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Fishing Simulator: Auto Farm, Auto Fish, Auto Sell Script

Fishing Simulator: Auto Farm, Auto Fish, Auto Sell Script Copy and Download

Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level. Fishing Simulator: Auto Farm, Auto Fish, Auto Sell Script

What is Roblox Script?

Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.

How to Use Roblox Script?

  1. Launch Roblox and join your desired game.
  2. Click the “Copy” button to duplicate the script code.
  3. Paste the script code into your preferred Roblox executor.
  4. Execute the script code and savor the enhanced experience.
local Config = {
    WindowName = "version 2.3",
    Color = Color3.fromRGB(182,41,243),
    Keybind = Enum.KeyCode.RightBracket
}



local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Bracket/main/BracketV3.lua"))()
local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))

local Tab1 = Window:CreateTab("Fishing Simulator")


local Section1 = Tab1:CreateSection("")
local Section2 = Tab1:CreateSection("")

local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local hum = player.Character.HumanoidRootPart
local mouse = player:GetMouse() 
local tpservice= game:GetService("TeleportService")
local VirtualUser= game:service'VirtualUser'

local ToolsCache = game:GetService("ReplicatedStorage").ToolsCache[player.UserId]
local plrTools
local bLocation
local fuckMonster
local fuckMobby

local seacreatureSelectionned
local locationSelected
local eggs

-- Credits To Charwar for Server Hop
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local File = pcall(function()
    AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
    table.insert(AllIDs, actualHour)
    writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end


-- Server Hop
function TPReturner()
    local Site;
    if foundAnything == "" then
        Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
    else
        Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
    end
    local ID = ""
    if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
        foundAnything = Site.nextPageCursor
    end
    local num = 0;
    for i,v in pairs(Site.data) do
        local Possible = true
        ID = tostring(v.id)
        if tonumber(v.maxPlayers) > tonumber(v.playing) then
            for _,Existing in pairs(AllIDs) do
                if num ~= 0 then
                    if ID == tostring(Existing) then
                        Possible = false
                    end
                else
                    if tonumber(actualHour) ~= tonumber(Existing) then
                        local delFile = pcall(function()
                            delfile("NotSameServers.json")
                            AllIDs = {}
                            table.insert(AllIDs, actualHour)
                        end)
                    end
                end
                num = num + 1
            end
            if Possible == true then
                table.insert(AllIDs, ID)
                wait()
                pcall(function()
                    writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
                    wait()
                    game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
                end)
                wait(4)
            end
        end
    end
end

function switchServer()
    while wait() do
        pcall(function()
            TPReturner()
            if foundAnything ~= "" then
                TPReturner()
            end
        end)
    end
end

function teleport(loc)
    bLocation = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
    if game.Players.LocalPlayer.Character.Humanoid.Sit then
        game.Players.LocalPlayer.Character.Humanoid.Sit = false
    end
    wait()
    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = loc
end

-- Get Tools Name (Just hidden the tool in replicatedstorage, savageeeee but characte win)
for i, getTools in pairs(player.Character:GetChildren()) do
    if getTools:IsA("Tool") and  getTools:FindFirstChild("GripC1") then
        plrTools = getTools.Name
    end
end

function EquipTool()
    game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.SetEquippedItem:InvokeServer(2)
    local args = {
     [1] = game:GetService("ReplicatedStorage").ToolsCache:FindFirstChild(player.UserId)[plrTools]
    }
    game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.EquipTool:FireServer(unpack(args))
end

game:service'Players'.LocalPlayer.Idled:connect(function()
    VirtualUser:CaptureController()
    VirtualUser:ClickButton2(Vector2.new())
end)

-------------





-------------------------------------------------------



Section1:CreateLabel("Farming")

local Toggle6 = Section1:CreateToggle("Auto Kill", nil, function(State)
    shared.toggle = State
     if shared.toggle then
    fuckMonster = RunService.Stepped:Connect(function()
     for i, v in pairs(game.Workspace:GetChildren()) do
     if v:FindFirstChild("Health") and v:FindFirstChild("IsSeaMonster") then
        if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
                 
                
                    for i, getTools in pairs(player.Character:GetChildren()) do
                        if getTools:IsA("Tool") and  getTools:FindFirstChild("GripC1") then
                            plrTools = getTools.Name
                        end
                    end
                 
                    teleport(v.HumanoidRootPart.CFrame + Vector3.new(0, 30, 0))
                    wait(1)
                    game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.MonsterHit:FireServer(workspace[v.Name], tostring(plrTools), true)
                    break
                elseif not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
                    EquipTool()
               break
            end
        end
     end
     end)
    else
         fuckMonster:Disconnect()
          teleport(CFrame.new(1.8703980445862, 53.57190322876, -188.37982177734))
        end
end)

local Toggle11 = Section1:CreateToggle("Auto Kill Mobby Wood", nil, function(State)
    shared.toggle = State
     if shared.toggle then
    fuckMobby = RunService.Stepped:Connect(function()
     for i, v in pairs(game.Workspace:GetChildren()) do
     if v:FindFirstChild("Health") and v:FindFirstChild("IsSeaMonster") and v.Name == "MobbyWood" then
        if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
                 
