FE Sd Boy

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players engage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local clone_transparency = 1 --Set Value How you want to fake body be transparenty.

local Motors = {
    ["Left Hip"] = 0,
    ["Neck"] = 0,
    ["Left Shoulder"] = 0,
    ["Right Hip"] = 0,
    ["Right Shoulder"] = 0
}
local TS = game:GetService("TweenService")
local count2, maxcount2, count

local function getnext(tbl, number)
    local c = 100
    local rtrnv = 0
    for i, v in pairs(tbl) do
        if i > number and i - number < c then c = i - number rtrnv = i end end return rtrnv end local function kftotbl(kf) local tbl3 = {} for i, v in pairs(kf:GetDescendants()) do if v:IsA("Pose") then tbl3[string.sub(v.Name, 1, 1) .. string.sub(v.Name, #v.Name, #v.Name)] = v.CFrame end end return tbl3 end local function getSpeed(lastTimeStamp, currentTimeStamp) if currentTimeStamp == 0 then return 0 end return math.abs(lastTimeStamp - currentTimeStamp) end local function getAnimation(animationId) local animationObject local S, E = pcall(function() animationObject = game:GetObjects(animationId)[1] end) return animationObject end local Main = {} Main.__index = Main function Main.LoadDummy(DummyChar) local metatable = {} setmetatable(metatable, Main) metatable.char = DummyChar return metatable end function Main:LoadAnimation(animationId) local Character = self.char local animationObject = getAnimation(animationId) if animationObject == nil then return end print(animationObject) local metatable = {} setmetatable(metatable, Main) metatable.char = Character metatable.animObject = animationObject return metatable end function Main:Play() local Character = self.char local animationObject = self.animObject local Looped = true local anim = {} for i, v in pairs(animationObject:GetChildren()) do if v:IsA("Keyframe") then anim[v.Time] = kftotbl(v) end end local LH = Character.Torso["Left Hip"].C0 local RH = Character.Torso["Right Hip"].C0 local LS = Character.Torso["Left Shoulder"].C0 local RS = Character.Torso["Right Shoulder"].C0 local RoH = Character.HumanoidRootPart["RootJoint"].C0 local N = Character.Torso["Neck"].C0 count = -1 local lastTimeStamp = 0 local char = Character self.played = false local times = { Lg = 0, Rg = 0, Lm = 0, Rm = 0, To = 0, Hd = 0 } local timepassed = 0 local lasttime = tick() while task.wait() do timepassed = tick() - lasttime if self.played then Character.Torso["Left Hip"].C0 = LH Character.Torso["Right Hip"].C0 = RH Character.Torso["Left Shoulder"].C0 = LS Character.Torso["Right Shoulder"].C0 = RS Character.HumanoidRootPart["RootJoint"].C0 = RoH Character.Torso["Neck"].C0 = N break end if not Looped then self.played = true end for i, oasjdadlasdkadkldjkl in pairs(anim) do local asdf = getnext(anim, count) local v = anim[asdf] count2 = 0 maxcount2 = asdf - count count = asdf wait(asdf - count) count2 = maxcount2 if v["Lg"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lg + getSpeed(lastTimeStamp, asdf)) times.Lg = 0 TS:Create(Character.Torso["Left Hip"], Ti, { C0 = LH * v["Lg"] }):Play() else times.Lg = times.Lg + getSpeed(lastTimeStamp, asdf) end if v["Rg"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rg + getSpeed(lastTimeStamp, asdf)) times.Rg = 0 TS:Create(Character.Torso["Right Hip"], Ti, { C0 = RH * v["Rg"] }):Play() else times.Rg = times.Rg + getSpeed(lastTimeStamp, asdf) end if v["Lm"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Lm + getSpeed(lastTimeStamp, asdf)) times.Lm = 0 TS:Create(Character.Torso["Left Shoulder"], Ti, { C0 = LS * v["Lm"] }):Play() else times.Lm = times.Lm + getSpeed(lastTimeStamp, asdf) end if v["Rm"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Rm + getSpeed(lastTimeStamp, asdf)) times.Rm = 0 TS:Create(Character.Torso["Right Shoulder"], Ti, { C0 = RS * v["Rm"] }):Play() else times.Rm = times.Rm + getSpeed(lastTimeStamp, asdf) end if v["To"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.To + getSpeed(lastTimeStamp, asdf)) times.To = 0 TS:Create(Character.HumanoidRootPart["RootJoint"], Ti, { C0 = RoH * v["To"] }):Play() else times.To = times.To + getSpeed(lastTimeStamp, asdf) end if v["Hd"] then local Ti = TweenInfo.new(getSpeed(lastTimeStamp, asdf) + times.Hd + getSpeed(lastTimeStamp, asdf)) times.Hd = 0 TS:Create(Character.Torso["Neck"], Ti, { C0 = N * v["Hd"] }):Play() else times.Hd = times.Hd + getSpeed(lastTimeStamp, asdf) end task.wait(getSpeed(lastTimeStamp, asdf)) lastTimeStamp = asdf end end end function Main:Stop() self.played = true end local animationplayer = Main local LoadedAnimationTable = {} local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") game.Players.LocalPlayer.Character.Archivable = true local FakeCharacter = game.Players.LocalPlayer.Character:Clone() Player.Character:BreakJoints() Player.Character = nil local Connection Connection = game.Workspace.DescendantAdded:Connect(function(c) if c.Name == "Animate" and c.Parent == Player.Character then c.Enabled = false Connection:Disconnect() end end) repeat task.wait() until game.Players.LocalPlayer.Character task.wait(0.1) local RealChar = Player.Character RealChar.Archivable = true FakeCharacter.Name = Player.Name .. "_Fake" FakeCharacter.Parent = workspace local rig = animationplayer.LoadDummy(FakeCharacter) -- Comment out the following lines to not load and play any animation -- local track = rig:LoadAnimation("rbxassetid://17603135849") -- coroutine.wrap(function() -- track:Play() -- end)() task.spawn(function() for i, LS in ipairs(FakeCharacter:GetChildren()) do if LS:IsA("LocalScript") then LS.Enabled = false task.wait(0.1) LS.Enabled = false end end end) for i, Part in ipairs(FakeCharacter:GetDescendants()) do if Part:IsA("BasePart") then Part.Transparency = clone_transparency end end for i, Decal in ipairs(FakeCharacter:GetDescendants()) do if Decal:IsA("Decal") then Decal.Transparency = clone_transparency end end Player.Character = FakeCharacter local function MotorAngle() if RealChar:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngle end end end end local function SetAngles() if FakeCharacter:FindFirstChild("Torso") then for MotorName, Motor6DAngle in pairs(Motors) do if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation() if Motor.Name == "Right Shoulder" then Motors[MotorName] = -rx end if Motor.Name == "Left Shoulder" then Motors[MotorName] = rx end if Motor.Name == "Right Hip" then Motors[MotorName] = -rx end if Motor.Name == "Left Hip" then Motors[MotorName] = rx end if Motor.Name == "Neck" then Motors[MotorName] = -ry end end end end end local function BaseCol() for i, Part in ipairs(RealChar:GetChildren()) do if Part:IsA("BasePart") then Part.CanCollide = false end end for i, Part in ipairs(FakeCharacter:GetChildren()) do if Part:IsA("BasePart") then Part.CanCollide = false end end end RunService.Heartbeat:Connect(function() SetAngles() MotorAngle() pcall(function() RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame end) end) RunService.PreSimulation:Connect(function() BaseCol() end) --[[ FE SAD made by MyWorld#4430 discord.gg/pYVHtSJmEY works on R6, R15, no hats needed controls: F to fly ]] if "its sad enough to use MyWorld's reanimate" then --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY local Vector3_101 = Vector3.new(1, 0, 1) local netless_Y = Vector3.new(0, 25.1, 0) local function getNetlessVelocity(realPartVelocity) --edit this if you have a better netless method local netlessVelocity = realPartVelocity * Vector3_101 local mag = netlessVelocity.Magnitude if mag > 0.1 then
            netlessVelocity *= 100 / mag
        end
        netlessVelocity += netless_Y
        return netlessVelocity
    end
    local simradius = "shp" --simulation radius (net bypass) method
    --"shp" - sethiddenproperty
    --"ssr" - setsimulationradius
    --false - disable
    local noclipAllParts = true --set it to true if you want noclip
    local flingpart = "HumanoidRootPart" --the part that will be used to fling (ctrl + F "fling function")
    local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
    local newanimate = true --disables the animate script and enables after reanimation
    local discharscripts = true --disables all localScripts parented to your character before reanimation
    local R15toR6 = true --tries to convert your character to r6 if its r15
    local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
    local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
    local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
    local hedafterneck = true --disable aligns for head and enable after neck is removed
    local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
    local method = 1 --reanimation method
    --methods:
    --0 - breakJoints (takes [loadtime] seconds to laod)
    --1 - limbs
    --2 - limbs + anti respawn
    --3 - limbs + breakJoints after [loadtime] seconds
    --4 - remove humanoid + breakJoints
    --5 - remove humanoid + limbs
    local alignmode = 3 --AlignPosition mode
    --modes:
    --1 - AlignPosition rigidity enabled true
    --2 - 2 AlignPositions rigidity enabled both true and false
    --3 - AlignPosition rigidity enabled false
    
