dash (Auto Enables)
-- [WORKS] 60 Meter Dash (Auto Disables/ SUPER slight touch to avoid kick)
-- [WORKS] 400 Meter Hurdles (Auto Enables)
-- [WORKS] 200 Meter Dash (Auto Enables / slight touch to avoid kick)
-- [WORKS] Works on all relays. fires touch on checkpoints from further distance.

-- I Removed firetouchinterest to avoid scratch on HighJumps.
-- Added Glide on LongJumps. Make your own HighJump glide :)
-- Please leave everything as it is to avoid kick detection.
-- Do not try to tp parts to your character or it will get flagged as teleportation and you will get kicked.

local workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local P1 = game:GetService("Players")
local W1 = game:GetService("Workspace")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local p2 = P1.LocalPlayer
local c1 = p2.Character or p2.CharacterAdded:Wait()
local h1 = c1:WaitForChild("Humanoid")

local originalSizes = {}
local debounce = false
local g1 = false
local j1 = 20 -- distance
local t1 = 0.5 -- time (don't touch)
local s1 = 30 -- speed

for _, v in ipairs(workspace:GetDescendants()) do
    if v.Name == "BarDetector" then
        v:Destroy()
    end
end

_G.adjustHitbox = function()
    local titleText = workspace.Map.TimerSystem.Leaderboard.SurfaceGui.TitleBar.Race.Text
    local specificRaces = {
        "110 Meter Hurdles",
        "200 Meter Dash"
    }

    for _, v in ipairs(workspace:GetDescendants()) do
        if v:IsA("Part") and (v.Name == "EndPoint" or v.Name:match("^Checkpoint%d+$")) then
            if not originalSizes[v] then
                originalSizes[v] = v.Size
            end

            local targetSize
            if titleText == "300 Meter Dash" then
                targetSize = Vector3.new(v.Size.X, v.Size.Y, 300)
            elseif titleText == "60 Meter Dash" then
                targetSize = Vector3.new(v.Size.X, v.Size.Y, 100)
            elseif titleText == "100 Meter Dash" then
                targetSize = Vector3.new(v.Size.X, v.Size.Y, 100)
            elseif table.find(specificRaces, titleText) then
                targetSize = Vector3.new(v.Size.X, v.Size.Y, 105)
            else
                targetSize = Vector3.new(v.Size.X, v.Size.Y, 600)
            end

            if v.Size ~= targetSize then
                v.Size = targetSize
                v.CanCollide = false
            end
        elseif v.Name == "LandingPad" then -- don't mind this part :)
            local targetSize = Vector3.new(v.Size.X, 400, v.Size.Z)

            if v.Size ~= targetSize then
                v.Size = targetSize
                v.CanCollide = false
            end
        end
    end
end

local function onDescendantAdded(descendant)
    if debounce then return end
    debounce = true
    task.wait(0.5)
    _G.adjustHitbox()
    debounce = false
end

local function f1()
    if g1 then return end
    g1 = true
    
    local r1 = c1:FindFirstChild("HumanoidRootPart")
    if not r1 then return end
    
    local g2 = W1.Gravity
    W1.Gravity = 0
    
    r1.Velocity = Vector3.new(r1.Velocity.X, j1, r1.Velocity.Z)
    
    wait(0.5)
    
    local t2 = tick()
    while tick() - t2 < t1 do
        if r1 then
            local l1 = r1.CFrame.LookVector
            local v1 = r1.Velocity
            
            r1.Velocity = Vector3.new(
                l1.X * s1,
                -5,
                l1.Z * s1
            )
        end
        wait()
    end
    
    W1.Gravity = g2
    
    g1 = false
end

local function f2()
    local s2 = false
    for _, v2 in ipairs(W1:GetDescendants()) do
        if v2.Name == "SandPit" then
            s2 = true
            break
        end
    end
    
    if s2 then
        f1()
    end
end

workspace.DescendantAdded:Connect(onDescendantAdded)
h1.Jumping:Connect(f2)

_G.adjustHitbox()
Has Esp, Infinite Yield and The hitbox expander(expands the head now) Now it also has an actual UI and dosen’t have a shit one

Description

— Made by mxkxkks — Touch finish line from a further distance. — Glide on high jumps. — Removed BarDetector to avoid scratch.

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