Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] getgenv().deletewhendupefound = true local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))() lib.makelib("Destroyed. (2AreYouMental110)") local t = lib.maketab("Main") local r = 0 local localplr = game.Players.LocalPlayer local radiuscircle = Instance.new("Part") print(gethiddenproperty(game.Players.LocalPlayer,"SimulationRadius")) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",r) lib.makeslider("Pick Up Radius (more radius = more lag)",t,0,2000,function(n) r = n sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",r) radiuscircle.Size = Vector3.new(r,r,r) end) radiuscircle.Shape = Enum.PartType.Ball radiuscircle.Size = Vector3.new(r,r,r) radiuscircle.CanCollide = false radiuscircle.Transparency = 1 radiuscircle.Anchored = true radiuscircle.Parent = workspace local networkown = {} local boolz = {} local attemptfling = {} local cb = nil local rs = 10 local ts = 10 local ss = 1 local every5 = 0 local ohb = game:GetService("RunService").Heartbeat:Connect(function(t) local doit = false for i,v in pairs(boolz) do if v == true then doit = true end end if localplr.Character and doit then local mcfr = localplr.Character:GetPivot() local mpos = mcfr.Position every5 += 1 if every5%5 == 1 then radiuscircle.Position = mpos local parts = workspace:GetPartsInPart(radiuscircle) local uaparts = {} for i,v in pairs(parts) do local isplr = false for i2,v2 in pairs(game.Players:GetPlayers()) do if v2.Character and v:IsDescendantOf(v2.Character) then isplr = true end end if isplr then continue end if not networkown[v] and v.Anchored == false then local doit = true for i2,v2 in pairs(v:GetDescendants()) do if (v2:IsA("VehicleSeat") or v2:IsA("Seat")) and (v2.Sit == nil or v2.Sit:IsA("Humanoid")) then doit = false elseif v2.Parent == v and v2:IsA("Humanoid") then doit = false end end if doit then networkown[v] = {math.random(1,1000)/1000,v.CanCollide,v.CanTouch} end elseif networkown[v] and (v.Anchored == true) then coroutine.wrap(function() local gg = networkown[v] wait(3) v.CanCollide = gg[2] v.CanTouch = gg[3] end)() networkown[v] = nil elseif networkown[v] and (mpos-v.Position).Magnitude >= r+30 then coroutine.wrap(function() local gg = networkown[v] wait(3) v.CanCollide = gg[2] v.CanTouch = gg[3] end)() networkown[v] = nil end end end for i,v in pairs(networkown) do if not i then networkown[i] = nil else networkown[i][1] = networkown[i][1]+(t*ss) i.CanCollide = false i.CanTouch = false local bp = nil if not i:FindFirstChild("bp") then bp = Instance.new("BodyPosition") bp.Name = "bp" bp.P = 9e9 bp.D = i:GetMass() bp.MaxForce = Vector3.new(9e9,9e9,9e9) bp.Parent = i else bp = i:FindFirstChild("bp") end local bgr = nil if not i:FindFirstChild("bgr") then bgr = Instance.new("BodyVelocity") bgr.Name = "bgr" bgr.P = 9e9 bgr.MaxForce = Vector3.new(9e9,9e9,9e9) bgr.Velocity = Vector3.new(9e9,9e9,9e9) bgr.Parent = i else bgr = i:FindFirstChild("bgr") end if cb then if cb == "cof" then bp.Position = (mcfr * CFrame.new(0,0,-5)).Position elseif cb == "ring" then bp.Position = ((CFrame.new(mpos) * CFrame.Angles(0,v[1]*ss,0)) * CFrame.new(0,0,-rs)).Position elseif cb == "tornado" then local increaserot = v[1] local increasespreadx = v[1]%(ts/2) local increasespready = v[1]%ts print(increasespready,v[1]) print(increasespreadx,v[1],(ts/2)) bp.Position = ((CFrame.new(mpos) * CFrame.Angles(0,increaserot,0)) * CFrame.new(0,increasespready,increasespreadx)).Position --print(bp.Position) abcdefghijklmnopqrstuvwxyz elseif cb == "fp" then local plrtofling = nil for i2,v2 in pairs(game.Players:GetPlayers()) do if attemptfling[v2] and attemptfling[v2][2] == i then plrtofling = v2 break elseif v2 ~= localplr and v2.Character and not attemptfling[v2] and (v2.Character:GetPivot().Position - mpos).Magnitude <= r then attemptfling[v2] = {tick()+5,i} plrtofling = v2 --break elseif v2 ~= localplr and v2.Character and attemptfling[v2] and (attemptfling[v2][1] < tick() or (v2.Character:FindFirstChild("HumanoidRootPart") and v2.Character.HumanoidRootPart.Velocity.Magnitude >= 500)) then attemptfling[v2] = nil end end if plrtofling then local cfr = plrtofling.Character:GetPivot() bp.Position = (cfr * CFrame.new(0,0,math.random(-15,15))).Position end end else bp.Position = (mcfr * CFrame.new(0,0,-5)).Position end i.CFrame = CFrame.new(bp.Position) end end elseif not doit then for i,v in pairs(networkown) do if i:FindFirstChild("bp") then i.bp:Destroy() coroutine.wrap(function() local gg = networkown[i] wait(3) i.CanCollide = gg[2] i.CanTouch = gg[3] end)() end end end end) lib.makeslider("speed",t,0,10,function(n) ss = n end) lib.makeslider("speed (larger)",t,10,100,function(n) ss = n end) lib.makelabel("",t) lib.maketoggle("parts of fling",t,function(b) boolz["cof"] = b if b then cb = "cof" end end) lib.makelabel("",t) lib.maketoggle("ring of parts",t,function(b) boolz["ring"] = b if b then cb = "ring" end end) lib.makeslider("ring size",t,0,300,function(n) rs = n end) lib.makelabel("",t) lib.maketoggle("tornado of parts (kinda)",t,function(b) boolz["tornado"] = b if b then cb = "tornado" end end) lib.makeslider("tornado size",t,0,65,function(n) ts = n end) lib.makelabel("",t) lib.maketoggle("fling people",t,function(b) boolz["fp"] = b if b then cb = "fp" end end) lib.ondestroyedfunc = function() ohb:Disconnect() cb = nil boolz = {} for i,v in pairs(networkown) do if i:FindFirstChild("bp") then i.bp:Destroy() end if i:FindFirstChild("bgr") then i.bgr:Destroy() end i.CanCollide = networkown[i][2] i.CanTouch = networkown[i][3] end end
Description
manipulates unanchored parts (parts you can move around) and starts destroying the game! This only works on unanchored parts, parts you cannot move around do not work. Features: put all parts in one spot make parts into a ring make parts into a tornado (kinda broken) mae parts FLING EVERYONE (inefficient and the player has to be near)