    local lp = game:GetService("Players").LocalPlayer
    local rs = game:GetService("RunService")
    local stepped = rs.Stepped
    local heartbeat = rs.Heartbeat
    local renderstepped = rs.RenderStepped
    local sg = game:GetService("StarterGui")
    local ws = game:GetService("Workspace")
    local cf = CFrame.new
    local v3 = Vector3.new
    local v3_0 = v3(0, 0, 0)
    local inf = math.huge
    
    local c = lp.Character
    
    if not (c and c.Parent) then
    	return
    end
    
    c.Destroying:Connect(function()
    	c = nil
    end)
    
    local function gp(parent, name, className)
    	if typeof(parent) == "Instance" then
    		for i, v in pairs(parent:GetChildren()) do
    			if (v.Name == name) and v:IsA(className) then
    				return v
    			end
    		end
    	end
    	return nil
    end
    
    local function align(Part0, Part1)
    	Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
    
    	local att0 = Instance.new("Attachment", Part0)
    	att0.Orientation = v3_0
    	att0.Position = v3_0
    	att0.Name = "att0_" .. Part0.Name
    	local att1 = Instance.new("Attachment", Part1)
    	att1.Orientation = v3_0
    	att1.Position = v3_0
    	att1.Name = "att1_" .. Part1.Name
    
    	if (alignmode == 1) or (alignmode == 2) then
    		local ape = Instance.new("AlignPosition", att0)
    		ape.ApplyAtCenterOfMass = false
    		ape.MaxForce = inf
    		ape.MaxVelocity = inf
    		ape.ReactionForceEnabled = false
    		ape.Responsiveness = 200
    		ape.Attachment1 = att1
    		ape.Attachment0 = att0
    		ape.Name = "AlignPositionRtrue"
    		ape.RigidityEnabled = true
    	end
    
    	if (alignmode == 2) or (alignmode == 3) then
    		local apd = Instance.new("AlignPosition", att0)
    		apd.ApplyAtCenterOfMass = false
    		apd.MaxForce = inf
    		apd.MaxVelocity = inf
    		apd.ReactionForceEnabled = false
    		apd.Responsiveness = 200
    		apd.Attachment1 = att1
    		apd.Attachment0 = att0
    		apd.Name = "AlignPositionRfalse"
    		apd.RigidityEnabled = false
    	end
    
    	local ao = Instance.new("AlignOrientation", att0)
    	ao.MaxAngularVelocity = inf
    	ao.MaxTorque = inf
    	ao.PrimaryAxisOnly = false
    	ao.ReactionTorqueEnabled = false
    	ao.Responsiveness = 200
    	ao.Attachment1 = att1
    	ao.Attachment0 = att0
    	ao.RigidityEnabled = false
    
    	if type(getNetlessVelocity) == "function" then
    	    local realVelocity = v3_0
            local steppedcon = stepped:Connect(function()
                Part0.Velocity = realVelocity
            end)
            local heartbeatcon = heartbeat:Connect(function()
                realVelocity = Part0.Velocity
                Part0.Velocity = getNetlessVelocity(realVelocity)
            end)
            Part0.Destroying:Connect(function()
                Part0 = nil
                steppedcon:Disconnect()
                heartbeatcon:Disconnect()
            end)
        end
    end
    
    local function respawnrequest()
    	local ccfr = ws.CurrentCamera.CFrame
    	local c = lp.Character
    	lp.Character = nil
    	lp.Character = c
    	local con = nil
    	con = ws.CurrentCamera.Changed:Connect(function(prop)
    	    if (prop ~= "Parent") and (prop ~= "CFrame") then
    	        return
    	    end
    	    ws.CurrentCamera.CFrame = ccfr
    	    con:Disconnect()
        end)
    end
    
    local destroyhum = (method == 4) or (method == 5)
    local breakjoints = (method == 0) or (method == 4)
    local antirespawn = (method == 0) or (method == 2) or (method == 3)
    
    hatcollide = hatcollide and (method == 0)
    
    addtools = addtools and gp(lp, "Backpack", "Backpack")
    
    local fenv = getfenv()
    local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
    local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
    
    if shp and (simradius == "shp") then
    	spawn(function()
    		while c and heartbeat:Wait() do
    			shp(lp, "SimulationRadius", inf)
    		end
    	end)
    elseif ssr and (simradius == "ssr") then
    	spawn(function()
    		while c and heartbeat:Wait() do
    			ssr(inf)
    		end
    	end)
    end
    
