Deity ESP Universal Script

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

    1. Launch Roblox and join your desired game.
    2. Click the “Copy” button to duplicate the script code.
    3. Paste the script code into your preferred Roblox executor.
  1. Execute the script code and savor the enhanced experience.
-- Services
local RunService = game:GetService("RunService");
local PlayersService = game:GetService("Players");

-- Variables
local Camera = workspace.CurrentCamera;
local LastPos;
local Lines = {};
local Quads = {};

-- Functions
local function HasCharacter(Player)
    return Player.Character and Player.Character:FindFirstChild("HumanoidRootPart");
end;

local function DrawQuad(PosA, PosB, PosC, PosD)
    local PosAScreen, PosAVisible = Camera:WorldToViewportPoint(PosA);
    local PosBScreen, PosBVisible = Camera:WorldToViewportPoint(PosB);
    local PosCScreen, PosCVisible = Camera:WorldToViewportPoint(PosC);
    local PosDScreen, PosDVisible = Camera:WorldToViewportPoint(PosD);

    if (not PosAVisible and not PosBVisible and not PosCVisible and not PosDVisible) then return; end;

    local PosAVec = Vector2.new(PosAScreen.X, PosAScreen.Y);
    local PosBVec = Vector2.new(PosBScreen.X, PosBScreen.Y);
    local PosCVec = Vector2.new(PosCScreen.X, PosCScreen.Y);
    local PosDVec = Vector2.new(PosDScreen.X, PosDScreen.Y);

    local Quad = Drawing.new("Quad");
        Quad.Thickness = .5;
        Quad.Color = Color3.fromRGB(255, 255, 255);
        Quad.Transparency = .25;
        Quad.ZIndex = 1;
        Quad.Filled = true
        Quad.Visible = true;

        Quad.PointA = PosAVec;
        Quad.PointB = PosBVec;
        Quad.PointC = PosCVec;
        Quad.PointD = PosDVec;

    table.insert(Quads, Quad)
end

local function DrawLine(From, To)
    local FromScreen, FromVisible = Camera:WorldToViewportPoint(From);
    local ToScreen, ToVisible = Camera:WorldToViewportPoint(To);

    if (not FromVisible and not ToVisible) then return; end;

    local FromPos = Vector2.new(FromScreen.X, FromScreen.Y);
    local ToPos = Vector2.new(ToScreen.X, ToScreen.Y);

    local Line = Drawing.new("Line");
        Line.Thickness = 1;
        Line.From = FromPos
        Line.To = ToPos
        Line.Color = Color3.fromRGB(255, 255, 255);
        Line.Transparency = 1;
        Line.ZIndex = 1;
        Line.Visible = true;

    table.insert(Lines, Line)
end

-- Thank you Nahida#5000 for this function (GetCorners = GetVertices)
local function GetCorners(Part)
    local CF, Size, Corners = Part.CFrame, Part.Size / 2, {};
    for X = -1, 1, 2 do for Y = -1, 1, 2 do for Z = -1, 1, 2 do
        Corners[#Corners+1] = (CF * CFrame.new(Size * Vector3.new(X, Y, Z))).Position;      
    end; end; end;
    return Corners;
end;

local function DrawEsp(Player)
    local HRP = Player.Character.HumanoidRootPart;

    -- Constructing the 3d box.
    local CubeVertices = GetCorners({CFrame = HRP.CFrame * CFrame.new(0, -0.5, 0), Size = Vector3.new(3, 5, 3)});

    -- Drawing the 3d box.
        -- Bottom face:
        DrawLine(CubeVertices[1], CubeVertices[2]);
        DrawLine(CubeVertices[2], CubeVertices[6]);
        DrawLine(CubeVertices[6], CubeVertices[5]);
        DrawLine(CubeVertices[5], CubeVertices[1]);

        DrawQuad(CubeVertices[1], CubeVertices[2], CubeVertices[6], CubeVertices[5]);
       
        -- Side faces:
        DrawLine(CubeVertices[1], CubeVertices[3]);
        DrawLine(CubeVertices[2], CubeVertices[4]);
        DrawLine(CubeVertices[6], CubeVertices[8]);
        DrawLine(CubeVertices[5], CubeVertices[7]);

        DrawQuad(CubeVertices[2], CubeVertices[4], CubeVertices[8], CubeVertices[6]);
        DrawQuad(CubeVertices[1], CubeVertices[2], CubeVertices[4], CubeVertices[3]);
        DrawQuad(CubeVertices[1], CubeVertices[5], CubeVertices[7], CubeVertices[3]);
        DrawQuad(CubeVertices[5], CubeVertices[7], CubeVertices[8], CubeVertices[6]);

        -- Top face:
        DrawLine(CubeVertices[3], CubeVertices[4]);
        DrawLine(CubeVertices[4], CubeVertices[8]);
        DrawLine(CubeVertices[8], CubeVertices[7]);
        DrawLine(CubeVertices[7], CubeVertices[3]);
       
        DrawQuad(CubeVertices[3], CubeVertices[4], CubeVertices[8], CubeVertices[7]);
end;

local function BoxEsp()
    local Players = PlayersService:GetPlayers();

    for i = 1, #Lines do
        local Line = rawget(Lines, i);
        if (Line) then Line:Remove(); end;
    end;

    Lines = {};

    for i = 1, #Quads do
        local Quad = rawget(Quads, i);
        if (Quad) then Quad:Remove(); end;
    end;

    Quads = {};

    for i = 1, #Players do
        local Player = rawget(Players, i);
        if HasCharacter(Player) then
            DrawEsp(Player);
        end;
    end;
end;

-- Main
RunService.RenderStepped:Connect(BoxEsp);

 

Remember to employ a dummy account when injecting scripts. We cannot be held responsible for any potential harm caused to your Roblox account.

 

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