                
                    for i, getTools in pairs(player.Character:GetChildren()) do
                        if getTools:IsA("Tool") and  getTools:FindFirstChild("GripC1") then
                            plrTools = getTools.Name
                        end
                    end
                 
                    teleport(v.HumanoidRootPart.CFrame + Vector3.new(0, 50, 0))
                    wait(1)
                    game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.MonsterHit:FireServer(workspace[v.Name], tostring(plrTools), true)
                    break
                elseif not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
                    EquipTool()
               break
            end
        end
     end
     end)
    else
         fuckMobby:Disconnect()
          teleport(CFrame.new(1.8703980445862, 53.57190322876, -188.37982177734))
        end
end)


local Toggle8 = Section1:CreateToggle("Reduce Lag", nil, function(State)
    toggle = State
     if toggle then
        while toggle do 
            wait(30)
            for i, v in pairs(game.Workspace.DroppedItems:GetChildren()) do
                if v:IsA("Model") then
                    v:Destroy()
                end
            end
        end
      end
end)

local Toggle10 = Section1:CreateToggle("Auto Lock Rare Items", nil, function(State)
    toggle = State
     if toggle then
        while toggle do 
            wait(.1)
for i, v in pairs(game.Players.LocalPlayer.PlayerGui.Interface.Inventory.Inventory.Frame.Backpack.List.Container:GetChildren()) do
        if string.match(v.Name, "key") then
            for i, model in pairs(v:GetDescendants()) do
                if model:IsA("Tool") then
                    if model.RarityLevel.Value >= 4 then
                        
                        if v.DraggableComponent.Contents.LockIcon.Visible == false then
                            print(v.Name, model.Name, model.RarityLevel.Value)
                        local args = {
                            [1] = "Tools",
                            [2] = v.Name,
                            [3] = true
                        }
                        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.SetInventoryItemLock:InvokeServer(unpack(args))
                                                    
                        end
                    end
                end
            end
        end
end
            
        end
      end
end)

Toggle10:AddToolTip("Rarity Locked: \nEpic \nLegendary \nEvent \nSecret")

local Toggle1 = Section1:CreateToggle("Auto Caught", nil, function(State)
toggle = State
    while toggle do
        wait(2.6)
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.FishCaught:FireServer()
    end
end)

local Toggle2 = Section1:CreateToggle("Auto Sell", nil, function(State)
toggle = State
    while toggle do
        wait(2.6)
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.processGameItemSold:InvokeServer("SellEverything")
    end
end)

local Toggle3 = Section1:CreateToggle("Remove Fog", nil, function(State)
    toggle = State
        while toggle do
        if  game.Lighting.FogEnd == 100 then
         game.Lighting.FogEnd = 1000000
        end
            game.Lighting.FogEnd = 1000000
            game.Lighting.GlobalLighting:Destroy()
            game.Lighting.Atmosphere:Destroy()     
             game.Lighting.Lighting:Destroy()  
              game.Lighting.ColorCorrection:Destroy()     
               game.Lighting.Bloom:Destroy()     
                game.Lighting.Blur:Destroy()     
                 game.Lighting.Atmosphere:Destroy()                 
        end
end)

Section1:CreateLabel("Chest")

local Toggle4 = Section1:CreateToggle("Daily Chest", nil, function(State)
    toggle = State
        while toggle do
                for i, v in pairs(game.Workspace.Islands:GetDescendants()) do
                    if v:IsA("Model") and string.match(v.Name, "Chest") then
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame
                        wait(1)
                        fireproximityprompt(v.HumanoidRootPart.ProximityPrompt)
                    end
                end            
        end
end)

local Toggle9 = Section1:CreateToggle("Random Chest", nil, function(State)
    toggle = State
        while toggle do
                for i, v in pairs(game.Workspace.RandomChests:GetDescendants()) do
                    if v:IsA("Model") and string.match(v.Name, "Chest") then
                        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame
                        wait(1)
                        fireproximityprompt(v.HumanoidRootPart.ProximityPrompt)
                    end
                end            
        end
end)

local Toggle5 = Section1:CreateToggle("Suken Chest", nil, function(State)
    toggle = State
        while toggle do
            wait(5)
             for i, v in pairs(game.Workspace:GetChildren()) do
                if string.find(v.Name, "ShipModel") then
                        teleport(v.HitBox.CFrame)
                        for i, x in pairs(v:GetChildren()) do
                            if string.match(x.Name, "Chest_") then
                                teleport(x.HumanoidRootPart.CFrame)
                                wait(1)
                                fireproximityprompt(x.HumanoidRootPart.ProximityPrompt)    
                            end                                
                        end
                    break
                 end
              end
        end
end)