    antiragdoll = antiragdoll and function(v)
    	if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
    		v.Parent = nil
    	end
    end
    
    if antiragdoll then
    	for i, v in pairs(c:GetDescendants()) do
    		antiragdoll(v)
    	end
    	c.DescendantAdded:Connect(antiragdoll)
    end
    
    if antirespawn then
    	respawnrequest()
    end
    
    if method == 0 then
    	wait(loadtime)
    	if not c then
    		return
    	end
    end
    
    if discharscripts then
    	for i, v in pairs(c:GetChildren()) do
    		if v:IsA("LocalScript") then
    			v.Disabled = true
    		end
    	end
    elseif newanimate then
    	local animate = gp(c, "Animate", "LocalScript")
    	if animate and (not animate.Disabled) then
    		animate.Disabled = true
    	else
    		newanimate = false
    	end
    end
    
    if addtools then
    	for i, v in pairs(addtools:GetChildren()) do
    		if v:IsA("Tool") then
    			v.Parent = c
    		end
    	end
    end
    
    pcall(function()
    	settings().Physics.AllowSleep = false
    	settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
    end)
    
    local OLDscripts = {}
    
    for i, v in pairs(c:GetDescendants()) do
    	if v.ClassName == "Script" then
    		table.insert(OLDscripts, v)
    	end
    end
    
    local scriptNames = {}
    
    for i, v in pairs(c:GetDescendants()) do
    	if v:IsA("BasePart") then
    		local newName = tostring(i)
    		local exists = true
    		while exists do
    			exists = false
    			for i, v in pairs(OLDscripts) do
    				if v.Name == newName then
    					exists = true
    				end
    			end
    			if exists then
    				newName = newName .. "_"    
    			end
    		end
    		table.insert(scriptNames, newName)
    		Instance.new("Script", v).Name = newName
    	end
    end
    
    c.Archivable = true
    local hum = c:FindFirstChildOfClass("Humanoid")
    if hum then
    	for i, v in pairs(hum:GetPlayingAnimationTracks()) do
    		v:Stop()
    	end
    end
    local cl = c:Clone()
    if hum and humState16 then
        hum:ChangeState(Enum.HumanoidStateType.Physics)
        if destroyhum then
            wait(1.6)
        end
    end
    if hum and hum.Parent and destroyhum then
        hum:Destroy()
    end
    
    if not c then
        return
    end
    
    local head = gp(c, "Head", "BasePart")
    local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
    local root = gp(c, "HumanoidRootPart", "BasePart")
    if hatcollide and c:FindFirstChildOfClass("Accessory") then
        local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
        if not (torso and root and anything) then
            return
        end
        torso:Destroy()
        root:Destroy()
        if shp then
            for i,v in pairs(c:GetChildren()) do
                if v:IsA("Accessory") then
                    shp(v, "BackendAccoutrementState", 0)
                end 
            end
        end
        anything:Destroy()
    end
    
    for i, v in pairs(cl:GetDescendants()) do
    	if v:IsA("BasePart") then
    		v.Transparency = 1
    		v.Anchored = false
    	end
    end
    
    local model = Instance.new("Model", c)
    model.Name = model.ClassName
    
    model.Destroying:Connect(function()
    	model = nil
    end)
    
    for i, v in pairs(c:GetChildren()) do
    	if v ~= model then
    		if addtools and v:IsA("Tool") then
    			for i1, v1 in pairs(v:GetDescendants()) do
    				if v1 and v1.Parent and v1:IsA("BasePart") then
    					local bv = Instance.new("BodyVelocity", v1)
    					bv.Velocity = v3_0
    					bv.MaxForce = v3(1000, 1000, 1000)
    					bv.P = 1250
    					bv.Name = "bv_" .. v.Name
    				end
    			end
    		end
    		v.Parent = model
    	end
    end
    
    if breakjoints then
    	model:BreakJoints()
    else
    	if head and torso then
    		for i, v in pairs(model:GetDescendants()) do
    			if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
    				local save = false
    				if (v.Part0 == torso) and (v.Part1 == head) then
    					save = true
    				end
    				if (v.Part0 == head) and (v.Part1 == torso) then
    					save = true
    				end
    				if save then
    					if hedafterneck then
    						hedafterneck = v
    					end
    				else
    					v:Destroy()
    				end
    			end
    		end
    	end
    	if method == 3 then
    		spawn(function()
    			wait(loadtime)
    			if model then
    				model:BreakJoints()
    			end
    		end)
    	end
    end
    
