Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ Message Translator Made by Aim, updated by cli Credits to Riptxde for the sending chathook --]] pcall(function() if not game['Loaded'] then game['Loaded']:Wait() end; repeat wait(.06) until game:GetService('Players').LocalPlayer ~= nil local YourLang = "en" -- Language code that the messages are going to be translated to local googlev = isfile'googlev.txt' and readfile'googlev.txt' or '' function googleConsent(Body) -- Because google really said: "Fuck you." local args = {} for match in Body:gmatch('') do local k,v = match:match('') args[k] = v end googlev = args.v writefile('googlev.txt', args.v) end local function got(url, Method, Body) -- Basic version of https://www.npmjs.com/package/got using synapse's request API for google websites Method = Method or "GET" local res = request({ Url = url, Method = Method, Headers = {cookie="CONSENT=YES+"..googlev}, Body = Body }) if res.Body:match('https://consent.google.com/s') then print('consent') googleConsent(res.Body) res = request({ Url = url, Method = "GET", Headers = {cookie="CONSENT=YES+"..googlev} }) end return res end local languages = { auto = "Automatic", af = "Afrikaans", sq = "Albanian", am = "Amharic", ar = "Arabic", hy = "Armenian", az = "Azerbaijani", eu = "Basque", be = "Belarusian", bn = "Bengali", bs = "Bosnian", bg = "Bulgarian", ca = "Catalan", ceb = "Cebuano", ny = "Chichewa", ['zh-cn'] = "Chinese Simplified", ['zh-tw'] = "Chinese Traditional", co = "Corsican", hr = "Croatian", cs = "Czech", da = "Danish", nl = "Dutch", en = "English", eo = "Esperanto", et = "Estonian", tl = "Filipino", fi = "Finnish", fr = "French", fy = "Frisian", gl = "Galician", ka = "Georgian", de = "German", el = "Greek", gu = "Gujarati", ht = "Haitian Creole", ha = "Hausa", haw = "Hawaiian", iw = "Hebrew", hi = "Hindi", hmn = "Hmong", hu = "Hungarian", is = "Icelandic", ig = "Igbo", id = "Indonesian", ga = "Irish", it = "Italian", ja = "Japanese", jw = "Javanese", kn = "Kannada", kk = "Kazakh", km = "Khmer", ko = "Korean", ku = "Kurdish (Kurmanji)", ky = "Kyrgyz", lo = "Lao", la = "Latin", lv = "Latvian", lt = "Lithuanian", lb = "Luxembourgish", mk = "Macedonian", mg = "Malagasy", ms = "Malay", ml = "Malayalam", mt = "Maltese", mi = "Maori", mr = "Marathi", mn = "Mongolian", my = "Myanmar (Burmese)", ne = "Nepali", no = "Norwegian", ps = "Pashto", fa = "Persian", pl = "Polish", pt = "Portuguese", pa = "Punjabi", ro = "Romanian", ru = "Russian", sm = "Samoan", gd = "Scots Gaelic", sr = "Serbian", st = "Sesotho", sn = "Shona", sd = "Sindhi", si = "Sinhala", sk = "Slovak", sl = "Slovenian", so = "Somali", es = "Spanish", su = "Sundanese", sw = "Swahili", sv = "Swedish", tg = "Tajik", ta = "Tamil", te = "Telugu", th = "Thai", tr = "Turkish", uk = "Ukrainian", ur = "Urdu", uz = "Uzbek", vi = "Vietnamese", cy = "Welsh", xh = "Xhosa", yi = "Yiddish", yo = "Yoruba", zu = "Zulu" }; function find(lang) for i,v in pairs(languages) do if i == lang or v == lang then return i end end end function isSupported(lang) local key = find(lang) return key and true or false end function getISOCode(lang) local key = find(lang) return key end function stringifyQuery(dataFields) local data = "" for k, v in pairs(dataFields) do if type(v) == "table" then for _,v in pairs(v) do data = data .. ("&%s=%s"):format( game.HttpService:UrlEncode(k), game.HttpService:UrlEncode(v) ) end else data = data .. ("&%s=%s"):format( game.HttpService:UrlEncode(k), game.HttpService:UrlEncode(v) ) end end data = data:sub(2) return data end local reqid = math.random(1000,9999) local rpcidsTranslate = "MkEWBc" local rootURL = "https://translate.google.com/" local executeURL = "https://translate.google.com/_/TranslateWebserverUi/data/batchexecute" local fsid, bl do -- init print('initialize') local InitialReq = got(rootURL) fsid = InitialReq.Body:match('"FdrFJe":"(.-)"') bl = InitialReq.Body:match('"cfb2h":"(.-)"') end local HttpService = game:GetService("HttpService") function jsonE(o) return HttpService:JSONEncode(o) end function jsonD(o) return HttpService:JSONDecode(o) end function translate(str, to, from) reqid = reqid + 10000 from = from and getISOCode(from) or 'auto' to = to and getISOCode(to) or 'en' local data = {{str, from, to, true}, {nil}} local freq = { { { rpcidsTranslate, jsonE(data), nil, "generic" } } } local url = executeURL..'