Blox Fruits is an immensely popular game on the Roblox platform, boasting a vast user base. This action-adventure game revolves around a pirate theme, where players enagage in combat against a variety of enemies and challenging bosses. Exploring islands and consuming different fruits are essential for advancing your character’s level.
What is Roblox Script?
Roblox Scripts typically refer to snippets of code that offer automation advantages within the game. Independent developers and scripters create these scripts, which are not officially endorsed by the Roblox platform. Nevertheless, you can still utilize these scripts through Roblox executors such as Arceus X, Hydrogen Executor, JJSploit, Fluxus executor, and others.
How to Use Roblox Script?
- Launch Roblox and join your desired game.
- Click the “Copy” button to duplicate the script code.
- Paste the script code into your preferred Roblox executor.
- Execute the script code and savor the enhanced experience.
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ Simple Chat Spy Type "spy" to enable or disable the chat spy. Only tested if this works executed with Synapse (should work with other exploits though) --]] print("-- Chat Spy Executed --") print("Type \"spy\" to enable or disable the chat spy.") print("Only tested if this works executed with Synapse (should work with other exploits though)") print("https://github.com/dehoisted/Chat-Spy") -- Config Config = { enabled = true, spyOnMyself = true, public = false, publicItalics = true } -- Customizing Log Output PrivateProperties = { Color = Color3.fromRGB(0,255,255); Font = Enum.Font.SourceSansBold; TextSize = 18; } local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local player = Players.LocalPlayer local saymsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest") local getmsg = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("OnMessageDoneFiltering") local instance = (_G.chatSpyInstance or 0) + 1 _G.chatSpyInstance = instance local function onChatted(p,msg) if _G.chatSpyInstance == instance then if p==player and msg:lower():sub(1,4)=="/spy" then Config.enabled = not Config.enabled wait(0.3) PrivateProperties.Text = "{SPY "..(Config.enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage", PrivateProperties) elseif Config.enabled and (Config.spyOnMyself==true or p~=player) then msg = msg:gsub("[\n\r]",''):gsub("\t",' '):gsub("[ ]+",' ') local hidden = true local conn = getmsg.OnClientEvent:Connect(function(packet,channel) if packet.SpeakerUserId==p.UserId and packet.Message==msg:sub(#msg-#packet.Message+1) and (channel=="All" or (channel=="Team" and Config.public==false and Players[packet.FromSpeaker].Team==player.Team)) then hidden = false end end) wait(1) conn:Disconnect() if hidden and Config.enabled then if Config.public then saymsg:FireServer((Config.publicItalics and "/me " or '').."{SPY} [".. p.Name .."]: "..msg,"All") else PrivateProperties.Text = "{SPY} [".. p.Name .."]: "..msg StarterGui:SetCore("ChatMakeSystemMessage", PrivateProperties) end end end end end for _,p in ipairs(Players:GetPlayers()) do p.Chatted:Connect(function(msg) onChatted(p,msg) end) end Players.PlayerAdded:Connect(function(p) p.Chatted:Connect(function(msg) onChatted(p,msg) end) end) PrivateProperties.Text = "{SPY "..(Config.enabled and "EN" or "DIS").."ABLED}" StarterGui:SetCore("ChatMakeSystemMessage", PrivateProperties) local chatFrame = player.PlayerGui.Chat.Frame chatFrame.ChatChannelParentFrame.Visible = true chatFrame.ChatBarParentFrame.Position = chatFrame.ChatChannelParentFrame.Position+UDim2.new(UDim.new(),chatFrame.ChatChannelParentFrame.Size.Y)
– The options in the dropdown. Callback = – The function of the dropdown. ]] Dropdown:Refresh(List,true) Dropdown:Set(“dropdown option”) OrionLib:Init()
Description
See chat everywhere almost