    cl.Parent = c
    for i, v in pairs(cl:GetChildren()) do
    	v.Parent = c
    end
    cl:Destroy()
    
    local noclipmodel = (noclipAllParts and c) or model
    local noclipcon = nil
    local function uncollide()
    	if noclipmodel then
    		for i, v in pairs(noclipmodel:GetDescendants()) do
    		    if v:IsA("BasePart") then
    			    v.CanCollide = false
    		    end
    		end
    	else
    		noclipcon:Disconnect()
    	end
    end
    noclipcon = stepped:Connect(uncollide)
    uncollide()
    
    for i, scr in pairs(model:GetDescendants()) do
    	if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
    		local Part0 = scr.Parent
    		if Part0:IsA("BasePart") then
    			for i1, scr1 in pairs(c:GetDescendants()) do
    				if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
    					local Part1 = scr1.Parent
    					if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
    						align(Part0, Part1)
    						break
    					end
    				end
    			end
    		end
    	end
    end
    
    if (typeof(hedafterneck) == "Instance") and head then
    	local aligns = {}
    	local con = nil
    	con = hedafterneck.Changed:Connect(function(prop)
    	    if (prop == "Parent") and not hedafterneck.Parent then
    	        con:Disconnect()
        		for i, v in pairs(aligns) do
        			v.Enabled = true
        		end
    		end
    	end)
    	for i, v in pairs(head:GetDescendants()) do
    		if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
    			i = tostring(i)
    			aligns[i] = v
    			v.Destroying:Connect(function()
    			    aligns[i] = nil
    			end)
    			v.Enabled = false
    		end
    	end
    end
    
    for i, v in pairs(c:GetDescendants()) do
    	if v and v.Parent then
    		if v.ClassName == "Script" then
    			if table.find(scriptNames, v.Name) then
    				v:Destroy()
    			end
    		elseif not v:IsDescendantOf(model) then
    			if v:IsA("Decal") then
    				v.Transparency = 1
    			elseif v:IsA("ForceField") then
    				v.Visible = false
    			elseif v:IsA("Sound") then
    				v.Playing = false
    			elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
    				v.Enabled = false
    			end
    		end
    	end
    end
    
    if newanimate then
    	local animate = gp(c, "Animate", "LocalScript")
    	if animate then
    		animate.Disabled = false
    	end
    end
    
    if addtools then
    	for i, v in pairs(c:GetChildren()) do
    		if v:IsA("Tool") then
    			v.Parent = addtools
    		end
    	end
    end
    
    local hum0 = model:FindFirstChildOfClass("Humanoid")
    if hum0 then
        hum0.Destroying:Connect(function()
            hum0 = nil
        end)
    end
    
    local hum1 = c:FindFirstChildOfClass("Humanoid")
    if hum1 then
        hum1.Destroying:Connect(function()
            hum1 = nil
        end)
    end
    
    if hum1 then
    	ws.CurrentCamera.CameraSubject = hum1
    	local camSubCon = nil
    	local function camSubFunc()
    		camSubCon:Disconnect()
    		if c and hum1 then
    			ws.CurrentCamera.CameraSubject = hum1
    		end
    	end
    	camSubCon = renderstepped:Connect(camSubFunc)
    	if hum0 then
    		hum0.Changed:Connect(function(prop)
    			if hum1 and (prop == "Jump") then
    				hum1.Jump = hum0.Jump
    			end
    		end)
    	else
    		respawnrequest()
    	end
    end
    
    local rb = Instance.new("BindableEvent", c)
    rb.Event:Connect(function()
    	rb:Destroy()
    	sg:SetCore("ResetButtonCallback", true)
    	if destroyhum then
    		c:BreakJoints()
    		return
    	end
    	if hum0 and (hum0.Health > 0) then
    		model:BreakJoints()
    		hum0.Health = 0
    	end
    	if antirespawn then
    	    respawnrequest()
    	end
    end)
    sg:SetCore("ResetButtonCallback", rb)
    
    spawn(function()
    	while c do
    		if hum0 and hum1 then
    			hum1.Jump = hum0.Jump
    		end
    		wait()
    	end
    	sg:SetCore("ResetButtonCallback", true)
    end)
    