?'..stringifyQuery{rpcids = rpcidsTranslate, ['f.sid'] = fsid, bl = bl, hl="en", _reqid = reqid-10000, rt = 'c'} local body = stringifyQuery{['f.req'] = jsonE(freq)} local req = got(url, "POST", body) local body = jsonD(req.Body:match'%[.-%]\n') local translationData = jsonD(body[1][3]) local result = { text = "", from = { language = "", text = "" }, raw = "" } result.raw = translationData result.text = translationData[2][1][1][6][1][1] result.from.language = translationData[3] result.from.text = translationData[2][5][1] return result end local Players = game:GetService("Players") local LP = Players.LocalPlayer local StarterGui = game:GetService('StarterGui') for i=1, 15 do local r = pcall(StarterGui["SetCore"]) if r then break end game:GetService('RunService').RenderStepped:wait() end wait() local properties = { Color = Color3.new(1,1,0); Font = Enum.Font.SourceSansItalic; TextSize = 16; } game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Chat Translator", Text = "Ported to Google Translate", Duration = 3 } ) properties.Text = "[TR] To send messages in a language, say > followed by the target language/language code, e.g.: >ru or >russian. To disable (go back to original language), say >d." StarterGui:SetCore("ChatMakeSystemMessage", properties) function translateFrom(message) local translation = translate(message, YourLang) local text if translation.from.language ~= YourLang then text = translation.text end return {text, translation.from.language} end function get(plr, msg) local tab = translateFrom(msg) local translation = tab[1] if translation then properties.Text = "("..tab[2]:upper()..") ".."[".. plr.Name .."]: "..translation StarterGui:SetCore("ChatMakeSystemMessage", properties) end end game.ReplicatedStorage.DefaultChatSystemChatEvents.OnMessageDoneFiltering.OnClientEvent:Connect(function(messageData) get(game:GetService("Players")[messageData.FromSpeaker],messageData.Message) print(game:GetService("Players")[messageData.FromSpeaker],tostring(messageData.Message)) end) local sendEnabled = false local target = "" function translateTo(message, target) target = target:lower() local translation = translate(message, target, "auto") return translation.text end function disableSend() sendEnabled = false properties.Text = "[TR] Sending Disabled" StarterGui:SetCore("ChatMakeSystemMessage", properties) end local CBar, CRemote, Connected = LP['PlayerGui']:WaitForChild('Chat')['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar, game:GetService('ReplicatedStorage').DefaultChatSystemChatEvents['SayMessageRequest'], {} local HookChat = function(Bar) coroutine.wrap(function() if not table.find(Connected,Bar) then local Connect = Bar['FocusLost']:Connect(function(Enter) if Enter ~= false and Bar['Text'] ~= '' then local Message = Bar['Text'] Bar['Text'] = ''; if Message == ">d" then disableSend() elseif Message:sub(1,1) == ">" and not Message:find(" ") then if getISOCode(Message:sub(2)) then sendEnabled = true target = Message:sub(2) else properties.Text = "[TR] Invalid language" StarterGui:SetCore("ChatMakeSystemMessage", properties) end elseif sendEnabled then Message = translateTo(Message, target) if not _G.SecureChat then game:GetService('Players'):Chat(Message); end CRemote:FireServer(Message,'All') else if not _G.SecureChat then game:GetService('Players'):Chat(Message); end CRemote:FireServer(Message,'All') end end end) Connected[#Connected+1] = Bar; Bar['AncestryChanged']:Wait(); Connect:Disconnect() end end)() end HookChat(CBar); local BindHook = Instance.new('BindableEvent') local MT = getrawmetatable(game); local NC = MT.__namecall; setreadonly(MT, false) MT.__namecall = newcclosure(function(...) local Method, Args = getnamecallmethod(), {...} if rawequal(tostring(Args[1]),'ChatBarFocusChanged') and rawequal(Args[2],true) then if LP['PlayerGui']:FindFirstChild('Chat') then BindHook:Fire() end end return NC(...) end) BindHook['Event']:Connect(function() CBar = LP['PlayerGui'].Chat['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar HookChat(CBar) end) end)
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