---------------------------------------------------------------------
Section1:CreateLabel("Teleport")

local Dropdown2 = Section1:CreateDropdown("Store", {"Boat Store","Raygan's Tavern","Supplies Store", "Pets Store"}, function(String)
    locationSelected = String
end)

local Button1 = Section1:CreateButton("Teleport", function()
    if locationSelected == "Boat Store" then
            game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.EnterDoor:InvokeServer("BoatShopInterior", "Inside")
        elseif locationSelected == "Raygan's Tavern" then
            game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.EnterDoor:InvokeServer("TavernInterior", "Inside")
        elseif locationSelected == "Supplies Store" then
            game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.EnterDoor:InvokeServer("SuppliesStoreInterior", "Inside")  
        elseif locationSelected == "Pets Store" then
            game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.EnterDoor:InvokeServer("PetShop", "MainEntrance")
    end
end)

local Dropdown3 = Section1:CreateDropdown("Location", {"Port Jackson","Ancient Shores","Shadow Isles", "Pharaoh's Dunes", "Eruption Island", "Monster's Borough", "Suken Ship"}, function(String)
    locationSelected = String
end)

local Button2 = Section1:CreateButton("Teleport", function()
    if locationSelected == "Port Jackson" then
        teleport(CFrame.new(1.8703980445862, 53.57190322876, -188.37982177734))           
        elseif locationSelected == "Ancient Shores" then
        teleport(CFrame.new(-2436.431640625, 43.564971923828, -1683.4526367188))    
        elseif locationSelected == "Shadow Isles" then
        teleport(CFrame.new(2196.9926757812, 43.491630554199, -2216.4543457031))    
        elseif locationSelected == "Pharaoh's Dunes" then
        teleport(CFrame.new(-4142.74609375, 46.71378326416, 262.05679321289))
        elseif locationSelected == "Eruption Island" then
        teleport(CFrame.new(3022.9311523438, 52.347640991211, 1323.74609375))
        elseif locationSelected == "Monster's Borough" then
        teleport(CFrame.new(-3211.9047851562, 41.850345611572, 2735.306640625))  
        elseif locationSelected == "Suken Ship" then
             for i, v in pairs(game.Workspace:GetChildren()) do
                if string.find(v.Name, "ShipModel") then
                        teleport(v.HitBox.CFrame)
                    break
                 end
              end                               
    end
end)

Section2:CreateLabel("Boats")

local Slider1 = Section2:CreateSlider("Boat Speed", 0,150,nil,true, function(Value)
 for i, v in pairs(game.Workspace:GetChildren()) do
        if v.Name == (game.Players.LocalPlayer.Name .. "'s Boat") then
             v.Controller.VehicleSeat.MaxSpeed = tonumber(Value)
         end
    end   
end)

local Button3 = Section2:CreateButton("Tp to Boat", function()
    for i, v in pairs(game.Workspace:GetChildren()) do
        if v.Name == (game.Players.LocalPlayer.Name .. "'s Boat") then
             teleport(v.Controller.VehicleSeat.CFrame + Vector3.new(0, 3, 0))
        end
    end
end)
local Button4 = Section2:CreateButton("Remove Borders", function()
    for i, v in pairs(game.Workspace.IgnoredByMouse.BoatBorders:GetChildren()) do
        v:Destroy()
    end
end)   

Section2:CreateLabel("Pets")


local Dropdown4 = Section2:CreateDropdown("Egg's", {"Royals","Normal","Ruby", "Void", "Silver", "Stone", "Gold"}, function(String)
    eggs = String
end)

local Button8 = Section2:CreateButton("Buy", function()
    if eggs == "Royal" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("royalegg")    
        elseif eggs == "Normal" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("normalegg")   
        elseif eggs == "Ruby" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("rubyegg")   
        elseif eggs == "Void" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("voidegg")
        elseif eggs == "Silver" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("silverchest")
        elseif eggs == "Stone" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("stonechest")    
        elseif eggs == "Gold" then
        game:GetService("ReplicatedStorage").CloudFrameShared.DataStreams.OpenLootboxFunction:InvokeServer("goldchest")            
    end
end)

Section2:CreateLabel("Misc")


local Button8 = Section2:CreateButton("Instant ProximityPrompt", function()
game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
   prompt.HoldDuration = 0
end)
end) 

local Button5 = Section2:CreateButton("Rejoins", function()
tpservice:Teleport(game.PlaceId, plr)
end) 

local Button6 = Section2:CreateButton("Server Hop", function()
switchServer()
end)   

local Button7 = Section2:CreateButton("Discord", function()
setclipboard("adgXmSMCUM") 
end)

local Toggle7 = Section2:CreateToggle("UI Toggle", nil, function(State)
    Window:Toggle(State)
end)

Toggle7:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key)
    Config.Keybind = Enum.KeyCode[Key]
end)    
Toggle7:SetState(true)

EquipTool()
game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function(character)
    EquipTool()
end)

– The options in the dropdown. Callback = – The function of the dropdown. ]] Dropdown:Refresh(List,true) Dropdown:Set(“dropdown option”) OrionLib:Init()

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