    R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
    if R15toR6 then
        local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
    	if part then
    	    local cfr = part.CFrame
    		local R6parts = { 
    			head = {
    				Name = "Head",
    				Size = v3(2, 1, 1),
    				R15 = {
    					Head = 0
    				}
    			},
    			torso = {
    				Name = "Torso",
    				Size = v3(2, 2, 1),
    				R15 = {
    					UpperTorso = 0.2,
    					LowerTorso = -0.8
    				}
    			},
    			root = {
    				Name = "HumanoidRootPart",
    				Size = v3(2, 2, 1),
    				R15 = {
    					HumanoidRootPart = 0
    				}
    			},
    			leftArm = {
    				Name = "Left Arm",
    				Size = v3(1, 2, 1),
    				R15 = {
    					LeftHand = -0.85,
    					LeftLowerArm = -0.2,
    					LeftUpperArm = 0.4
    				}
    			},
    			rightArm = {
    				Name = "Right Arm",
    				Size = v3(1, 2, 1),
    				R15 = {
    					RightHand = -0.85,
    					RightLowerArm = -0.2,
    					RightUpperArm = 0.4
    				}
    			},
    			leftLeg = {
    				Name = "Left Leg",
    				Size = v3(1, 2, 1),
    				R15 = {
    					LeftFoot = -0.85,
    					LeftLowerLeg = -0.15,
    					LeftUpperLeg = 0.6
    				}
    			},
    			rightLeg = {
    				Name = "Right Leg",
    				Size = v3(1, 2, 1),
    				R15 = {
    					RightFoot = -0.85,
    					RightLowerLeg = -0.15,
    					RightUpperLeg = 0.6
    				}
    			}
    		}
    		for i, v in pairs(c:GetChildren()) do
    			if v:IsA("BasePart") then
    				for i1, v1 in pairs(v:GetChildren()) do
    					if v1:IsA("Motor6D") then
    						v1.Part0 = nil
    					end
    				end
    			end
    		end
    		part.Archivable = true
    		for i, v in pairs(R6parts) do
    			local part = part:Clone()
    			part:ClearAllChildren()
    			part.Name = v.Name
    			part.Size = v.Size
    			part.CFrame = cfr
    			part.Anchored = false
    			part.Transparency = 1
    			part.CanCollide = false
    			for i1, v1 in pairs(v.R15) do
    				local R15part = gp(c, i1, "BasePart")
    				local att = gp(R15part, "att1_" .. i1, "Attachment")
    				if R15part then
    					local weld = Instance.new("Weld", R15part)
    					weld.Name = "Weld_" .. i1
    					weld.Part0 = part
    					weld.Part1 = R15part
    					weld.C0 = cf(0, v1, 0)
    					weld.C1 = cf(0, 0, 0)
    					R15part.Massless = true
    					R15part.Name = "R15_" .. i1
    					R15part.Parent = part
    					if att then
    						att.Parent = part
    						att.Position = v3(0, v1, 0)
    					end
    				end
    			end
    			part.Parent = c
    			R6parts[i] = part
    		end
    		local R6joints = {
    			neck = {
    				Parent = R6parts.torso,
    				Name = "Neck",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.head,
    				C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
    				C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
    			},
    			rootJoint = {
    				Parent = R6parts.root,
    				Name = "RootJoint" ,
    				Part0 = R6parts.root,
    				Part1 = R6parts.torso,
    				C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
    				C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
    			},
    			rightShoulder = {
    				Parent = R6parts.torso,
    				Name = "Right Shoulder",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.rightArm,
    				C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
    				C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
    			},
    			leftShoulder = {
    				Parent = R6parts.torso,
    				Name = "Left Shoulder",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.leftArm,
    				C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
    				C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    			},
    			rightHip = {
    				Parent = R6parts.torso,
    				Name = "Right Hip",
    				Part0 = R6parts.torso,
    				Part1 = R6parts.rightLeg,
    				C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
    				C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
    			},
    			leftHip = {
    				Parent = R6parts.torso,
    				Name = "Left Hip" ,
    				Part0 = R6parts.torso,
    				Part1 = R6parts.leftLeg,
    				C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
    				C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    			}
    		}
    		for i, v in pairs(R6joints) do
    			local joint = Instance.new("Motor6D")
    			for prop, val in pairs(v) do
    				joint[prop] = val
    			end
    			R6joints[i] = joint
    		end
    		hum1.RigType = Enum.HumanoidRigType.R6
    		hum1.HipHeight = 0
    	end
    end
    
    --fling function
    --usage: fling([part or CFrame or Vector3], [fling duration (seconds)], [rotation velocity (Vector3)])
    
    local flingpart0 = gp(model, flingpart, "BasePart")
    local flingpart1 = gp(c, flingpart, "BasePart")
    
    local fling = function() end
    if flingpart0 and flingpart1 then
        flingpart0.Destroying:Connect(function()
            flingpart0 = nil
            fling = function() end
        end)
        flingpart1.Destroying:Connect(function()
            flingpart1 = nil
            fling = function() end
        end)
        --flingpart1.Archivable = true
        local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
        local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
        if att0 and att1 then
            fling = function(target, duration, rotVelocity)
                if (typeof(target) == "Instance" and target:IsA("BasePart")) or (typeof(target) == "CFrame") then
                    target = target.Position
                elseif typeof(target) ~= "Vector3" then
                    return
                end
                if type(duration) ~= number then
                    duration = tonumber(duration) or 0.5
                end
                if typeof(rotVelocity) ~= "Vector3" then
                    rotVelocity = v3(20000, 20000, 20000)
                end
                if not (target and flingpart0 and flingpart1 and att0 and att1) then
                    return
                end
                local flingpart = flingpart0:Clone()
                flingpart.Transparency = 1
                flingpart.Size = v3(0.01, 0.01, 0.01)
                flingpart.CanCollide = false
                flingpart.Name = "flingpart_" .. flingpart0.Name
                flingpart.Anchored = true
                flingpart.Destroying:Connect(function()
                    flingpart = nil
                end)
                flingpart.Parent = flingpart1
                if flingpart0.Transparency > 0.5 then
                    flingpart0.Transparency = 0.5
                end
                att1.Parent = flingpart
                for i, v in pairs(att0:GetChildren()) do
                    if v:IsA("AlignOrientation") then
                        v.Enabled = false
                    end
                end
                local con = nil
                con = heartbeat:Connect(function()
                    if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
                        flingpart0.RotVelocity = rotVelocity
                        flingpart.Position = target
                    else
                        con:Disconnect()
                    end
                end)
                local steppedRotVel = v3(
                    ((target.X > 0) and -1) or 1,
                    ((target.Y > 0) and -1) or 1,
                    ((target.Z > 0) and -1) or 1
                )
                local con = nil
                con = stepped:Connect(function()
                    if target and flingpart and flingpart0 and flingpart1 and att0 and att1 then
                        flingpart0.RotVelocity = steppedRotVel
                        flingpart.Position = target
                    else
                        con:Disconnect()
                    end
                end)
                wait(duration)
                target = nil
                if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
                    return
                end
                flingpart0.RotVelocity = v3_0
                att1.Parent = flingpart1
                for i, v in pairs(att0:GetChildren()) do
                    if v:IsA("AlignOrientation") then
                        v.Enabled = true
                    end
                end
                flingpart:Destroy()
            end
        end
    end
end

--end of reanimate

local lp = game:GetService("Players").LocalPlayer

local ws = game:GetService("Workspace")

local c = lp.Character
if not (c and c.Parent) then
	return print("character not found")
end
c:GetPropertyChangedSignal("Parent"):Connect(function()
    if not (c and c.Parent) then
        c = nil
    end
end)

--getPart function

local function gp(parent, name, className)
	local ret = nil
	pcall(function()
		for i, v in pairs(parent:GetChildren()) do
			if (v.Name == name) and v:IsA(className) then
				ret = v
				break
			end
		end
	end)
	return ret
end

--check if reanimate loaded

local model = gp(c, "Model", "Model")
if not model then return print("model not found") end

--find body parts

local head = gp(c, "Head", "BasePart")
if not head then return print("head not found") end

local torso = gp(c, "Torso", "BasePart")
if not torso then return print("torso not found") end

local humanoidRootPart = gp(c, "HumanoidRootPart", "BasePart")
if not humanoidRootPart then return print("humanoid root part not found") end

local leftArm = gp(c, "Left Arm", "BasePart")
if not leftArm then return print("left arm not found") end

local rightArm = gp(c, "Right Arm", "BasePart")
if not rightArm then return print("right arm not found") end

local leftLeg = gp(c, "Left Leg", "BasePart")
if not leftLeg then return print("left leg not found") end

local rightLeg = gp(c, "Right Leg", "BasePart")
if not rightLeg then return print("right leg not found") end

--find rig joints

local neck = gp(torso, "Neck", "Motor6D")
if not neck then return print("neck not found") end

local rootJoint = gp(humanoidRootPart, "RootJoint", "Motor6D")
if not rootJoint then return print("root joint not found") end

local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
if not leftShoulder then return print("left shoulder not found") end

local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
if not rightShoulder then return print("right shoulder not found") end

local leftHip = gp(torso, "Left Hip", "Motor6D")
if not leftHip then return print("left hip not found") end

local rightHip = gp(torso, "Right Hip", "Motor6D")
if not rightHip then return print("right hip not found") end

--humanoid

local hum = c:FindFirstChildOfClass("Humanoid")
if not hum then return print("humanoid not found") end

local animate = gp(c, "Animate", "LocalScript")
if animate then
	animate.Disabled = true
end

for i, v in pairs(hum:GetPlayingAnimationTracks()) do
	v:Stop()
end

--60 fps

local fps = 60
local event = Instance.new("BindableEvent", c)
event.Name = "60 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
	if not c then
		con:Disconnect()
		return
	end
	tf += s
	if tf >= fps then
		for i=1, floor(tf / fps) do
			event:Fire(c)
		end
		tf = 0
	end
end)
local event = event.Event

local function stopIfRemoved(instance)
    if not (instance and instance.Parent) then
        c = nil
        return
    end
    instance:GetPropertyChangedSignal("Parent"):Connect(function()
        if not (instance and instance.Parent) then
            c = nil
        end
    end)
end
stopIfRemoved(c)
stopIfRemoved(hum)
for i, v in pairs({head, torso, leftArm, rightArm, leftLeg, rightLeg, humanoidRootPart}) do
    stopIfRemoved(v)
end
for i, v in pairs({neck, rootJoint, leftShoulder, rightShoulder, leftHip, rightHip}) do
    stopIfRemoved(v)
end
if not c then
    return
end
uis = game:GetService("UserInputService")
local flying = false
uis.InputBegan:Connect(function(keycode)
    if uis:GetFocusedTextBox() then
        return
    end
	keycode = keycode.KeyCode
	if keycode == Enum.KeyCode.F then
	    flying = not flying
	end
end)
hum.WalkSpeed = 50
hum.HipHeight = 5
hum.JumpPower = 0
hum.CameraOffset = Vector3.new(0, -3, 0)
local flyspeed = 1
local cf, v3, euler, sin, sine = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0
while event:Wait() do
    sine += 1
    hum.PlatformStand = flying
    humanoidRootPart.Anchored = flying
    if flying then
        humanoidRootPart.Velocity = v3(0, 0, 0)
        local flycf = humanoidRootPart.CFrame
        local fb = ((uis:IsKeyDown("W") and flyspeed) or 0) + ((uis:IsKeyDown("S") and -flyspeed) or 0)
    	local lr = ((uis:IsKeyDown("A") and -flyspeed) or 0) + ((uis:IsKeyDown("D") and flyspeed) or 0)
    	local camcf = ws.CurrentCamera.CFrame
    	flycf += camcf.lookVector * fb
    	flycf += camcf.rightVector * lr
    	humanoidRootPart.CFrame = flycf
    end
    if humanoidRootPart.Velocity.Y < -20 then humanoidRootPart.Velocity = v3(0, -20, 0) end if humanoidRootPart.Velocity.Magnitude > 1 then -- walk
        neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-1.2217304763960306, 0.17453292519943295 * sin(sine * 0.025), -3.1590459461097367), 0.2) 
        rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 0.5 * sin(sine * 0.05), 2) * euler(-2.443460952792061 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2) 
        leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -2.0943951023931953), 0.2) 
        rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 2.0943951023931953), 0.2) 
        leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, 0.3490658503988659 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2) 
        rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, -0.3490658503988659 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2) 
    else
        neck.C0 = neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + -0.2617993877991494 * sin((sine + 20) * 0.05), 0.3490658503988659 * sin(sine * 0.025), -3.1590459461097367), 0.2) 
        rootJoint.C0 = rootJoint.C0:Lerp(cf(0, -2 + 1 * sin(sine * 0.05), 0) * euler(-2.792526803190927 + -0.08726646259971647 * sin((sine + 10) * 0.05), 0.05235987755982989 * sin(sine * 0.025), -3.1590459461097367 + -0.08726646259971647 * sin(sine * 0.025)), 0.2) 
        leftShoulder.C0 = leftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), -1.5882496193148399 + -0.17453292519943295 * sin((sine + 20) * 0.05), -1.2217304763960306), 0.2) 
        rightShoulder.C0 = rightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.12217304763960307 * sin((sine + 25) * 0.05), 1.5707963267948966 + 0.17453292519943295 * sin((sine + 20) * 0.05), 1.2217304763960306), 0.2) 
        leftHip.C0 = leftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5882496193148399, -1.2217304763960306 + -0.17453292519943295 * sin((sine + 30) * 0.05)), 0.2) 
        rightHip.C0 = rightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 1.2217304763960306 + 0.17453292519943295 * sin((sine + 40) * 0.05)), 0.2) 
    end
end

 

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